Draconis Combine Admiralty Doctrine
Design
The High Command in the DCA agreed quickly that matching the Hegemony in a pitched battle was impossible in the short or even long term.
However the THN is forced to split its attention between all 5 of the Great Houses, and are unlikely to attack without provocation.
So High Command has decreed that all effort should be taken to avoid such provocation, for now.
The single docking collar typically seen on DCA ships is generally used as an aid to resupply.
Crews
DCA crews are trained hard and often, but their reward is better than average crew quarters – for all but the marine contingent anyway – compared to the JumpShip fleet.
The admiralty came to the conclusion that while the Combine cannot match the Terrans in ship size, crew quality is a very different story.
Every effort is taken to improve the fleets performance, including special privileges for the best performing officers and crew,
as well as transfers to the far less luxurious confines of the JumpShip fleet for those that are not up to scratch, where many volunteers can be found to fill their place of honour.
Of special note are the navigators on board, who are rigorously trained, and are required to make 5 successful jumps into 'pirate points'
in a conventional JumpShip before qualifying to be assigned to a WarShip.
Usage
The fleets mission is predominately Space Superiority, securing the system so that the standard JumpShips carrying the DCMS can arrive and disgorge their charges without fear of the enemy.
Anti-piracy missions are also undertaken, especially by the smaller, faster more numerous Kutai-class.
Captains are trained to act like a stalking tiger, waiting for the proper moment to pounce,
whilst using surprise as much as possible in the emptiness of space.
One-on-one engagements with an equal opponent are to be avoided as a rule,
although that rule is often waived in the defense of DCMS convoys, Prefecture or District capitals or express orders from a superior.
It is better to wait for the advantage in size or numbers before striking.
Chemical weapons (beyond non-lethal agents like tear gas) are strictly banned,
and orbital bombardment is performed only as a response to Ground-to-Orbit fire,
or against forces deploying WMDs against DCMS ground troops.
If the launch site of said WMDs (whether chemical, biological or nuclear) happens to be in a populated area,
then they should not have tried to use civilians as a human shield.
Such bombardment is to be conducted with the fleets Naval Lasers, to both save NAC ammunition and keep collateral damage to within acceptable limits.
Fighters
The current fleet includes two classes of warship, both containing a wing of 36 fighters, predominately used for self-defence against enemy strike fighters and capital missiles.
While the fleets fighter corps is also trained in the anti-shipping role, keeping their carrier vessel safe from the enemy is deemed a more important role.
The rest of the DCA's fighter corps not assigned to WarShips is either in training, or deployed in garrison positions on the border,
or guarding important worlds such as Prefecture/District capitals and worlds with shipyards in orbit, usually assigned in individual 36-fighter wings.
JumpShips
The DCAs small JumpShip fleet is used almost exclusively to supply the fleet and act as couriers, though transporting the DCMS in offensive operations is also in their perview.
Internal movements of the DCMS however is typically done with their own tiny Jumpship fleet, or by commandeering civilian craft.
Year: 2350 Value in Millions
Money Available 300,000
Remaining from Last Turn
Available Shipyards
New Samarkand 1/2
Luthien 1/1
Midway 1
Repairs
Maintanence 50% 0
Prototype Cost Kutai 5,275 1,319
Fubuki 6,391 1,598
Onsen 460 115
Construction Unit Price
Shipyards Existing Yards All S1 > S2 40,000
Benjamin S1 10,000
Alshain S1 10,000
An Ting S1 10,000
Stations Onsen 45 460 20,700
Warships Kutai 12 5,275 63,300
Fubuki 6 6,391 38,346
Jumpships 30 500 15,000
Dropships 120 300 36,000
Fighters 1800 5 9,000
Small Craft 300 10 3,000
Research Ferro-Aluminium 1 40000 40,000
Total Spent 298377
Income
Remaining 1623
Class/Model/Name: Kutai
Tech: Inner Sphere
Ship Cost: $5,275,232,000.00
Magazine Cost: $19,440,000.00
BV2: 14,392
Mass: 200,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
6 Capital Launcher Killer Whale
24 LRM 15 (IS)
24 Laser Large
48 Machine Gun (IS)
12 Naval Laser 45
Class/Model/Name: Kutai
Mass: 200,000
Equipment: Mass
Drive: 48,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 500.00
K-F Hyperdrive: Compact (6 Integrity) 90,500.00
Jump Sail: (3 Integrity) 40.00
Structural Integrity: 40 8,000.00
Total Heat Sinks: 1272 Single 918.00
Fuel & Fuel Pumps: 30000 points 6,120.00
Fire Control Computers: 0.00
Armor: 120 pts Standard 160.00
Fore: 20
Fore-Left/Right: 20/20
Aft-Left/Right: 20/20
Aft: 20
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 30 210.00
Crew And Passengers:
22 Officers in 1st Class Quarters 220.00
63 Crew in 2nd Class Quarters 441.00
40 Gunners and Others in 2nd Class Quarters 280.00
132 Bay Personnel 0.00
1st Class Passengers 0.00
50 2nd Class Marines 350.00
50 Steerage Passengers 250.00
Bay #1: Small Craft (12) - 2 Doors
Bay #2: Fighters (36) - 3 Doors
Bay #3: Cargo (19159 Tons) - 2 Doors
Small NCSS
Killer Whale Ammo - 60 (10/Tube)
LRM Ammo - 600 Tons (200 Volleys per launcher)
Machine Gun Ammo - 240 Tons (5 Tons per gun)
Nose:
2 x Killer Whales
4 x LRM 15s
4 x Large Laser
8 x MG
FL/FR:
2 x NL/45
4 x LRM 15s
4 x Large Laser
8 x MG
LBS/RBS:
2 x Killer Whales
2 x NL/45s
AL/AR:
2 x NL/45
4 x LRM 15s
4 x Large Laser
8 x MG
Aft:
4 x LRM 15s
4 x Large Laser
8 x MG
Class/Model/Name: Fubuki
Tech: Inner Sphere
Ship Cost: $6,391,226,000.00
Magazine Cost: $8,080,000.00
BV2: 41,050
Mass: 450,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
16 Naval Laser 45
26 Naval AC 10
40 Laser Large
48 Machine Gun (IS)
8 Capital Launcher Killer Whale
Class/Model/Name: Fubuki
Mass: 450,000
Equipment: Mass
Drive: 81,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,125.00
K-F Hyperdrive: Compact (11 Integrity) 203,625.00
Jump Sail: (4 Integrity) 53.00
Structural Integrity: 75 33,750.00
Total Heat Sinks: 2380 Single 1,933.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 0.00
Armor: 318 pts Standard 675.00
Fore: 53
Fore-Left/Right: 53/53
Aft-Left/Right: 53/53
Aft: 53
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 30 210.00
Crew And Passengers:
34 Officers in 1st Class Quarters 340.00
101 Crew in 2nd Class Quarters 707.00
65 Gunners and Others in 2nd Class Quarters 455.00
132 Bay Personnel 0.00
1st Class Passengers 0.00
50 2nd Class Marines 350.00
50 Steerage Passengers 250.00
Bay #1: Small Craft (12) - 2 Doors
Bay #2: Fighters (36) - 3 Doors
Bay #3: Cargo (40275 tons) - 2 Doors
Killer Whale Ammo - 80 (10/tube)
NAC/10 Ammo - 1040 Rounds (40 Rounds/gun)
Machine Gun Ammo - 240 Tons (5 Tons/gun)
Fore:
4 x NL/45s
2 x NAC/10s
4 x Large Lasers
8 x MGs
FR/FL:
4 x NAC/10s
2 x NL/45s
4 x Large Lasers
8 x MGs
RBS/LBS:
4 x Killer Whales
4 x NAC/10s
8 x Large Lasers
AR/AL:
4 x NAC/10s
2 x NL/45s
4 x Large Lasers
8 x MGs
Aft:
4 x NL/45s
4 x Large Lasers
8 x MGs
Class/Model/Name: Onsen
Tech: Inner Sphere
Ship Cost: $460,345,000.00
Magazine Cost: $240,000.00
BV2: 11,978
Mass: 500,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Standard
Armament:
48 Laser Large
48 Machine Gun (IS)
Class/Model/Name: Onsen
Mass: 500,000
Equipment: Mass
Drive: 6,000
Thrust
Safe: 0.1
Maximum: 1
Controls: 500
K-F Hyperdrive: None (0 Integrity) 0
Jump Sail: (0 Integrity) 0
Structural Integrity: 1 5,000
Total Heat Sinks: 284 Single 130
Fuel & Fuel Pumps: 25000 points 10,200
Fire Control Computers: 0
Armor: 600 pts Standard 1,500
Fore: 100
Fore-Left/Right: 100/100
Aft-Left/Right: 100/100
Aft: 100
Dropship Capacity: 10 10,000
Grav Decks:
Small: 0
Medium: 4 400
Large: 0
Escape Pods: 0
Life Boats: 100 700
Crew And Passengers:
28 Officers in 2nd Class Quarters 196
117 Crew in 2nd Class Quarters 819
16 Gunners and Others in 2nd Class Quarters 112
132 Bay Personnel 0
50 1st Class Passengers 500
100 2nd Class Marines 700
500 Steerage Passengers 2,500
Bay #1: Fighters (36) - 6 Doors
Bay #2: Small Craft (12) - 2 Doors
Bay #3: Cargo (152,439 Tons) - 6 Doors
MG Ammo: 240 Tons (5 Tons/Gun)
Fore/FL/FR/AL/AR/Aft:
8 Large Laser
8 MGs
Terran Hegemony, Turn Beginning 2350 Value/Cost
Starting Funds: 0
Starting Shipyards: Terra: 2/2/2/2 1,140B
Keid: 2/2/1/1
Thorin: 1/1/1
Terra Firma: 1/1/1
New Earth: 1/1/1
Yorii: 1/1/1
Graham IV 1/1/1
Starting Warships: BB Dreadnought x 6 48.618B
BC Black Lion x 12 84.084B
TT Dart x 13 149.870B
CA Cruiser x 27 201.420B
DD Lola x 24 159.696B
SC Bonaventure x 42 211.512B
PF Vigilant x 33 133.552B
Starting Jumpships: 80 40B
Starting Dropships: 300 (Light) 30B
Starting Small Craft 1,200 12B
Starting Fighters: 3000 15B
Assets: 2,286B
Expenditure Cost (Billions)
Budget: 750B
Maintenance (Standard): 573B
R&D: SRM Launcher 85B
Upgrade Terra Yard 4->5 50B
Upgrade Terra Yard 3->4 20B
Upgrade Terra Yard 2->3 15B
Upgrade Terra Yard 1->2 10B
New Yard Terra, lvl 1 5B
Jumpship Production: 0
Dropship Production: 0
Small Craft: 0
Fighters: 0
Total: 753B
Remainder: -3B (Debit)
Terran Hegemony, Turn Ending 2360
Ending Funds: 35.92B
Ending Shipyards: Terra: 2/2/2/2/1 1,290B
Keid: 2/2/1/1
Thorin: 1/1/1
Terra Firma: 1/1/1
New Earth: 1/1/1
Yorii: 1/1/1
Graham IV 1/1/1
Ending Warships: BB Dreadnought x 6 48.618B
BC Black Lion x 12 84.084B
TT Dart x 13 149.870B
CA Cruiser x 23 171.58B
DD Lola x 24 159.696B
SC Bonaventure x 42 211.512B
PF Vigilant x 29 117.33
Ending Jumpships: 80 40B
Ending Dropships: 300 (Light) 30B
Ending Small Craft 1,200 12B
Ending Fighters: 3000 15B
Year: 2350 Value in Millions
Money Available 50,000
Remaining from Last Turn
Available Shipyards
Alphard 1
Repairs
Maintanence 50% 0
Prototype Cost Scapha I 4,131 1,033
Construction Unit Price
Shipyards Alphard New S1 5,000
Stations
Warships Scapha I 4 4,131 16,524
Jumpships 10 500 5000
Dropships 40 300 12,000
Fighters 1200 5 6,000
Small Craft 300 10 3000
Research 0
Total Spent 48556.75
Income
Remaining 1,443
Class/Model/Name: Scapha I
Tech: Inner Sphere
Ship Cost: $4,130,716,000.00
Magazine Cost: $3,150,000.00
BV2: 9,154
Mass: 150,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
60 Parva Tormentis AC 5
72 Jejunium Iaculis " Fast Archer " Machine Gun (IS)
6 Navis Tormenta-X Naval AC 10
Class/Model/Name: Scapha I
Mass: 150,000
Equipment: Mass
Drive: 27,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 375.00
K-F Hyperdrive: Compact (5 Integrity) 67,875.00
Jump Sail: (3 Integrity) 38.00
Structural Integrity: 60 9,000.00
Total Heat Sinks: 277 Single 0.00
Fuel & Fuel Pumps: 10000 points 2,040.00
Fire Control Computers: 51.60
Armor: 144 pts Standard 180.00
Fore: 24
Fore-Left/Right: 24/24
Aft-Left/Right: 24/24
Aft: 24
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Escape Pods: 100 700.00
Life Boats: 100 700.00
Crew And Passengers:
18 Officers in 1st Class Quarters 180.00
57 Crew in 2nd Class Quarters 399.00
28 Gunners and Others in 2nd Class Quarters 196.00
1930 Bay Personnel 0.00
20 1st Class Passengers 200.00
54 2nd Class Passengers 378.00
Steerage Passengers 0.00
Bay #1: Small Craft (15), Light Vehicle Bays (60), Heavy Vehicle Bays (30), Cargo (6,038 Tons) - 4 Doors
Bay #2: Small Craft (15), Motorised Infantry Bays (48), Cargo (6,037 Tons) - 4 Doors
Bay #3: Fighters (20) - 2 Doors
NAC/10 Ammo - 240 Rounds (40/Gun)
AC/5 Ammo - 300 Tons (5 tons/Gun)
MG Ammo - 360 Tons (5 Tons/Gun)
Nose:
10 x AC/5
12 x MG
FR/FL:
10 x AC/5
12 x MG
LBS/RBS:
3 x NAC/10
AR/AL:
10 x AC/5
12 x MG
Aft:
10 x AC/5
12 x MG
Class/Model/Name: Falco
Mass: 65 tons
Equipment: Mass
Power Plant: 195 Fusion 8,00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 6 ,00
Total Heat Sinks: 10 Single ,00
Fuel: 4,00
Cockpit & Attitude Thrusters: 3,00
Armor Type: Standard (224 total armor pts) 14,00
Standard Scale Armor Pts
Location: L / R
Nose: 75
Left/Right Wings: 53/53
Aft: 43
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Machine Gun Nose 2 -- -- -- 0 1,00
Ammo (MG) 200 --- 1,00
3 Autocannon/5 Nose 5 5 -- -- 3 24,00
Ammo (AC/5) 60 --- 3,00
2 Machine Gun RW 2 -- -- -- 0 1,00
2 Machine Gun LW 2 -- -- -- 0 1,00
Ammo (MG) 400 --- 2,00
2 Machine Gun Aft 2 -- -- -- 0 1,00
Ammo (MG) 200 --- 1,00
1 Refueling drogue (Aft). 1,00
------------------------------------------------------------------------------
TOTALS: Heat: 3 65,00
Tons Left: ,00
Calculated Factors:
Total Cost: 2.843.384 C-Bills
Battle Value: 859
------------------------------------------------------------------------------
Class/Model/Name: Bueto
Mass: 65 tons
Equipment: Mass
Power Plant: 195 Fusion 8,00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 6 ,00
Total Heat Sinks: 10 Single ,00
Fuel: 8,00
Cockpit & Attitude Thrusters: 3,00
Armor Type: Standard (224 total armor pts) 14,00
Standard Scale Armor Pts
Location: L / R
Nose: 75
Left/Right Wings: 53/53
Aft: 43
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Machine Gun Nose 2 -- -- -- 0 1,00
Ammo (MG) 200 --- 1,00
2 Autocannon/5 Nose 5 5 -- -- 2 16,00
Ammo (AC/5) 40 --- 2,00
2 Machine Gun RW 2 -- -- -- 0 1,00
2 Machine Gun LW 2 -- -- -- 0 1,00
Ammo (MG) 400 --- 2,00
2 Machine Gun Aft 2 -- -- -- 0 1,00
Ammo (MG) 200 --- 1,00
1 Refueling drogue (Aft). 1,00
1 Bomb Bay 5,00
------------------------------------------------------------------------------
TOTALS: Heat: 2 65,00
Tons Left: ,00
Calculated Factors:
Total Cost: 2.672.856 C-Bills
Battle Value: 780
Marik Class Destroyer
Mass: 500 000 tons
Movement: 4/6
Heat Sinks: 2222
Fuel Points: 2500/3750 (1500.0 tons)
Tons Per Burn Day: 39.52
Structural Integrity: 100
Sail Integrity: 4
KF Drive Integrity: 12
Armor: 460 (Capital Scale)
Armor
Nose
100
Left Front Side
80
Right Front Side
80
Aft
60
Aft Left Side
70
Aft Right Side
70
Weapons
Loc
Heat
NOSE
2 Naval Autocannon 10
NAC/10 Ammo
100
3 Naval Laser 45
2 Capital Missile Launcher (Barracuda)
Barracuda Ammo
40
AMS Bay
Front Sides
5 Machine Guns
Machine Gun Ammo [IS]
200
2 LRM 20
LRM 20 Ammo
36
AFT
5 Machine Guns
Machine Gun Ammo [IS]
200
Aft Sides
5 Machine Guns
Machine Gun Ammo [IS]
200
2 LRM 20
LRM 20 Ammo
36
AMS Bay
Broadsides
3 Naval Autocannon 20
NAC 20 Ammo
2 Naval Autocannon
NAC 30 Ammo
50
2 LRM 20
LRM 20 Ammo
36
4 Capital Missile Launcher (Barracuda)
Barracuda Ammo
80
7 Naval Laser 45
Carrying Capacity
Aerospace Fighter (3 doors) - 12 units (2 recovery open)
5 Dropships
Cargo Space (1 door) - 32,214.500 tons
Crew
Officers 42
Enlisted/Non-rated 127
Gunners 226
Bay Personnel 24
Life Boats 42
Escape Pods 42
Grav Decks 2 100
Cost per unit 9 961 000 000
Year: 2350 Value in Millions
Money Available 300,000
Remaining from Last Turn
Available Shipyards
Atreus 0/2
Irian 1/1
Loyalty 2
Repairs 0
Maintenance 50% 0
Prototype Cost Marik Destroyer 2,490
Construction Unit Price
Shipyards Existing Yards All S1 > S2 40,000
Regulus S1 10,000
Jardine S1 10,000
Warships Marik 12 119,532
Jumpships 85 500 32,500
Dropships 100 300 30,000
Fighters 1095 5 5,475
Research Naval PPC 1 40000 40,000
Total Spent 299,994
Income
Remaining 6
Year: 2350 Value in Millions
Money Available 120,000
Remaining from Last Turn
Available Shipyards
Apollo 1/1
Repairs
Maintenance 50% 0
Prototype Cost Vittoria 6,528 1,632
Tarturus 315 79
Construction Unit Price
Shipyards Apollo S1 > S2 10,000
Golandrinas 1 x S1 10,000
Icar 1 x S1 10,000
Stations Tartarus 21 315 6,615
Warships Vittoria 4 6,528 26,112
Jumpships 15 500 7500
Dropships 50 300 15,000
Fighters 1200 5 6,000
Small Craft 300 10 3000
Research AC/10s 1 22000 22000
Total Spent 117937.75
Income
Remaining 2,062
Class/Model/Name: Vittoria
Tech: Inner Sphere
Ship Cost: $6,528,316,000.00
Magazine Cost: $22,150,000.00
BV2: 41,999
Mass: 450,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
16 Naval Laser 55
8 Naval AC 30
36 AC 10
30 Machine Gun (IS)
16 Capital Launcher Barracuda
Class/Model/Name: Vittoria
Mass: 450,000
Equipment: Mass
Drive: 108,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,125.00
K-F Hyperdrive: Compact (11 Integrity) 203,625.00
Jump Sail: (4 Integrity) 53.00
Structural Integrity: 75 33,750.00
Total Heat Sinks: 2428 Single 1,919.00
Fuel & Fuel Pumps: 15000 points 6,120.00
Fire Control Computers: 0.00
Armor: 318 pts Standard 675.00
Fore: 52
Fore-Left/Right: 54/54
Aft-Left/Right: 54/54
Aft: 50
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Life Boats: 30 210.00
Crew And Passengers:
32 Officers in 2nd Class Quarters 224.00
103 Crew in Steerage Quarters 515.00
51 Gunners and Others in Steerage Quarters 255.00
102 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
100 Steerage Marines 500.00
Bay #1: Fighters (18) - 2 Doors
Bay #2: Fighters (18) - 2 Doors
Bay #3: Small Craft (6) - 1 Door
Bay #4: Cargo (27540 Tons) - 2 Doors
Barracuda Ammo - 320 Missiles (20/Tube)
NAC/30 Ammo - 240 Rounds (30/Gun)
AC/10 Ammo - 360 Tons (10 Tons/Gun)
MG Ammo - 150 Tons (5 Tons/Gun
Fore:
2 x NL/55
2 x NAC/30
6 x AC/10
5 x MG
FL/FR:
4 x Barracuda
2 x NL/55
6 x AC/10
5 x MG
LBS/RBS:
2 x NL/55
3 x NAC/30
AL/AR:
4 x Barracuda
2 x NL/55
6 x AC/10
5 x MG
Aft:
2 x NL/55
6 x AC/10
5 x MG
Class/Model/Name: Tartarus
Tech: Inner Sphere
Ship Cost: $314,805,000.00
Magazine Cost: $3,120,000.00
BV2: 8,478
Mass: 350,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Standard
Armament:
48 AC 10
48 Machine Gun (IS)
Class/Model/Name: Tartarus
Mass: 350,000
Equipment: Mass
Drive: 4,200
Thrust
Safe: 0.1
Maximum: 1
Controls: 350
K-F Hyperdrive: None (0 Integrity) 0
Jump Sail: (0 Integrity) 0
Structural Integrity: 1 3,500
Total Heat Sinks: 144 Single 8
Fuel & Fuel Pumps: 25000 points 10,200
Fire Control Computers: 0
Armor: 400 pts Standard 1,000
Fore: 66
Fore-Left/Right: 67/67
Aft-Left/Right: 67/67
Aft: 66
Dropship Capacity: 6 6,000
Grav Decks:
Small: 4 200
Medium: 0 0
Large: 0
Escape Pods: 0
Life Boats: 50 350
Crew And Passengers:
23 Officers in 2nd Class Quarters 161
92 Crew in 2nd Class Quarters 644
16 Gunners and Others in 2nd Class Quarters 112
132 Bay Personnel 0
50 1st Class Passengers 500
100 2nd Class Passengers 700
100 Steerage Passengers 500
100 Steerage Marines 500
Bay #1: Fighters (36) - 6 Doors
Bay #2: Small Craft (12) - 2 Doors
Bay #3: Cargo (111955 Tons) - 4 Doors
AC/10 Ammo - 480 Tons (10 Tons/Gun)
MG Ammo - 240 Tons (5 Tons/Gun)
Fore/FL/FR/AL/AR/Aft:
8 x AC/10
8 x MG
Capellan Confederation, Turn Beginning 2350 Value/Cost
Starting Funds: 0
Starting Shipyards: Capella: 1/1 40
Sarna: 1/1 40
Aldebaran: 1/1 40
Starting Warships:
Starting Jumpships:
Starting Dropships:
Starting Small Craft
Starting Fighters:
Assets: 120B
Expenditure Cost (Billions)
Budget: 280B
Maintenance 0
Capella, Sarna, Aldebaran 2->3 90B
Capella, Sarna, Aldebaran 1->2 30B
Capella, Sarna, Aldebaran 1 15B
CA Yangwei Prototyping 2.375B
CA Yangwei Construction x6 57B
DD Binzhou Prototyping 1.15B
DD Binzhou Construction x12 55.26B
Jumpship Production: 10 5B
Dropship Production: 50 15B
Small Craft: 200 2B
Fighters: 600 3B
Total: 275.785B
Remainder: 4.215B
Capellan Confederation, Turn Ending 2360
Ending Funds: 4.215B
Ending Shipyards: Capella 1/1/1 100
Sarna 1/1/1 100
Aldebaran 1/1/1 100
Ending Warships: CA Yangwei x 6 57B
DD Binzhou x 12 55.26B
Ending Jumpships: 10 5B
Ending Dropships: 150 15B
Ending Small Craft 200 2B
Ending Fighters: 600 3B
Assets: 441.475B
Yang Wei
Tech: Inner Sphere
Introduced: 2350
Mass: 750,000 tons
Length: 676 meters
Width: 303 meters
Height: 232 meters
Sail Diameter: 983 meters
Fuel: 10,000 tons (25,000)
Tons/Burn-day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 5.420 (100%)
Structural Integrity: 90
Cost: $9.497B
Armor
Fore: 130
Fore-Sides: 90
Aft-Sides: 80
Aft: 120
Cargo
Bay 1 (Nose), 8 Doors: 24 Fighters
12 Small Craft
Bay 2 (Aft), 8 Doors: 35,463 Tons Cargo
DropShip Capacity: 2
Grav Decks: 1 (180 meters diameter)
Escape Pods: 30
Life Boats: 30
Crew: 453
Ammunition: 104 Tons MG Ammo
240 White Shark Missiles
1200 NAC/30 Rounds
Notes:
Large NCSS
Mounts 1,340 Tons of Standard Armor
100% of required heat sinks
Weapons:
Nose:
8NL/55
12 NAC/30
Fore Left/Right:
4NL/55
20LLas
16 MG
Broadside:
4 NL/55
12 White Shark
Aft Left/Right:
4 NL/55
20 LLaser
16 MG
Rear:
4 NL/55
20 LLaser
16 MG
Binzhou
Tech: Inner Sphere
Introduced: 2350
Mass: 240,000 tons
Length: 462 meters
Width: 208 meters
Height: 159 meters
Sail Diameter:773 meters
Fuel: 5,000 tons (12,500)
Tons/Burn-day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 2,808 (100%)
Structural Integrity: 80
Cost: $4.605B
Armor
Fore: 46
Fore-Sides: 46
Aft-Sides: 46
Aft: 46
Cargo
Bay 1 (Nose), 2 Doors: 12 Fighters
6 Small Craft
Bay 2 (Aft), 2 Doors: 12,640 Tons Cargo
DropShip Capacity: 0
Grav Decks: 1 (120 meters diameter)
Escape Pods: 30
Life Boats: 30
Crew: 217
Ammunition: 32 Tons MG Ammo
160 White Shark Missiles
Notes:
Mounts 384 Tons of Standard Armor
100% of required heat sinks
Weapons:
Nose:
4NL/55
Fore Left/Right:
4NL/45
8LLas
8 MG
Broadside:
8 White Shark
Aft Left/Right:
3 NL/45
8 LLaser
8 MG
Rear:
4 NL/55
8 LLaser
8 MG
Year: 2350 Value in Millions
Money Available 50,000
Remaining from Last Turn
Available Shipyards
Besantapur 1
Repairs
Maintanence 50% 0
Prototype Cost 0 0
0 0
Construction Unit Price
Shipyards
0
0
Stations 0 0 0
Warships Cruiser 4 5,000 20,000
Jumpships 10 500 5000
Dropships 20 300 6,000
Fighters 360 5 1,800
Small Craft 120 10 1200
Research Blazer Cannon 1 15000 15000
Total Spent 49000
Income
Remaining 1,000
Federated Suns Turn report:
Turn: 1
Turn Date: 2350
Fiscal:
Base Budget: $290,000
Carryover From previous turn: $0
Bonus/Loss: $0
Total Budget for turn: $290,000
Maintenance: $0
Research: $117,000
New Aquisitions: $156,766
Yard Additions/Upgrades: $15,000
Surplus for next turn/Warchest: $1,235
Research: AC/10
Imp. Ferro-Alum
Mechs
Existing Yards:
Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Brian
TOTAL 3 3 0 0 0 0 0 0 0 0 0
Delevan 1 2
Layover 1 1
New Syrtis 1
Yard upgrades/moves:
0->1 1 Layover
1->2 1 Layover
End of Turn Yards:
Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Brian
TOTAL 3 3 0 0 0 0 0 0 0 0 0
Delevan 1 2
Layover 1 2
New Syrtis 1
Starting Ships:
None
Starting Minor Vessels:
Fighter 0
Adv. Fighter 0
Small Craft 0
Light DS 0
Med DS 0
Hvy DS 0
JumpShip 0
New Minor Vessels:
Fighter 2,750
Adv. Fighter 0
Small Craft 1,000
Light DS 100
Med DS 0
Hvy DS 0
JumpShip 25
Warships:
New Designs Built this Turn:
Outpost Space Station (Recharge) 18
Bailey Space Station (Defense) 15
Gladius (Destroyer/Defense) 4
Hornet (Light Carrier) 2
Rapier (Fast Frigate) 3
Terrier (Corvette/Scout) 2
Cabellus (AFS Collier/Combat Stores) 1
Existing Designs: Built this Turn: Starting Numbers Total: Mothballed:
- 0 0 0 0
Class/Model/Name: Outpost Space Station (Recharge)
Tech: Inner Sphere
Ship Cost: $309,330,000.00
Magazine Cost: $35,200.00
BV2: 11,735
Mass: 480,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
160 AC 2
Class/Model/Name: Outpost Space Station (Recharge)
Mass: 480,000
Equipment: Mass
Drive: 5,760.00
Thrust
Safe: 0
Maximum: 0
Controls: 480.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 4,800.00
Total Heat Sinks: 160 Single 8.00
Fuel & Fuel Pumps: 2500 points 1,020.00
Fire Control Computers: 0.00
Armor: 600 pts Standard 1,500.00
Fore: 100
Fore-Left/Right: 100/100
Aft-Left/Right: 100/100
Aft: 100
Dropship Capacity: 0 0.00
Small Craft Capacity: 24 4,800
Fighter Capacity: 48 7,200
Grav Decks:
Small: 0 0.00
Medium: 1 100.00
Large: 0.00
Escape Pods: 100 700.00
Life Boats: 50 350.00
Crew And Passengers:
29 Officers in 1st Class Quarters 290.00
112 Crew in 2nd Class Quarters 784.00
27 Gunners and Others in 2nd Class Quarters 189.00
216 Bay Personnel 0.00
40 1st Class Passengers 400.00
80 2nd Class Passengers 560.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
20 AC 2 Nose 20 40 (4-C) Long 120.00
20 AC 2 FR 20 40 (4-C) 120.00
20 AC 2 RBS 20 40 (4-C) 120.00
20 AC 2 AR 20 40 (4-C) 120.00
20 AC 2 FL 20 40 (4-C) 120.00
20 AC 2 LBS 20 40 (4-C) 120.00
20 AC 2 AL 20 40 (4-C) 120.00
20 AC 2 Aft 20 40 (4-C) 120.00
Ammo Rounds Mass
AC 2 Ammo 1600 35.56
Equipment Mass
Energy Storage Battery 400,000.00
Cargo: 50,000
Class/Model/Name: Bailey Space Station (Defense)
Tech: Inner Sphere
Ship Cost: $436,220,000.00
Magazine Cost: $9,056,000.00
BV2: 21,189
Mass: 125,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Standard
Armament:
16 Naval Laser 45
16 Naval AC 10
16 Capital Launcher Killer Whale
16 Capital Launcher Barracuda
40 AC 5
40 Machine Gun (IS)
Class/Model/Name: Bailey Space Station (Defense)
Mass: 125,000
Equipment: Mass
Drive: 1,500.00
Thrust
Safe: 0
Maximum: 0
Controls: 125.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 1,250.00
Total Heat Sinks: 2199 Single 2,100.00
Fuel & Fuel Pumps: 5000 points 1,020.00
Fire Control Computers: 0.00
Armor: 360 pts Standard 450.00
Fore: 60
Fore-Left/Right: 60/60
Aft-Left/Right: 60/60
Aft: 60
Dropship Capacity: 0 0.00
Small Craft Capacity: 50 10,000
Fighter Capacity: 100 15,000
Grav Decks:
Small: 0 0.00
Medium: 1 100.00
Large: 0.00
Escape Pods: 75 525.00
Life Boats: 50 350.00
Crew And Passengers:
25 Officers in 1st Class Quarters 250.00
45 Crew in 2nd Class Quarters 315.00
78 Gunners and Others in 2nd Class Quarters 546.00
450 Bay Personnel 0.00
0 1st Class Passengers 0.00
150 2nd Class Passengers 1,050.00
0 Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
2 Naval Laser 45 Nose 140 90 (9-C) Extreme-C 1,800.00
2 Naval AC 10 Nose 60 200 (20-C) 4,000.00
2 Capital Launcher Killer Whale Nose 40 80 (8-C) 300.00
2 Capital Launcher Barracuda Nose 20 40 (4-C) 180.00
5 AC 5 Nose 5 25 (2.5-C) 40.00
5 Machine Gun (IS) Nose 10 (1-C) 2.50
2 Naval Laser 45 FR 140 90 (9-C) 1,800.00
2 Naval AC 10 FR 60 200 (20-C) 4,000.00
2 Capital Launcher Killer Whale FR 40 80 (8-C) 300.00
2 Capital Launcher Barracuda FR 20 40 (4-C) 180.00
5 AC 5 FR 5 25 (2.5-C) 40.00
5 Machine Gun (IS) FR 10 (1-C) 2.50
2 Naval Laser 45 RBS 140 90 (9-C) 1,800.00
2 Naval AC 10 RBS 60 200 (20-C) 4,000.00
2 Capital Launcher Killer Whale RBS 40 80 (8-C) 300.00
2 Capital Launcher Barracuda RBS 20 40 (4-C) 180.00
5 AC 5 RBS 5 25 (2.5-C) 40.00
5 Machine Gun (IS) RBS 10 (1-C) 2.50
2 Naval Laser 45 AR 140 90 (9-C) 1,800.00
2 Naval AC 10 AR 60 200 (20-C) 4,000.00
2 Capital Launcher Killer Whale AR 40 80 (8-C) 300.00
2 Capital Launcher Barracuda AR 20 40 (4-C) 180.00
5 AC 5 AR 5 25 (2.5-C) 40.00
5 Machine Gun (IS) AR 10 (1-C) 2.50
2 Naval Laser 45 FL 140 90 (9-C) 1,800.00
2 Naval AC 10 FL 60 200 (20-C) 4,000.00
2 Capital Launcher Killer Whale FL 40 80 (8-C) 300.00
2 Capital Launcher Barracuda FL 20 40 (4-C) 180.00
5 AC 5 FL 5 25 (2.5-C) 40.00
5 Machine Gun (IS) FL 10 (1-C) 2.50
2 Naval Laser 45 LBS 140 90 (9-C) 1,800.00
2 Naval AC 10 LBS 60 200 (20-C) 4,000.00
2 Capital Launcher Killer Whale LBS 40 80 (8-C) 300.00
2 Capital Launcher Barracuda LBS 20 40 (4-C) 180.00
5 AC 5 LBS 5 25 (2.5-C) 40.00
5 Machine Gun (IS) LBS 10 (1-C) 2.50
2 Naval Laser 45 AL 140 90 (9-C) 1,800.00
2 Naval AC 10 AL 60 200 (20-C) 4,000.00
2 Capital Launcher Killer Whale AL 40 80 (8-C) 300.00
2 Capital Launcher Barracuda AL 20 40 (4-C) 180.00
5 AC 5 AL 5 25 (2.5-C) 40.00
5 Machine Gun (IS) AL 10 (1-C) 2.50
2 Naval Laser 45 Aft 140 90 (9-C) 1,800.00
2 Naval AC 10 Aft 60 200 (20-C) 4,000.00
2 Capital Launcher Killer Whale Aft 40 80 (8-C) 300.00
2 Capital Launcher Barracuda Aft 20 40 (4-C) 180.00
5 AC 5 Aft 5 25 (2.5-C) 40.00
5 Machine Gun (IS) Aft 10 (1-C) 2.50
Ammo Rounds Mass
Naval AC 10 Ammo 320 64.00
Capital Launcher Killer Whale Ammo 160 8,000.00
Capital Launcher Barracuda Ammo 400 12,000.00
AC 5 Ammo 3200 160.00
Machine Gun (IS) Ammo 3200 16.00
Cargo: 19,500
Class/Model/Name: Gladius (Fleet/Defense Destroyer)
Tech: Inner Sphere
Ship Cost: $6,653,338,000.00
Magazine Cost: $26,515,000.00
BV2: 55,292
Mass: 450,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Improved Ferro-Aluminum
Armament:
16 Naval Laser 55
10 Naval AC 35
10 Capital Launcher Killer Whale
40 AC 5
80 Machine Gun (IS)
8 Naval Laser 35
8 Capital Launcher Barracuda
Class/Model/Name: Gladius (Fleet/Defense Destroyer)
Mass: 450,000
Equipment: Mass
Drive: 81,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,125.00
K-F Hyperdrive: Compact (11 Integrity) 203,625.00
Jump Sail: (4 Integrity) 53.00
Structural Integrity: 100 45,000.00
Total Heat Sinks: 3297 Single 2,850.00
Fuel & Fuel Pumps: 5000 points 2,040.00
Fire Control Computers: 5,928.00
Armor: 600 pts Improved Ferro-Aluminum 900.00
Fore: 100
Fore-Left/Right: 100/100
Aft-Left/Right: 100/100
Aft: 100
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 0.00
Medium: 0.00
Large: 0.00
Escape Pods: 100 700.00
Life Boats: 50 350.00
Crew And Passengers:
35 Officers in 1st Class Quarters 350.00
100 Crew in 2nd Class Quarters 700.00
72 Gunners and Others in 2nd Class Quarters 504.00
0 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
3 Naval Laser 55 Nose 255 165 (16.5-C) Extreme-C 3,300.00
2 Naval AC 35 Nose 240 700 (70-C) 8,000.00
2 Capital Launcher Killer Whale Nose 40 80 (8-C) 300.00
5 AC 5 Nose 5 25 (2.5-C) 40.00
10 Machine Gun (IS) Nose 20 (2-C) 5.00
2 Naval Laser 35 FR 104 70 (7-C) 1,400.00
2 Capital Launcher Barracuda FR 20 40 (4-C) 180.00
5 AC 5 FR 5 25 (2.5-C) 40.00
10 Machine Gun (IS) FR 20 (2-C) 5.00
5 Naval Laser 55 RBS 425 275 (27.5-C) 5,500.00
3 Naval AC 35 RBS 360 1050 (105-C) 12,000.00
3 Capital Launcher Killer Whale RBS 60 120 (12-C) 450.00
5 AC 5 RBS 5 25 (2.5-C) 40.00
10 Machine Gun (IS) RBS 20 (2-C) 5.00
2 Naval Laser 35 AR 104 70 (7-C) 1,400.00
2 Capital Launcher Barracuda AR 20 40 (4-C) 180.00
5 AC 5 AR 5 25 (2.5-C) 40.00
10 Machine Gun (IS) AR 20 (2-C) 5.00
2 Naval Laser 35 FL 104 70 (7-C) 1,400.00
2 Capital Launcher Barracuda FL 20 40 (4-C) 180.00
5 AC 5 FL 5 25 (2.5-C) 40.00
10 Machine Gun (IS) FL 20 (2-C) 5.00
5 Naval Laser 55 LBS 425 275 (27.5-C) 5,500.00
3 Naval AC 35 LBS 360 1050 (105-C) 12,000.00
3 Capital Launcher Killer Whale LBS 60 120 (12-C) 450.00
5 AC 5 LBS 5 25 (2.5-C) 40.00
10 Machine Gun (IS) LBS 20 (2-C) 5.00
2 Naval Laser 35 AL 104 70 (7-C) 1,400.00
2 Capital Launcher Barracuda AL 20 40 (4-C) 180.00
5 AC 5 AL 5 25 (2.5-C) 40.00
10 Machine Gun (IS) AL 20 (2-C) 5.00
3 Naval Laser 55 Aft 255 165 (16.5-C) 3,300.00
2 Naval AC 35 Aft 240 700 (70-C) 8,000.00
2 Capital Launcher Killer Whale Aft 40 80 (8-C) 300.00
5 AC 5 Aft 5 25 (2.5-C) 40.00
10 Machine Gun (IS) Aft 20 (2-C) 5.00
Ammo Rounds Mass
Naval AC 35 Ammo 200 200.00
Capital Launcher Killer Whale Ammo 200 10,000.00
Capital Launcher Barracuda Ammo 160 4,800.00
AC 5 Ammo 1000 50.00
Machine Gun (IS) Ammo 2000 10.00
Cargo: 22,500
Class/Model/Name: Rapier (FF: Anti-Pirate/Raider)
Tech: Inner Sphere
Ship Cost: $5,544,488,000.00
Magazine Cost: $1,237,500.00
BV2: 20,747
Mass: 250,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Improved Ferro-Aluminum
Armament:
7 Naval Laser 45
7 Capital Launcher Barracuda
46 AC 5
70 Machine Gun (IS)
4 Naval Laser 35
Class/Model/Name: Rapier (FF: Anti-Pirate/Raider)
Mass: 250,000
Equipment: Mass
Drive: 75,000.00
Thrust
Safe: 5
Maximum: 8
Controls: 625.00
K-F Hyperdrive: Compact (7 Integrity) 113,125.00
Jump Sail: (4 Integrity) 43.00
Structural Integrity: 70 17,500.00
Total Heat Sinks: 832 Single 400.00
Fuel & Fuel Pumps: 6500 points 2,652.00
Fire Control Computers: 315.00
Armor: 252 pts Improved Ferro-Aluminum 350.00
Fore: 42
Fore-Left/Right: 42/42
Aft-Left/Right: 42/42
Aft: 42
Dropship Capacity: 1 1,000.00
Small Craft Capacity: 2 400
Fighter Craft Capacity: 8 1200
Grav Decks:
Small: 0.00
Medium: 0.00
Large: 0.00
Escape Pods: 50 350.00
Life Boats: 50 350.00
Crew And Passengers:
24 Officers in 1st Class Quarters 240.00
71 Crew in 2nd Class Quarters 497.00
44 Gunners and Others in 2nd Class Quarters 308.00
26 Bay Personnel 0.00
4 1st Class Passengers 40.00
18 2nd Class Passengers 126.00
90 Steerage Passengers 450.00
# Weapons Loc Heat Damage Range Mass
3 Naval Laser 45 Nose 210 135 (13.5-C) Extreme-C 2,700.00
3 Capital Launcher Barracuda Nose 30 60 (6-C) 270.00
5 AC 5 Nose 5 25 (2.5-C) 40.00
5 Machine Gun (IS) Nose 10 (1-C) 2.50
1 Naval Laser 45 FR 70 45 (4.5-C) 900.00
4 AC 5 FR 4 20 (2-C) 32.00
10 Machine Gun (IS) FR 20 (2-C) 5.00
2 Naval Laser 35 RBS 104 70 (7-C) 1,400.00
1 Capital Launcher Barracuda RBS 10 20 (2-C) 90.00
10 AC 5 RBS 10 50 (5-C) 80.00
10 Machine Gun (IS) RBS 20 (2-C) 5.00
4 AC 5 AR 4 20 (2-C) 32.00
10 Machine Gun (IS) AR 20 (2-C) 5.00
1 Naval Laser 45 FL 70 45 (4.5-C) 900.00
4 AC 5 FL 4 20 (2-C) 32.00
10 Machine Gun (IS) FL 20 (2-C) 5.00
2 Naval Laser 35 LBS 104 70 (7-C) 1,400.00
1 Capital Launcher Barracuda LBS 10 20 (2-C) 90.00
10 AC 5 LBS 10 50 (5-C) 80.00
10 Machine Gun (IS) LBS 20 (2-C) 5.00
4 AC 5 AL 4 20 (2-C) 32.00
10 Machine Gun (IS) AL 20 (2-C) 5.00
2 Naval Laser 45 Aft 140 90 (9-C) 1,800.00
2 Capital Launcher Barracuda Aft 20 40 (4-C) 180.00
5 AC 5 Aft 5 25 (2.5-C) 40.00
5 Machine Gun (IS) Aft 10 (1-C) 2.50
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 140 4,200.00
AC 5 Ammo 500 25.00
Machine Gun (IS) Ammo 1000 5.00
Equipment Mass
NCSS Small 100.00
Cargo: 20,500
Class/Model/Name: Hornet (Light Carrier)
Tech: Inner Sphere
Ship Cost: $6,646,922,000.00
Magazine Cost: $368,000.00
BV2: 23,298
Mass: 490,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Improved Ferro-Aluminum
Armament:
12 Naval Laser 35
80 AC 5
80 Machine Gun (IS)
Class/Model/Name: Hornet (Light Carrier)
Mass: 490,000
Equipment: Mass
Drive: 117,600.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,225.00
K-F Hyperdrive: Compact (11 Integrity) 221,725.00
Jump Sail: (4 Integrity) 55.00
Structural Integrity: 110 53,900.00
Total Heat Sinks: 729 Single 200.00
Fuel & Fuel Pumps: 3750 points 1530.00
Fire Control Computers: 585.50
Armor: 687 pts Improved Ferro-Aluminum 1,035.00
Fore: 115
Fore-Left/Right: 114/114
Aft-Left/Right: 114/114
Aft: 116
Dropship Capacity: 1 1,000.00
Small Craft Capacity: 75 15,000.00
Aero capacity: 150 22,500.00
Grav Decks:
Small: 2 100.00
Medium: 1 100.00
Large: 0.00
Escape Pods: 100 700.00
Life Boats: 50 350.00
Crew And Passengers:
31 Officers in 1st Class Quarters 310.00
112 Crew in 2nd Class Quarters 784.00
39 Gunners and Others in 2nd Class Quarters 273.00
675 Bay Personnel 0.00
1st Class Passengers 0.00
250 2nd Class Passengers 1,750.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
2 Naval Laser 35 nose 104 70 (7-C) Long-C 1,400.00
10 AC 5 nose 10 50 (5-C) 80.00
10 Machine Gun (IS) nose 20 (2-C) 5.00
10 AC 5 FR 10 50 (5-C) 80.00
10 Machine Gun (IS) FR 20 (2-C) 5.00
4 Naval Laser 35 RBS 208 140 (14-C) 2,800.00
10 AC 5 RBS 10 50 (5-C) 80.00
10 Machine Gun (IS) RBS 20 (2-C) 5.00
10 AC 5 AR 10 50 (5-C) 80.00
10 Machine Gun (IS) AR 20 (2-C) 5.00
10 AC 5 FL 10 50 (5-C) 80.00
10 Machine Gun (IS) FL 20 (2-C) 5.00
4 Naval Laser 35 208 140 (14-C) 2,800.00
10 AC 5 LBS 10 50 (5-C) 80.00
10 Machine Gun (IS) LBS 20 (2-C) 5.00
10 AC 5 AL 10 50 (5-C) 80.00
10 Machine Gun (IS) AL 20 (2-C) 5.00
2 Naval Laser 35 Aft 104 70 (7-C) 1,400.00
10 AC 5 Aft 10 50 (5-C) 80.00
10 Machine Gun (IS) Aft 20 (2-C) 5.00
Ammo Rounds Mass
AC 5 Ammo 1600 80.00
Machine Gun (IS) Ammo 1600 8.00
Cargo: 40000
Class/Model/Name: Terrier (FS/AGER Light anti-pirate/Scout Corvette)
Tech: Inner Sphere
Ship Cost: $4,397,258,000.00
Magazine Cost: $22,000.00
BV2: 8,182
Mass: 100,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 6
Maximum Thrust: 9
Armor Type: Improved Ferro-Aluminum
Armament:
3 Naval Laser 55
40 AC 2
1 Naval Laser 35
Class/Model/Name: Terrier (FS/AGER Light anti-pirate/Scout Corvette)
Mass: 100,000
Equipment: Mass
Drive: 36,000.00
Thrust
Safe: 6
Maximum: 9
Controls: 250.00
K-F Hyperdrive: Compact (4 Integrity) 45,250.00
Jump Sail: (3 Integrity) 35.00
Structural Integrity: 50 5,000.00
Total Heat Sinks: 363 Single 50.00
Fuel & Fuel Pumps: 20000 points 2,040.00
Fire Control Computers: 0.00
Armor: 130 pts Improved Ferro-Aluminum 100.00
Fore: 23
Fore-Left/Right: 22/22
Aft-Left/Right: 21/21
Aft: 21
Dropship Capacity: 0 0.00
Small Craft Capacity: 2 400.00
Grav Decks:
Small: 0.00
Medium: 0.00
Large: 0.00
Escape Pods: 25 175.00
Life Boats: 25 175.00
Crew And Passengers:
15 Officers in 1st Class Quarters 150.00
50 Crew in 2nd Class Quarters 350.00
23 Gunners and Others in 2nd Class Quarters 161.00
10 Bay Personnel 0.00
1st Class Passengers 0.00
2 2nd Class Passengers 14.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
1 Naval Laser 55 Nose 85 55 (5.5-C) Extreme-C 1,100.00
5 AC 2 Nose 5 10 (1-C) 30.00
5 AC 2 FR 5 10 (1-C) 30.00
1 Naval Laser 55 RBS 85 55 (5.5-C) 1,100.00
5 AC 2 RBS 5 10 (1-C) 30.00
5 AC 2 AR 5 10 (1-C) 30.00
5 AC 2 FL 5 10 (1-C) 30.00
1 Naval Laser 55 LBS 85 55 (5.5-C) 1,100.00
5 AC 2 LBS 5 10 (1-C) 30.00
5 AC 2 AL 5 10 (1-C) 30.00
1 Naval Laser 35 Aft 52 35 (3.5-C) 700.00
5 AC 2 Aft 5 10 (1-C) 30.00
Ammo Rounds Mass
AC 2 Ammo 1000 22.22
Equipment
NCSS Large
Cargo: 5000
Class/Model/Name: Caballus (AFS Fleet Collier/Combat Stores)
Tech: Inner Sphere
Ship Cost: $5,845,434,000.00
Magazine Cost: $26,400.00
BV2: 2,857
Mass: 180,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
40 AC 2
Class/Model/Name: Caballus (AFS Fleet Collier/Combat Stores)
Mass: 180,000
Equipment: Mass
Drive: 43,200.00
Thrust
Safe: 4
Maximum: 6
Controls: 450.00
K-F Hyperdrive: Compact (6 Integrity) 81,450.00
Jump Sail: (3 Integrity) 39.00
Structural Integrity: 30 5,400.00
Total Heat Sinks: 338 Single
Fuel & Fuel Pumps: 15000 points 3,060.00
Fire Control Computers: 0.00
Armor: 80 pts Standard 103.00
Fore: 14
Fore-Left/Right: 13/13
Aft-Left/Right: 13/13
Aft: 14
Dropship Capacity: 2 2,000.00
Grav Decks:
Small: 0.00
Medium: 1 100.00
Large: 0.00
Escape Pods: 30 210.00
Life Boats: 30 210.00
Crew And Passengers:
16 Officers in 1st Class Quarters 160.00
65 Crew in 2nd Class Quarters 455.00
7 Gunners and Others in 2nd Class Quarters 49.00
0 Bay Personnel 0.00
5 1st Class Passengers 50.00
25 2nd Class Passengers 175.00
100 Steerage Passengers 500.00
# Weapons Loc Heat Damage Range Mass
5 AC 2 nose 5 10 (1-C) Long 30.00
5 AC 2 FR 5 10 (1-C) 30.00
5 AC 2 RBS 5 10 (1-C) 30.00
5 AC 2 AR 5 10 (1-C) 30.00
5 AC 2 FL 5 10 (1-C) 30.00
5 AC 2 LBS 5 10 (1-C) 30.00
5 AC 2 AL 5 10 (1-C) 30.00
5 AC 2 Aft 5 10 (1-C) 30.00
Ammo Rounds Mass
AC 2 Ammo 1200 26.67
Cargo: 42000
Year: 2350 Value in Millions
Money Available 100,000
Remaining from Last Turn
Available Shipyards
Taurus 1/1
Repairs
Maintanence 50% 0
Prototype Cost Iberia 4,975 1,244
Construction Unit Price
Shipyards Taurus 1 x S1 5,000
New Vandenberg 2 x S1 15,000
Stations
Warships Iberia 10 4,975 49,750
Jumpships 20 500 10000
Dropships 40 300 12,000
Fighters 720 5 3,600
Small Craft 300 10 3000
Research 0 22000 0
Total Spent 99593.75
Income
Remaining 406
Class/Model/Name: Iberia
Tech: Inner Sphere
Ship Cost: $4,974,582,000.00
Magazine Cost: $2,490,000.00
BV2: 26,067
Mass: 220,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
12 Naval Laser 55
24 Laser Large
24 AC 5
30 Machine Gun (IS)
10 Naval AC 10
Class/Model/Name: Iberia
Mass: 220,000
Equipment: Mass
Drive: 39,600.00
Thrust
Safe: 3
Maximum: 5
Controls: 550.00
K-F Hyperdrive: Compact (6 Integrity) 99,550.00
Jump Sail: (4 Integrity) 41.00
Structural Integrity: 50 11,000.00
Total Heat Sinks: 1536 Single 1,210.00
Fuel & Fuel Pumps: 20000 points 4,080.00
Fire Control Computers: 0.00
Armor: 162 pts Standard 220.00
Fore: 27
Fore-Left/Right: 28/28
Aft-Left/Right: 28/28
Aft: 23
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 20 140.00
Crew And Passengers:
23 Officers in 1st Class Quarters 230.00
66 Crew in 2nd Class Quarters 462.00
47 Gunners and Others in 2nd Class Quarters 329.00
66 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
100 Steerage Passengers 500.00
100 Steerage Marines 500.00
Bay #1: Fighters (18) - 3 Doors
Bay #2: Small Craft (6) - 1 Door
Bay #3: Cargo (23281 Tons) - 2 Doors
NAC/10 Ammo - 300 Rounds (30/Gun)
AC 5 Ammo - 120 Tons (5 Tons/Gun)
MG Ammo - 120 Tons (5 Tons/Gun)
Fore:
2 x NL/55
2 x NAC/10
4 x LL
4 x AC/5
5 x MG
FL/FR/AL/AR:
2 x NL/55
2 x NAC/10
4 x LL
4 x AC/5
5 x MG
Aft:
2 x NL/55
4 x LL
4 x AC/5
5 x MG
Year: 2350 Value in Millions
Money Available 30,000
Remaining from Last Turn
Available Shipyards
Illyria 1
Repairs
Maintanence 50% 0
Prototype Cost Haven 284 71
0
Construction Unit Price
Shipyards
Stations Haven 4 284 1,136
Warships Vigilant 4 3,000 12,000
Jumpships 10 500 5000
Dropships 20 300 6,000
Fighters 720 5 3,600
Small Craft 120 10 1200
Research 0 13000 0
Total Spent 29007
Income
Remaining 993
Class/Model/Name: Haven
Tech: Inner Sphere
Ship Cost: $283,715,000.00
Magazine Cost: $1,320,000.00
BV2: 8,509
Mass: 250,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Standard
Armament:
48 Laser Large
48 AC 5
48 Machine Gun (IS)
Class/Model/Name: Haven
Mass: 250,000
Equipment: Mass
Drive: 3,000.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 250.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 2,500.00
Total Heat Sinks: 432 Single 310.00
Fuel & Fuel Pumps: 2500 points 1,020.00
Fire Control Computers: 64.80
Armor: 356 pts Standard 890.00
Fore: 60
Fore-Left/Right: 59/59
Aft-Left/Right: 59/59
Aft: 60
Dropship Capacity: 5 5,000.00
Grav Decks:
Small: 4 200.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 30 210.00
Crew And Passengers:
20 Officers in 2nd Class Quarters 140.00
75 Crew in 2nd Class Quarters 525.00
24 Gunners and Others in 2nd Class Quarters 168.00
132 Bay Personnel 0.00
10 1st Class Passengers 100.00
50 2nd Class Passengers 350.00
150 Steerage Passengers 750.00
50 Steerage Marines 250.00
Bay #1: Fighters (36) - 6 Doors
Bay #2: Small Craft (12) - 2 Doors
Bay #3: Cargo (25344 Tons) - 2 Doors
AC/5 Ammo - 48 Tons (20 Ton/Gun)
MG Ammo - 48 Tons (200 Rds/Gun)
2 x Energy Storage Batteries
Fore/FR/FL/AR/AL/Aft:
8 x LL
8 x AC/5
8 x MG
Lyran Commonwealth, Turn Beginning 2350 Value/Cost
Funds: $-
Revenue: $280,000.00
Shipyards: Alarion:0/2 $45,000.00
New Kyoto: 1/1 $35,000.00
Tamar: 2 $15,000.00
Warships: $-
Jumpships: $-
Space Stations: $-
Dropships: $-
Small Craft $-
Fighters: $-
Assets: $375,000.00
Expenses Number Cost
Maintenance $-
R&D: Naval PPC $38,000.00
R&D: PPC $38,000.00
Prototype: Heimdaller $1,559.50
Prototype: Ribe $36.00
Prototype: Nehalennia Tender $989.50
Prototype: Nehalennia Transport $446.75
Prototype: Snotra $1,189.00
Production: Heimdaller 5 $31,190.00
Production: Ribe 100 $14,400.00
Production: Nehalennia Tender 2 $7,916.00
Production: Nehalennia Transport 12 $21,444.00
Production: Snotra 4 $19,024.00
New Kyoto 1->2 $10,000.00
Tamar 1->2 $20,000.00
Tamar 1->2 $10,000.00
Alarion 0->1 x 2 $10,000.00
Jumpship Production: $-
Dropship Production: Light $300.00 120 $36,000.00
Small Craft: $10.00 1000 $10,000.00
Fighters: $5.00 1900 $9,500.00
Total: $279,694.75
Lyran Commonwealth, Turn Ending 2350 Value/Cost
Funds: $305.25
Shipyards: Alarion: 2/2 $55,000.00
New Kyoto: 0/2 $45,000.00
Tamar: 0/2 $45,000.00
Warships: Heimdaller 5 $31,190.00
Snotra 4 $19,024.00
Jumpships: Nehalennia Tender 2 $7,916.00
Nehalennia Transport 12 $21,444.00
Space Stations: Ribe 100 $14,400.00
Dropships: Light 120 $36,000.00
Small Craft 1000 $10,000.00
Fighters: 1900 $9,500.00
Assets: $294,779.25
Ribe Recharge Station
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 500,000
Battle Value: 1,236
Tech Rating/Availability: D/X-X-X-D
Cost: 143,849,000 C-bills
Fuel: 1,200 tons (3,000)
Safe Thrust: 0
Maximum Thrust: 0
Heat Sinks: 154
Structural Integrity: 1
Armor
Nose: 10
Fore Sides: 10/10
Aft Sides: 10/10
Aft: 10
Cargo
Bay 1: Small Craft (40) 8 Doors
Bay 2: Cargo (76649.0 tons) 7 Doors
Ammunition:
7,200 rounds of Machine Gun ammunition (36 tons)
Dropship Capacity: 1
Grav Decks: 1 (90 m)
Escape Pods: 0
Life Boats: 25
Crew: 27 officers, 118 enlisted/non-rated, 12 gunners, 200 bay personnel
Notes: Equipped with
4 Energy Storage Battery
150 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
FRS/FLS (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
ARS/ALS (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
Aft (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
Heimdallr Light CruiserHeimdallr Light Cruiser
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 500,000
Battle Value: 56,504
Tech Rating/Availability: E/X-X-X-F
Cost: 6,238,162,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 4,384
Structural Integrity: 120
Armor
Nose: 76
Fore Sides: 100/100
Aft Sides: 100/100
Aft: 76
Cargo
Bay 1: Fighter (120) 6 Doors
Bay 2: Small Craft (60) 4 Doors
Bay 3: Cargo (19134.0 tons) 3 Doors
Ammunition:
9,600 rounds of Machine Gun ammunition (48 tons),
1,536 rounds of LRM 20 ammunition (256 tons)
Dropship Capacity: 0
Grav Decks: 4 (240 m, 240 m, 240 m, 240 m)
Escape Pods: 0
Life Boats: 40
Crew: 32 officers, 113 enlisted/non-rated, 47 gunners, 540 bay personnel, 2268 marines
Notes: Equipped with
1 Naval Comm-Scanner Suite (Small)
1,200 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (148 Heat)
10 PPC 100 10(100) 10(100) 0(0) 0(0) PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
FRS/FLS (1,028 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
8 PPC 80 8(80) 8(80) 0(0) 0(0) PPC
RBS/LBS (148 Heat)
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
10 PPC 100 10(100) 10(100) 0(0) 0(0) PPC
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
ARS/ALS (1,028 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
8 PPC 80 8(80) 8(80) 0(0) 0(0) PPC
Aft (148 Heat)
10 PPC 100 10(100) 10(100) 0(0) 0(0) PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
Shu SH-3
Mass: 90 tons
Frame: Unknown
Power Plant: 360 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
3 PPC
15 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 5,446,055 C-bills
Type: Shu
Technology Base: Inner Sphere (Standard)
Tonnage: 90
Battle Value: 1,513
Equipment Mass
Engine 360 Fusion 33
Safe Thrust: 6
Max Thrust: 9
Structural Integrity: 9
Heat Sinks: 19 9
Fuel: 400 5.0
Cockpit 3
Armor Factor 304 19
Armor
Value
Nose 96
Wings 74/74
Aft 60
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 PPCs NOS 14.0 10 10 10 0 0
2 Machine Guns NOS 1.0 0 2 0 0 0
3 Machine Guns RWG 1.5 0 2 0 0 0
Machine Gun Ammo (200) FSLG 1.0 - - - - -
3 Machine Guns LWG 1.5 0 2 0 0 0
4 Machine Guns AFT 2.0 0 2 0 0 0
Nehalennia Transport
Mass: 460,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3000
Mass: 460,000
Battle Value: 2,101
Tech Rating/Availability: D/X-E-D-F
Cost: 1,787,475,833 C-bills
Fuel: 500 tons (1,250)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 6
KF Drive Integrity: 9
Heat Sinks: 150
Structural Integrity: 1
Armor
Nose: 16
Fore Sides: 17/17
Aft Sides: 17/17
Aft: 16
Cargo
Bay 1: Small Craft (2) 1 Door
Bay 2: Cargo (906.5 tons) 4 Doors
Ammunition:
7,200 rounds of Machine Gun ammunition (36 tons)
Dropship Capacity: 10
Grav Decks: 1 (250 m)
Escape Pods: 0
Life Boats: 12
Crew: 12 officers, 48 enlisted/non-rated, 12 gunners, 10 bay personnel, 30 passengers, 30 marines
Notes: Equipped with
1 MASH Core Component
5 MASH Operation Theater
250 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
FRS/FLS (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
ARS/ALS (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
Aft (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
Nehalennia Tender
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3000
Mass: 500,000
Battle Value: 1,351
Tech Rating/Availability: D/X-E-D-F
Cost: 3,958,370,167 C-bills
Fuel: 200 tons (500)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 6
KF Drive Integrity: 10
Heat Sinks: 154
Structural Integrity: 1
Armor
Nose: 10
Fore Sides: 10/10
Aft Sides: 10/10
Aft: 10
Cargo
Bay 1: Standard Repair Facility (Unpressurized) (500,000)1 Door
Bay 2: Cargo (458.5 tons) 1 Door
Ammunition:
7,200 rounds of Machine Gun ammunition (36 tons)
Dropship Capacity: 0
Grav Decks: 1 (250 m)
Escape Pods: 0
Life Boats: 10
Crew: 8 officers, 43 enlisted/non-rated, 12 gunners, 30 passengers, 30 marines
Notes: Mounts 150 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
FRS/FLS (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
ARS/ALS (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
Aft (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (240000 shots)
Snotra Deterrence Frigate
Mass: 240,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 240,000
Battle Value: 93,922
Tech Rating/Availability: E/X-X-X-F
Cost: 4,756,364,000 C-bills
Fuel: 1,000 tons (5,000)
Safe Thrust: 6
Maximum Thrust: 9
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 900
Structural Integrity: 60
Armor
Nose: 55
Fore Sides: 35/35
Aft Sides: 31/31
Aft: 22
Cargo
Bay 1: Fighter (12) 6 Doors
Bay 2: Small Craft (4) 2 Doors
Bay 3: Cargo (864.0 tons) 1 Door
Ammunition:
80 rounds of Killer Whale ammunition (4,000 tons),
19,200 rounds of Machine Gun ammunition (96 tons),
160 rounds of NAC/30 ammunition (128 tons)
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 0
Life Boats: 0
Crew: 21 officers, 72 enlisted/non-rated, 32 gunners, 44 bay personnel, 30 marines
Notes: Equipped with
1 Naval Comm-Scanner Suite (Small)
287 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (740 Heat)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
FRS/FLS (80 Heat)
4 Capital Missile Launcher (Killer Whale) 80 16(160) 16(160) 16(160) 16(160) Capital Missile
Killer Whale Ammo (40 shots)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
RBS/LBS (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
ARS/ALS (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
Aft (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
Räv-class Corvette
Mass: 250,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2500
Mass: 250,000
Battle Value: 18,358
Tech Rating/Availability: E/D-X-E-F
Cost: 7,016,434,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 1,500
Structural Integrity: 90
Armor
Nose: 40
Fore Sides: 32/32
Aft Sides: 32/32
Aft: 21
Cargo
Bay 1: Fighter (12) 4 Doors
Bay 2: Small Craft (2) 1 Door
Bay 3: Cargo (26157.0 tons) 1 Door
Ammunition:
None
Dropship Capacity: 3
Grav Decks: 1 (100 m)
Escape Pods: 0
Life Boats: 0
Crew: 26 officers, 69 enlisted/non-rated, 34 gunners, 34 bay personnel
Notes: Mounts 450 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (196 Heat)
8 Medium Laser 56 7(72) 3(32) 0(0) 0(0) Laser
4 Large Laser
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
FRS/FLS (196 Heat)
8 Medium Laser 56 7(72) 3(32) 0(0) 0(0) Laser
4 Large Laser
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
RBS/LBS (196 Heat)
8 Medium Laser 56 7(72) 3(32) 0(0) 0(0) Laser
4 Large Laser
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
ARS/ALS (196 Heat)
8 Medium Laser 56 7(72) 3(32) 0(0) 0(0) Laser
4 Large Laser
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
Aft (196 Heat)
8 Medium Laser 56 7(72) 3(32) 0(0) 0(0) Laser
4 Large Laser
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
Stråle-class Carrier Dropship
Type: Military Aerodyne
Mass: 1,700 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 1,700
Battle Value: 2,379
Tech Rating/Availability: D/X-X-X-D
Cost: 138,982,320 C-bills
Fuel: 155 tons (7,750)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 50
Structural Integrity: 15
Armor
Nose: 200
Sides: 175/175
Aft: 150
Cargo
Bay 1: Fighter (4) 2 Doors
Bay 2: Cargo (306.5 tons) 1 Door
Ammunition:
None
Escape Pods: 2
Life Boats: 0
Crew: 1 officer, 4 enlisted/non-rated, 2 gunners, 8 bay personnel
Notes: Mounts 40 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (24 Heat)
3 Large Laser 24 2(24) 2(24) 0(0) 0(0) Laser
RW/LW (9 Heat)
3 Medium Laser 9 2(15) 0(0) 0(0) 0(0) Laser
Aft (6 Heat)
2 Medium Laser 6 1(10) 0(0) 0(0) 0(0) Laser
Hök-class Medium Fighter
Mass: 60 tons
Frame: Unknown
Power Plant: 180 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Standard
Armament:
4 Small Laser
2 Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-D
Cost: 2,529,540 C-bills
Technology Base: Inner Sphere (Standard)
Tonnage: 60
Battle Value: 1,588
Equipment Mass
Engine 180 Fusion 7
Safe Thrust: 5
Max Thrust: 8
Structural Integrity: 5
Heat Sinks: 17 7
Fuel: 480 6.0
Cockpit 3
Armor Factor 400 25
Armor
Value
Nose 120
Wings 100/100
Aft 80
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 Large Lasers NOS 10.0 8 8 8 0 0
Small Laser RWG 0.5 1 3 0 0 0
Small Laser LWG 0.5 1 3 0 0 0
2 Small Lasers AFT 1.0 1 3 0 0 0
Falk-class Light Fighter Mark II
Mass: 30 tons
Frame: Unknown
Power Plant: 120 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
3 Medium Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2500
Tech Rating/Availability: D/C-E-D-D
Cost: 1,352,630 C-bills
Type: Falk-class Light Fighter
Technology Base: Inner Sphere (Standard)
Tonnage: 30
Battle Value: 941
Equipment Mass
Engine 120 Fusion 4
Safe Thrust: 6
Max Thrust: 9
Structural Integrity: 6
Heat Sinks: 10 0
Fuel: 360 4.5
Cockpit 3
Armor Factor 240 15
Armor
Value
Nose 70
Wings 60/60
Aft 50
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
3 Medium Lasers NOS 3.0 3 5 0 0 0
Recon Camera FSLG 0.5 - - - - -
Principality of Rasalhague , Turn Beginning 2350 Value/Cost
Funds: $ 0
Revenue: $ 70.000.000.000
Shipyards: Rasalhague: 1
Warships: $ 0
Jumpships: $ 0
Space Stations: $ 0
Dropships: $ 0
Small Craft $ 0
Fighters: $ 0
Assets: $ 70.000.000.000
Expenses Number Cost
Maintenance $ 0
R&D: Naval PPC $17.000.000.000
Prototype: Falk-class Light Fighter $ 1.300.000
Prototype: Hok-class Medium Fighter $ 2.500.000
Prototype: Strale-class Light Dropship $ 139.000.000
Prototype: Rav-class Corvette $ 1.755.000.000
Production: Falk-class Light Fighter 168x $ 840.000.000
Production: Hok-class Medium Fighter 84x $ 420.000.000
Production: Strale-class Light Dropship 63x $ 18.900.000.000
Production: Rav-class Corvette 3x $ 21.049.000.000
New Oslo 0 -> 1 $ 10.000.000.000
Jumpship Production: 6x $ 3.000.000.000
Total: $ 73.106.000.000
Principality of Rasalhague, Turn Ending 2350 Value/Cost
Funds: $ -3.106.000.000
Shipyards: Rasalhague 1
New Oslo 1
Warships: Rav-class Corvette 3
Jumpships: Invader-class 6
Dropships: Strale-class Light Dropship 63
Fighters: Falk-class Light Fighter 168
Hok-class Medium Fighter 84
Code: [Select]Draconis Combine Admiralty Doctrine
Design
The High Command in the DCA agreed quickly that matching the Hegemony in a pitched battle was impossible in the short or even long term.
However the THN is forced to split its attention between all 5 of the Great Houses, and are unlikely to attack without provocation.
So High Command has decreed that all effort should be taken to avoid such provocation, for now.
The single docking collar typically seen on DCA ships is generally used as an aid to resupply.
Crews
DCA crews are trained hard and often, but their reward is better than average crew quarters – for all but the marine contingent anyway – compared to the JumpShip fleet.
The admiralty came to the conclusion that while the Combine cannot match the Terrans in ship size, crew quality is a very different story.
Every effort is taken to improve the fleets performance, including special privileges for the best performing officers and crew,
as well as transfers to the far less luxurious confines of the JumpShip fleet for those that are not up to scratch, where many volunteers can be found to fill their place of honour.
Of special note are the navigators on board, who are rigorously trained, and are required to make 5 successful jumps into 'pirate points'
in a conventional JumpShip before qualifying to be assigned to a WarShip.
Usage
The fleets mission is predominately Space Superiority, securing the system so that the standard JumpShips carrying the DCMS can arrive and disgorge their charges without fear of the enemy.
Anti-piracy missions are also undertaken, especially by the smaller, faster more numerous Kutai-class.
Captains are trained to act like a stalking tiger, waiting for the proper moment to pounce,
whilst using surprise as much as possible in the emptiness of space.
One-on-one engagements with an equal opponent are to be avoided as a rule,
although that rule is often waived in the defense of DCMS convoys, Prefecture or District capitals or express orders from a superior.
It is better to wait for the advantage in size or numbers before striking.
Chemical weapons (beyond non-lethal agents like tear gas) are strictly banned,
and orbital bombardment is performed only as a response to Ground-to-Orbit fire,
or against forces deploying WMDs against DCMS ground troops.
If the launch site of said WMDs (whether chemical, biological or nuclear) happens to be in a populated area,
then they should not have tried to use civilians as a human shield.
Such bombardment is to be conducted with the fleets Naval Lasers, to both save NAC ammunition and keep collateral damage to within acceptable limits.
Fighters
The current fleet includes two classes of warship, both containing a wing of 36 fighters, predominately used for self-defence against enemy strike fighters and capital missiles.
While the fleets fighter corps is also trained in the anti-shipping role, keeping their carrier vessel safe from the enemy is deemed a more important role.
The rest of the DCA's fighter corps not assigned to WarShips is either in training, or deployed in garrison positions on the border,
or guarding important worlds such as Prefecture/District capitals and worlds with shipyards in orbit, usually assigned in individual 36-fighter wings.
JumpShips
The DCAs small JumpShip fleet is used almost exclusively to supply the fleet and act as couriers, though transporting the DCMS in offensive operations is also in their perview.
Internal movements of the DCMS however is typically done with their own tiny Jumpship fleet, or by commandeering civilian craft.
With the realisation of exactly how big the THN has become, the Draconis Combine Admiralty has been given a massive boost to its budget to help kick start a crash building program of WarShips with which to defend and expand the nation. To aid in these efforts existing shipyards over New Samarkand, Luthien and Midway have been upgraded, and new yards in An Ting, Benjamin and Alshain have been constructed. These new yards will provide both increased production and repair facilities much closer to the front lines than the existing yards. A large series of Onsen-class Recharge Stations are also planned to connect the far corners of the Combine and aid rapid transportation of goods of all kinds. Construction of this network of stations is ongoing, and likely to take some time to complete given the size of the Combine.
The makeup of the fleet itself took some time for the DCA High Command to determine. Arguments continuing long into the night about whether it was more important to have a large fleet of Corvettes to patrol the border and deal with internal piracy first, or focus on a slightly smaller force of more battle-worthy Destroyers to expand the Combine by any means. In the end High Admiral Fuyuutski compromised on building half of what both sides wanted, which left neither side of the argument happy.
Fubuki-class Destroyer
At four hundred and fifty thousand tons, the Fubuki-class isn't intended as a patrol or escort vessel like the Kutai, but rather as a ship killer. Mounting over two dozen Class Ten Naval Autocannon as well as Naval Lasers and Killer Whale launchers, the Fubuki's primary role is to bring the enemy to battle and destroy them. Unable to match the acceleration of the smaller corvette, Fubuki is still capable of two and a half Gees when pushed to full throttle which was deemed acceptable by High Command. The destroyer has a greatly strengthened internal structure compared to the smaller Kutai, allowing for a far greater amount of armour -Six Hundred and Seventy Five tons in fact- to be mounted, roughly equivalent to Terran Navy ships of its size.
Like it's smaller sister, the Fubuki is predominately a broadside fighter, though it is less focused on such action. It sacrifices some of the corvettes AAA firepower in favour of a superior anti-Warship armament, dropping the long range missile racks. Four 45cm Naval Lasers can be found mounted Fore and Aft, with the Fore mount being joined by a pair of Class-10 Naval Autocannons. The four quarters each mount a quartet of NACs alongside a pair of NL45s, with the broadsides having a quad mount of Killer Whale tubes alongside an equal number of NAC gun mounts. Quad Large Laser turrets are festooned all over the ship, as is the Point Defense Systems.
As with the Kutai, the fighter complement of the Fubuki is mainly to defend itself from hostile fighters or attempts to board, while the small craft can be used for SAR work after a battle, or its own boarding actions.Code: [Select]Class/Model/Name: Fubuki
Tech: Inner Sphere
Ship Cost: $6,391,226,000.00
Magazine Cost: $8,080,000.00
BV2: 41,050
Mass: 450,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
16 Naval Laser 45
26 Naval AC 10
40 Laser Large
48 Machine Gun (IS)
8 Capital Launcher Killer Whale
Class/Model/Name: Fubuki
Mass: 450,000
Equipment: Mass
Drive: 81,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,125.00
K-F Hyperdrive: Compact (11 Integrity) 203,625.00
Jump Sail: (4 Integrity) 53.00
Structural Integrity: 75 33,750.00
Total Heat Sinks: 2380 Single 1,933.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 0.00
Armor: 318 pts Standard 675.00
Fore: 53
Fore-Left/Right: 53/53
Aft-Left/Right: 53/53
Aft: 53
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 30 210.00
Crew And Passengers:
34 Officers in 1st Class Quarters 340.00
101 Crew in 2nd Class Quarters 707.00
65 Gunners and Others in 2nd Class Quarters 455.00
132 Bay Personnel 0.00
1st Class Passengers 0.00
50 2nd Class Marines 350.00
50 Steerage Passengers 250.00
Bay #1: Small Craft (12) - 2 Doors
Bay #2: Fighters (36) - 3 Doors
Bay #3: Cargo (40275 tons) - 2 Doors
Killer Whale Ammo - 80 (10/tube)
NAC/10 Ammo - 1040 Rounds (40 Rounds/gun)
Machine Gun Ammo - 240 Tons (5 Tons/gun)
Fore:
4 x NL/45s
2 x NAC/10s
4 x Large Lasers
8 x MGs
FR/FL:
4 x NAC/10s
2 x NL/45s
4 x Large Lasers
8 x MGs
RBS/LBS:
4 x Killer Whales
4 x NAC/10s
8 x Large Lasers
AR/AL:
4 x NAC/10s
2 x NL/45s
4 x Large Lasers
8 x MGs
Aft:
4 x NL/45s
4 x Large Lasers
8 x MGs
Onsen-class Station
Built by the DCA, but useable by civilian traffic as well, the Onsen-class recharge station is intended to speed travel across the vast swathes of the Combine. At 500 kilotons, this large station has three sets of recharge batteries for use by passing ships, and a large cargo hold and quarters for over 500 visiting sailors allows it play the role of supply base for the fleet and rest stop for travelers. Armament is light, only capable of dealing with small craft and meteorites. A full Wing of aerospace fighters and dozen small craft protect the station, although it is no match for any Warship worthy of the name.Code: [Select]Class/Model/Name: Onsen
Tech: Inner Sphere
Ship Cost: $460,345,000.00
Magazine Cost: $240,000.00
BV2: 11,978
Mass: 500,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Standard
Armament:
48 Laser Large
48 Machine Gun (IS)
Class/Model/Name: Onsen
Mass: 500,000
Equipment: Mass
Drive: 6,000
Thrust
Safe: 0.1
Maximum: 1
Controls: 500
K-F Hyperdrive: None (0 Integrity) 0
Jump Sail: (0 Integrity) 0
Structural Integrity: 1 5,000
Total Heat Sinks: 284 Single 130
Fuel & Fuel Pumps: 25000 points 10,200
Fire Control Computers: 0
Armor: 600 pts Standard 1,500
Fore: 100
Fore-Left/Right: 100/100
Aft-Left/Right: 100/100
Aft: 100
Dropship Capacity: 10 10,000
Grav Decks:
Small: 0
Medium: 4 400
Large: 0
Escape Pods: 0
Life Boats: 100 700
Crew And Passengers:
28 Officers in 2nd Class Quarters 196
117 Crew in 2nd Class Quarters 819
16 Gunners and Others in 2nd Class Quarters 112
132 Bay Personnel 0
50 1st Class Passengers 500
100 2nd Class Marines 700
500 Steerage Passengers 2,500
Bay #1: Fighters (36) - 6 Doors
Bay #2: Small Craft (12) - 2 Doors
Bay #3: Cargo (152,439 Tons) - 6 Doors
MG Ammo: 240 Tons (5 Tons/Gun)
Fore/FL/FR/AL/AR/Aft:
8 Large Laser
8 MGs
Class/Model/Name: Kutai (revised)
Tech: Inner Sphere
Ship Cost: $4,824,206,000.00
Magazine Cost: $2,101,200.00
BV2: 14,485
Mass: 200,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
6 Capital Launcher Killer Whale
48 Machine Gun (IS)
24 Laser Large
24 LRM 15 (IS)
12 Naval Laser 45
24 Laser Small
Mass: 200,000
Equipment: Mass
Drive: 48,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 500.00
K-F Hyperdrive: Compact (6 Integrity) 90,500.00
Jump Sail: (3 Integrity) 40.00
Structural Integrity: 42 8,400.00
Total Heat Sinks: 1296 Single 942.00
Fuel & Fuel Pumps: 30000 points 6,120.00
Fire Control Computers: 0.00
Armor: 120 pts Standard 160.00
Fore: 20
Fore-Left/Right: 20/20
Aft-Left/Right: 20/20
Aft: 20
Dropship Capacity: 0 0.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 5 35.00
Life Boats: 43 301.00
Crew And Passengers:
23 Officers in 1st Class Quarters 23.00
62 Crew in 2nd Class Quarters 62.00
44 Gunners and Others in 2nd Class Quarters 44.00
268 Bay Personnel 0.00
1st Class Passengers 0.00
30 Marine Quarters 210.00
30 DCMS Quarters 150.00
50 Steerage Passengers 250.00
# Weapons
Nose:
2 Capital Launcher Killer Whale
8 Machine Gun (IS)
4 Laser Large
4 LRM 15 (IS)
Fore Quarters:
2 Naval Laser 45
8 Machine Gun (IS)
4 Laser Large
4 LRM 15 (IS)
Broadsides:
2 Capital Launcher Killer Whale
2 Naval Laser 45
12 Laser Small
Aft Quarters
2 Naval Laser 45
8 Machine Gun (IS)
4 Laser Large
4 LRM 15 (IS)
Aft:
8 Machine Gun (IS) Aft 16 (1.6-C) 4.00
4 Laser Large Aft 32 32 (3.2-C) 20.00
4 LRM 15 (IS) Aft 20 36 (3.6-C) 28.00
1 Space Mine Launcher
Ammunition:
Machine Gun (IS) Ammo 240
LRM 15 (IS) Ammo 200
Capital Launcher Killer Whale Ammo 60
Space Mine Ammo 20
Hangars:
24 Small Craft (Left Broadside)
24 Small Craft (Right Broadside)
2 5000t Drop Shuttle (Nose)
Year: 2350 Value in Millions
Money Available 300,000
Remaining from Last Turn
Available Shipyards
New Samarkand 1/2
Luthien 1/1
Midway 1
Repairs
Maintanence 50% 0
Prototype Cost Kutai 4,824 1,201
Fubuki 6,391 1,598
Onsen 460 115
Construction Unit Price
Shipyards Existing Yards All S1 > S2 40,000
Benjamin S1 10,000
Alshain S1 10,000
An Ting S1 10,000
Stations Onsen 45 460 20,700
Warships Kutai 12 4,824 57,893
Fubuki 6 6,391 38,346
Jumpships 30 500 15,000
Dropships 120 300 36,000
Fighters 1800 5 9,000
Small Craft 300 10 3,000
Research Vehicle Drop Chute 1 40000 40,000
Total Spent 293157
Income
Remaining 6843
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2358
Mass: 500,000
Battle Value: 19,850
Tech Rating/Availability: E/D-X-E-F
Cost: 5,756,048,000 C-bills
Fuel: 10,000 tons (25,000)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 469
Structural Integrity: 100
Armor
Nose: 70
Fore Sides: 75/75
Aft Sides: 75/75
Aft: 90
Cargo
Bay 1: Fighter (24) 1 Door
Bay 2: Dropshuttle (2) 1 Door
Bay 3: Dropshuttle (2) 1 Door
Bay 4: Small Craft (60) 2 Doors
Bay 5: Infantry (Motorized) (350)1 Door
Bay 6: Heavy Vehicle (20) 1 Door
Bay 7: Standard Repair Facility (Pressurized) (5,000)1 Door
Bay 8: Dropshuttle (2) 1 Door
Bay 9: Cargo (24657.0 tons) 1 Door
Ammunition:
18,000 rounds of Machine Gun ammunition (1 tons),
300 rounds of Barracuda ammunition (90 tons)
Dropship Capacity: 0
Grav Decks: 3 (109 m, 83 m, 83 m)
Escape Pods: 300
Life Boats: 100
Crew: 30 officers, 115 enlisted/non-rated, 27 gunners, 1908 bay personnel, 3000 passengers, 300 marines
Notes: Mounts 1,000 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
FRS/FLS (150 Heat)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (10 Heat)
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (170 Heat)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (100 shots)
2 Naval Laser 45 140 9(90) 9(90) 9(90) 9(90) Capital Laser
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
Aft (20 Heat)
18 Machine Gun 0 4(36) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (3600000 shots)
2 Capital Missile Launcher (Barracuda) 20 4(40) 4(40) 4(40) 4(40) Capital Missile
Barracuda Ammo (100 shots)
Federated Suns Turn report:
Turn: 2
Turn Date: 2360
Fiscal:
Base Budget: $317,000
Carryover From previous turn: $1,235
Bonus/Loss: $0
Total Budget for turn: $318,235
Maintenance: $74,656
Research: $125,471
New Aquisitions: $67,762
Yard Additions/Upgrades: $50,000
Surplus for next turn/Warchest: $347
Research: AC/20
Ferro-Aluminum
Naval Gauss
Existing Yards:
Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Brian
TOTAL 3 3 0 0 0 0 0 0 0 0 0
Delevan 1 2
Layover 1 1
New Syrtis 1
Yard upgrades/moves:
Upgrade LV1->2 1 New Syrtis
Upgrade LV2->3 1 Delevan
End of Turn Yards:
Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Brian
TOTAL 3 3 0 0 0 0 0 0 0 0 0
Delevan 1 1 1
Layover 1 1
New Syrtis 0 1
Starting Minor Vessels:
Fighter 2,750
Adv. Fighter 0
Small Craft 1,000
Light DS 100
Med DS 0
Hvy DS 0
JumpShip 25
New Minor Vessels:
Fighter 1,500
Adv. Fighter 0
Small Craft 1,000
Light DS 5
Med DS 0
Hvy DS 0
JumpShip 5
Warships:
New Designs Built this Turn:
- -
Existing Designs: Built this Turn: Starting Numbers Total: Mothballed:
Outpost Space Station (Recharge) 17 18 35 0
Bailey Space Station (Defense) 5 15 20 0
Gladius (Destroyer/Defense) 2 4 6 0
Hornet (Light Carrier) 0 2 2 0
Rapier (Fast Frigate) 2 3 5 0
Terrier (Corvette/Scout) 2 2 4 0
Cabellus (AFS Collier/Combat Stores) 1 1 2 0
AFFS Naval Vessels by Class and Design: 2360
Gladius (Destroyer/Defense) 6
Gladius
Kukri
Kopis
Tanto
Seax
Messer
Hornet (Light Carrier) 2
Hornet
Wasp
Rapier (Fast Frigate) 5
Rapier
Cutlass
Sabre
Xiphos
Jian
Terrier (Corvette/Scout) 4
Boston
Yorkshire
Wheaten
Highland
Cabellus (AFS Collier/Combat Stores) 2
Clydesdale
Ardennais
Capellan Confederation, Turn Beginning 2360 Value/Cost
Starting Funds: 4.15
Starting Shipyards:
Capella: 1/1/1 100
Sarna:1/1/1 100
Aldebaran: 1/1/1 100
Starting Warships:
CA Yangwei x 6 57
DD Binzhou x 12 55.26
Starting Jumpships:10 5
Starting Dropships:150 15
Starting Small Craft:200 2
Starting Fighters: 600 3
Assets: 321.475
Expenditure Cost (Billions)
Budget: 303
Reserves from Prior Turn: 4.15
Maintenance (Full) 68.63
Capella, Sarna, Aldebaran 3->4 120
Capella, Sarna, Aldebaran 2->3 45
Capella, Sarna, Aldebaran 1->2 30
Capella, Sarna, Aldebaran 0->1 15
R&D, Shaobing Defense Station: .008
R&D, Habwr Diogel Trade Station: .09
Shaobing Defense Station x 300: 9
Habwr Diogel Trade Station x 40 14.68
Jumpship Production:
Dropship Production:
Small Craft:
Fighters:
Total: 302.408
Remainder: 4.742
Capellan Confederation, Turn Ending 2360
Ending Funds: 4.742
Ending Shipyards: Capella 1/1/1/1 200
Sarna: 1/1/1/1 200
Aldebaran 1/1/1/1 200
Ending Warships: CA Yangwei x 6 57
DD Binzhou x 12 55.26
Ending Stations: DS Shao Bing x 300 9
TS Habwr Diogel x 40 14.66
Ending Jumpships: 10 5
Ending Dropships: 150 15
Ending Small Craft 200 2
Ending Fighters: 600 3
Mainteance Assets: 160.92
Shao Bing (Guardian)
Tech: Inner Sphere
Introduced: 2365
Mass: 11,000 tons
Length: 135 meters
Width: 101 meters
Height: 101 meters
Sail Diameter: None
Fuel: 100 tons (1,000)
Tons/Burn-day: N/A
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: N/A
KF Drive Integrity: N/A
Heat Sinks: 135 (100%)
Structural Integrity: 1
Cost: $30,014,000 (Including Ammunition)
Armor
Fore: 20
Fore-Sides: 14
Aft-Sides: 10
Aft: 9
Cargo
Bay 1 (Aft), 2 Doors: 20 Small Craft
1443 Tons Cargo
DropShip Capacity: 0
Grav Decks: 0
Escape Pods: 0
Lifeboats: 0
Crew: 11 Officers
37 Ratings
14 Gunners
100 Bay Personnel
Ammunition: 24 Tons MG Ammo
100 Barracuda Missiles
Notes:
Mounts 96 Tons of Standard Armor
100% of required heat sinks
All personnel in 2nd Class Quarters
Weapons:
Nose:
1 NL/55
8 MG
Fore Left/Right:
1 Barracuda Launcher, 20 Rounds
8 MG
Broadside:
1 Barracuda Launcher, 20 Rounds
8 MG
Aft Left/Right:
1 Barracuda Launcher, 20 Rounds
8 MG
Rear:
1 Barracuda Launcher, 20 Rounds
8 MG
Harbwr Diogel (Safe Harbor)
Tech: Inner Sphere
Introduced: 2367
Mass: 500,000 tons
Length: 372 meters
Width: 254 meters
Height: 254 meters
Sail Diameter: None
Fuel: 100 tons (200)
Tons/Burn-day: N/A
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: N/A
KF Drive Integrity: N/A
Heat Sinks: 300 (100%)
Structural Integrity: 1
Cost: $366,954,000 (Including Ammunition)
Armor
Fore: 115
Fore-Sides: 115
Aft-Sides: 115
Aft: 115
Cargo
Bay 1 (Fore), 6 Doors: 30 Small Craft
26,451 Tons Cargo
Bay 2 (Aft), 6 Doors: 30 Small Craft
26,452 Tons Cargo
DropShip Capacity: 0
Grav Decks: 1, 250m
Escape Pods: 0
Lifeboats: 200
Crew: 32 Officers
113 Ratings
38 Gunners
300 Bay Personnel
1000 Second-Class Passengers
Ammunition: 48 Tons MG Ammo
300 Barracuda Missiles
Notes:
Mounts 690 Tons of Standard Armor
100% of required heat sinks
Weapons:
Each Facing:
5 Barracuda Launcher, 50 Rounds
8 MG
Terran Hegemony, Turn Beginning 2360 Value/Cost
Starting Funds: 35.92
Starting Shipyards: Terra: 2/2/2/2/1
Keid: 2/2/1/1
Thorin: 1/1/1
Terra Firma: 1/1/1
New Earth: 1/1/1
Yorii: 1/1/1
Graham IV 1/1/1
Starting Warships: BB Dreadnought x 6 48.618B
BC Black Lion x 12 84.084B
TT Dart x 13 149.870B
CL Cruiser x 23 171.850
DD Lola x 22 159.696B
SC Bonaventure x 40 211.512B
PF Vigilant x 33 133.552B
Starting Jumpships: 80 40B
Starting Dropships: 300 (Light) 30B
Starting Small Craft 1,200 12B
Starting Fighters: 3000 15B
Assets: 2,227B
Expenditure Cost (Billions)
Starting Funds: 35.92B
Sale of 2x DD Lola 6.654B
Sale of 2x SC Bonaventure 5.036B
Sale of 2xCruiser 10B
Budget: 758B
Maintenance 530.54B
R&D: Ferro-Aluminium 86B
(181.61 remaining)
Prototyping: Constitution Class CA 2.055B
Production, Constitution Class CA x20 164.4B
Jumpship Production: 0
Dropship Production: 0
Small Craft: 0
Fighters: 0
Total: 790.455B
Remainder: 32.695
Terran Hegemony, Turn Ending 2370
Ending Funds: 32.695
Starting Shipyards: Terra: 2/2/2/2/1
Keid: 2/2/1/1
Thorin: 1/1/1
Terra Firma: 1/1/1
New Earth: 1/1/1
Yorii: 1/1/1
Graham IV 1/1/1
Ending Warships: BB Dreadnought x 6 48.618B
CA Constitution x 20 164.4B
BC Black Lion x 12 84.084B
TT Dart x 13 149.870B
CL Cruiser x 27 201.420B
DD Lola x 22 159.696B
SC Bonaventure x 40 211.512B
PF Vigilant x 33 133.552B
Ending Jumpships: 80 40B
Ending Dropships: 300 (Light) 30B
Ending Small Craft 1,200 12B
Ending Fighters: 3000 15B
Constitution
Tech: Inner Sphere
Introduced: 2362
Mass: 740,000 tons
Length: 712 meters
Width: 218 meters
Height: 327 meters
Sail Diameter: 970 meters
Fuel: 10,000 tons (25,000)
Tons/Burn-day: 39.52
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 2689 (100%)
Structural Integrity: 100
Cost: $8.22B (Including Ammunition)
Armor
Fore: 106
Fore-Sides: 110
Aft-Sides: 110
Aft: 106
Cargo
Bay 1 (Aft), 16 Doors: 40 Small Craft
1 Dropshuttle Bay (2 Dropshuttles)
29236 Tons Cargo
DropShip Capacity: 0
Grav Decks: 2 (200 meters diameter)
Escape Pods: 100
Lifeboats: 100
Crew: 41 Officers
152 Ratings
46 Gunners
202 Bay Personnel
Ammunition: 1800 NAC/30 Rounds
Notes:
Large NCSS
Mounts 1,480 Tons of Standard Armor
100% of required heat sinks
All personnel in 1st/2nd Class Quarters
41 First Class Passengers, 400 Second Class Passengers ('Blue Crew' Second Berthing)
Weapons:
Nose:
8 NL/55
Fore Left/Right:
3 NAC/30
Broadside:
3 NAC/30
Aft Left/Right:
3 NAC/30
Rear:
8 NL/55
Manufacturer: O'Neil Yards
Production Year: 2362
Use: Military Spheroid
Type: Battalion Transport
Tech Base: Inner Sphere
Cost: TBD
Mass: 4800
Structural Integrity: 40
Length: 84m
Width: 84m
Height: 127m
Drive System: O'Neil 500 Series Fusion
Safe Thrust: 2.5G
Maximum Thrust: 4G
Fuel: 100 Tons
Armament: 54 Large Lasers
Nose: 12 Large Lasers
Front Sides: 10 Large Lasers
Aft Sides: 8 Large Lasers
Aft: 6 Large Lasers
Armor: 2304 Armor Points
Fore: 604
Sides: 600
Aft: 500
Crew: 14 (steerage class quarters)
Heat Sinks: 432 (100%)
Carriage:
36 Light Vehicles
104 Tons, Cargo
To: Protector Calderon
Fleet Readiness Report, December 2359
1. The Iberia-class has so far performed it's intended role impeccably, if it has a fault it is that we don't have enough of them to cover the entire Concordat. Expansion of the fleet continues as fast as yard space and budget allows.
2. The expanding fleets of the Federated Suns and Capellan Confederation are a growing concern. While the Iberia is a match for their smaller border patrol ships, we will need something larger to stand a chance against a Gladius or Yang Wei should their navies come calling.
3. The Far Lookers proposal to use Iberias to escort colonisation efforts and give them special attention to protect them from pirates have been considered and approved. Four ships have been reserved for this duty.
4. Remaining Iberias -and new ones entering service - will be split between guarding the Hyades Cluster, the yards at New Vandenberg and patrolling the border for potential threats. Two ships shall be assigned guard duty for each ship yard complex, with the rest travelling in pairs in case of accidents.
5. Design of series of recharge stations has been finalised, construction to begin as budget allows.
Fleet Admiral Vari'cous Ver'nicolo
Year: 2360 Value in Millions
Money Available 109,000
Remaining from Last Turn 406
Available Shipyards
Taurus 2/1
New Vandenberg 2
Repairs
Maintanence 50% 39175
Prototype Cost Siesta 470 118
0 0
Construction Unit Price
Shipyards
Stations Siesta 12 470 5,640
Warships Iberia 10 4,975 49,750
Jumpships 10 500 5000
Dropships 20 300 6,000
Fighters 480 5 2,400
Small Craft 100 10 1000
Research
Total Spent 109082.5
Income
Remaining 324
Class/Model/Name: Siesta
Tech: Inner Sphere
Ship Cost: $470,105,000.00
Magazine Cost: $160,000.00
BV2: 12,071
Mass: 300,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Standard
Armament:
16 Naval Laser 55
32 Laser Large
32 Machine Gun (IS)
Class/Model/Name: Siesta
Mass: 300,000
Equipment: Mass
Drive: 3,600.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 300.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 3,000.00
Total Heat Sinks: 1616 Single 1,487.00
Fuel & Fuel Pumps: 3750 points 1,530.00
Fire Control Computers: 0.00
Armor: 400 pts Standard 1,000.00
Fore: 66
Fore-Left/Right: 67/67
Aft-Left/Right: 67/67
Aft: 66
Dropship Capacity: 6 6,000.00
Grav Decks:
Small: 0.00
Medium: 4 400.00
Large: 0.00
Escape Pods: 40 280.00
Life Boats: 40 280.00
Crew And Passengers:
23 Officers in 1st Class Quarters 230.00
82 Crew in 2nd Class Quarters 574.00
27 Gunners and Others in 2nd Class Quarters 189.00
336 Bay Personnel 0.00
0 1st Class Passengers 0.00
50 2nd Class Marines 350.00
Bay #1: Fighters(108) - 8 Doors
Bay #2: Small Craft (24) - 2 Doors
Bay #3: Cargo (41844 Tons) - 2 Doors
MG Ammo - 160 Tons (5 Tons/Gun)
FR/FL/AR/AL:
4 x NL/55
8 x LL
8 x MG
Turn : 2
Year: 2360 Value in Millions
Money Available 59.443
Available Shipyards
Alphard 2x Level 1
Repairs
Maintanence 50% >
Scapha I 4x 4.131 each 8.262
Jumpships 10x 500 2.500
Dropships 40x 300 6.000
Fighters 1200 5 3.000
Small Craft 300x 10 1.500
Stations
Construction Unit Price
Stations : 16x Sexta Hora-class Station 18.558
Warships :
Jumpships : 5x
Dropships :
Fighters : 1512x
Small Craft : 336x
Research 0
Total Spent 24.82
Income
Remaining 17.123
Class/Model/Name: Sexta Hora
Tech: Inner Sphere
Ship Cost: $470,105,000.00
Magazine Cost: $160,000.00
BV2: 12,071
Mass: 300,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Standard
Armament:
16 NL-55 Lasar Navali
32 Lasar Magna ( LL )
32 Jejunium Iaculis MG ( IS )
Class/Model/Name: Sexta Hora
Mass: 300,000
Equipment: Mass
Drive: 3,600.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 300.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 3,000.00
Total Heat Sinks: 1616 Single 1,487.00
Fuel & Fuel Pumps: 3750 points 1,530.00
Fire Control Computers: 0.00
Armor: 400 pts Standard 1,000.00
Fore: 66
Fore-Left/Right: 67/67
Aft-Left/Right: 67/67
Aft: 66
Dropship Capacity: 6 6,000.00
Grav Decks:
Small: 0.00
Medium: 4 400.00
Large: 0.00
Escape Pods: 40 280.00
Life Boats: 40 280.00
Crew And Passengers:
23 Officers in 1st Class Quarters 230.00
82 Crew in 2nd Class Quarters 574.00
27 Gunners and Others in 2nd Class Quarters 189.00
336 Bay Personnel 0.00
0 1st Class Passengers 0.00
50 2nd Class Marines 350.00
Bay #1: Fighters(108) - 8 Doors
Bay #2: Small Craft (24) - 2 Doors
Bay #3: Cargo (41844 Tons) - 2 Doors
MG Ammo - 160 Tons (5 Tons/Gun)
FR/FL/AR/AL:
4 x NL/55
8 x LL
8 x MG
Lyran Commonwealth, Turn Beginning 2360 Value/Cost
Funds: $305.25
Revenue: $303,000.00
Shipyards: Alarion: 2/2 $55,000.00
New Kyoto: 0/2 $45,000.00
Tamar: 0/2 $45,000.00
Warships: Heimdaller 5 $31,190.00
Snotra 4 $19,024.00
Jumpships: Nehalennia Tender 2 $7,916.00
Nehalennia Transport 12 $21,444.00
Invader 3 $1,500.00
Space Stations: Ribe 100 $14,400.00
Dropships: Light 125 $37,500.00
Small Craft 1000 $10,000.00
Fighters: 1900 $9,500.00
Assets: $600,779.25
Expenses Number Cost
Maintenance $76,237.00
R&D: Mechs $40,300.00
R&D: iFA Armor $40,300.00
Prototype: Snotra 1a $481.80
Prototype: Heimdaller 1a $637.50
Prototype: Mjolnir $2,037.25
Prototype: Mjolnir 1a $822.70
Production: Heimdaller 1a 1 $6,375.00
Production: Ribe 100 $14,400.00
Production: Nehalennia Tender 0 $-
Production: Nehalennia Transport 6 $10,722.00
Production: Snotra 1a 4 $19,272.00
Production: Mjolnir 2 $16,298.00
Production: Mjolnir 1a 2 $16,454.00
Refit: Sontra -> 1a 4 $248.00
Refit: Heimdaller ->1a 5 $685.00
Alarion 2->3 $30,000.00
Alarion 2->3 $15,000.00
Jumpship Production: $500.00 0 $-
Dropship Production: Light $300.00 20 $6,000.00
Small Craft: $10.00 350 $3,500.00
Fighters: $5.00 600 $3,000.00
Total: $302,770.25
Lyran Commonwealth, Turn Ending 2360 Value/Cost
Funds: $535.00
Shipyards: Alarion: 2/0/2 $100,000.00
New Kyoto: 0/2 $45,000.00
Tamar: 0/2 $45,000.00
Warships: Heimdaller 1a 6 $38,250.00
Snotra 1a 8 $38,544.00
Mjolnir 2 $16,298.00
Mjolnir 1a 2 $16,454.00
Jumpships: Nehalennia Tender 2 $7,916.00
Nehalennia Transport 18 $32,166.00
Space Stations: Ribe 200 $28,800.00
Jumpships: 3 $1,500.00
Dropships: Light 145 $43,500.00
Small Craft 1350 $13,500.00
Fighters: 2500 $12,500.00
Assets: $439,963.00
Snotra 1a Deterrence
Mass: 240,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 240,000
Battle Value: 37,465
Tech Rating/Availability: E/X-X-X-F
Cost: 4,817,758,000 C-bills
Fuel: 2,000 tons (10,000)
Safe Thrust: 6
Maximum Thrust: 9
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 1,020
Structural Integrity: 60
Armor
Nose: 57
Fore Sides: 48/48
Aft Sides: 42/42
Aft: 29
Cargo
Bay 1: Infantry (1008 Foot Troopers) (36 Platoons) 1 Door
Bay 2: Small Craft (18) 3 Doors
Bay 3: Fighter (18) 6 Doors
Bay 4: Cargo (3756.0 tons) 1 Door
Ammunition:
19,200 rounds of Machine Gun ammunition (96 tons),
80 rounds of Barracuda ammunition (2,400 tons)
Dropship Capacity: 0
Grav Decks: 2 (240 m, 240 m)
Escape Pods: 0
Life Boats: 26
Crew: 21 officers, 72 enlisted/non-rated, 32 gunners, 1134 bay personnel, 30 marines
Notes: Equipped with
1 Naval Comm-Scanner Suite (Small)
288 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (900 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
FRS/FLS (40 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
4 Capital Missile Launcher (Barracuda) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Barracuda Ammo (40 shots)
RBS/LBS (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
ARS/ALS (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
Aft (0 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
Heimdallr 1a Light Cruiser
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 500,000
Battle Value: 69,488
Tech Rating/Availability: E/X-X-X-F
Cost: 6,374,718,000 C-bills
Fuel: 2,500 tons (6,250)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 4,768
Structural Integrity: 120
Armor
Nose: 106
Fore Sides: 145/145
Aft Sides: 145/145
Aft: 106
Cargo
Bay 1: Fighter (120) 6 Doors
Bay 2: Small Craft (40) 4 Doors
Bay 3: Infantry (3024 Foot Troopers) (108 Platoons) 1 Door
Bay 4: Cargo (18516.0 tons) 1 Door
Ammunition:
9,600 rounds of Machine Gun ammunition (48 tons),
160 rounds of Barracuda ammunition (4,800 tons),
1,152 rounds of LRM 20 ammunition (192 tons)
Dropship Capacity: 0
Grav Decks: 4 (240 m, 240 m, 240 m, 240 m)
Escape Pods: 0
Life Boats: 40
Crew: 35 officers, 110 enlisted/non-rated, 60 gunners, 3464 bay personnel, 2268 marines
Notes: Equipped with
1 Naval Comm-Scanner Suite (Small)
1,200 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (148 Heat)
10 PPC 100 10(100) 10(100) 0(0) 0(0) PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
FRS/FLS (1,028 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
8 PPC 80 8(80) 8(80) 0(0) 0(0) PPC
RBS/LBS (180 Heat)
10 PPC 100 10(100) 10(100) 0(0) 0(0) PPC
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
8 Capital Missile Launcher (Barracuda) 80 16(160) 16(160) 16(160) 16(160) Capital Missile
Barracuda Ammo (80 shots)
ARS/ALS (1,028 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
8 PPC 80 8(80) 8(80) 0(0) 0(0) PPC
Aft (148 Heat)
10 PPC 100 10(100) 10(100) 0(0) 0(0) PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
Mjolnir Cruiser
Mass: 750,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 750,000
Battle Value: 107,466
Tech Rating/Availability: E/X-X-X-F
Cost: 8,148,720,000 C-bills
Fuel: 1,000 tons (2,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 8,320
Structural Integrity: 130
Armor
Nose: 176
Fore Sides: 224/224
Aft Sides: 224/224
Aft: 176
Cargo
Bay 1: Fighter (60) 8 Doors
Bay 2: Small Craft (18) 6 Doors
Bay 3: Infantry (1008 Foot Troopers) (36 Platoons) 1 Door
Bay 4: Cargo (33975.0 tons) 1 Door
Ammunition:
28,800 rounds of Machine Gun ammunition (144 tons),
320 rounds of Barracuda ammunition (9,600 tons)
Dropship Capacity: 0
Grav Decks: 2 (240 m, 240 m)
Escape Pods: 0
Life Boats: 208
Crew: 49 officers, 146 enlisted/non-rated, 95 gunners, 1218 bay personnel, 1008 marines
Notes: Equipped with
1 Naval Comm-Scanner Suite (Large)
1,950 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (200 Heat)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
20 PPC 200 20(200) 20(200) 0(0) 0(0) PPC
FRS/FLS (1,800 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
RBS/LBS (160 Heat)
16 Capital Missile Launcher (Barracuda) 160 32(320) 32(320) 32(320) 32(320) Capital Missile
Barracuda Ammo (160 shots)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
ARS/ALS (1,800 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
Aft (200 Heat)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
20 PPC 200 20(200) 20(200) 0(0) 0(0) PPC
Mjolnir 1a Cruiser
Mass: 750,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 750,000
Battle Value: 213,810
Tech Rating/Availability: E/X-X-X-F
Cost: 8,226,800,000 C-bills
Fuel: 1,000 tons (2,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 3,920
Structural Integrity: 130
Armor
Nose: 176
Fore Sides: 224/224
Aft Sides: 224/224
Aft: 176
Cargo
Bay 1: Fighter (60) 8 Doors
Bay 2: Small Craft (18) 6 Doors
Bay 3: Infantry (1008 Foot Troopers) (36 Platoons) 1 Door
Bay 4: Cargo (21351.0 tons) 1 Door
Ammunition:
28,800 rounds of Machine Gun ammunition (144 tons),
320 rounds of Barracuda ammunition (9,600 tons),
1,280 rounds of NAC/30 ammunition (1,024 tons)
Dropship Capacity: 0
Grav Decks: 2 (240 m, 240 m)
Escape Pods: 0
Life Boats: 208
Crew: 49 officers, 146 enlisted/non-rated, 95 gunners, 1218 bay personnel, 1008 marines
Notes: Equipped with
1 Naval Comm-Scanner Suite (Large)
1,950 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (200 Heat)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
20 PPC 200 20(200) 20(200) 0(0) 0(0) PPC
FRS/FLS (800 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
RBS/LBS (160 Heat)
16 Capital Missile Launcher (Barracuda) 160 32(320) 32(320) 32(320) 32(320) Capital Missile
Barracuda Ammo (160 shots)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
ARS/ALS (800 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
Aft (200 Heat)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
20 PPC 200 20(200) 20(200) 0(0) 0(0) PPC
Marsden MRD-3R
Mass: 100 tons
Frame: Unknown
Power Plant: 100 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Standard
Armament:
3 PPCs
5 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: D/X-X-X-F
Cost: 4,067,500 C-bills
Type: Marsden
Technology Base: Inner Sphere (Advanced)
Tonnage: 100
Battle Value: 1,437
Equipment Mass
Engine 100 Fusion 3
Safe Thrust: 3
Max Thrust: 5
Structural Integrity: 10
Heat Sinks: 30 20
Fuel: 1600 20.0
Command Console 6
Armor Factor 272 17
Armor
Value
Nose 80
Wings 66/66
Aft 60
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
3 PPCs NOS 21.0 10 10 10 0 0
Medium Laser RWG 1.0 3 5 0 0 0
Medium Laser LWG 1.0 3 5 0 0 0
2 Medium Lasers AFT 2.0 3 5 0 0 0
Smart Robotic Control System(Improved) FSLG 7.0 - - - - -
Cargo FSLG 2.0 - - - - -
85 tons, command console, 3 PPCs (2 RT/LT), 3/5 movement, 16.5 tons of armor and 27 heatsinks.
It looks like a Charger with both hands.
There is a variant that has only a single PPC in the right torso and two in the left.
Half of the Sigrdrífas produced are of this variant.
Year: 2350 Value in Millions
Money Available 58,000
Remaining from Last Turn 1000
Available Shipyards
Besantapur 1
Repairs
Maintanence 50% 21920
Prototype Cost 0 0
Construction Unit Price
Shipyards Besantapur S1 > S2 20,000 20,000
Stations 0 0 0
Warships Cruiser 2 5,000 10,000
Jumpships 5 500 2500
Dropships 10 300 3,000
Fighters 140 5 700
Small Craft 60 10 600
Research 0 15800 0
Total Spent 58720
Income
Remaining 280
Year: 2350 Value in Millions
Money Available 126,000
Remaining from Last Turn 2062
Available Shipyards
Apollo 0/2
Golandrinas 1
Icar 1
Repairs
Maintanence 50% 32113.5
Prototype Cost 0
Construction Unit Price
Shipyards Golandrinas S1 > S2 20,000 20,000
Stations Tartarus 0 315 0
Warships Vittoria 6 6,528 39,168
Jumpships 10 500 5000
Dropships 25 300 7,500
Fighters 180 5 900
Small Craft 30 10 300
Research Ferro-Aluminum 1 22600 22600
Total Spent 127581.5
Income
Remaining 481
Class/Model/Name: Shinryaku-sen
Tech: Inner Sphere
Ship Cost: $6,839,162,000.00
Magazine Cost: $2,400,450.00
BV2: 17,451
Mass: 500,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Equipment: Mass
Drive: 90,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,250.00
K-F Hyperdrive: Compact (12 Integrity) 226,250.00
Jump Sail: (4 Integrity) 55.00
Structural Integrity: 100 50,000.00
Total Heat Sinks: 692 Single 223.00
Fuel & Fuel Pumps: 25000 points 10,200.00
Fire Control Computers: 0.00
Armor: 460 pts Standard 1,000.00
Fore: 70
Fore-Left/Right: 75/75
Aft-Left/Right: 75/75
Aft: 90
Dropship Capacity: 0
Dropshuttle Capacity: 6
Grav Decks:
Small: 2 100.00
Medium: 1 100.00
Large: 0.00
Escape Pods: 301 2,107.00
Life Boats: 110 770.00
Crew And Passengers:
30 Officers in 1st Class Quarters 30.00
115 Crew in 2nd Class Quarters 115.00
29 Gunners and Others in 2nd Class Quarters 29.00
906 Bay Personnel 0.00
5 1st Class Passengers 50.00
1300 2nd Class Passengers 9,100.00
3000 Steerage Passengers 15,000.00
Armament:
8 Naval Laser 45
72 Laser Small
6 Capital Launcher Barracuda
18 Machine Gun (IS)
# Weapons Loc Heat Damage Range Mass
2 Naval Laser 45 FR 140 90 (9-C) Extreme-C 1,800.00
12 Laser Small FR 12 36 (3.6-C) 6.00
2 Naval Laser 45 FL 140 90 (9-C) 1,800.00
12 Laser Small FL 12 36 (3.6-C) 6.00
12 Laser Small RBS 12 36 (3.6-C) 6.00
12 Laser Small LBS 12 36 (3.6-C) 6.00
2 Naval Laser 45 AR 140 90 (9-C) 1,800.00
12 Laser Small AR 12 36 (3.6-C) 6.00
2 Capital Launcher Barracuda AR 20 40 (4-C) 180.00
2 Naval Laser 45 AL 140 90 (9-C) 1,800.00
12 Laser Small AL 12 36 (3.6-C) 6.00
2 Capital Launcher Barracuda AL 20 40 (4-C) 180.00
2 Capital Launcher Barracuda Aft 20 40 (4-C) 180.00
18 Machine Gun (IS) Aft 36 (3.6-C) 9.00
Ammo Rounds Mass
Machine Gun (IS) Ammo 18000 90.00
Capital Launcher Barracuda Ammo 300 9,000.00
Hangars:
3 Dropshuttle Bays:
1 Nose
1 Aft left
1 Aft right
1 Naval Repair, Preassurized (Aft) - 5000t
48 Fighters, with 2 Doors
2x 30 Small Craft, left and right broadside (2 doors each)
50 Platoons of Mechanized Infantry - Squadleaders, Officers, and technicians will be berthed in regular quarters even on short trips
20 Heavy vehicles with drop chutes.
Cargo: 21771 tons
FYI: The design was first described in the last turn, but no hulls were laid down.Linebreaker DCB-1a (Working name)
Mass: 740,000 tons
Ship Cost: $8,032,356,000.00
Magazine Cost: $9,270,000.00
Armor: 996 pts Standard 2,250.00
Nose: 175
Fore Sides: 175/175
Aft Sides: 153/153
Aft: 165
Equipment: Mass
Drive: 177,600.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,850.00
K-F Hyperdrive: Compact (16 Integrity) 334,850.00
Jump Sail: (5 Integrity) 67.00
Structural Integrity: 155 114,700.00
Total Heat Sinks: 1558 Single 918.00
Fuel & Fuel Pumps: 18750 points 7,650.00
Fire Control Computers: 0.00
Dropship Capacity: 1 1,000.00
Grav Decks: 2
3/4 Cho: 1 50.00
1 Cho: 1 100.00
Escape Pods: 10 70.00
Life Boats: 45 315.00
Crew And Passengers:
41 Officers in 1st Class Quarters 41.00
152 Crew in 2nd Class Quarters 152.00
44 Gunners and Others in 2nd Class Quarters 44.00
240 Bay Personnel 0.00
0 1st Class Passengers 0.00
50 Marine Quarters 350.00
5 2nd Class Passengers 35.00
0 Steerage Passengers 0.00
Armament:
12 Naval AC 10
96 Laser Small
12 Laser Large
10 Naval Laser 45
2 Naval Gauss Rifle Heavy
2 Naval AC 40
# Weapons Loc Heat Damage Range Mass
2 Naval AC 10 Nose 60 200 (20-C) Long-C 4,000.00
12 Laser Small Nose 12 36 (3.6-C) 6.00
3 Laser Large Nose 24 24 (2.4-C) 15.00
2 Naval Laser 45 Nose 140 90 (9-C) 1,800.00
1 Naval Gauss Rifle Heavy FR 18 300 (30-C) 7,000.00
2 Naval AC 10 FR 60 200 (20-C) 4,000.00
12 Laser Small FR 12 36 (3.6-C) 6.00
1 Naval AC 40 FR 135 400 (40-C) 4,500.00
1 Naval Gauss Rifle Heavy FL 18 300 (30-C) 7,000.00
2 Naval AC 10 FL 60 200 (20-C) 4,000.00
12 Laser Small FL 12 36 (3.6-C) 6.00
1 Naval AC 40 FL 135 400 (40-C) 4,500.00
2 Naval AC 10 RBS 60 200 (20-C) 4,000.00
12 Laser Small RBS 12 36 (3.6-C) 6.00
3 Laser Large RBS 24 24 (2.4-C) 15.00
2 Naval Laser 45 RBS 140 90 (9-C) 1,800.00
2 Naval AC 10 LBS 60 200 (20-C) 4,000.00
12 Laser Small LBS 12 36 (3.6-C) 6.00
3 Laser Large LBS 24 24 (2.4-C) 15.00
2 Naval Laser 45 LBS 140 90 (9-C) 1,800.00
2 Naval Laser 45 AR 140 90 (9-C) 1,800.00
12 Laser Small AR 12 36 (3.6-C) 6.00
2 Naval Laser 45 AL 140 90 (9-C) 1,800.00
12 Laser Small AL 12 36 (3.6-C) 6.00
12 Laser Small Aft 12 36 (3.6-C) 6.00
2 Naval AC 10 Aft 60 200 (20-C) 4,000.00
3 Laser Large Aft 24 24 (2.4-C) 15.00
Ammo Rounds Mass
Naval AC 10 Ammo 300 60.00
Naval AC 40 Ammo 30 36.00
Naval Gauss Rifle Heavy Ammo 60 30.00
Space Mine Ammo 60 30.00
Equipment Mass
Space Mine Dispenser 10.00 (Aft)
Space Mine Dispenser 10.00 (AL)
Space Mine Dispenser 10.00 (AR)
Carrying Capacity
Dropship - 1
Small Craft (4 doors) - 48 units RBS/LBS
Cargo - 32,064 tons
Budget: 325 b
Starting Money: 6.843 b (7.147 b?)
Research:
Ferro-Aluminium : 42.5 b
SRM : 42.5 b
N-Gauss : 42.5 b
Maintenance:
10 Kutai: 24.12 b
6 Fubuki: 19.173 b
2 Kutai (moth): 0.4824 b
45 Onsen: 10.35 b
26 Jumpships: 6.5 b
68 Dropships: 10.2 b
1770 Fighters: 4.425 b
296 SC 1.48 b
total maint.: 76.73 b
Shipyards:
New Samarkand: 0/3 -> 0/2/1 30 b
Luthien: 0/2 -> 1/2 5 b
Stations:
Onsen : +20 9.2 b
Warships:
Shinryakusen +2 13.678 b
prototype: 1.71 b
Kutai +4 19.296 b
Fubuki +2 12.782 b
Kato (Linebreaker) +1 8.032 b
prototype: 2.008 b
Repairs: 1.5 b
Small Ships:
Jumpships +9 4.5 b
Dropships +32 9.6 b
Fighters +930 4.65 b
SC +184 1.84 b
Total Spent: 324.3774 b
1b has been reserved for repairs and compensation for civilians helping in campaigns against piracy.
Remaining: 3.12 b
Hund-class Frigate
Mass: 250,000 tons
Technology Base: Inner Sphere
Introduced: 2500
Mass: 250,000
Battle Value: 46,396
Tech Rating/Availability: E/E-X-E-F
Cost: 7,059,972,000 C-bills
Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 1,200
Structural Integrity: 90
Armor (234 points)
Nose: 47
Fore Sides: 40/40
Aft Sides: 40/40
Aft: 27
Cargo
Bay 1: Fighter (12) 4 Doors
Bay 2: Cargo (9551.0 tons) 1 Door
Ammunition:
120 rounds of Killer Whale ammunition (100 tons),
60 rounds of NAC/30 ammunition (0.8 tons)
Dropship Capacity: 3
Grav Decks: 1 (120 m)
Escape Pods: 6
Life Boats: 4
Crew: 20 officers, 75 enlisted/non-rated, 24 gunners, 24 bay personnel, 48 marines
Notes: Mounts 450 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (470 Heat)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (60 shots)
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
FRS/FLS (280 Heat)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
RBS/LBS (40 Heat)
2 Capital Missile Launcher (Killer Whale) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Killer Whale Ammo (60 shots)
ARS/ALS (280 Heat)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
Principality of Rasalhague , Turn Beginning 2360 Value/Cost
Funds: $ -3.106 Million
Revenue: $ 75.000 Million
Shipyards: Rasalhague: 1
New Oslo: 1
Warships: 2x Rav-class Corvettes
Jumpships: 6x
Space Stations: 0
Dropships: 59x Strale-class
Small Craft 0
Fighters: 60x Hok-class Medium Fighter
146x Falk-class Light Fighter
Assets:
Expenses Number Cost
[i]*Maintenance See Fluff*[/i]
Maintenance: Jumpships $ 1.200 Million / 1.500 Million
Maintenance: Rav-class Corvettes $ 6.000 Million / 7.016 Million
Maintenance: Dropships $ 5.000 Million / 8.850 Million
Maintenance: Fighters $ 560 Million / 560 Million
R&D: Mechs $17.500 Million
Prototype: Hund-class Frigate $1.765 Million
Production: Hund-class Friagte 4x $ 28.240 Million
Production: Hok-class Medium Fighter 4x $ 20 Million
Purchase: Lola I-class Cruiser 2x $ 6.654 Million (Terran Hegemony)
Purchase: Bonaventure-class Corvette 2x $ 5.036 Million (Terran Hegemony)
Purchase: Typhoon-class Heavy Fighters 96x $ 480 Million (Lyran Commonwealth)
Jumpship Production: 4x $ 2.000 Million
Total: $ 74.455 Million
Principality of Rasalhague, Turn Ending 2370 Value/Cost
Funds: $ 545 Million
Shipyards: Rasalhague 1
New Oslo 1
Warships: Rav-class Corvette 2x
Hund-class Frigate 4x
Lola I-class Cruiser 2x
Bonaventure-class Corvette 2x
Jumpships: Invader-class 10x
Dropships: Strale-class Light Dropship 59x
Fighters: Falk-class Light Fighter 146x
Hok-class Medium Fighter 64x
Tyhoon-class Heavy Fighter 96x
[i]Talwar[/i] Class Corvette
Mass: 100 000 tons
Movement: 5/8
Heat Sinks: 450
Fuel Points: 0/68660 (6866.0 tons)
Tons Per Burn Day: 19.75
Structural Integrity: 80
Sail Integrity: 3
KF Drive Integrity: 4
Armor: 176 (Capital Scale)
Armor
Nose
40
Left Front Side
31
Right Front Side
31
Aft
22
Aft Left Side
26
Aft Right Side
26
Weapons
Loc
Heat
Capital PPC Bay
NOS
450
2 Naval PPC (Heavy)
Carrying Capacity Cargo Space (1 door) - 2,500 tons
Crew
Officers
14
Enlisted/Non-rated
51
Gunners
2
Bay Personnel
0
Life Boats 12
Escape Pods 12
0 Grav Decks
Cost: 3 904 million
Year: 2360 Value in Millions
Money Available 309,000
Remaining from Last Turn
Available Shipyards
Atreus 0/2
Irian 0/2
Loyalty 0/2
Regulus 1
Jardine (secret) 1
Repairs 0
Maintenance 50% 98,616
Prototype Cost Talwar Corvette 976
Construction Unit Price
Shipyards
Jardine S1>S2 20,000
Warships Marik 4 39,752
Talwar 2 7,808
Jumpships 50 500 25,000
Dropships 75 300 27,500
Fighters 1008 5 5,040
Research AC/10 40,900
Imp Ferro-Alum 40,900
Total Spent 306,492
Income Remaining 2,508
Illyrian Palatinate
Budget 2360>2370
Money Available 34,000,000Bil
Remaining from Last Turn 993,000Mil
Total 34,993,000Bil
Available Shipyards
Illyria 1lvl1
Trondheimal 0lvl>1lvl1 10,000,000Bil
Total Remaining 24,993,000Bil
Maintence
SS Haven x4 568,000Mil
WS Vigilante x4 8,094,000Bil
JS x10 2,500,000Bil
DS x20 3,000,000Bil
ASF x720 1,800,000Bil
SmlCft x120 600,000Mil
Total 16,562,000Bil
Income Remaining 8,431,000Bil
Jumpship Backgroundw
Editors Note...Rasalhague Refugee Fleet listed as JS above are as follows ;
1 Aquilla MkI 100,000tn
2 Aquilla MkIC 140,000tn
2 Aquilla MkIG 180,000tn
1 Aquilla MkIIA 210,000tn
1 Aquilla MkIIB 220,000tn
2 Aquilla MkIID 240,000tn
1 Aquilla MkIIE 250,000tn
these vessels brought the refugees to what would become the Illyrian Palatinate
are now Fleet Auxillary Vessels , all are primative kf drive equipped with limited jumprange.
most were produced in the mid to late 21st century by terran alliance or later terran hegemony
firms or by the single rasalhaguen yard capable of producing under license before being subsumed
by the Draconis Combine . the only way to find out where they were produced is to study the
commissioning placs to the right side of the bridge enterance on each vessel .
Capellan Confederation, Turn Beginning 2370 Value/Cost: Billions
Starting Funds: 4.742
Starting Shipyards:
Capella 1/1/1/1
Sarna: 1/1/1/1
Aldebaran 1/1/1/1
Starting Warships: CA Yangwei x 6 57
DD Binzhou x 12 55.26
Starting Stations: DS Shao Bing x 300 9
TS Habwr Diogel x 40 14.66
Starting Jumpships: 10 5
Starting Dropships: 50 15
Starting Small Craft 200 2
Starting Fighters: 600 3
Maintenance Assets: 160.92
Expenditure Cost (Billions)
Budget: 318
Reserves from Prior Turn: 4.742
Maintenance (Full) 80.46
Yard Upgrades
Capella 1->2 10
Sarna 1->2 10
Aldebaran 1->2 10
R&D, NPPC 29.26
R&D, IFA 37.62
R&D, AC/10 33.44
Design& Prototyping, CA Kuan Yin 2.212
Design&Prototyping, CA Yang Wei Block 2 .9735 (IFA -590 Armor)
Design&Prototyping, DD Binzhou Block 2 .468 (IFA- 355 Armor, 20 NL/55)
Design and Prototyping, JS Zencha .156
Production, CA Kuan Yin x6 53.562
Refit, CA Yang Wei to Block 2 x6 1.446
Refit, DD Binzhou to Block 2 x12 .9
Production, JS Zencha x 20 12.478
Shaobing Defense Station x 300: 9
Habwr Diogel Trade Station x 40 14.68
Small Craft: x 200 2
Fighters: x800 4
Total:
Remainder:
Capellan Confederation, Turn Ending 2380
Ending Funds: 10.087
Ending Shipyards: Capella 0/2/1/1
Sarna: 0/2/1/1
Aldebaran 0/2/1/1
Ending Warships:
CA Kuan Yin x 6 53.087
CA Yangwei Blk 2 x6 58.41
DD Binzhou Blk 2 x12 56.16
JS Zencha x 20 12.478
Ending Stations:
DS Shao Bing x 600 18
TS Habwr Diogel x 80 29.32
Ending Jumpships: 10 5
Ending Dropships: 150 15
Ending Small Craft 400 4
Ending Fighters: 1400 7
Maintenance Assets: 245.977
Kuan Yin
Tech: Inner Sphere
Introduced: 2371
Mass: 1,000,000 tons
Length: 832 meters
Width: 278 meters
Height: 265 meters
Fuel: 10,000 tons (25,000)
Tons/Burn-day: 39.52
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 21
Heat Sinks: 10,480 (100%)
Structural Integrity: 120
Cost: $8.848B (Including Ammunition)
Armor
Fore: 200
Fore-Sides: 278
Aft-Sides: 278
Aft: 200
Cargo
Bay 1 (Aft), 18 Doors: 30 Small Craft
120 Fighters
360 Light Vehicles
10,080 Troops
46,483 Tons Cargo
DropShip Capacity: 0
Grav Decks: 4 (250 meters diameter)
Escape Pods: 100
Lifeboats: 100
Crew: 65 Officers
180 Ratings
140 Gunners
540 Bay Personnel (240/300 1st/2nd Class Quarters provided)
Up to 1800 Vehicle Crew and Support Personnel (Bay Quarters, Short Term Only)
Up to 10,080 Troops (Bay Quarters, Short Term Only)
Ammunition: 80 Tons MG Ammo
Notes:
Small NCSS
Mounts 2,400 Tons of Improved Ferro-Aluminium Armor
100% of required heat sinks
Weapons:
Nose:
40 Large Lasers
40 Machine Guns
Fore Left/Right:
12 Medium Naval PPC
8 Naval Laser 55
Broadside:
40 Large Lasers
40 Machine Guns
Aft Left/Right:
12 Medium Naval PPC
8 Naval Laser 55
Rear:
40 Large Lasers
40 Machine Guns
Zencha
Tech: Inner Sphere
Introduced: 2374
Mass: 98,000 tons
Length: 283 meters
Width: 62 meters
Height: 58 meters
Fuel: 800 tons (8,000)
Tons/Burn-day: 9.77
Safe Thrust: .1
Sail Integrity: 4
KF Drive Integrity: 3
Heat Sinks: 93 (100%)
Structural Integrity: 1
Cost: $624 Million (Including Ammunition)
Armor
Fore: 9
Fore-Sides: 9
Aft-Sides: 9
Aft: 9
Cargo
Bay 1 (Aft), 2 Doors: 2 Small Craft
405 Tons Cargo
DropShip Capacity: 0
Grav Decks: 1 (90 meters diameter)
Escape Pods: 0
Lifeboats: 10
Crew: 9 Officers
2 Ratings
38 Gunners
10 Bay Personnel (2nd Class Quarters provided)
Ammunition: 8 Tons MG Ammo
Notes:
Large NCSS
22 Tons Communication Equipment
Mounts 54 Tons of Improved Ferro-Aluminium Armor
100% of required heat sinks
Weapons:
Nose:
2 Large Lasers
4 Machine Guns
Broadside:
2 Large Lasers
4 Machine Guns
Rear:
2 Large Lasers
4 Machine Guns
Federated Suns Turn report:
Turn: 3
Turn Date: 2370
Fiscal:
Base Budget: $346,000
Bonus/Carryover From previous turn: $347
Loss/repairs this turn: -$20,000
Total Budget for turn: $326,347
Maintenance: $106,338
Research: $75,820
New Aquisitions: $39,232
Yard Additions/Upgrades: $105,000
Surplus for next turn/Warchest: $-34 (debt)
Research:
Med DS
NPPC
Existing Yards:
Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Brian
TOTAL 3 3 0 0 0 0 0 0 0 0 0
Delevan 1 1 1
Layover 1 2
New Syrtis 1
Yard upgrades/moves: Full cost Discount
New LV1: 0 2 Delevan New Syrtis
Upgrade LV1->2 0 1 Delevan
Upgrade LV2->3 1 1 Layover Delevan
Upgrade LV3->4 1 0 Delevan
End of Turn Yards:
Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Brian
TOTAL 3 3 2 1 0 0 0 0 0 0 0
Delevan 1 1 1 1
Layover 1 1 1
New Syrtis 1 1
Starting Ships:
None
Starting Minor Vessels:
Fighter 4,250
Adv. Fighter 0
Small Craft 2,000
Light DS 105
Med DS 0
Hvy DS 0
JumpShip 30
New Minor Vessels:
Fighter 25
Adv. Fighter 0
Small Craft 150
Light DS 0
Med DS 25
Hvy DS 0
JumpShip 5
Warships:
New Designs Built this Turn:
Achilles (Cruiser) 1
Existing Designs: Built this Turn: Starting Numbers Total: Mothballed:
Outpost Space Station (Recharge) 5 35 40 0
Bailey Space Station (Defense) 0 20 20 0
Gladius (Destroyer/Defense) 0 6 6 0
Hornet (Light Carrier) 0 2 2 0
Rapier (Fast Frigate) 0 5 5 0
Terrier (Corvette/Scout) 2 3 5 0
Cabellus (AFS Collier/Combat Stores) 0 2 2 0
Class/Model/Name: CA-100 Achilles Class Fleet Cruiser
Tech: Inner Sphere
Ship Cost: $9,861,506,000.00
Magazine Cost: $10,100,000.00
BV2: 105,292
Mass: 1,000,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Improved Ferro-Aluminum
Armament:
24 Naval PPC Medium
34 Naval Laser 55
40 Laser Large
120 Machine Gun (IS)
80 AC 20
10 Naval Gauss Rifle Light
20 Naval PPC Light
10 Capital Launcher Barracuda
Class/Model/Name: CA-100 Achilles Class Fleet Cruiser
Mass: 1,000,000
Equipment: Mass
Drive: 180,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 2,500.00
K-F Hyperdrive: Compact (21 Integrity) 452,500.00
Jump Sail: (5 Integrity) 80.00
Structural Integrity: 110 110,000.00
Total Heat Sinks: 9345 Single 8,700.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 20,344.00
Armor: 1290 pts Improved Ferro-Aluminum 2,040.00
Fore: 215
Fore-Left/Right: 215/215
Aft-Left/Right: 215/215
Aft: 215
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Medium: 2 200.00
Large: 0.00
Escape Pods: 50 350.00
Life Boats: 50 350.00
Crew And Passengers:
66 Officers in 1st Class Quarters 660.00
179 Crew in 2nd Class Quarters 1,253.00
150 Gunners and Others in 2nd Class Quarters 1,050.00
60 Bay Personnel 0.00
36 1st Class Passengers 360.00
224 2nd Class Passengers 1,568.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
4 Naval PPC Medium Nose 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 Nose 340 220 (22-C) Extreme-C 4,400.00
15 Laser Large Nose 120 120 (12-C) Medium 75.00
15 Machine Gun (IS) Nose 30 (3-C) Short-PDS 7.50
4 Naval PPC Medium FR 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 FR 340 220 (22-C) Extreme-C 4,400.00
20 AC 20 FR 140 400 (40-C) Short 280.00
20 Machine Gun (IS) FR 40 (4-C) Short-PDS 10.00
5 Naval Gauss Rifle Light RBS 45 750 (75-C) Extreme-C 22,500.00
10 Naval PPC Light RBS 1050 700 (70-C) Long-C 14,000.00
5 Naval Laser 55 RBS 425 275 (27.5-C) Extreme-C 5,500.00
5 Capital Launcher Barracuda RBS 50 100 (10-C) Extreme-C 450.00
5 Laser Large RBS 40 40 (4-C) Medium 25.00
5 Machine Gun (IS) RBS 10 (1-C) Short-PDS 2.50
4 Naval PPC Medium AR 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 AR 340 220 (22-C) Extreme-C 4,400.00
20 AC 20 AR 140 400 (40-C) Short 280.00
20 Machine Gun (IS) AR 40 (4-C) Short-PDS 10.00
4 Naval PPC Medium FL 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 FL 340 220 (22-C) Extreme-C 4,400.00
20 AC 20 FL 140 400 (40-C) Short 280.00
20 Machine Gun (IS) FL 40 (4-C) Short-PDS 10.00
5 Naval Gauss Rifle Light LBS 45 750 (75-C) Extreme-C 22,500.00
10 Naval PPC Light LBS 1050 700 (70-C) Long-C 14,000.00
5 Naval Laser 55 LBS 425 275 (27.5-C) Extreme-C 5,500.00
5 Capital Launcher Barracuda LBS 50 100 (10-C) Extreme-C 450.00
5 Laser Large LBS 40 40 (4-C) Medium 25.00
5 Machine Gun (IS) LBS 10 (1-C) Short-PDS 2.50
4 Naval PPC Medium AL 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 AL 340 220 (22-C) Extreme-C 4,400.00
20 AC 20 AL 140 400 (40-C) Short 280.00
20 Machine Gun (IS) AL 40 (4-C) Short-PDS 10.00
4 Naval PPC Medium Aft 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 Aft 340 220 (22-C) Extreme-C 4,400.00
15 Laser Large Aft 120 120 (12-C) Medium 75.00
15 Machine Gun (IS) Aft 30 (3-C) Short-PDS 7.50
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 100 3,000.00
AC 20 Ammo 1000 200.00
Machine Gun (IS) Ammo 20000 100.00
Naval Gauss Rifle Light Ammo 800 160.00
Equipment Mass
Communication Equipment 4.00
MASH Unit 3.50
NCSS Small 100.00
# Cargo and Bays Mass
12 Bay Small Craft 2,400.00
50000 Cargo, Standard 50000
AFFS Naval Vessels by Class and Design: 2370
Achilles (Cruiser) 1
Achilles
Gladius (Destroyer/Defense) 6
Gladius
Kukri
Kopis
Tanto
Seax
Messer
Hornet (Light Carrier) 2
Hornet
Wasp
Rapier (Fast Frigate) 5
Rapier
Cutlass
Sabre
Xiphos
Jian
Terrier (Corvette/Scout) 5
Boston
Yorkshire II
Wheaten
Highland
Airedale
Cabellus (AFS Collier/Combat Stores) 2
Clydesdale
Ardennais
Turn : 3
Year: 2370 Value in Millions
Money Available 79.123
Available Shipyards
Alphard 1x Level 1
1x Level 1 -> 2 20.000
Repairs
Maintanence 50% >
Scapha I 4x 4.131 each 8.262
Scapha II 2x 4.119
Augustus 2x 6.225
Jumpships 15x 500 3.750
Dropships 40x 300 6.000
Fighters 2612x 5 6.530
Small Craft 636x 10 3.180
Stations 16x 470 3.760
Construction Unit Price
Stations : 7x Sexta Hora-class Station 3.290
Warships : 4x ( 2- Scapaha II and 2- Augustus ) 30.850
Jumpships :
Dropships :
Fighters : 200x 1.000
Small Craft :
Research : Vehical Drop Chutes 14.600
Total Spent 69.740
Income
Remaining 9.383
Class/Model/Name: Scapha II Aerocarrier
Tech: Inner Sphere
Ship Cost: $4,119,252,000.00
Magazine Cost: $1,716,000.00
BV2: 8,389
Mass: 150,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
60 Parva Tormentis AC 5
72 Jejunium Iaculis " Fast Archer " Machine Gun (IS)
6 NL-55 Lasar Navali
Class/Model/Name: Scapha I
Mass: 150,000
Equipment: Mass
Drive: 27,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 375.00
K-F Hyperdrive: Compact (5 Integrity) 67,875.00
Jump Sail: (3 Integrity) 38.00
Structural Integrity: 60 9,000.00
Total Heat Sinks: 277 Single 0.00
Fuel & Fuel Pumps: 10000 points 2,040.00
Fire Control Computers: 51.60
Armor: 144 pts Standard 180.00
Fore: 24
Fore-Left/Right: 24/24
Aft-Left/Right: 24/24
Aft: 24
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Escape Pods: 100 700.00
Life Boats: 100 700.00
Crew And Passengers:
18 Officers in 1st Class Quarters 180.00
57 Crew in 2nd Class Quarters 399.00
28 Gunners and Others in 2nd Class Quarters 196.00
1930 Bay Personnel 0.00
20 1st Class Passengers 200.00
54 2nd Class Passengers 378.00
Steerage Passengers 0.00
Bay #1: Small Craft (10), Light Vehicle Bays (20), Heavy Vehicle Bays (10), Cargo (6,200 Tons) - 3 Doors
Bay #2: Small Craft (5), Motorised Infantry Bays (24), Cargo (6,200 Tons) - 2 Doors
Bay #3: Fighters (100) - 5 Doors
AC/5 Ammo - 300 Tons (5 tons/Gun)
MG Ammo - 360 Tons (5 Tons/Gun)
Nose:
10 x AC/5
12 x MG
FR/FL:
10 x AC/5
12 x MG
LBS/RBS:
3 x NL-55
AR/AL:
10 x AC/5
12 x MG
Aft:
10 x AC/5
12 x MG
Class/Model/Name: Augustus
Mass: 400,000
Equipment: Mass
Drive: 72,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,000.00
K-F Hyperdrive: Compact (10 Integrity) 181,000.00
Jump Sail: (4 Integrity) 50.00
Structural Integrity: 80 32,000.00
Total Heat Sinks: 3368 Single 2,944.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 3,548.00
Armor: 304 pts Standard 640.00
Fore: 50
Fore-Left/Right: 51/51
Aft-Left/Right: 51/51
Aft: 50
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 25 175.00
Life Boats: 30 210.00
Crew And Passengers:
38 Officers in 1st Class Quarters 380.00
87 Crew in 2nd Class Quarters 609.00
98 Gunners and Others in 2nd Class Quarters 686.00
90 Bay Personnel 0.00
20 1st Class Passengers 200.00
50 2nd Class Marines 350.00
Steerage Passengers 0.00
Bay #1: Small Craft (10) - 1 Door
Bay #2: Fighters (20) - 4 Doors
Bay #3: Cargo (20,958 Tons) - 1 Door
White Shark Ammo - 800 Missiles (20/tube)
AC/5 Ammo - 240 Tons (5 Tons/Gun)
MG Ammo - 360 Tons (5 Tons/Gun
Small NCSS
Nose:
8 x AC/5
12 x MG
FR/FL:
8 x NL/55
8 x AC/5
12 x MG
LBS/RBS:
20 x White Shark
AR/AL:
8 x NL/55
8 x AC/5
12 x MG
Aft:
8 x AC/5
12 x MG
Terran Hegemony, Turn Beginning 2370
Beginning Funds: 32.695B
Beginning Shipyards: Terra: 2/2/2/2/1
Keid: 2/2/1/1
Thorin: 1/1/1
Terra Firma: 1/1/1
New Earth: 1/1/1
Yorii: 1/1/1
Graham IV 1/1/1
Beginning Warships: BB Dreadnought x 6 48.618B
CA Constitution x 20 164.4B
BC Black Lion x 12 84.084B
TT Dart x 13 149.870B
CL Cruiser x 27 201.420B
DD Lola x 22 159.696B
SC Bonaventure x 40 211.512B
PF Vigilant x 29 117.363
Beginning Jumpships: 80 40B
Beginning Dropships: 300 (Light) 30B
Beginning Small Craft 1,200 12B
Beginning Fighters: 3000 15B
Turn Accounting Income/Cost (Billions)
Starting Funds: +32.695B
Scrap PF Vigilant x 29 +29.341
Revenue: +767B
Maintenance -558.3B
R&D: PPC -78.03B
R&D: Improved Ferro-Aluminium -78.03B
R&D: NPPC -60.69
Remainder: 53.985
Terran Hegemony, Turn Ending 2380
Ending Funds: 53.985
Ending Shipyards: Terra: 2/2/2/2/1
Keid: 2/2/1/1
Thorin: 1/1/1
Terra Firma: 1/1/1
New Earth: 1/1/1
Yorii: 1/1/1
Graham IV 1/1/1
Ending Warships: BB Dreadnought x 6 48.618B
CA Constitution x 20 164.4B
BC Black Lion x 12 84.084B
TT Dart x 13 149.870B
CL Cruiser x 27 201.420B
DD Lola x 22 159.696B
SC Bonaventure x 40 211.512B
Ending Jumpships: 80 40B
Ending Dropships: 300 (Light) 30B
Ending Small Craft 1,200 12B
Ending Fighters: 3000 15B
Year: 2370 Value in Millions
MMoney Available 127,000
Remaining from Last Turn 324
Available Shipyards
Taurus 2/1
New Vandenberg 2
Repairs
Maintanence 50% 73600
Prototype Cost Auroch 6,633 1,658
Variant Iberia II 5,006 501
Construction Unit Price
Shipyards 0
Stations Siesta x10 4,700
Warship Auroch x2 13,266
Refit Iberia IIs x20 620
Jumpships 5 500 2500
Dropships 10 300 3,000
Fighters 360 5 1,800
Research Imp. Ferro-Alum 1 20430 20430
Total Spent 122074.85
Income
Remaining 5,249
Class/Model/Name: Iberia II
Tech: Inner Sphere
Ship Cost: $5,006,714,000.00
Magazine Cost: $1,450,000.00
BV2: 31,473
Mass: 220,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Improved Ferro-Aluminum
Armament:
17 Naval Laser 55
48 Laser Large
10 Naval AC 10
50 Machine Gun (IS)
Class/Model/Name: Iberia II
Mass: 220,000
Equipment: Mass
Drive: 39,600.00
Thrust
Safe: 3
Maximum: 5
Controls: 550.00
K-F Hyperdrive: Compact (6 Integrity) 99,550.00
Jump Sail: (4 Integrity) 41.00
Structural Integrity: 50 11,000.00
Total Heat Sinks: 2129 Single 1,803.00
Fuel & Fuel Pumps: 20000 points 4,080.00
Fire Control Computers: 0.00
Armor: 206 pts Improved Ferro-Aluminum 220.00
Fore: 34
Fore-Left/Right: 35/35
Aft-Left/Right: 35/35
Aft: 32
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 40 280.00
Bays (8 Doors): Bay Small Craft 6
Bay Fighter 18
Cargo, Standard 17081
Crew And Passengers:
25 Officers in 1st Class Quarters 250.00
64 Crew in 2nd Class Quarters 448.00
56 Gunners and Others in 2nd Class Quarters 392.00
66 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
200 Steerage Passengers 1,000.00
# Weapons Loc Heat Damage Range Mass
3 Naval Laser 55 Nose 255 165 (16.5-C) Extreme-C 3,300.00
8 Laser Large Nose 64 64 (6.4-C) 40.00
2 Naval AC 10 Nose 60 200 (20-C) 4,000.00
5 Machine Gun (IS) Nose 10 (1-C) 2.50
2 Naval AC 10 FR 60 200 (20-C) 4,000.00
3 Naval Laser 55 FR 255 165 (16.5-C) 3,300.00
8 Laser Large FR 64 64 (6.4-C) 40.00
5 Machine Gun (IS) FR 10 (1-C) 2.50
2 Naval AC 10 FL 60 200 (20-C) 4,000.00
3 Naval Laser 55 FL 255 165 (16.5-C) 3,300.00
8 Laser Large FL 64 64 (6.4-C) 40.00
5 Machine Gun (IS) FL 10 (1-C) 2.50
10 Machine Gun (IS) LBS 20 (2-C) 5.00
10 Machine Gun (IS) RBS 20 (2-C) 5.00
2 Naval AC 10 AR 60 200 (20-C) 4,000.00
3 Naval Laser 55 AR 255 165 (16.5-C) 3,300.00
8 Laser Large AR 64 64 (6.4-C) 40.00
5 Machine Gun (IS) AR 10 (1-C) 2.50
2 Naval AC 10 AL 60 200 (20-C) 4,000.00
3 Naval Laser 55 AL 255 165 (16.5-C) 3,300.00
8 Laser Large AL 64 64 (6.4-C) 40.00
5 Machine Gun (IS) AL 10 (1-C) 2.50
2 Naval Laser 55 Aft 170 110 (11-C) 2,200.00
8 Laser Large Aft 64 64 (6.4-C) 40.00
5 Machine Gun (IS) Aft 10 (1-C) 2.50
Ammo Rounds Mass
Naval AC 10 Ammo 200 40.00
Machine Gun (IS) Ammo 50000 250.00
Equipment Mass
NCSS Large 500.00
Class/Model/Name: Auroch
Tech: Inner Sphere
Ship Cost: $6,632,574,000.00
Magazine Cost: $43,890,000.00
BV2: 90,528
Mass: 480,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Improved Ferro-Aluminum
Armament:
20 Naval Laser 55
48 Laser Large
20 Naval AC 30
30 Machine Gun (IS)
Class/Model/Name: Auroch
Mass: 480,000
Equipment: Mass
Drive: 86,400.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,200.00
K-F Hyperdrive: Compact (11 Integrity) 217,200.00
Jump Sail: (4 Integrity) 54.00
Structural Integrity: 90 43,200.00
Total Heat Sinks: 4084 Single 3,624.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 0.00
Armor: 573 pts Improved Ferro-Aluminum 864.00
Fore: 97
Fore-Left/Right: 97/97
Aft-Left/Right: 96/96
Aft: 90
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 40 280.00
Bays (8 Doors):
Bay Small Craft 6
Bay Fighter 18
Cargo, Standard 23396
Crew And Passengers:
35 Officers in 1st Class Quarters 350.00
106 Crew in 2nd Class Quarters 742.00
65 Gunners and Others in 2nd Class Quarters 455.00
66 Bay Personnel 0.00
1st Class Passengers 0.00
100 2nd Class Passengers 700.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
2 Naval Laser 55 Nose 170 110 (11-C) Extreme-C 2,200.00
8 Laser Large Nose 64 64 (6.4-C) 40.00
4 Naval AC 30 Nose 400 1200 (120-C) 14,000.00
5 Machine Gun (IS) Nose 10 (1-C) 2.50
4 Naval AC 30 FR 400 1200 (120-C) 14,000.00
2 Naval Laser 55 FR 170 110 (11-C) 2,200.00
8 Laser Large FR 64 64 (6.4-C) 40.00
5 Machine Gun (IS) FR 10 (1-C) 2.50
4 Naval AC 30 FL 400 1200 (120-C) 14,000.00
2 Naval Laser 55 FL 170 110 (11-C) 2,200.00
8 Laser Large FL 64 64 (6.4-C) 40.00
5 Machine Gun (IS) FL 10 (1-C) 2.50
4 Naval Laser 55 LBS 340 220 (22-C) 4,400.00
4 Naval Laser 55 RBS 340 220 (22-C) 4,400.00
4 Naval AC 30 AR 400 1200 (120-C) 14,000.00
2 Naval Laser 55 AR 170 110 (11-C) 2,200.00
8 Laser Large AR 64 64 (6.4-C) 40.00
5 Machine Gun (IS) AR 10 (1-C) 2.50
4 Naval AC 30 AL 400 1200 (120-C) 14,000.00
2 Naval Laser 55 AL 170 110 (11-C) 2,200.00
8 Laser Large AL 64 64 (6.4-C) 40.00
5 Machine Gun (IS) AL 10 (1-C) 2.50
2 Naval Laser 55 Aft 170 110 (11-C) 2,200.00
8 Laser Large Aft 64 64 (6.4-C) 40.00
5 Machine Gun (IS) Aft 10 (1-C) 2.50
Ammo Rounds Mass
Naval AC 30 Ammo 600 480.00
AC 5 Ammo 2400 120.00
Machine Gun (IS) Ammo 30000 150.00
Equipment Mass
NCSS Large 500.00
Year: 2370 Value in Millions
Money Available $138,000
Remaining from Last Turn $481
Available Shipyards
Apollo 0/2
Golandrinas 0/1
Icar 1
Repairs Vittoria 1 400 $400
Maintanence 50% $52,020
Prototype Cost Ichnilátis 5,189 $1,297
Aspida 152 $38
Variant
Sagittarius 5958 $596
Construction Unit Price
Shipyards 0 $0
Stations Tartarus 5 315 $1,575
Aspida 60 152 $9,120
Warships Vittoria 0 6,528 $0
Sagittarius 4 5,958 $23,832
Ichnilátis 4 5,189 $20,756
Refits $0
$0
Jumpships 10 500 $5,000
Dropships 25 300 $7,500
Fighters 360 5 $1,800
Small Craft 60 10 $600
Research Imp. Ferro-Alum 1 $21,420 $21,420
Total Spent $146,620
Income Sale of Vittorias 2 $10,000
Remaining $2,527
Class/Model/Name: Aspida
Tech: Inner Sphere
Ship Cost: $152,265,000.00
Magazine Cost: $0.00
BV2: 9,421
Mass: 20,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Improved Ferro-Aluminum
Armament:
10 Naval Laser 55
40 Laser Large
80 Laser Small
Class/Model/Name: Aspida
Mass: 20,000
Equipment: Mass
Drive: 240.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 20.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 200.00
Total Heat Sinks: 1250 Single 1,184.00
Fuel & Fuel Pumps: 3000 points 306.00
Fire Control Computers: 24.00
Armor: 127 pts Improved Ferro-Aluminum 126.66
Fore: 22
Fore-Left/Right: 21/21
Aft-Left/Right: 21/21
Aft: 21
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 0 0.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 20 140.00
Crew And Passengers:
14 Officers in 1st Class Quarters 140.00
35 Crew in 2nd Class Quarters 245.00
30 Gunners and Others in 2nd Class Quarters 210.00
34 Bay Personnel 0.00
1st Class Passengers 0.00
34 2nd Class Bay Personnel 238.00
Steerage Passengers 0.00
Bay #1: Cargo (2,486 Tons) - 1 Door
Bay #2: Small Craft (2) - 1 Door
Bay #3: Fighters (12) - 3 Doors
Nose:
10 x NL/55
FL/FR/AL/AR:
10 x Large Laser
20 x Small Laser
Class/Model/Name: Ichnilátis
Tech: Inner Sphere
Ship Cost: $5,188,742,000.00
Magazine Cost: $0.00
BV2: 31,234
Mass: 250,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Improved Ferro-Aluminum
Armament:
20 Naval Laser 55
36 Laser Large
60 Laser Small
Class/Model/Name: Ichnilátis
Mass: 250,000
Equipment: Mass
Drive: 75,000.00
Thrust
Safe: 5
Maximum: 8
Controls: 625.00
K-F Hyperdrive: Compact (7 Integrity) 113,125.00
Jump Sail: (4 Integrity) 43.00
Structural Integrity: 75 18,750.00
Total Heat Sinks: 2048 Single 1,616.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 0.00
Armor: 273 pts Improved Ferro-Aluminum 375.00
Fore: 46
Fore-Left/Right: 46/46
Aft-Left/Right: 46/46
Aft: 43
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 30 210.00
Crew And Passengers:
24 Officers in 1st Class Quarters 240.00
71 Crew in 2nd Class Quarters 497.00
48 Gunners and Others in 2nd Class Quarters 336.00
22 Bay Personnel 0.00
1st Class Passengers 0.00
50 2nd Class Marines 350.00
Steerage Passengers 0.00
Bay #1: Small Craft (2) - 1 Door
Bay #2: Fighters (6) - 1 Door
Bay #3: Cargo (10,693 Tons) - 1 Door
Large NCSS
Nose:
4 x NL/55
6 x Large Laser
10 x Small Laser
FR/FL/AR/AL:
4 x NL/55
6 x Large Laser
10 x Small Laser
Aft:
6 x Large Laser
10 x Small Laser
Class/Model/Name: Sagittarius
Tech: Inner Sphere
Ship Cost: $5,951,522,000.00
Magazine Cost: $6,560,000.00
BV2: 38,157
Mass: 450,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Improved Ferro-Aluminum
Armament:
26 Naval Laser 55
36 AC 10
100 Laser Small
20 Capital Launcher Barracuda
20 Capital Launcher White Shark
Class/Model/Name: Sagittarius
Mass: 450,000
Equipment: Mass
Drive: 108,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,125.00
K-F Hyperdrive: Compact (11 Integrity) 203,625.00
Jump Sail: (4 Integrity) 53.00
Structural Integrity: 75 33,750.00
Total Heat Sinks: 2918 Single 2,409.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 2,179.40
Armor: 453 pts Improved Ferro-Aluminum 675.00
Fore: 76
Fore-Left/Right: 76/76
Aft-Left/Right: 76/76
Aft: 73
Dropship Capacity: 0 0.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 30 210.00
Crew And Passengers:
38 Officers in 1st Class Quarters 380.00
97 Crew in 2nd Class Quarters 679.00
89 Gunners and Others in 2nd Class Quarters 623.00
82 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
100 Steerage Marines 500.00
Bay #1: Small Craft (6) - 1 Door
Bay #2: Fighters (36) - 3 Doors
Bay #3: Cargo (27,169 Tons) - 1 Door
Bay #4: Dropshuttle Bay (2 x 5kt) - 2 Doors
AC/10 Ammo - 360 Tons (10 Tons/Gun)
Barracuda Ammo - 200 Missiles (10/tube)
White Shark Ammo - 200 Missiles (10/tube)
Nose:
4 x NL/55
6 x AC/10
10 x Small Laser
FL/FR:
6 x NL/55
6 x AC/10
10 x Small Laser
LBS/RBS:
10 x Barracuda
10 x White Shark
AL/AR:
4 x NL/55
6 x AC/10
10 x Small Laser
Aft:
2 x NL/55
6 x AC/10
10 x Small Laser
Class/Model/Name: Fubuki (Block II)
Tech: Inner Sphere
Ship Cost: $6,521,216,000.00
Magazine Cost: $24,640,000.00
BV2: 51,622
Mass: 450,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Improved Ferro-Aluminum
Armament:
16 Naval Laser 45
14 Capital Launcher Killer Whale
40 Laser Large
48 Machine Gun (IS)
18 Naval AC 20
Equipment: Mass
Drive: 81,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,125.00
K-F Hyperdrive: Compact (11 Integrity) 203,625.00
Jump Sail: (4 Integrity) 53.00
Structural Integrity: 75 33,750.00
Total Heat Sinks: 2380 Single 1,933.00
Fuel & Fuel Pumps: 11250 points 4,590.00
Fire Control Computers: 0.00
Armor: 438 pts Improved Ferro-Aluminum 650.00
Fore: 70
Fore-Left/Right: 75/75
Aft-Left/Right: 74/74
Aft: 70
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Escape Pods: 5 35.00
Life Boats: 34 238.00
Crew And Passengers:
34 Officers in 1st Class Quarters 340.00
101 Crew in 2nd Class Quarters 707.00
63 Gunners and Others in 2nd Class Quarters 441.00
192 Bay Personnel 0.00
1st Class Passengers 0.00
50 2nd Class Passengers 350.00
50 Steerage Passengers 250.00
# Cargo and Bays Mass
36 Bay Fighter 5,400.00
24 Bay Small Craft 4800
Cargo, Standard 40275 tons
# Weapons Loc Heat Damage Range Mass
4 Naval Laser 45 Nose 280 180 (18-C) Extreme-C 3,600.00
2 Capital Launcher Killer Whale Nose 40 80 (8-C) 300.00
4 Laser Large Nose 32 32 (3.2-C) 20.00
8 Machine Gun (IS) Nose 16 (1.6-C) 4.00
3 Naval AC 20 FR 180 600 (60-C) 7,500.00
2 Naval Laser 45 FR 140 90 (9-C) 1,800.00
4 Laser Large FR 32 32 (3.2-C) 20.00
8 Machine Gun (IS) FR 16 (1.6-C) 4.00
3 Naval AC 20 FL 180 600 (60-C) 7,500.00
2 Naval Laser 45 FL 140 90 (9-C) 1,800.00
4 Laser Large FL 32 32 (3.2-C) 20.00
8 Machine Gun (IS) FL 16 (1.6-C) 4.00
6 Capital Launcher Killer Whale LBS 120 240 (24-C) 900.00
3 Naval AC 20 LBS 180 600 (60-C) 7,500.00
8 Laser Large LBS 64 64 (6.4-C) 40.00
6 Capital Launcher Killer Whale RBS 120 240 (24-C) 900.00
3 Naval AC 20 RBS 180 600 (60-C) 7,500.00
8 Laser Large RBS 64 64 (6.4-C) 40.00
3 Naval AC 20 AR 180 600 (60-C) 7,500.00
2 Naval Laser 45 AR 140 90 (9-C) 1,800.00
4 Laser Large AR 32 32 (3.2-C) 20.00
8 Machine Gun (IS) AR 16 (1.6-C) 4.00
3 Naval AC 20 AL 180 600 (60-C) 7,500.00
2 Naval Laser 45 AL 140 90 (9-C) 1,800.00
4 Laser Large AL 32 32 (3.2-C) 20.00
8 Machine Gun (IS) AL 16 (1.6-C) 4.00
4 Naval Laser 45 Aft 280 180 (18-C) 3,600.00
4 Laser Large Aft 32 32 (3.2-C) 20.00
8 Machine Gun (IS) Aft 16 (1.6-C) 4.00
Ammo Rounds Mass
Capital Launcher Killer Whale Ammo 140 7,000.00
Naval AC 20 Ammo 900 360.00
Machine Gun (IS) Ammo 48000 240.00
Class/Model/Name: Tenshu
Tech: Inner Sphere
Ship Cost: $673,807,500.00
Magazine Cost: $25,800,000.00
BV2: 26,452
Mass: 200,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Improved Ferro-Aluminum
Armament:
108 Capital Launcher Barracuda
54 Laser Small
6 Naval AC 10
Thrust
none
Controls: 200.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 2,000.00
Total Heat Sinks: 1314 Single 1,200.00
Fuel & Fuel Pumps: 500 points 102.00
Fire Control Computers: 488.70
Armor: 570 pts Improved Ferro-Aluminum 712.00
Fore: 95
Fore-Left/Right: 95/95
Aft-Left/Right: 95/95
Aft: 95
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Medium: 0 0.00
Large: 0.00
Escape Pods: 37 259.00
Life Boats: 50 350.00
Crew And Passengers:
37 Officers in 1st Class Quarters 370.00
48 Crew in 2nd Class Quarters 336.00
129 Gunners and Others in 2nd Class Quarters 903.00
450 Bay Personnel 0.00
10 1st Class Passengers 100.00
25 2nd Class Passengers 175.00
100 Steerage Passengers 500.00
# Weapons Loc Heat Damage Range Mass
18 Capital Launcher Barracuda Nose 180 360 (36-C) Extreme-C 1,620.00
18 Capital Launcher Barracuda FR 180 360 (36-C) 1,620.00
18 Capital Launcher Barracuda AR 180 360 (36-C) 1,620.00
18 Capital Launcher Barracuda Aft 180 360 (36-C) 1,620.00
18 Capital Launcher Barracuda AL 180 360 (36-C) 1,620.00
18 Capital Launcher Barracuda FL 180 360 (36-C) 1,620.00
18 Laser Small Nose 18 54 (5.4-C) 9.00
18 Laser Small AR 18 54 (5.4-C) 9.00
18 Laser Small AL 18 54 (5.4-C) 9.00
2 Naval AC 10 Aft 60 200 (20-C) 4,000.00
2 Naval AC 10 FR 60 200 (20-C) 4,000.00
2 Naval AC 10 FL 60 200 (20-C) 4,000.00
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 3090 92,700.00
Naval AC 10 Ammo 180 36.00
Equipment Mass
NCSS Small 100.00
# Cargo and Bays Mass
90 Bay Small Craft 18,000.00
56221 Cargo, Standard 56221
Fang DCM-1
Mass: 45 tons
Chassis: Standard Biped
Power Plant: 165 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Primitive
Armament:
1 SRM 4
1 AC/10
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2374
Cost: 2,822,715 C-bills
Type: Fang
Technology Base: Inner Sphere (Advanced)
Tonnage: 45
Battle Value: 686
Equipment Mass
Internal Structure 4.5
Engine 165 Fusion 6
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sink 10 0
Gyro 2
Primitive Cockpit 5
Armor Factor (Primitive) 112 10.5
Internal Armor
Structure Value
Head 3 9
Center Torso 14 16
Center Torso (rear) 5
R/L Torso 11 12
R/L Torso (rear) 4
R/L Arm 7 10
R/L Leg 11 15
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons
and Ammo Location Critical Heat Tonnage
Heat Sink LL 1 - 1.0
AC/10 RT 7 3 12.0
AC/10 Ammo (20) RT 2 - 2.0
SRM 4 LA 1 3 2.0
SRM 4 Ammo (25) LA 1 - 1.0
Heat Sink LA 1 - 1.0
Heat Sink LT 1 - 1.0
Heat Sink RL 1 - 1.0
The Fang is the combines first attempt at the new Mech technology. First units are to bound to receive the new equipment in 2373, and pilots are already training in simulators to get used to the new movement profile. Starting Money: 2.370 b
Turn Budget: 345.000 b
Ship Repairs: 3.800 b
______________________________________________
Available Funds: 343.570 b
Maintenance:
Kutai 13 31356
Fubuki 6 19173
Kutai (m) 2 482.4
Fubuki (m) 1 319.55
Onsen 65 14950
Ikioi 1 4016
Shinryakusen 2 6839
Jumpship 34 8500
Dropship 98 14700
Fighter 2614 6535
Small Craft 452 2260
Extra Training: 2050
Total Maint.: 109131
Research
AC 10 35600
Improved Ferro-Aluminium 40050
Mechs 40050
Shipyards:
Starting: 4 | 5 | 1 | 0
Building: 0 | 0 | 1 | 1
0 b 0b 15b 40b
Ship building:
Ikioi 2 16064
Fubuki B II 3 19563
Onsen 10 4600
Tenshu 9 6066 (+168.5 )
Jump 6 3000
Drop 12 3600
Fighter 266 1330
SC 48 480
Remaining: 5.938 b
Final Shipyards: Year: 2370 Value in Millions
Money Available 63,000
Remaining from Last Turn 1000
Available Shipyards
Besantapur 0/1
Repairs
Maintanence 50% 32780
Prototype Cost Ganges 315 79
0 0
Variant Maharaj 6787 679
Construction Unit Price
Shipyards 0
Stations Ganges 19 315 5,985
Warships Maharaj 1 6,787 6,787
Refit Maharaj 6 0 0
0
Jumpships 3 500 1500
Dropships 10 300 3,000
Fighters 200 5 1000
Small Craft 50 10 500
Research NPPC 1 11410 11410
Total Spent 63719.45
Income
Remaining 281
Class/Model/Name: Maharaj
Tech: Inner Sphere
Ship Cost: $6,786,484,000.00
Magazine Cost: $1,680,000.00
BV2: 61,083
Mass: 500,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
44 Naval PPC Medium
18 Capital Launcher Barracuda
48 Machine Gun (IS)
48 Laser Blazer Cannon
Class/Model/Name: Maharaj
Mass: 500,000
Equipment: Mass
Drive: 90,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,250.00
K-F Hyperdrive: Compact (12 Integrity) 226,250.00
Jump Sail: (4 Integrity) 55.00
Structural Integrity: 75 37,500.00
Total Heat Sinks: 6888 Single 6,419.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 4,450.80
Armor: 348 pts Standard 750.00
Fore: 60
Fore-Left/Right: 58/58
Aft-Left/Right: 58/58
Aft: 56
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0 0.00
Life Boats: 50 350.00
Crew And Passengers:
40 Officers in 1st Class Quarters 400.00
105 Crew in 2nd Class Quarters 735.00
90 Gunners and Others in 2nd Class Quarters 630.00
30 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
90 Steerage Passengers 450.00
Bay #1: Dropshuttles (2 x 5kt) - 2 Doors
Bay #2: Small Craft (6) - 1 Door
Bay #3: Cargo (25,994 Tons) - 1 Door
Barracuda Ammo - 180 Missiles (10/tube)
MG Ammo - 240 Tons (5 Tons/Gun)
Large NCSS
Nose:
4 x MNPPC
3 x Barracuda
12 x MG
FR/FL:
6 x MNPPC
3 x Barracuda
12 x Blazer Cannon
LBS/RBS:
6 x MNPPC
3 x Barracuda
12 x MG
AR/AL:
6 x MNPPC
12 x Blazer Cannon
Aft:
4 x MNPPC
3 x Barracuda
12 x MG
Class/Model/Name: Ganges
Tech: Inner Sphere
Ship Cost: $315,445,000.00
Magazine Cost: $0.00
BV2: 12,694
Mass: 250,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Standard
Armament:
16 Naval Laser 55
48 Laser Blazer Cannon
48 Laser Small
Class/Model/Name: Ganges
Mass: 250,000
Equipment: Mass
Drive: 3,000.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 250.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 2,500.00
Total Heat Sinks: 2176 Single 2,054.00
Fuel & Fuel Pumps: 2500 points 1,020.00
Fire Control Computers: 0.00
Armor: 358 pts Standard 893.00
Fore: 59
Fore-Left/Right: 60/60
Aft-Left/Right: 60/60
Aft: 59
Dropship Capacity: 5 5,000.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 20 140.00
Life Boats: 20 140.00
Crew And Passengers:
22 Officers in 1st Class Quarters 220.00
73 Crew in 2nd Class Quarters 511.00
32 Gunners and Others in 2nd Class Quarters 224.00
66 Bay Personnel 0.00
1st Class Passengers 0.00
100 2nd Class Passengers 700.00
Steerage Passengers 0.00
Bay #1: Small Craft (6) - 1 Door
Bay #2: Fighters (18) - 3 Doors
Bay #3: Cargo (11342 Tons) - 1 Door
2 x Energy Storage Batteries
Nose:
12 x SLas
FR/FL:
4 x NL/55
12 x Blazer Cannon
LBS/RBS:
12 x SLas
AR/AL:
4 x NL/55
12 x Blazer Cannon
Aft:
12 SLas
Year: 2370 Value in Millions
Money Available 336,000
Remaining from Last Turn
Available Shipyards
Atreus 0/2
Irian 0/2
Loyalty 0/2
Regulus 1
Jardine (secret) 2
Repairs 0
Maintenance 49% 140,793
Construction Unit Price
Shipyards
Jardine S2>S3 30,000
Warships Marik 4 39,752
Prototype Cyrus 2,281
Jumpships 4 500 2,000
Dropships 10 300 3,000
Fighters 48 5 240
Research Mechs 39,240
PPC 39,240
Blazers 39,240
Total Spent 335,786
Income Remaining 214
Cyrus Class Cruiser:[i]Cyrus[/i]Class Cruiser
Mass: 750 000 tons
Movement: 3/5
Heat Sinks: 3 393
Fuel Points: 0/10003 (4001.0 tons)
Tons Per Burn Day: 39.52
Structural Integrity: 132
Sail Integrity: 5
KF Drive Integrity: 16
Armor: 1266 (Capital Scale) (Improved Ferro-Alum)
Armor
Nose
231
Left Front Side
225
Right Front Side
225
Aft
185
Aft Left Side
200
Aft Right Side
200
Weapons
Loc
Heat
Nose
2 Naval AC 30
200
NAC/30 Ammo
40
2 Naval Laser 45
140
16 Machine Guns
0
Machine Gun Ammo
400
Front Sides
2 Naval Laser 45
140
3 LRM 15
15
LRM Ammo
48
15 Machine Guns
0
Machine Gun Ammo
300
Broadsides
2 Naval AC 30
200
NAC/30 Ammo
40
6 Naval PPC Heavy
1350
2 Naval Autocannon 40
270
NAC/40 Ammo
40
3 Naval Laser 45
210
7 Machine Guns
0
Machine Gun Ammo
200
Aft Sides
3 LRM 15
15
LRM Ammo
48
17 Machine Guns
0
Machine Gun Ammo
300
Aft
3 Large Laser
24
17 Machine Guns
0
Machine Gun Ammo
500
Carrying Capacity
2 Dropships
Cargo Space (1 door) - 73,658 tons
Crew
Officers
44
Enlisted/Non-rated
151
Gunners
62
Bay Personnel
0
Life Boats 43
Escape Pods 43
2 100ft Grav Decks
Cost: 9 122 million
Fleet Doctrine:Free Worlds League Navy:
[i]Marik [/i]Destroyers:
Stewart System:
FWLS [i]Marik [/i]- Stewart System
FWLS [i]Oriente [/i]- Stewart System
FWLS [i]Irian [/i]- Stewart System
FWLS [i]New Delos[/i] - Stewart System
FWLS [i]Stewart [/i]- Stewart System
FWLS [i]Tiber [/i]- Stewart System
FWLS [i]Loric [/i]- Stewart System (new)
FWLS [i]Alula Borealis[/i] - Stewart System (new)
Periphery Border:
FWLS [i]Atreus [/i]- Periphery border
FWLS [i]Loyalty [/i]- Periphery border
FWLS [i]Tamarind [/i]- Periphery border
FWLS [i]Sardis[/i] - Periphery Border (new)
Capellan Border:
FWLS [i]Regulus [/i]- Capellan Border
FWLS [i]Kanata [/i]- Capellan Border
FWLS [i]Gibson [/i]- Capellan Border
FWLS [i]Bismarck[/i] - Capellan Border (new)
Lyran Border:
FWLS [i]Clipperton [/i]- Lyran Border
FWLS [i]Thermopolis [/i]- Lyran Border
FWLS [i]Kalidasa [/i]- Lyran Border
FWLS [i]Solaris [/i]- Lyran Border
[i]Talwar[/i] Corvettes:
FWLS [i]Talwar [/i]- Capellan border
FWLS [i]Tegha [/i]- Capellan Border
Hund-class Frigate Mark II
Mass: 250,000 tons
Mass: 250,000
Battle Value: 58,341
Cost: 4,696,770,000 C-bills
Armament
32x Large Lasers
32x Machine Guns
2x NAC/30 Autocannons
2x Medium Naval PPC's
8x Barracuda Capital Missile Launchers
4x Naval Laser 35's
16x Naval Laser 45's
Fuel: 5,000 tons (12,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 1,300
Structural Integrity: 90
Armor
Nose: 67
Fore Sides: 57/57
Aft Sides: 54/54
Aft: 44
Cargo
Bay 1: Fighter (12) 4 Doors
Bay 2: Fighter (12) 4 Doors
Bay 3: Small Craft (4) 1 Door
Bay 4: Cargo (6557.0 tons) 1 Door
Ammunition:
12,800 rounds of Machine Gun ammunition (64 tons),
200 rounds of Barracuda ammunition (6,000 tons),
60 rounds of NAC/30 ammunition (48 tons)
Dropship Capacity: 0
Grav Decks: 1 (100 m)
Escape Pods: 6
Life Boats: 6
Crew: 24 officers, 71 enlisted/non-rated, 43 gunners, 68 bay personnel, 48 marines
Notes: Mounts 375 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (782 Heat)
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
4 Machine Gun 0 1(8) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (320000 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (60 shots)
4 Naval Laser 45 280 18(180) 18(180) 18(180) 18(180) Capital Laser
2 Naval PPC (Medium) 270 18(180) 18(180) 18(180) 18(180) Capital PPC
FRS/FLS (282 Heat)
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
4 Machine Gun 0 1(8) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (320000 shots)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital Laser
4 Capital Missile Launcher (Barracuda) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Barracuda Ammo (100 shots)
RBS/LBS (242 Heat)
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
4 Machine Gun 0 1(8) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (320000 shots)
3 Naval Laser 45 210 14(135) 14(135) 14(135) 14(135) Capital Laser
ARS/ALS (136 Heat)
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
4 Machine Gun 0 1(8) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (320000 shots)
2 Naval Laser 35 104 7(70) 7(70) 7(70) 0(0) Capital Laser
Aft (32 Heat)
4 Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
4 Machine Gun 0 1(8) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (320000 shots)
Principality of Rasalhague, Turn Beginning 230 Value/Cost (Millions)
Funds: 545
Revenue: 79.000
Shipyards:
- Rasalhague: 1
- New Oslo: 1
Warships:
- 2x Lola I-class Cruisers
- 2x Bonaventure-class Corvettes
- 4x Hund-class Frigates
Jumpships:
- 9x Invader-class
Space Stations: 0
Dropships:
- 36x Light Dropships
Small Craft: 0
Fighters:
- 204x Fighters (Mix of classes)
Assets:
Expenses Value/Cost (Millions)
Maintenance:
- Lola I-class Cruiser: 6.654/ 6.654
- Bonnaventure-class Corvette: 5.036/ 5.036
- Hund-class Frigate Mark II: 9.394/9.394
- Invader-class Jumpships: 2.250/ 2.250
- Dropships: 5.400/ 5.400
- Fighters: 510 / 510
Repair
- Last Turn's Combat (Two Lola's, Two Bonnie's): 8.100
- 2x Vittoria-class Destroyers (Bought from the RWR): 3.100
R&D:
- Hund-class Frigate Mark II: 470
- Improved Ferro-Aluminum Armor: 16.110
Production:
- Converting to Hund-class Frigates to Mark II Specification: 0
- 2x Hund-class Frigates Mark II: 9.394
- 52x Small Craft: 520
- 228x Fighters (Mostly heavier designs): 1.140
- 2x Jumpships: 1.000
- 2x Vittoria-class Destroyers (From the RWR): 10.000
Total:
- 78.208
Principality of Rasalhague, Turn Ending 2380 Value/Cost (Millions)
Funds: 782
Shipyards:
- Rasalhague: 1
- New Oslo: 1
Warships:
- 2x Lola I-class Cruisers
- 2x Bonaventure-class Corvettes
- 6x Hund-class Frigates Mark II
- 2x Vittoria-class Destroyers
Jumpships:
- 11x Invader-class
Space Stations: 0
Dropships:
- 36x Light Dropships
Small Craft:
- 52x Small Craft
Fighters:
- 432x Fighters (Mix of classes)
Alpha Squadron Ships (Rasalhague -> Susquehanna)
Hund-class Frigate Mark II
PoRS Hund - (Admiral Jorgensson's Flagship, Alpha Squadron Flagship)
PoRS Mäyräkoira
PoRS Sækari
Vittoria-class Destroyer
PoRS Miekka (Sword Finnish)
- 2x Invader Jumships
Beta Squadron Ships (Rasalhague -> Trondheim)
Hund-class Frigate Mark II
PoRS Varg
PoRS Kant
PoRS Terä
Vittoria-class Destroyer
PoRS Kirves - Beta Squadron Flagship
- 2x Invader-class Jumpships
Delta Squadron Ships (Rasalhague)
Lola I-class Cruiser
PoRS Mjölnir - Delta Squadron Flagship
PoRS Myrskyn Katkaisija
Bonaventure-class Corvette
PoRS Köttur
PoRS Blettatígur
-2x Invader class Dropships
Lyran Commonwealth, Turn Beginning 2370 Value/Cost
Funds: $535.00
Revenue: $311,000.00
Shipyards: Alarion: 2/0/2 $100,000.00
New Kyoto: 0/2 $45,000.00
Tamar: 0/2 $45,000.00
Warships: Heimdaller 1a 6 $38,250.00
Snotra 1a 8 $38,544.00
Mjolnir 2 $16,298.00
Mjolnir 1a 2 $16,454.00
Jumpships: Nehalennia Tender 2 $7,916.00
Nehalennia Transport 18 $32,166.00
Invader 3 $1,500.00
Space Stations: Ribe 200 $28,800.00
Dropships: Light 145 $43,500.00
Small Craft 1350 $13,500.00
Fighters: 2500 $12,500.00
Assets: $750,963.00
Expenses Number Cost
Maintenance $124,714.00
R&D: Drop Chute $36,990.00
R&D: AC/10 $32,880.00
R&D: Blazer $36,990.00
Prototype: Rán Customs Station $5.00
Production: Heimdaller 1a 0 $-
Production: Ribe 0 $-
Production: Rán Customs Station 400 $8,000.00
Production: Nehalennia Tender 0 $-
Production: Nehalennia Transport 16 $28,592.00
Production: Snotra 1a 0 $-
Production: Mjolnir 2 $16,298.00
Production: Mjolnir 1a 2 $16,454.00
Alarion 1x2 $10,000.00
Jumpship Production: $500.00 0 $-
Dropship Production: Light $300.00 0 $-
Small Craft: $10.00 0 $-
Fighters: $5.00 0 $-
Total: $310,923.00
Lyran Commonwealth, Turn Ending 2370 Value/Cost
Funds: $612.00
Shipyards: Alarion: 4/0/2 $110,000.00
New Kyoto: 0/2 $45,000.00
Tamar: 0/2 $45,000.00
Warships: Heimdaller 1a 6 $38,250.00
Snotra 1a 8 $38,544.00
Mjolnir 4 $32,596.00
Mjolnir 1a 4 $32,908.00
Jumpships: Nehalennia Tender 2 $7,916.00
Nehalennia Transport 34 $60,758.00
Space Stations: Ribe 200 $28,800.00
Rán Customs Station 400 $8,000.00
Jumpships: 3 $1,500.00
Dropships: Light 145 $43,500.00
Small Craft 1350 $13,500.00
Fighters: 2500 $12,500.00
Assets: $519,384.00
Rán Customs Station
Mass: 5,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2370
Mass: 5,000
Battle Value: 2,700
Tech Rating/Availability: E/D-E(F)-E-D
Cost: 20,484,000 C-bills
Fuel: 200 tons (2,000)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: N/A
Heat Sinks: 60
Structural Integrity: 1
Armor
Nose: 10
Fore Sides: 10/10
Aft Sides: 10/10
Aft: 10
Cargo
Bay 1: Small Craft (2) 1 Door
Bay 2: Fighter (6) 3 Doors
Bay 3: Infantry (28 Marines) 1 Door
Bay 4: Cargo (425.0 tons) 1 Door
Ammunition:
12,000 rounds of Machine Gun ammunition (60 tons),
60 rounds of Barracuda ammunition (1,800 tons)
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 18
Life Boats: 0
Crew: 11 officers, 35 enlisted/non-rated, 16 gunners, 78 bay personnel
Notes: Mounts 75 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (10 Heat)
10 Machine Gun 0 2(20) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (400000 shots)
1 Capital Missile Launcher (Barracuda) 10 2(20) 2(20) 2(20) 2(20) Capital Missile
Barracuda Ammo (10 shots)
FRS/FLS (10 Heat)
10 Machine Gun 0 2(20) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (400000 shots)
1 Capital Missile Launcher (Barracuda) 10 2(20) 2(20) 2(20) 2(20) Capital Missile
Barracuda Ammo (10 shots)
ARS/ALS (10 Heat)
10 Machine Gun 0 2(20) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (400000 shots)
1 Capital Missile Launcher (Barracuda) 10 2(20) 2(20) 2(20) 2(20) Capital Missile
Barracuda Ammo (10 shots)
Aft (10 Heat)
10 Machine Gun 0 2(20) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (400000 shots)
1 Capital Missile Launcher (Barracuda) 10 2(20) 2(20) 2(20) 2(20) Capital Missile
Barracuda Ammo (10 shots)
Wælcyrie Orbital Drop WiGE
Mass: 200 tons
Movement Type: Wing in Ground Effect
Power Plant: Fusion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: BAR 10
Armament: Mobile Field Base
Introduction Year: 2360
Cost: 20,130,188 C-bills
Type: Orbital Drop WiGE
Chassis Type: Wing in Ground Effect (Large)
Technology Base: Inner Sphere (Standard)
Mass: 200 tons
Battle Value: 638
Equipment Mass (tons)
Chassis/Controls 67.5
Engine/Trans. 32.0
Cruise MP:7
Flank MP:11
Heat Sinks 0 0.0
Fuel 0.0
Armor Factor (BAR 10) 104 5.5
Internal Armor
Structure Value
Front 20 23
Front R/L Side 20/20 17/17
Rear R/L Side 20/20 17/17
Rear 20 13
Weapons
and Ammo Location Tonnage
None
Cargo
Bay 1: Light Vehicle (1) 1 Door
Bay 2: Infantry (Foot) (25) 1 Door
Notes:
Features Environmental Sealing, Armored Chassis Chassis and Controls Modifications
Mobile Field Base(20 tons)
Fleet Type Border
New Kyoto FWL
LCN Freyr Mjolnir
LCN Tīw Mjolnir 1a
LCN Vár Snotra 1a
LCN Vör Snotra 1a
LCN Pherkad Nehalennia Transport
LCN Ciotat Nehalennia Transport
Tamar DC
LCN Yngvi Mjolnir
LCN Tīg Mjolnir 1a
LCN Snotra Snotra 1a
LCN Sága Snotra 1a
LCN Zvolen Nehalennia Transport
LCN Hesperus Nehalennia Transport
Skye TH
LCN Mjolnir Mjolnir
LCN Ziu Mjolnir 1a
LCN Hlín Snotra 1a
LCN Lofn Snotra 1a
LCN Dromini Nehalennia Transport
LCN Glengarry Nehalennia Transport
Alarion Invasion
LCN Frea Mjolnir
LCN Týr Mjolnir 1a
LCN Sjöfn Snotra 1a
LCN Gefjon Snotra 1a
LCN Heimdallr Heimdallr 1a
LCN Eyrgjafa Heimdallr 1a
LCN Imðr Heimdallr 1a
LCN Járnsaxa Heimdallr 1a
LCN Ulfrún Heimdallr 1a
LCN Angeyja Heimdallr 1a
LCN Karbala Nehalennia Tender
LCN Kandersteg Nehalennia Tender
LCN Morges Ribe Recharge Station
LCN Kirkcaldy Ribe Recharge Station
LCN Ramsau Nehalennia Transport
LCN Orestes Nehalennia Transport
LCN Incukalns Nehalennia Transport
LCN Nox Nehalennia Transport
Rán Deployment
LCN Prydain Nehalennia Transport
LCN Coventry Nehalennia Transport
Merchant Fleet
LCN Yeguas Nehalennia Transport
LCN Antares Nehalennia Transport
LCN Pandora Nehalennia Transport
LCN Cumbres Nehalennia Transport
LCN Odessa Nehalennia Transport
LCN Hillerod Nehalennia Transport
LCN Corstairs Nehalennia Transport
LCN Marfk Nehalennia Transport
LCN Tiruppur Nehalennia Transport
LCN Annwyn Nehalennia Transport
LCN Arcadia Nehalennia Transport
LCN Launam Nehalennia Transport
LCN Hainfeld Nehalennia Transport
LCN Esteros Nehalennia Transport
Prephary Growth
LCN Maestu Nehalennia Transport
LCN Vega Nehalennia Transport
LCN Dromini Nehalennia Transport
LCN Cusset Nehalennia Transport
LCN Sudeten Nehalennia Transport
LCN Lamar Nehalennia Transport
LCN Hegel Nehalennia Transport
LCN Laiaka Nehalennia Transport
Budget 2370-2380
Income 41
Remaining from Last Turn 8.431
Total 49.431
Available Shipyards
Illyria 1
Trondheimal 1
Expenditures:
Maintence 16.562
R&D NPPC 9.87
Prototyping, PF Skíðblaðnir .933
Production, PF Skíðblaðnirx4 14.928
Total
Income Remaining 7.138
Class/Model/Name: Skíðblaðnir
Tech: Inner Sphere
Ship Cost: $3,732,348,000.00
Magazine Cost: $480,000.00
BV2: 8,749
Mass: 70,000
K-F Drive System: Primitive
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Standard
Armament:
4 Capital Launcher Barracuda
6 Naval Laser 35
16 Laser Large
Class/Model/Name: Skíðblaðnir
Mass: 70,000
Equipment: Mass
Drive: 16,800.00
Thrust
Safe: 4
Maximum: 6
Controls: 175.00
K-F Hyperdrive: Primitive (4 Integrity) 35,000.00
Jump Sail: (3 Integrity) 34.00
Structural Integrity: 50 3,500.00
Total Heat Sinks: 480 Single 306.00
Fuel & Fuel Pumps: 5000 points 510.00
Fire Control Computers: 0.00
Armor: 86 pts Standard 70.00
Fore: 15
Fore-Left/Right: 15/15
Aft-Left/Right: 15/15
Aft: 11
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 11 77.00
Life Boats: 10 70.00
Bays:
Bay 1, RBS: 3 ASF, 1 Small Craft, 3 Doors
Bay 2, LBS: 3 ASF, 1 Small Craft, 3 Doors
Bay 3, Aft: 4782 Tons Cargo
Crew And Passengers:
13 Officers in 1st Class Quarters 130.00
55 Crew in 2nd Class Quarters 385.00
44 Gunners and Others in 2nd Class Quarters 308.00
42 Bay Personnel 0.00
9 2nd Class Passengers 63.00
# Weapons Loc
4 Capital Launcher Barracuda Nose
2 Naval Laser 35 FR
2 Naval Laser 35 FL
1 Naval Laser 35 RBS
1 Naval Laser 35 LBS
4 Laser Large Nose
4 Laser Large RBS
4 Laser Large LBS
4 Laser Large Aft
Turn : 4
Year: 2380 Value in Millions
Money Available 76.383
Available Shipyards
Alphard 1x Level 1
1x Level 2
Repairs
Maintanence 50% >
Scapha I 4x 4.131 each 8.262
Scapha II 2x 4.119 4.119
Augustus 2x 6.225 6.225
Jumpships 15x 500 3.750
Dropships 40x 300 6.000
Fighters 2612x 5 6.530
Small Craft 636x 10 3.180
Stations 23x 470 3.760
Construction Unit Price
Yards :
Stations : 6x Sexta Hora-class Station 2.820
Warships : 2x Scapha ( I and II each ) 8.250
Jumpships : 16x 8.000
Dropships : 24x 7.200
Fighters : 1800x 9.000
Small Craft : 720x 6.000
Research :
Researched : Vehical Drop Chutes
Total Spent 75.827 B
Income Remaining .556 M
Lyran Commonwealth, Turn Beginning 2380 Value/Cost
Funds: $612.00
Revenue: $341,000.00
Shipyards: Alarion: 4/0/2 $110,000.00
New Kyoto: 0/2 $45,000.00
Tamar: 0/2 $45,000.00
Warships: Heimdaller 1a 6 $38,250.00
Snotra 1a 8 $38,544.00
Mjolnir 4 $32,596.00
Mjolnir 1a 4 $32,908.00
Jumpships: Nehalennia Tender 2 $7,916.00
Nehalennia Transport 34 $60,758.00
Invader 3 $1,500.00
Space Stations: Ribe 200 $28,800.00
Rán Customs Station 400 $8,000.00
Dropships: Light 143 $42,900.00
Small Craft 1350 $13,500.00
Fighters: 2488 $12,440.00
Assets: $859,724.00
Expenses Number Cost
Maintenance $159,056.00
Repair $6,000.00
R&D: Fero Aluminium $22,050.00
R&D: ECM $44,100.00
R&D: SRM $35,280.00
Prototype:
Production: Heimdaller 1a 2 $12,750.00
Production: Ribe 50 $7,200.00
Production: Rán Customs Station 0 $-
Production: Nehalennia Tender 2 $7,916.00
Production: Nehalennia Transport 2 $3,574.00
Production: Snotra 1a 0 $-
Production: Mjolnir 0 $-
Production: Mjolnir 1a 0 $-
Alarion 2 lvl 1 to lvl 2 $20,000.00
Jumpship Production: $500.00 0 $-
Dropship Production: Light $300.00 57 $17,100.00
Small Craft: $10.00 150 $1,500.00
Fighters: $5.00 512 $2,560.00
Total: $339,086.00
Lyran Commonwealth, Turn Ending 2380 Value/Cost
Funds: $2,526.00
Shipyards: Alarion: 2/2/2 $130,000.00
New Kyoto: 0/2 $45,000.00
Tamar: 0/2 $45,000.00
Warships: Heimdaller 1a 8 $51,000.00
Snotra 1a 8 $38,544.00
Mjolnir 4 $32,596.00
Mjolnir 1a 4 $32,908.00
Jumpships: Nehalennia Tender 4 $15,832.00
Nehalennia Transport 36 $64,332.00
Space Stations: Ribe 250 $36,000.00
Rán Customs Station 400 $8,000.00
Jumpships: 3 $1,500.00
Dropships: Light 200 $60,000.00
Small Craft 1500 $15,000.00
Fighters: 3000 $15,000.00
Assets: $593,238.00
Class/Model/Name: Minato-Ki
Ship Cost: $3,939,742,500.00
BV2: 2,828
Mass: 500,000
K-F Drive System: Standard
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Improved Ferro-Aluminum
Armament:
None
Equipment: Mass
Drive: 6,000.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 1,250.00
K-F Hyperdrive: Standard (10 Integrity) 475,000.00
Jump Sail: (6 Integrity) 97.00
Structural Integrity: 1 3,333.33
Total Heat Sinks: 154 Single
Fuel & Fuel Pumps: 500 points 204.00
Fire Control Computers: 0.00
Armor: 150 pts Improved Ferro-Aluminum 250.00
Fore: 25
Fore-Left/Right: 25/25
Aft-Left/Right: 25/25
Aft: 25
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 6 42.00
Crew And Passengers:
6 Officers in 1st Class Quarters 60.00
25 Crew in 2nd Class Quarters 175.00
0 Gunners and Others in 2nd Class Quarters 0.00
0 Bay Personnel 0.00
No Passengers
# Cargo and Bays Mass
480000 Naval Repair Unpreassurized 12,000.00
538 Cargo, Standard 538
Due to the very limited cargo fraction, the ship will usually jump with two assigned dropships carrying general cargo, maintenance spares, and standard armour plating, as well as the majority of the required repair crews, using the Jump Ships Grav deck for relaxation and Grav training. Due to having only one external jump collar, only a single dropship can be docked while the Repair Facility is in operation. Still, the Minato-Ki will need to rely on other jumpships to supply it the necessary material for a comprehensive repair or overhaul of a military ships.Class/Model/Name: Monban
Ship Cost: $184,467,500.00
Magazine Cost: $3,672,000.00
Mass: 50,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Improved Ferro-Aluminum
Armament:
36 Capital Launcher White Shark
24 Capital Launcher Barracuda
30 Laser Small
Equipment: Mass
Drive: 600.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 50.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 500.00
Total Heat Sinks: 810 Single 731.00
Fuel & Fuel Pumps: 1000 points 102.00
Fire Control Computers: 432.00
Armor: 225 pts Improved Ferro-Aluminum 225.00
Fore: 45
Fore-Left/Right: 45/45
Aft-Left/Right: 30/30
Aft: 30
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Medium: 0 0.00
Large: 0.00
Escape Pods: 22 154.00
Life Boats: 22 154.00
Crew And Passengers:
21 Officers in 1st Class Quarters 210.00
34 Crew in 2nd Class Quarters 238.00
65 Gunners and Others in 1st Class Quarters 650.00
60 Bay Personnel 0.00
1 1st Class Passengers 10.00
30 2nd Class Quarters 210.00
5 Steerage Passengers 25.00
# Weapons Loc Heat Damage Range Mass
36 Capital Launcher White Shark Nose 540 1080 (108-C) Extreme-C 4,320.00
12 Capital Launcher Barracuda FR 120 240 (24-C) 1,080.00
12 Capital Launcher Barracuda FL 120 240 (24-C) 1,080.00
6 Laser Small FR 6 18 (1.8-C) 3.00
6 Laser Small FL 6 18 (1.8-C) 3.00
6 Laser Small AL 6 18 (1.8-C) 3.00
6 Laser Small AR 6 18 (1.8-C) 3.00
6 Laser Small Aft 6 18 (1.8-C) 3.00
Ammo Rounds Mass
Capital Launcher White Shark Ammo 180 7,200.00
Capital Launcher Barracuda Ammo 144 4,320.00
# Cargo and Bays Mass
12 Bay Small Craft 2,400.00
24194 Cargo, Standard 24194
Doing away with expensive sensors, large hangars, or all-aspect weaponry, the Monban Space Guardpost focuses on keeping watch over sensitive jump points or provide additional firepower to the defence of naval assets. Megane MDR-1
Type: Military Spheriod
Mass: 3,500 tons
Technology Base: Inner Sphere (Standard)
Introduced: 2600
Mass: 3,500
Battle Value: 2,760
Tech Rating/Availability: E/D-F(F*)-E-E
Cost: 1,552,460,000 C-bills
Fuel: 500 tons (15,000)
Safe Thrust: 3
Maximum Thrust: 5
Heat Sinks: 70
Structural Integrity: 15
Armor
Nose: 305
Sides: 257/257
Aft: 208
Cargo
Bay 1: Small Craft (6) 2 Doors
Bay 2: Cargo (610.5 tons) 1 Door
Escape Pods: 0
Life Boats: 5
Crew: 3 officers, 2 enlisted/non-rated, 6 gunners, 30 bay personnel, 5 passengers, 5 marines
Notes: Mounts 54 tons of ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (6 Heat)
6 Small Laser 6 2(18) 0(0) 0(0) 0(0) Point Defense
RS/LS Fwd (6 Heat)
6 Small Laser 6 2(18) 0(0) 0(0) 0(0) Point Defense
RS/LS Aft (6 Heat)
6 Small Laser 6 2(18) 0(0) 0(0) 0(0) Point Defense
Aft (6 Heat)
6 Small Laser 6 2(18) 0(0) 0(0) 0(0) Point Defense
Class/Model/Name: JS-B
Ship Cost: $1,760,250,000.00
BV2: 1,478
Mass: 250,000
K-F Drive System: Standard with L-F Battery
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Improved Ferro-Aluminum
Armament:
None
Equipment: Mass
Drive: 3,000.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 625.00
K-F Hyperdrive: Standard with L-F Battery (6 Integrity) 240,000.00
Jump Sail: (5 Integrity) 64.00
Structural Integrity: 1 1,666.67
Total Heat Sinks: 122 Single
Fuel & Fuel Pumps: 2000 points 816.00
Fire Control Computers: 0.00
Armor: 78 pts Improved Ferro-Aluminum 130.00
Fore: 13
Fore-Left/Right: 13/13
Aft-Left/Right: 13/13
Aft: 13
Dropship Capacity: 3 3,000.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 5 35.00
Crew And Passengers:
4 Officers in 1st Class Quarters 40.00
15 Crew in 2nd Class Quarters 105.00
0 Gunners and Others in 2nd Class Quarters 0.00
0 Bay Personnel 0.00
1st Class Passengers 0.00
5 2nd Class Passengers 35.00
Steerage Passengers 0.00
# Cargo and Bays Mass
433 Cargo, Standard 433.00
Unimaginatively named Jump Ship - Battery, short JS-B, with a number behind it, these ships are rather unassuming representatives of the bleeding edge of transportation technology. Class/Model/Name: Ikioi B
Ship Cost: $10,382,930,000.00
Magazine Cost: $16,650,000.00
BV2: 54,987
Mass: 750,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Improved Ferro-Aluminum
Armament:
6 Naval AC 20
96 Laser Small
12 Laser Large
10 Naval Laser 45
4 Naval Gauss Rifle Heavy
Equipment: Mass
Drive: 180,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,875.00
K-F Hyperdrive: Compact with L-F Battery (16 Integrity) 346,875.00
Jump Sail: (5 Integrity) 68.00
Structural Integrity: 150 112,500.00
Total Heat Sinks: 1324 Single 679.00
Fuel & Fuel Pumps: 18750 points 7,650.00
Fire Control Computers: 0.00
Armor: 1410 pts Improved Ferro-Aluminum 2,200.00
Fore: 230
Fore-Left/Right: 240/240
Aft-Left/Right: 230/230
Aft: 230
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 1 100.00
Large: 0.00
Escape Pods: 10 70.00
Life Boats: 45 315.00
Crew And Passengers:
40 Officers in 1st Class Quarters 40.00
155 Crew in 2nd Class Quarters 155.00
38 Gunners and Others in 2nd Class Quarters 38.00
240 Bay Personnel 0.00
0 1st Class Passengers 0.00
50 Marine Berths 350.00
5 2nd Class Passengers 35.00
0 Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
1 Naval AC 20 Nose 60 200 (20-C) Long-C 2,500.00
12 Laser Small Nose 12 36 (3.6-C) 6.00
3 Laser Large Nose 24 24 (2.4-C) 15.00
2 Naval Laser 45 Nose 140 90 (9-C) 1,800.00
2 Naval Gauss Rifle Heavy FR,FL 36 600 (60-C) 14,000.00
12 Laser Small FR,FL 12 36 (3.6-C) 6.00
2 Naval AC 20 BS 120 400 (40-C) 5,000.00
12 Laser Small BS 12 36 (3.6-C) 6.00
3 Laser Large BS 24 24 (2.4-C) 15.00
2 Naval Laser 45 BS 140 90 (9-C) 1,800.00
2 Naval Laser 45 AR,AL 140 90 (9-C) 1,800.00
12 Laser Small AR,AL 12 36 (3.6-C) 6.00
12 Laser Small Aft 12 36 (3.6-C) 6.00
1 Naval AC 20 Aft 60 200 (20-C) 2,500.00
3 Laser Large Aft 24 24 (2.4-C) 15.00
Ammo Rounds Mass
Naval AC 20 Ammo 300 120.00
Naval Gauss Rifle Heavy Ammo 200 100.00
Space Mine Ammo 60 30.00
Equipment Mass
3x Space Mine Dispenser 30.00
(AL, Aft, AR)
# Cargo and Bays Mass
48 Bay Small Craft 9,600.00
35012 Cargo, Standard 35012
Having been slightly upsized to fit the batteries, the ship is not quite as robust as the base design, but makes up for this with more modern armour that the Ikiois in service are yet to receive. Starting Money 5937.775
2380 Budget
365000
Maintenance
Kutai 12 28944
Fubuki 4 12782
Kutai (m) 2 482.4
Fubuki(m) 1 319.55
Onsen 75 17250
Tenshu 8 2696
Fubuki BII 5 16302.5 (+260m for upgrades)
Ikioi 2 8032
Ikioi B 0 0
Shinryakusen 2 6839
Jump 40 10000
Drop 109 16350
Fighter 2826 7065
SC 461 2305
Total 129367.45
Repairs 3000
New Builds:
Kutai 0
Fubuki 0
Fubuki II 3 19563
Onsen 0
Shinryakusen 0
Ikioi 1 8032
Ikioi B 2 20766
Tenshu 1 674
Monban 21 3864
Minato-Ki 1 3940
JS-B 5 8800
Jump 0
Drop 1 300
Fighter 80 400
SC 139 1390
Castle Brian 15 15000
Prototypes
Ikioi B 1038
Minato-KI 985
Monban 440
Shipyards
Downpayment New Samarkand Yard expansion 1038
Research
Lithium-Fusion Batteries 1 46500
Castles Brian 1 46500
AC/20 1 41850
Spent 328421.45
Extra Expenses
Extra Maintenance Ikioi-B 1038
[s]Scouting Dropship 1552[/s] [i][size=8pt]As I assume it would have no effect, it will remain fluff for now.[/size][/i]
Privateers 2000
Left 5168
Capellan Confederation, Turn Beginning 2380
Beginning Funds: 10.087
Sale, 6xCA Yang Wei Blk2, 12xDD Binzhou Blk 2 60
Beginning Shipyards: Capella: 0/2/1/1
Sarna: 0/2/1/1
Aldebaran 0/2/1/1
Beginning Warships:
CA Kuan Yin x 6 53.087
CA Yangwei Blk 2 x6 58.41
DD Binzhou Blk 2 x12 56.16
JS Zencha x 20 12.478
Beginning Stations:
DS Shao Bing x 600 18
TS Habwr Diogel x 80 29.32
Beginning Jumpships: 10 5
Beginning Dropships: 150 15
Beginning Small Craft 400 4
Beginning Fighters: 1400 7
Maintenance Assets: 131.407
Expenditure(Billions)
Budget: 343
Reserves from Prior Turn: 10.087
Proceeds from Sales: 60
413.087
Maintenance (Full) 65.7
Yard Upgrades
Capella 2->3 x 2 30
Sarna 2->3 x 2 30
Aldebaran 2->3 x2 30
R&D, Ferro-Aluminium 22.15
R&D, Mechs 31.01
R&D CL Pallada 1.96
Production, CL Pallada x 18 141.37
Production, CA Kuan Yin x 6 53.562
Total: 405.752
Remainder: 7.335
Capellan Confederation, Turn Ending 2380
Ending Funds: 7.335
Ending Shipyards: Capella 0/0/3/1
Sarna: 0/0/3/1
Aldebaran 0/0/3/1
Ending Warships:
CA Kuan Yin x 12 106.174
CL Pallada x 18 141.37
JS Zencha x 20 12.478
Ending Stations:
DS Shao Bing x 600 18
TS Habwr Diogel x 80 29.32
Ending Jumpships: 10 5
Ending Dropships: 150 15
Ending Small Craft 400 4
Ending Fighters: 1400 7
Maintenance Assets: 337.492
Class/Model/Name: Pallada Class Light Cruiser
Tech: Inner Sphere
Ship Cost: $7,788,592,000.00
Magazine Cost: $65,280,000.00
Mass: 750,000
K-F Drive System: Compact, 16 Integrity
Jumpsail: 5 Integrity
Fuel: 5000 Tons
Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 3600 (100%)
Grav Decks: 2x100m
Crew: 56 Officers
139 Ratings
138 Gunners
280 Marines (2nd Class Quarters)
50 Pilots and Deck Crew (2nd Class Quarters)
Escape Craft
60 Lifeboats
60 Escape Pods
Bays:
Bay 1, RBS: 8 Small Craft, 4 Doors
Bay 2, LBS:s 8 Small Craft, 4 Doors
Bay 3, Aft: 37,928 Tons Cargo, 2 Doors
Bay 4, Nose: 280 Marines, 2 Doors
Structural Integrity: 100
Armor Type: Improved Ferro-Aluminum
Armor: 960
Bow: 160
FR/FL: 160
AR/AL: 160
Aft: 160
Armament:
12xNaval Laser 55 6F, 6A
18xNAC/20 3 FR/FL/RBS/LBS/AR/AL
96xBarracuda 12xEach Facing
960 Rounds Barracuda
2400 Rounds NAC
MBM-1 Jian
Mass: 75 tons
Chassis: CeresPlex VII
Power Plant: Vlar 300 Fusion
Cruising Speed: 43 kph
Maximum Speed: 65 kph
Advanced Motive: none
Jump Jets: none
Jump Capacity: none
Armor: ProtecTech 4
Cockpit: Standard
Armament:
2x Wu Heavy Large Laser
2xCeres Arms Medium Laser
2xCeres Arms Model 7 Machine Gun
4xSian-Ceres Jaguar LRM 5
Manufacturer: Inner Sphere
Communications System: Ceres Model 382
Targeting & Tracking System: Apple Churchill 250
Type: Jian
Technology Base: Inner Sphere / 2384
Ruleset: Standard (5th edition)
Tonnage: 75
Cost: 6,382,250 C-bills
Battle Value: 1,154
Equipment Mass
Internal Structure: Standard 7.5
Engine: 300 19.0
Type: Fusion
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 16 6.0
Gyro: Standard 3.0
Cockpit: 3.0
Armor Factor: 208 13.0
Internal Armor
Structure Value
Head 3 9
Center Torso 23 33
Center Torso (rear) 10
L/R Torso 16/16 22/22
L/R Torso (rear) 10/10
L/R Arms 12/12 20/20
L/R Legs 16/16 26/26
Weapons and Ammo Location Crits Tons
Large Laser RA 2 5.0
Large Laser LA 2 5.0
Medium Laser RA 1 1.0
Medium Laser LA 1 1.0
Machine Gun CT 1 0.5
Machine Gun CT 1 0.5
LRM 5 RT 1 2.0
LRM 5 RT 1 2.0
LRM 5 LT 1 2.0
LRM 5 LT 1 2.0
Ammo (MG) 100 H 1 0.5
Ammo (LRM 5) 24 RT 1 1.0
Ammo (LRM 5) 24 LT 1 1.0
Quirks: Rugged, Easy to Maintain, Exposed Actuators, Hard to Pilot, Static Ammo Feed - LRM
Terran Hegemony, Turn Beginning 2380
Beginning Funds: 53.985B
Beginning Shipyards: Terra: 2/2/2/2/1
Keid: 2/2/1/1
Thorin: 1/1/1
Terra Firma: 1/1/1
New Earth: 1/1/1
Yorii: 1/1/1
Graham IV 1/1/1
Beginning Warships: BB Dreadnought x 6 48.618B
CA Constitution x 20 164.4B
BC Black Lion x 12 84.084B
TT Dart x 13 149.870B
CL Cruiser x 27 201.420B
DD Lola x 22 159.696B
SC Bonaventure x 40 211.512B
Beginning Jumpships: 80 40B
Beginning Dropships: 300 (Light) 90B
Beginning Small Craft 1,200 12B
Beginning Fighters: 3000 15B
Turn Accounting Income/Cost (Billions)
Starting Funds: +53.985
Scrap, TT Dart x 13 +37.468
Revenue: +775
Maintenance -513.365
R&D: Medium Dropship -87.5
R&D: Naval Gauss -87.5
Terra 4->5x1 -25
RnD, Typhoon Class -7.462
Production, Typhoon Class x 4 -119.391
Production, Medium Dropship x 80 -40
Remainder: -13.765
Terran Hegemony, Turn Ending 2380
Ending Funds: -13.765
Ending Shipyards: Terra: 2/2/2/1/2
Keid: 2/2/1/1
Thorin: 1/1/1
Terra Firma: 1/1/1
New Earth: 1/1/1
Yorii: 1/1/1
Graham IV 1/1/1
Ending Warships: DN Typhoon x 4 119.391B
BB Dreadnought x 6 48.618B
CA Constitution x 20 164.4B
BC Black Lion x 12 84.084B
TT Dart x 13 149.870B
CL Cruiser x 27 201.420B
DD Lola x 22 159.696B
SC Bonaventure x 40 211.512B
Ending Jumpships: 80 40B
Ending Dropships: 300 (Light) 90B
80 (Medium) 40B
Ending Small Craft 1,200 12B
Ending Fighters: 3000 15B
Class/Model/Name: Typhoon
Tech: Inner Sphere
Ship Cost: $29,599,348,000.00
Magazine Cost: $248,440,000.00
BV2: 139,453
Mass: 1,220,000
K-F Drive System: Compact (25 Integrity)
Jump Sail: (6)
Power Plant: Maneuvering Drive
Safe Thrust: 2
Maximum Thrust: 3
Fuel: 9000 Tons
Heat Sinks: 3516 (100%)
Drop Collars: 20
Grav Decks: 4x100m
Escape Pods: 60
Life Boats: 60
Bays: Bay 1, Nose: 20 Fighters, 4 Doors
Bay 2, Aft: 6 Small Craft, 40056 Tons Cargo, 4 Doors
Other Notes: LNCSS
Crew And Passengers:
66 Officers in 1st Class Quarters
223 Crew in 2nd Class Quarters
98 Gunners and Others in 2nd Class Quarters
70 Bay Personnel
SI: 90
Armor Type: Improved Ferro-Aluminum, 1372 pts
Fore: 200
Fore-Left/Right: 243/243
Aft-Left/Right: 243/243
Aft: 200
Armament:
36 Naval Gauss Rifle Heavy (6 each Front Sides, Rear Sides, Broadsides) 100rnds/ea
12 Naval AC 40 (6 Each Nose, Aft) 50rnds/ea
24 Naval Laser 35 (4 all but broadsides)
80 Machine Gun (IS) (10 each side) 100 rnds/ea
Sagittarius-class Missile Destroyer
- Superior armour to the standard Vittoria.
- Missile-heavy armament effective against pirates, but yet to be truly tested.
- Point Defense system vastly superior to Vittoria, capable of resisting all but the heaviest of missile attacks.
- Anti-fighter armament insufficient to stop fighter attacks alone, need to rely on onboard fighter complement.
Ichnilátis-class Corvette
- Speed more than sufficient to chase down any known ship except Snotra. Any further increase in thrust would cripple ships combat load, reducing it to scout and courier roles only.
- Sensors vital for fleet scouting role.
- Should not engage anything tougher than pirates alone.
- Lacks sufficient AA to defend itself from heavy fighter attack.
Vittoria-class Destroyer
- 30 Years of solid service
- Dangerously under-armoured for modern battle line
- Class-30 Naval Autocannon range too short to rely on for main armament.
- Recommend upgrade to Naval Particle Cannons and improved armour compounds.
Principality of Rasalhague
- Their one domestically designed ship shows promise, though still short on AA and PD ordnance.
- Rest of fleet consists of second hand ex-THN ships, as well as the former RWS Larissa, with all their pre-existing flaws.
- Currently friendly and tired after a long war with Draconis Combine.
Threat Level: Low-Minimal.
In no condition to launch a serious assault on our territory even if they wanted to. Recommend we continue with the long term plan to ingratiate ourselves and work towards a peaceful integration.
Draconis Combine
- Fleet size is impressive, despite constant casualties
- All older ships show flaws. Fubuki and Kutai are very thinly armoured, Ikioi is very well armoured, but lacks teeth
- Fleet speed limited to 2.5G, allows for our fleet to choose engagement range at will.
- Substantial industry allows for rapid replacement of ship losses.
Threat Level: Low.
Would be Medium, but distance and the large number of other threats to their borders limits their ability to threaten our homeworld.
Lyran Commonwealth
- Like the DCA, their limited fleet speed allows us to engage or disengage almost at will.
- Intel reports both Heimdallr and Mjolnir very heavily armoured, while still having enough firepower to be dangerous in any engagement.
- Carry improved sensors as standard, as well as heavy fighter complement
- Also have high industrial capacity to replace losses with.
Threat Level: Very High.
Would be Existential, but like the Combine threats on other borders limits how much effort they can focus on us. Saying that, all effort should be spent to avoid war with the LCN, short of surrendering sovereign territory.
Class/Model/Name: Vittoria II
Tech: Inner Sphere
Ship Cost: $6,724,502,000.00
Magazine Cost: $21,840,000.00
BV2: 58,852
Mass: 450,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Improved Ferro-Aluminum
Armament:
6 Naval Laser 55
76 AC 10
100 Laser Small
8 Naval PPC Heavy
8 Naval AC 30
Class/Model/Name: Vittoria II
Mass: 450,000
Equipment: Mass
Drive: 108,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,125.00
K-F Hyperdrive: Compact (11 Integrity) 203,625.00
Jump Sail: (4 Integrity) 53.00
Structural Integrity: 75 33,750.00
Total Heat Sinks: 3438 Single 2,929.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 100.00
Armor: 453 pts Improved Ferro-Aluminum 675.00
Fore: 76
Fore-Left/Right: 76/76
Aft-Left/Right: 76/76
Aft: 73
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 30 210.00
Crew And Passengers:
32 Officers in 1st Class Quarters 320.00
103 Crew in 2nd Class Quarters 721.00
52 Gunners and Others in 2nd Class Quarters 364.00
102 Bay Personnel in 2nd Class 714.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
100 Steerage Marines 500.00
Bay #1: Fighters (36) - 6 Doors
Bay #2: Small Craft (6) - 1 Door
Bay #3: Cargo (24620 Tons) - 1 Door
Naval AC/30 Ammo - 240 Rounds (30/gun)
AC/10 Ammo - 760 Tons (10 tons/gun)
Nose:
3 x NL/55
6 x AC/10
10 x SLas
FL/FR:
2 x HNPPC
2 x NAC/30
6 x AC/10
10 x Slas
LBS/RBS:
20 x AC/10
20 x SLas
AR/AL:
2 x HNPPC
2 x NAC/30
6 x AC/10
10 x SLas
Aft:
3 x NL/55
6 x AC/10
10 x SLas
Year: 2380 Value in Millions
Money Available $157,000
Remaining from Last Turn $2,527
Available Shipyards
Apollo 0/2
Golandrinas 0/1
Icar 1
Repairs
Maintanence 50% $86,324
Prototype Cost 0 $0
0 $0
Variant Vittoria II 6746 $675
$0
Construction Unit Price
Shipyards 0 $0
Stations Tartarus 5 315 $1,575
Aspida 30 152 $4,560
Warships Vittoria 0 6,528 $0
Vittoria II 1 6,746 $6,746
Saggitarius 2 5,958 $11,916
Ichnilátis 4 5,189 $20,756
Refits Vitt > Vitt II 8 218 $1,744
$0
Jumpships 5 500 $2,500
Dropships 30 300 $9,000
Fighters 360 5 $1,800
Small Craft 60 10 $600
Research NPPCs 1 $17,990 $17,990
Total Spent $166,185
Income Aspida License 60 8 $480
Vittoria II sale to PoR 1 $7,000
Remaining $822
Ugh.
Bad enough that the TC was arbitrarily given a much smaller budget, but now it's been dragged by the nose into a heavily contrived conflict with the GM pets.
Year: 2380 Value in Millions
Money Available 352,000
Remaining from Last Turn
Available Shipyards
Atreus 0/2
Irian 0/2
Loyalty 0/2
Regulus 1
Jardine (secret) 3
Repairs 9,000
Maintenance 50% 164,172
Construction Unit Price
Shipyards
Jardine S3>S4 40,000
Atreus Both S2>S3 45,000
Irian S2>S3 30,000
Warships Cyrus 6 54,732
Jumpships 0 500 0
Dropships 8 300 2,400
Fighters 76 5 380
Research Naval Gauss 36,160
Total Spent 381,464
Income Remaining -29,464
Doctrine Changes:Free Worlds League Navy:
Marik Destroyers:
Stewart System:
FWLS Marik
FWLS Oriente
FWLS Irian
FWLS New Delos
FWLS Stewart
FWLS Tiber
FWLS Loric
FWLS Alula Borealis
Periphery Border:
FWLS Atreus
FWLS Loyalty
FWLS Tamarind
FWLS Sardis
Capellan Squadron:
FWLS Regulus
FWLS Kanata
FWLS Gibson
FWLS Bismarck
Lyran Squadron:
FWLS Clipperton
FWLS Thermopolis (Repaired)
FWLS Kalidasa (Repaired)
FWLS Solaris Lyran Border
Talwar Corvettes:
FWLS Talwar - Capellan border
FWLS Tegha - Capellan Border
Cyrus Cruisers:
Flagships:
FWLS Cyrus - Flagship Stewart Fleet
FWLS Darius - Flagship Capellan Squadron
FWLS Xerxes - Flagship Lyran Squadron
Stewart System
FWLS Cambyses
FWLS Artaxerxes
FWLS Achaemenid
Personalities of the early Free Worlds League Navy:Federated Suns Turn report:
Turn: 4
Turn Date: 2380
Fiscal:
Base Budget: 366000
Carryover From previous turn: -43
Bonus/Loss: 20500
Total Budget for turn: 386457
Maintenance: 115622.5
Research: 128977.1
New Aquisitions: 49984
Yard Additions/Upgrades: 50000
Surplus for next turn/Warchest 41873.4
Research: PPC
Ferro-Carbide
ECM
Existing Yards:
Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Br
TOTAL 3 3 2 1 0 0 0 0 0 0 0
Delevan 1 1 1 1
Layover 1 1 1
New Syrtis 1 1
Yard upgrades/moves:
Upgrade LV4->5 1
End of Turn Yards:
Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Br
TOTAL 3 3 2 0 1 0 0 0 0 0 0
Delevan 1 1 1 0 1
Layover 1 1 1
New Syrtis 1
Starting Ships:
None
Starting Minor Vessels:
Fighter 4275
Adv. Fighter 0
Small Craft 2150
Light DS 105
Med DS 25
Hvy DS 0
JumpShip 35
New Minor Vessels: Total EOT:
Fighter 500 4775
Adv. Fighter 0 0
Small Craft 100 2250
Light DS 0 105
Med DS 0 25
Hvy DS 0 0
JumpShip 0 35
Warships:
New Designs Built this Turn
- -
Existing Designs: Built this Turn Refit: Starting Number Total: Mothballed:
Outpost Space Station (Recharg 0 0 40 40 0
Bailey Space Station (Defense) 0 0 20 20 0
Gladius (Destroyer/Defense) 2 0 5 7 0
Hornet (Light Carrier) 1 0 2 3 0
Rapier (Fast Frigate) 1 0 4 5 0
Terrier (Corvette/Scout) 0 0 5 5 0
Cabellus (AFS Collier/Combat S 0 0 2 2 0
Achilles (Cruiser) 0 -1 1 0 0
Achilles-B-A1 (Cruiser) 2 1 0 3 0
Class/Model/Name: CA-100 Achilles-B-A1 Refit
Tech: Inner Sphere
Ship Cost: $10,493,566,000.00
Magazine Cost: $18,000,000.00
BV2: 119,915
Refit Cost: $632,000,000
Mass: 1,000,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-Carbide
Armament:
24 Naval PPC Medium
34 Naval Laser 55
80 PPC
180 Laser Small
40 AC 20
10 Naval Gauss Rifle Light
10 Naval PPC Heavy
10 Capital Launcher Barracuda
Class/Model/Name: CA-100 Achilles-B-A1 Refit
Mass: 1,000,000
Equipment: Mass
Drive: 180,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 2,500.00
K-F Hyperdrive: Compact (21 Integrity) 452,500.00
Jump Sail: (5 Integrity) 80.00
Structural Integrity: 110 110,000.00
Total Heat Sinks: 9830 Single 9,185.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 14,162.00
Armor: 1826 pts Ferro-Carbide 2,200.00
Fore: 305
Fore-Left/Right: 305/305
Aft-Left/Right: 305/305
Aft: 301
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Medium: 2 200.00
Large: 0.00
Escape Pods: 50 350.00
Life Boats: 50 350.00
Crew And Passengers:
67 Officers in 1st Class Quarters 670.00
178 Crew in 2nd Class Quarters 1,246.00
156 Gunners and Others in 2nd Class Quarters 1,092.00
60 Bay Personnel 0.00
36 1st Class Passengers 360.00
224 2nd Class Passengers 1,568.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
4 Naval PPC Medium Nose 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 Nose 340 220 (22-C) Extreme-C 4,400.00
20 PPC Nose 200 200 (20-C) Medium 140.00
30 Laser Small Nose 30 90 (9-C) Short-PDS 15.00
4 Naval PPC Medium FR 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 FR 340 220 (22-C) Extreme-C 4,400.00
10 AC 20 FR 70 200 (20-C) Short 140.00
10 PPC FR 100 100 (10-C) Medium 70.00
30 Laser Small FR 30 90 (9-C) Short-PDS 15.00
5 Naval Gauss Rifle Light RBS 45 750 (75-C) Extreme-C 22,500.00
5 Naval PPC Heavy RBS 1125 750 (75-C) Extreme-C 15,000.00
5 Naval Laser 55 RBS 425 275 (27.5-C) Extreme-C 5,500.00
5 Capital Launcher Barracuda RBS 50 100 (10-C) Extreme-C 450.00
4 Naval PPC Medium AR 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 AR 340 220 (22-C) Extreme-C 4,400.00
10 AC 20 AR 70 200 (20-C) Short 140.00
10 PPC AR 100 100 (10-C) Medium 70.00
30 Laser Small AR 30 90 (9-C) Short-PDS 15.00
4 Naval PPC Medium FL 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 FL 340 220 (22-C) Extreme-C 4,400.00
10 AC 20 FL 70 200 (20-C) Short 140.00
10 PPC FL 100 100 (10-C) Medium 70.00
30 Laser Small FL 30 90 (9-C) Short-PDS 15.00
5 Naval Gauss Rifle Light LBS 45 750 (75-C) Extreme-C 22,500.00
5 Naval PPC Heavy LBS 1125 750 (75-C) Extreme-C 15,000.00
5 Naval Laser 55 LBS 425 275 (27.5-C) Extreme-C 5,500.00
5 Capital Launcher Barracuda LBS 50 100 (10-C) Extreme-C 450.00
4 Naval PPC Medium AL 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 AL 340 220 (22-C) Extreme-C 4,400.00
10 AC 20 AL 70 200 (20-C) Short 140.00
10 PPC AL 100 100 (10-C) Medium 70.00
30 Laser Small AL 30 90 (9-C) Short-PDS 15.00
4 Naval PPC Medium Aft 540 360 (36-C) Extreme-C 7,200.00
4 Naval Laser 55 Aft 340 220 (22-C) Extreme-C 4,400.00
20 PPC Aft 200 200 (20-C) Medium 140.00
30 Laser Small Aft 30 90 (9-C) Short-PDS 15.00
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 200 6,000.00
AC 20 Ammo 1000 200.00
Naval Gauss Rifle Light Ammo 1600 320.00
Equipment Mass
Communication Equipment 4.00
MASH Unit 3.50
NCSS Large 500.00
# Cargo and Bays Mass
12 Bay Small Craft 2,400.00
50207 Cargo, Standard 50207
AFFS Naval Vessels by Class and Design: 2370-2380
Achilles (Cruiser) 1
Achilles
Ajax
Leander
Gladius (Destroyer/Defense) 7
Gladius
Kukri
Tanto
Seax
Messer
Sai
Billao
Hornet (Light Carrier) 2
Hornet
Wasp
Yellowjacket
Rapier (Fast Frigate) 5
Rapier
Sabre
Xiphos
Jian
Nodachi
Terrier (Corvette/Scout) 5
Boston
Yorkshire II
Wheaten
Highland
Airedale
Cabellus (AFS Collier/Combat Stores) 2
Clydesdale
Ardennais
Year: 2380 Value in Millions
Money Available 68,000
Remaining from Last Turn 281
Available Shipyards
Besantapur 0/1
Repairs
Maintanence 50% 40147
Prototype Cost Shooraveer 1 5,736 1,434
0 0
Variant 0 0
Construction Unit Price
Shipyards Besantapur New S1 5,000 5,000
0
0
Stations Ganges 5 315 1,575
Warships Maharaj 0 6,787 0
Shooraveer 1 5,736 5,736
0
Refit 0 0
0
Jumpships 0 500 0
Dropships 0 300 0
Fighters 50 5 250
Small Craft 70 10 700
Research Imp. Ferro-Alum 1 11760 11760
Pirates JumpShip 3 500 1500
Total Spent 68102
Income
Remaining 179
Class/Model/Name: Shooraveer
Tech: Inner Sphere
Ship Cost: $5,736,434,000.00
Magazine Cost: $736,000.00
BV2: 45,549
Mass: 350,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Improved Ferro-Aluminum
Armament:
14 Naval PPC Medium
8 Capital Launcher Barracuda
48 Machine Gun (IS)
48 Laser Blazer Cannon
21 Naval Laser 45
Class/Model/Name: Shooraveer
Mass: 350,000
Equipment: Mass
Drive: 84,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 875.00
K-F Hyperdrive: Compact (9 Integrity) 158,375.00
Jump Sail: (4 Integrity) 48.00
Structural Integrity: 80 28,000.00
Total Heat Sinks: 4208 Single 3,754.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 0.00
Armor: 384 pts Improved Ferro-Aluminum 560.00
Fore: 64
Fore-Left/Right: 65/65
Aft-Left/Right: 65/65
Aft: 60
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0 0.00
Life Boats: 50 350.00
Crew And Passengers:
32 Officers in 1st Class Quarters 320.00
83 Crew in 2nd Class Quarters 581.00
71 Gunners and Others in 2nd Class Quarters 497.00
66 Bay Personnel 0.00
1st Class Passengers 0.00
66 2nd Class Passengers 462.00
90 Steerage Marines 450.00
Bay #1: Fighters (18) - 3 Doors
Bay #2: Small Craft (6) - 1 Door
Bay #3: Cargo (15426 Tons) - 1 Door
MG Ammo - 96 Tons (400 rds/gun)
Barracuda Ammo - 80 (10/tube)
Large NCSS
Nose:
2 x MNPPC
3 x NL/55
2 x Barracuda
12 x MG
FR/FL:
2 x MNPPC
3 x NL/55
12 x Blazers
LBS/RBS:
2 x MNPPC
3 x NL/55
2 x Barracuda
12 x MG
AR/AL:
2 x MNPPC
3 x NL/55
12 x Blazers
Aft:
2 x Barracuda
12 x MG
Year: 2380 Value in Millions
Money Available 44,000
Remaining from Last Turn 7138
Available Shipyards
Illyria 1
Trondheimal 1
Repairs
Maintanence 50% 15932
Prototype Cost Snekkja 5,999 1,500
0
Construction Unit Price
Shipyards Illyria S1 > S2 20,000 20,000
Stations Haven 0 284 0
Warships Vigilant 0 4,047 0
Skíðblaðnir 0 3,732 0
Snekkja 2 5,999 11998
0
0
Jumpships 0 500 0
Dropships 0 300 0
Fighters 0 5 0
Small Craft 0 10 0
Research Imp. Ferro-Alum 1 7200 7200
Total Spent 56630
Income Vigilants Scrapped 4 1012 4047
Remaining -1,445
End Turn In Service
Warships Vigilant 0
Skíðblaðnir 4
Snekkja 2
Stations Haven 4
Jumpships 10
Dropships 20
Fighters 720
Small Craft 120
Total Value
Fleet Complement Fighters 96
Small Craft 20
Class/Model/Name: Snekkja
Tech: Inner Sphere
Ship Cost: $5,999,434,000.00
Magazine Cost: $192,000.00
BV2: 58,360
Mass: 460,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Improved Ferro-Aluminum
Armament:
10 Naval PPC Heavy
96 Machine Gun (IS)
32 Naval PPC Light
Class/Model/Name: Snekkja
Mass: 460,000
Equipment: Mass
Drive: 82,800.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,150.00
K-F Hyperdrive: Compact (11 Integrity) 208,150.00
Jump Sail: (4 Integrity) 53.00
Structural Integrity: 90 41,400.00
Total Heat Sinks: 5610 Single 5,159.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 0.00
Armor: 551 pts Improved Ferro-Aluminum 828.00
Fore: 93
Fore-Left/Right: 92/92
Aft-Left/Right: 92/92
Aft: 90
Dropship Capacity: 0 0.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 35 245.00
Life Boats: 40 280.00
Crew And Passengers:
34 Officers in 1st Class Quarters 340.00
103 Crew in 2nd Class Quarters 721.00
64 Gunners and Others in 2nd Class Quarters 448.00
270 Bay Personnel In 2nd Class 1890.00
1st Class Passengers 0.00
50 2nd Class Marines 350.00
Steerage Passengers 0.00
Bay #1: Fighters (60) - 3 Doors
Bay #2: Fighters (60) - 3 Doors
Bay #3: Small Craft (6) - 1 Door
Bay #4: Cargo (17666 Tons) - 1 Door
MG Ammo - 192 Tons (2 tons/gun)
Small NCSS
Nose:
2 x HNPPC
4 x LNPPC
12 x MG
FL/FR:
2 x HNPPC
4 x LNPPC
12 x MG
LBS/RBS:
4 x LNPPC
12 x MG
AR/AL:
2 x HNPPC
4 x LNPPC
12 x MG
Aft:
4 x LNPPC
12 x MG
Principality of Rasalhague, Turn Beginning 2380 Value/Cost (Millions)
Funds: + 782
Revenue: 91.000
Shipyards:
- Rasalhague: 1
- New Oslo: 1
Warships:
- 2x Lola I-class Cruisers
- 2x Bonaventure-class Corvettes
- 5x Hund-class Frigates Mark II
- 1X Vittoria-class Destroyer
Jumpships:
- 11x Invader-class
Space Stations: 0
Dropships:
- 36x Light Dropships
Small Craft:
- 92x Small Craft
Fighters:
- 394x Fighters (Mix of classes)
Expenses Value/Cost (Millions)
Maintenance:
- Lola I-class Cruiser: 6.654/ 6.654
- Hund-class Frigate Mark II: 10.000/ 11.743
- Vittoria-class Destroyer: 3.000/ 3.264
- Invader-class Jumpships: 1.750/ 2.750
- Dropships: 5.000/ 5.400
- Fighters: 985/ 985
- Small Craft: 460/ 460
Repair
- Last Turn's Combat (One Lola, One Vittoria, Two Hund II's): 4.700
Scrapping:
- 2x Bonaventure-class Corvettes: +2.518
Production:
- 76x Fighters (Mostly heavier designs): 380
- 1x Vittoria-class Destroyer (Upgraded)(From the RWR): 7.000
- 60x Aspida-class Defensive Stations (From the RWR): 9.600
- 5x Yang Wei-class Heavy Cruisers (From the CC): 25.000
- 10x Binzhou-class Destroyers (From the CC): 25.000
Total: 96.229
Principality of Rasalhague, Turn Ending 2390 Value/Cost (Millions)
Funds: -5.229
Shipyards:
- Rasalhague: 1
- New Oslo: 1
Warships:
- 2x Lola I-class Cruisers
- 5x Hund-class Frigates Mark II
- 2x Vittoria-class Destroyers (1x Upgraded)
- 5x Yang Wei-class Heavy Cruisers
- 10x Binzhou-class Destroyers
Jumpships:
- 11x Invader-class
Space Stations:
- 60x Aspida-class Defensive Stations
Dropships:
- 36x Light Dropships
Small Craft:
- 92x Small Craft
Fighters:
- 470x Fighters (Mix of classes)
Alpha Squadron Ships (Rasalhague -> Patrolling Secondary Line)
Hund-class Frigate Mark II
PoRS Mäyräkoira
PoRS Sækari
Vittoria-class Destroyer
PoRS Miekka - Alpha Squadron Temporary Flagship
- 2x Invader Jumpships
Beta Squadron Ships (Rasalhague -> Patrolling Jezersko and Front Line)
Hund-class Frigate Mark II
PoRS Varg
PoRS Kant
PoRS Terä
Vittoria-class Destroyer
PoRS Yxa - Beta Squadron Temporary Flagship
- 2x Invader-class Jumpships
Delta Squadron (Jezersko -> Assault Fleet)
Yang Wei-class Heavy Cruisers
PoRS Jörmungandr - Delta Squadron Flagship
PoRS Loki
PoRS Fenrir
PoRS Hel
PoRS Surtr
Lola I-class Cruisers
PoRS Mjölnir
PoRS Myrskyn Katkaisija
Binzhou-class Destroyer Block Two
PoRS Odin
PoRS Frigg
PoRS Thor
PoRS Borr
PoRS Freyr
PoRS Freya
PoRS Baldr
PoRS Tyr
PoRS Geri
PoRS Freki
- 4x Invader-class Jumpships
Stations
- Rasalhague: 12
- Jezersko: 10
- New Oslo: 8
- Trondheim: 5
- Vipaava: 5
- Last Frontier: 5
- Radlje: 5
-Thule: 2
- Pinnacle: 2
- Christiania: 2
- Dawn: 2
- Susquehanna: 2
Year: 2350 Value in Millions
Money Available 101,000
Remaining from Last Turn 5249
Available Shipyards
Taurus
New Vandenberg
Repairs
Maintanence 50% 20242
Prototype Cost Matador 148 37
0 0
Variant Iberia III 5150 515
Construction Unit Price
Shipyards Taurus 4 x S1 25,000 25,000
Stations Siesta 4 470 1,880
Matador 50 148 7,400
Warships Iberia II 0 5,006 0
Auroch 6,633 0
Iberia III 4 5,150 20600
Purchases Yang Wei II 1 5,000
Binzhou II 2 5,000
Jumpships 0 500 0
Dropships 30 300 9,000
Fighters 224 5 1,120
Small Craft 0 10 0
Research NPPC 1 10050 10050
Total Spent 105844
Income
Remaining 405
End Turn In Service
Warships Iberia II 4
Iberia III 4
Auroch 0
Yang Wei 1
Binzhou 2
Stations Siesta 18
Matador 50
Jumpships 18
Dropships Small 30
Fighters 600
Small Craft 300
Class/Model/Name: Iberia III
Tech: Inner Sphere
Ship Cost: $5,149,354,000.00
Magazine Cost: $160,000.00
BV2: 33,405
Mass: 240,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Improved Ferro-Aluminum
Armament:
18 Naval Laser 55
48 Laser Large
80 Machine Gun (IS)
12 Naval PPC Medium
Class/Model/Name: Iberia III
Mass: 240,000
Equipment: Mass
Drive: 43,200.00
Thrust
Safe: 3
Maximum: 5
Controls: 600.00
K-F Hyperdrive: Compact (7 Integrity) 108,600.00
Jump Sail: (4 Integrity) 42.00
Structural Integrity: 60 14,400.00
Total Heat Sinks: 3534 Single 3,196.00
Fuel & Fuel Pumps: 20000 points 4,080.00
Fire Control Computers: 3,447.00
Armor: 267 pts Improved Ferro-Aluminum 288.00
Fore: 47
Fore-Left/Right: 45/45
Aft-Left/Right: 45/45
Aft: 40
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 40 280.00
Crew And Passengers:
27 Officers in 1st Class Quarters 270.00
66 Crew in 2nd Class Quarters 462.00
64 Gunners and Others in 2nd Class Quarters 448.00
66 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
84 Steerage Passengers (Bay and 25 Marines) 420.00
Bay #1: Small Craft (4) - 1 Door
Bay #2: Fighters (18) - 3 Doors
Bay #3: Cargo (13977 Tons) - 1 Door
MG Ammo - 160 Tons (2 tons/gun)
Large NCSS
Nose:
3 NL/55
8 LLas
10 MG
FR/FL:
2 MNPPC
3 NL/55
8 LLas
10 MG
LBS/RBS:
2 MNPPC
10 MG
AR/AL:
2 MNPPC
3 NL/55
8 LLas
10 MG
Aft:
3 NL/55
8 LLas
10 MG
Class/Model/Name: Matador
Tech: Inner Sphere
Ship Cost: $148,267,500.00
Magazine Cost: $0.00
BV2: 6,180
Mass: 15,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Improved Ferro-Aluminum
Armament:
1 Naval PPC Heavy
4 Naval Laser 55
80 Laser Small
Class/Model/Name: Matador
Mass: 15,000
Equipment: Mass
Drive: 180.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 15.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 150.00
Total Heat Sinks: 642 Single 579.00
Fuel & Fuel Pumps: 2000 points 204.00
Fire Control Computers: 0.00
Armor: 110 pts Improved Ferro-Aluminum 110.00
Fore: 20
Fore-Left/Right: 20/20
Aft-Left/Right: 20/20
Aft: 10
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0 0.00
Large: 0.00
Escape Pods: 10 70.00
Life Boats: 10 70.00
Crew And Passengers:
12 Officers in 1st Class Quarters 120.00
36 Crew in 2nd Class Quarters 252.00
19 Gunners and Others in 2nd Class Quarters 133.00
22 Bay Personnel 0.00
0 1st Class Passengers 0.00
0 2nd Class Passengers 0.00
Steerage Passengers 0.00
Bay #1: Cargo (4327 Tons) - 1 Door
Bay #2: Fighters (6) - 3 Doors
Bay #3: Small Craft (2) - 1 Door
Nose:
1 HNPPC
4 NL/55
FR/FL/AR/AL:
20 SLas
Terran Hegemony, Turn Beginning 2390
Beginning Funds: -13.765
Beginning Shipyards: Terra: 2/2/2/1/2
Keid: 2/2/1/1
Thorin: 1/1/1
New Earth: 1/1/1
Yorii: 1/1/1
Graham IV 1/1/1
Beginning Warships: DN Typhoon x 2 59.7
BB Dreadnought x 2 16.2
CA Constitution x 14 115.08
BC Black Lion x 1 7.0
CL Cruiser x 21 156.66
DD Lola x 5 33.27
SC Bonaventure x 28 141
Beginning Jumpships: 54 27
Beginning Dropships: 216 (Light) 64.8
40 (Medium) 20
Beginning Small Craft 1,200 12
Beginning Fighters: 2188 10.9
Turn Accounting Income/Cost (Billions)
Starting Funds: -13.75
Repairs -9
Revenue: +659
Scrap CL Cruiser x21 +39.165
Scrap SC Bonaventure x28 +35.25
Scrap DD Lola x 5 +8.3175
Scrap BB Dreadnought x2 +4.05
Scrap BC Black Lion x 1 +1.75
725.75
Maintenance -151.74
R&D: Ferro-Carbide -75.9
R&D: LF Battery -75.9
Terra 4->5x1 -25
Terra 3->4x2 -40
Terra 2->3x2 -30
Terra 1->2x2 -20
RnD, Iron Duke Class -3.75
RnD, Constitution Refit -2.69
Production, Iron Duke x 6 -89.92
Refit, Constitution->Constitution (Refit) x 14 -35.812
Construction, Constitution Refit x 16 -172.32
(723.032)
Remainder: 2.718
Terran Hegemony, Turn Ending 2400
Ending Funds: 2.718
Ending Shipyards: Terra: 0/2/2/2/3
Keid: 2/2/1/1
Thorin: 1/1/1
New Earth: 1/1/1
Yorii: 1/1/1
Graham IV 1/1/1
Ending Warships: DN Typhoon x 2 59.7
DNF Iron Duke x 6 89.92
CAF Constitution Refit x 30 323.33
Ending Jumpships: 54 27
Ending Dropships: 216 (Light) 64.8
40 (Medium) 20
Ending Small Craft 1,200 12
Ending Fighters: 2,188 10.9
Class/Model/Name: Iron Duke
Tech: Inner Sphere
Ship Cost: $14,778,344,001
Magazine Cost: $219,200,000
BV2: 189,876
Mass: 1,250,000
K-F Drive System: Compact w/LFB (26 Integrity)
Jump Sail: (6)
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Fuel: 5000 Tons
Heat Sinks: 4715 (99%)
Drop Collars: 0
Grav Decks: 4x100m
Escape Pods: 36
Life Boats: 36
Bays: Bay 1, Nose: 60 Small Craft, 18 Doors
Bay 2, Aft: 14836 Tons Cargo, 2 Doors
Crew And Passengers:
70 Officers in 1st Class Quarters
225 Crew in 2nd Class Quarters
116 Gunners and Others in 2nd Class Quarters
300 Bay Personnel
SI: 150
Armor Type: Ferro-Carbide, 3090 Points
Fore: 405
Fore-Left/Right: 545/545
Aft-Left/Right: 545/545
Aft: 405
Armament:
20 Naval Gauss Rifle Heavy (6 each FS, 4 each RS) 200rnds/ea
16 HNPPC (4 each FS/RS)
80 Capital Launcher Barracuda (20 each Chase and Broadside) 5rnds/ea
Class/Model/Name: Constitution Refit
Tech: Inner Sphere
Ship Cost: $10,720,212,000
Magazine Cost: $57,680,000
BV2: 98,382
Mass: 740,000
K-F Drive System: Compact w/LF Battery (16 Integrity)
Jump Sail: (5)
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Fuel: 10,000 Tons
Heat Sinks: 4400 (100%)
Drop Collars: 0
Grav Decks: 2x100m
Escape Pods: 100
Life Boats: 100
Notes:
LNCSS
Berthing for full second crew
Bays: Bay 1, Nose: 40 Small Craft, 8 Doors
Bay 2, Aft: 32207 Tons Cargo, 2 Doors
Crew And Passengers:
53 Officers in 1st Class Quarters
140 Crew in 2nd Class Quarters
119 Gunners and Others in 2nd Class Quarters
200 Bay Personnel
SI: 100
Armor Type: Ferro-Carbide, 1244 Points
Fore: 200
Fore-Left/Right: 211/211
Aft-Left/Right: 211/211
Aft: 200
Armament:
16 NL/55 (Corners)
24 NAC/20 (Corners) (100 Rnds ea)
160 PPC (Sides/Ends)
240 MG (Sides/Ends)
Principality of Rasalhague, Turn Beginning 2390 Value/Cost (Millions)
Funds: -5.229
Revenue: 97.000
Shipyards:
- Rasalhague: 1
- New Oslo: 1
Warships:
- 5x Hund-class Frigates Mark II
- 1x Vittoria-class Destroyer
- 1x Vittoria-class Destroyer Mark II
Jumpships:
- 10x Invader-class
Space Stations:
- 60x Aspida-class Defensive Stations
Dropships:
- 26x Light Dropships
Small Craft:
- 92x Small Craft
Fighters:
- 280x Fighters (Mix of classes)
Expenses Value/Cost (Millions)
Maintenance:
- Hund-class Frigate Mark II: 11.743/ 11.743
- Vittoria-class Destroyer: 3.264/ 3.264
- Vittoria-class Destroyer Mark II: 3.373/ 3.373
- Invader-class Jumpships: 2.500/ 2.500
- Dropships: 3.900/ 3.900
- Fighters: 700/ 700
- Small Craft: 460/ 460
- Aspida-class Stations: 4.560/ 4.560
Repair
- None
Scrapping:
- 2x Binzhou-class Frigate Block II's (Damaged): +1.590
- 1x Yang Wei-class Cruiser Block II (Damaged): +934
Production:
- 1,176x Fighters (Mostly heavier designs): 5.600
- 35x Aspida-class Defensive Stations (From the RWR): 5.600
- 5x Lola I-class Cruisers (From the TH): 8.316
- 1x Hund-class Frigate Mark II: 4.697
Shipyards:
- Upgrade Rasalhague: 1 -> 2 : 20.000
Colonization:
- Expenses: 4.000
Technology/ Research:
- Naval Gauss Rifles: 15.760
Total: 97.178
Principality of Rasalhague, Turn Ending 2400 Value/Cost (Millions)
Funds: -178
Shipyards:
- Rasalhague: 0/1
- New Oslo: 1
Warships:
- 5x Lola I-class Cruisers
- 6x Hund-class Frigates Mark II
- 2x Vittoria-class Destroyers (1x Upgraded)
Jumpships:
- 10x Invader-class
Space Stations:
- 95x Aspida-class Defensive Stations
Dropships:
- 26x Light Dropships
Small Craft:
- 92x Small Craft
Fighters:
- 1,456x Fighters (Mix of classes)
Alpha Squadron Ships (Rasalhague -> Patrolling Secondary Line)
Hund-class Frigate Mark II
PoRS Mäyräkoira
PoRS Sækari
PoRS Veitsi
Vittoria-class Destroyer
PoRS Miekka
Lola I-class Cruiser
PoRS Parvi- Alpha Squadron Flagship
- 2x Invader Jumpships
Beta Squadron Ships (Rasalhague -> Patrolling Jezersko and Front Line)
Hund-class Frigate Mark II
PoRS Varg
PoRS Kant
PoRS Terä
Vittoria-class Destroyer Mark II
PoRS Yxa - Beta Squadron Flagship
Lola I-class Cruiser
PoRS Grzmot
- 2x Invader-class Jumpships
Delta Squadron (Jezersko -> Reaction Fleet)
Lola I-class Cruisers
PoRS Mörda
PoRS Flyg
PoRS Epäystävällinen - Delta Squadron Flagship
- 3x Invader-class Jumpships
Stations
- Rasalhague: 15
- Jezersko: 12
- New Oslo: 8
- Trondheim: 5
- Vipaava: 5
- Last Frontier: 5
- Radlje: 5
-Thule: 5
- Pinnacle: 5
- Christiania: 5
- Dawn: 5
- Susquehanna: 5
- Leoben: 5
- Unzmarkt: 5
- Hermagor: 5
Year: 2390 Value in Millions
Money Available 372,500
Remaining from Last Turn -29,464
Available Shipyards
Atreus 0/2
Irian 0/2
Loyalty 0/2
Regulus 1
Jardine (secret) 4
Repairs 0
Maintenance 50% 192,928
Construction Unit Price
Shipyards
Jardine S4>S5 50,000
Prototype Juliano Marik 2,843
Warships J Marik 1 11,371
Research Medium Dropships 42,525
Jumpships 20 500 10,000
Small Dropships 0 300 0
Medium Dropships 58 500 29,000
Fighters 873 5 4,365
Total Spent 372,496
Income Remaining 4
Doctrine Changes:Juliano Marik Class Battleship
Mass: 1 250 000 tons
Movement: 3/5
Heat Sinks: 6 371
Fuel Points: 0/10000 (4000.0 tons)
Tons Per Burn Day: 39.52
Structural Integrity: 150
Sail Integrity: 6
KF Drive Integrity: 25
Armor: 3750 (Capital Scale) (Improved Ferro-Alum)
Armor
Nose
525
Front Sides
400
Aft
315
Aft Sides
350
Weapons
Loc
Heat
Nose
6 Killer Whale
120
K.W. Ammo
150
2 Naval Laser 45
140
12 Machine Guns
0
Machine Gun Ammo
1200
Front Sides
3 Naval Laser 45
210
3 Killer Whale
60
K.W. Ammo
75
3 LRM 15
15
LRM Ammo
48
14 Machine Guns
0
Machine Gun Ammo
1400
Broadsides
6 Naval PPC Heavy
1350
6 Naval Autocannon 40
810
NAC/40 Ammo
120
3 Naval Laser 45
210
6 Naval Gauss Rifle - Heavy
108
Naval Gauss Heavy Ammo
120
Aft Sides
3 Naval Laser 45
210
3 Killer Whale
60
K.W. Ammo
75
3 LRM 15
15
LRM Ammo
48
17 Machine Guns
0
Machine Gun Ammo
1700
Aft
3 LRM 15
15
LRM Ammo
48
17 Machine Guns
0
Machine Gun Ammo
1700
Carrying Capacity
0 Dropships
12 Fighters (3 Doors)
Cargo Space (1 door) - 12,223 tons
Crew
Officers
66
Enlisted/Non-rated
229
Gunners
68
Bay Personnel
24
Life Boats 70
Escape Pods 70
4 100ft Grav Decks
Cost: 11 371 million
Free Worlds League Navy:
Marik Destroyers:
Stewart System Marik Destroyers:
FWLS Marik
FWLS Oriente
FWLS Irian
FWLS New Delos
FWLS Stewart
FWLS Tiber
FWLS Loric
FWLS Alula Borealis
Periphery Border Marik Destroyers:
FWLS Atreus
FWLS Loyalty
FWLS Tamarind
FWLS Sardis
Capellan Squadron Marik Destroyers:
FWLS Regulus
FWLS Kanata
FWLS Gibson
FWLS Bismarck
Lyran Squadron Marik Destroyers:
FWLS Clipperton
FWLS Thermopolis
FWLS Kalidasa
FWLS Solaris
Talwar Corvettes:
FWLS Talwar - Capellan border
FWLS Tegha - Capellan Border
Cyrus Cruisers:
Flagships:
FWLS Cyrus - Flagship Stewart Fleet
FWLS Darius - Flagship Capellan Squadron
FWLS Xerxes - Flagship Lyran Squadron
Stewart System
FWLS Cambyses
FWLS Artaxerxes
FWLS Achaemenid
FWLS Juliano Marik - FWLN Flagship, meeting Stewart fleet either at Stewart or on path to attack under Captain-Admiral Michaels
Federated Suns Turn report:
Turn: 5
Turn Date: 2390
Fiscal:
Base Budget: 383000
Carryover From previous turn: -34
Bonus/Loss: 0
Total Budget for turn: 382966
Maintenance: 143930.5
Research: 96593.2
New Aquisitions: 119306.5
Yard Additions/Upgrades: 0
Surplus for next turn/Warchest 23135.8
Research: L-F Batteries
Double Heatsinks
Existing Yards:
Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Brian
TOTAL 3 3 2 1 0 0 0 0 0 0 0
Delevan 1 1 1 0 1
Layover 1 1 1
New Syrtis 1 1
Yard upgrades/moves:
End of Turn Yards: Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Brian
TOTAL 3 3 2 0 1 0 0 0 0 0 0
Delevan 1 1 1 0 1
Layover 1 1 1
New Syrtis 1 1
Starting Minor Vessels:
Fighter 4775
Adv. Fighter 0
Small Craft 2250
Light DS 105
Med DS 25
Hvy DS 0
JumpShip 35
New Minor Vessels: Total EOT:
Fighter 0 4775
Adv. Fighter 0 0
Small Craft 0 2250
Light DS 0 105
Med DS 0 25
Hvy DS 0 0
JumpShip 0 35
Warships:
New Designs Built this Turn:
Gladius-B-A1 (Destroyer) 0 (Blueprint paid for, $673M)
Existing Designs: Built this Turn: Refit: Starting Numbers Total: Mothballed:
Outpost Space Station (Recharge) 0 0 40 40 0
Bailey Space Station (Defense) 0 0 20 20 0
Gladius (Destroyer/Defense) 0 0 7 7 0
Hornet (Light Carrier) 0 0 3 3 0
Rapier (Fast Frigate) 0 0 5 5 0
Terrier (Corvette/Scout) 0 0 5 5 0
Cabellus (AFS Collier/Combat Stores 1 0 2 3 0
Achilles (Cruiser) 0 0 0 0 0
Achilles-B-A1 (Cruiser) 2 0 3 5 0
Parapet Defense Satellite 150 0 0 150 0
Epee (Heavy Frigate) 3 0 0 3 0
Bolo (Heavy Destroyer) 4 0 0 4 0
Javelin (Light Cruiser) 2 0 0 2 0
Beholder Packet Ship 8 0 0 8 0
Class/Model/Name: Javelin (Light Support Cruiser)
Tech: Inner Sphere
Ship Cost: $8,640,484,000.00
Magazine Cost: $36,000,000.00
BV2: 69,568
Mass: 725,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-Carbide
Armament:
4 Naval Laser 55
40 PPC
80 Laser Small
8 Naval PPC Heavy
6 Naval Gauss Rifle Heavy
1 Naval Laser 35
Class/Model/Name: Javelin (Light Support Cruiser)
Mass: 725,000
Equipment: Mass
Drive: 174,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,813.00
K-F Hyperdrive: Compact (16 Integrity) 328,063.00
Jump Sail: (5 Integrity) 67.00
Structural Integrity: 130 94,250.00
Total Heat Sinks: 1474(2948) Double 840.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 0.00
Armor: 1586 pts Ferro-Carbide 1,885.00
Fore: 265
Fore-Left/Right: 265/265
Aft-Left/Right: 265/265
Aft: 261
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00
Medium: 1 100.00
Large: 0.00
Escape Pods: 20 140.00
Life Boats: 20 140.00
Crew And Passengers:
39 Officers in 1st Class Quarters 390.00
151 Crew in 2nd Class Quarters 1,057.00
39 Gunners and Others in 2nd Class Quarters 273.00
84 Bay Personnel 0.00
4 1st Class Passengers 40.00
112 2nd Class Passengers 784.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
3 Naval Laser 55 Nose 255 165 (16.5-C) Extreme-C 3,300.00
5 PPC Nose 50 50 (5-C) Medium 35.00
10 Laser Small Nose 10 30 (3-C) Short-PDS 5.00
1 Naval PPC Heavy FR 225 150 (15-C) Extreme-C 3,000.00
1 Naval Gauss Rifle Heavy FR 18 300 (30-C) Extreme-C 7,000.00
5 PPC FR 50 50 (5-C) Medium 35.00
10 Laser Small FR 10 30 (3-C) Short-PDS 5.00
2 Naval PPC Heavy RBS 450 300 (30-C) Extreme-C 6,000.00
1 Naval Gauss Rifle Heavy RBS 18 300 (30-C) Extreme-C 7,000.00
5 PPC RBS 50 50 (5-C) Medium 35.00
10 Laser Small RBS 10 30 (3-C) Short-PDS 5.00
1 Naval PPC Heavy AR 225 150 (15-C) Extreme-C 3,000.00
1 Naval Gauss Rifle Heavy AR 18 300 (30-C) Extreme-C 7,000.00
5 PPC AR 50 50 (5-C) Medium 35.00
10 Laser Small AR 10 30 (3-C) Short-PDS 5.00
1 Naval PPC Heavy FL 225 150 (15-C) Extreme-C 3,000.00
1 Naval Gauss Rifle Heavy FL 18 300 (30-C) Extreme-C 7,000.00
5 PPC FL 50 50 (5-C) Medium 35.00
10 Laser Small FL 10 30 (3-C) Short-PDS 5.00
2 Naval PPC Heavy LBS 450 300 (30-C) Extreme-C 6,000.00
1 Naval Gauss Rifle Heavy LBS 18 300 (30-C) Extreme-C 7,000.00
5 PPC LBS 50 50 (5-C) Medium 35.00
10 Laser Small LBS 10 30 (3-C) Short-PDS 5.00
1 Naval PPC Heavy AL 225 150 (15-C) Extreme-C 3,000.00
1 Naval Gauss Rifle Heavy AL 18 300 (30-C) Extreme-C 7,000.00
5 PPC AL 50 50 (5-C) Medium 35.00
10 Laser Small AL 10 30 (3-C) Short-PDS 5.00
1 Naval Laser 55 Aft 85 55 (5.5-C) Extreme-C 1,100.00
1 Naval Laser 35 Aft 52 35 (3.5-C) Long-C 700.00
5 PPC Aft 50 50 (5-C) Medium 35.00
10 Laser Small Aft 10 30 (3-C) Short-PDS 5.00
Ammo Rounds Mass
Naval Gauss Rifle Heavy Ammo 800 400.00
Equipment Mass
None
# Cargo and Bays Mass
40000 Cargo, Standard 40,000.00
12 Bay Fighter 1800
12 Bay Small Craft 2400
Class/Model/Name: Parapet Defense Satellite
Tech: Inner Sphere
Ship Cost: $78,015,000.00
Magazine Cost: $880,000.00
BV2: 3,428
Mass: 7,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Improved Ferro-Aluminum
Armament:
80 Laser Small
8 Capital Launcher Barracuda
8 Capital Launcher White Shark
Class/Model/Name: Parapet Defense Satellite
Mass: 7,000
Equipment: Mass
Drive: 84.00
Thrust
Safe: 0
Maximum: 0
Controls: 7.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 70.00
Total Heat Sinks: 169(338) Double 112.00
Fuel & Fuel Pumps: 1000 points 102.00
Fire Control Computers: 0.00
Armor: 83 pts Improved Ferro-Aluminum 83.00
Fore: 13
Fore-Left/Right: 15/15
Aft-Left/Right: 15/15
Aft: 10
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 0.00
Crew And Passengers:
13 Officers in 1st Class Quarters 130.00
34 Crew in 2nd Class Quarters 238.00
30 Gunners and Others in 2nd Class Quarters 210.00
20 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
10 Laser Small Nose 10 30 (3-C) Short-PDS 5.00
1 Capital Launcher Barracuda Nose 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher White Shark Nose 15 30 (3-C) Extreme-C 120.00
10 Laser Small FR 10 30 (3-C) Short-PDS 5.00
1 Capital Launcher Barracuda FR 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher White Shark FR 15 30 (3-C) Extreme-C 120.00
10 Laser Small RBS 10 30 (3-C) Short-PDS 5.00
1 Capital Launcher Barracuda RBS 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher White Shark RBS 15 30 (3-C) Extreme-C 120.00
10 Laser Small AR 10 30 (3-C) Short-PDS 5.00
1 Capital Launcher Barracuda AR 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher White Shark AR 15 30 (3-C) Extreme-C 120.00
10 Laser Small FL 10 30 (3-C) Short-PDS 5.00
1 Capital Launcher Barracuda FL 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher White Shark FL 15 30 (3-C) Extreme-C 120.00
10 Laser Small LBS 10 30 (3-C) Short-PDS 5.00
1 Capital Launcher Barracuda LBS 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher White Shark LBS 15 30 (3-C) Extreme-C 120.00
10 Laser Small AL 10 30 (3-C) Short-PDS 5.00
1 Capital Launcher Barracuda AL 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher White Shark AL 15 30 (3-C) Extreme-C 120.00
10 Laser Small Aft 10 30 (3-C) Short-PDS 5.00
1 Capital Launcher Barracuda Aft 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher White Shark Aft 15 30 (3-C) Extreme-C 120.00
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 40 1,200.00
Capital Launcher White Shark Ammo 40 1,600.00
Equipment Mass
None
# Cargo and Bays Mass
4 Bay Small Craft 800.00
594 Cargo, Standard 594
Class/Model/Name: Bolo (DH)
Tech: Inner Sphere
Ship Cost: $7,073,810,000.00
Magazine Cost: $15,520,000.00
BV2: 66,397
Mass: 500,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-Carbide
Armament:
13 Naval Laser 55
16 Capital Launcher Barracuda
16 Capital Launcher White Shark
40 PPC
80 Laser Small
8 Naval PPC Medium
4 Naval Gauss Rifle Medium
Class/Model/Name: Bolo (DH)
Mass: 500,000
Equipment: Mass
Drive: 90,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,250.00
K-F Hyperdrive: Compact (12 Integrity) 226,250.00
Jump Sail: (4 Integrity) 55.00
Structural Integrity: 150 75,000.00
Total Heat Sinks: 1797(3594) Double 1,328.00
Fuel & Fuel Pumps: 7500 points 3,060.00
Fire Control Computers: 902.00
Armor: 1290 pts Ferro-Carbide 1,500.00
Fore: 215
Fore-Left/Right: 215/215
Aft-Left/Right: 215/215
Aft: 215
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00
Medium: 1 100.00
Large: 0.00
Escape Pods: 20 140.00
Life Boats: 19 133.00
Crew And Passengers:
38 Officers in 1st Class Quarters 380.00
107 Crew in 2nd Class Quarters 749.00
77 Gunners and Others in 2nd Class Quarters 539.00
108 Bay Personnel 0.00
4 1st Class Passengers 40.00
112 2nd Class Passengers 784.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
2 Naval Laser 55 Nose 170 110 (11-C) Extreme-C 2,200.00
4 Capital Launcher Barracuda Nose 40 80 (8-C) Extreme-C 360.00
4 Capital Launcher White Shark Nose 60 120 (12-C) Extreme-C 480.00
5 PPC Nose 50 50 (5-C) Medium 35.00
10 Laser Small Nose 10 30 (3-C) Short-PDS 5.00
2 Naval Laser 55 FR 170 110 (11-C) Extreme-C 2,200.00
2 Naval PPC Medium FR 270 180 (18-C) Extreme-C 3,600.00
1 Naval Gauss Rifle Medium FR 15 250 (25-C) Extreme-C 5,500.00
5 PPC FR 50 50 (5-C) Medium 35.00
10 Laser Small FR 10 30 (3-C) Short-PDS 5.00
1 Naval Laser 55 RBS 85 55 (5.5-C) Extreme-C 1,100.00
4 Capital Launcher Barracuda RBS 40 80 (8-C) Extreme-C 360.00
4 Capital Launcher White Shark RBS 60 120 (12-C) Extreme-C 480.00
5 PPC RBS 50 50 (5-C) Medium 35.00
10 Laser Small RBS 10 30 (3-C) Short-PDS 5.00
2 Naval Laser 55 AR 170 110 (11-C) Extreme-C 2,200.00
2 Naval PPC Medium AR 270 180 (18-C) Extreme-C 3,600.00
1 Naval Gauss Rifle Medium AR 15 250 (25-C) Extreme-C 5,500.00
5 PPC AR 50 50 (5-C) Medium 35.00
10 Laser Small AR 10 30 (3-C) Short-PDS 5.00
2 Naval Laser 55 FL 170 110 (11-C) Extreme-C 2,200.00
2 Naval PPC Medium FL 270 180 (18-C) Extreme-C 3,600.00
1 Naval Gauss Rifle Medium FL 15 250 (25-C) Extreme-C 5,500.00
5 PPC FL 50 50 (5-C) Medium 35.00
10 Laser Small FL 10 30 (3-C) Short-PDS 5.00
1 Naval Laser 55 LBS 85 55 (5.5-C) Extreme-C 1,100.00
4 Capital Launcher Barracuda LBS 40 80 (8-C) Extreme-C 360.00
4 Capital Launcher White Shark LBS 60 120 (12-C) Extreme-C 480.00
5 PPC LBS 50 50 (5-C) Medium 35.00
10 Laser Small LBS 10 30 (3-C) Short-PDS 5.00
2 Naval Laser 55 AL 170 110 (11-C) Extreme-C 2,200.00
2 Naval PPC Medium AL 270 180 (18-C) Extreme-C 3,600.00
1 Naval Gauss Rifle Medium AL 15 250 (25-C) Extreme-C 5,500.00
5 PPC AL 50 50 (5-C) Medium 35.00
10 Laser Small AL 10 30 (3-C) Short-PDS 5.00
1 Naval Laser 55 Aft 85 55 (5.5-C) Extreme-C 1,100.00
4 Capital Launcher Barracuda Aft 40 80 (8-C) Extreme-C 360.00
4 Capital Launcher White Shark Aft 60 120 (12-C) Extreme-C 480.00
5 PPC Aft 50 50 (5-C) Medium 35.00
10 Laser Small Aft 10 30 (3-C) Short-PDS 5.00
Ammo Rounds Mass
Naval Gauss Rifle Medium Ammo 400 160.00
Capital Launcher Barracuda Ammo 160 4,800.00
Capital Launcher White Shark Ammo 160 6,400.00
Equipment Mass
None
# Cargo and Bays Mass
25000 Cargo, Standard 25,000.00
24 Bay Fighter 3600
12 Bay Small Craft 2400
Class/Model/Name: Epee (FF: Anti-Pirate/Raider/Scout)
Tech: Inner Sphere
Ship Cost: $6,050,864,000.00
Magazine Cost: $0.00
BV2: 30,239
Mass: 250,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-Carbide
Armament:
14 Naval Laser 55
100 PPC
160 Laser Small
Class/Model/Name: Epee (FF: Anti-Pirate/Raider/Scout)
Mass: 250,000
Equipment: Mass
Drive: 75,000.00
Thrust
Safe: 5
Maximum: 8
Controls: 625.00
K-F Hyperdrive: Compact (7 Integrity) 113,125.00
Jump Sail: (4 Integrity) 43.00
Structural Integrity: 70 17,500.00
Total Heat Sinks: 2520(5040) Double 2,088.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 1,884.00
Armor: 322 pts Ferro-Carbide 350.00
Fore: 60
Fore-Left/Right: 55/55
Aft-Left/Right: 51/51
Aft: 50
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00
Medium: 0 0.00
Large: 0.00
Escape Pods: 10 70.00
Life Boats: 10 70.00
Crew And Passengers:
28 Officers in 1st Class Quarters 280.00
67 Crew in 2nd Class Quarters 469.00
70 Gunners and Others in 2nd Class Quarters 490.00
24 Bay Personnel 0.00
4 1st Class Passengers 40.00
112 2nd Class Passengers 784.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
1 Naval Laser 55 Nose 85 55 (5.5-C) Extreme-C 1,100.00
20 PPC Nose 200 200 (20-C) Medium 140.00
30 Laser Small Nose 30 90 (9-C) Short-PDS 15.00
2 Naval Laser 55 FR 170 110 (11-C) Extreme-C 2,200.00
5 PPC FR 50 50 (5-C) Medium 35.00
10 Laser Small FR 10 30 (3-C) Short-PDS 5.00
3 Naval Laser 55 RBS 255 165 (16.5-C) Extreme-C 3,300.00
20 PPC RBS 200 200 (20-C) Medium 140.00
30 Laser Small RBS 30 90 (9-C) Short-PDS 15.00
1 Naval Laser 55 AR 85 55 (5.5-C) Extreme-C 1,100.00
5 PPC AR 50 50 (5-C) Medium 35.00
10 Laser Small AR 10 30 (3-C) Short-PDS 5.00
2 Naval Laser 55 FL 170 110 (11-C) Extreme-C 2,200.00
5 PPC FL 50 50 (5-C) Medium 35.00
10 Laser Small FL 10 30 (3-C) Short-PDS 5.00
3 Naval Laser 55 LBS 255 165 (16.5-C) Extreme-C 3,300.00
20 PPC LBS 200 200 (20-C) Medium 140.00
30 Laser Small LBS 30 90 (9-C) Short-PDS 15.00
1 Naval Laser 55 AL 85 55 (5.5-C) Extreme-C 1,100.00
5 PPC AL 50 50 (5-C) Medium 35.00
10 Laser Small AL 10 30 (3-C) Short-PDS 5.00
1 Naval Laser 55 Aft 85 55 (5.5-C) Extreme-C 1,100.00
20 PPC Aft 200 200 (20-C) Medium 140.00
30 Laser Small Aft 30 90 (9-C) Short-PDS 15.00
Ammo Rounds Mass
None
Equipment Mass
NCSS Large 500.00
# Cargo and Bays Mass
14250 Cargo, Standard 14,250.00
2 Bay Fighter 300
4 Bay Small Craft 800
Beholder Packet Jumpship
Mass: 200,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2390
Mass: 200,000
Battle Value: 735
Tech Rating/Availability: D/X-X-X-F
Cost: 1,405,833,750 C-bills
Fuel: 500 tons (2,500)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 4
KF Drive Integrity: 5
Heat Sinks: 114 (228)
Structural Integrity: 1
Armor Nose: 2 Fore Sides: 2/2 Aft Sides: 2/2 Aft: 2
Cargo
Bay 1:
Small Craft (1)
2 Doors
Bay 2:
Cargo (1127.5 tons)
8 Doors
Dropship Capacity: 1 Grav Decks: 1 (100 m) Escape Pods: 0 Life Boats: 0 Crew: 4 officers, 12 enlisted/non-rated, 8 gunners, 5 bay personnel
Ammunition: None
Notes: Equipped with lithium-fusion battery system, 1 Naval Comm-Scanner Suite (Large), and 20 tons of standard aerospace armor.
Weapons:
Capital Attack Values (Standard)
Class
Nose (20 Heat)
2 Large Laser
4 Small Laser
FRS/FLS (20 Heat)
2 Large Laser
4 Small Laser
ARS/ALS (20 Heat)
2 Large Laser
4 Small Laser
Aft (20 Heat)
2 Large Laser
4 Small Laser
Svalinn Class (PDS/AA Carrier) Dropship
Type: Military Aerodyne
Mass: 20,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 2390+
Mass: 20,000
Battle Value: 7,389
Tech Rating/Availability: E/X-X-X-D
Cost: 803,995,200 C-bills
Fuel: 50 tons (1,000)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 260 (520)
Structural Integrity: 35
Armor Nose: 458 Sides: 388/388 Aft: 317
Cargo
Bay 1:
Small Craft (36)
6 Doors
Bay 2:
Cargo (3038.0 tons)
2 Doors
Escape Pods: 5 Life Boats: 5 Crew: 6 officers, 12 enlisted/non-rated, 40 gunners, 180 bay personnel
Ammunition: 80 rounds of AC/20 ammunition (16 tons)
Notes: Mounts 157.5 tons of ferro-aluminum armor.
Weapons:
Capital Attack Values (Standard)
Nose (69 Heat)
20 Small Laser
2 PPC
2 AC/20, AC/20 Ammo (200 shots)
5 Medium Laser
RW/LW (62 Heat)
20 Small Laser
1 AC/20, AC/20 Ammo (100 shots)
2 PPC
5 Medium Laser
Aft (35 Heat)
20 Small Laser
5 Medium Laser
Priwen Class PDS/AA Small Craft
Type: Military Spheriod
Mass: 200 tons
Technology Base: Inner Sphere (Standard)
Introduced: 2390+
Battle Value: 1,799
Tech Rating/Availability: E/X-X-X-D
Cost: 15,295,000 C-bills
Fuel: 0 tons (0)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 11 (22)
Structural Integrity: 7
Armor Nose: 142 Sides: 119/119 Aft: 96
Cargo
Bay 1:
Cargo (7.5 tons)
2 Doors
Escape Pods: 0 Life Boats: 0 Crew: 2 officers, 6 gunners
Ammunition: 600 rounds of Half Machine Gun ammunition (3 tons), 20 rounds of AC/20 ammunition (4 tons)
Notes: Mounts 25 tons of ferro-aluminum armor.
Weapons and Ammo
Nose
1 AC/20
2 Medium Lasers
4 Machine Guns
Fwd R/L
4 Machine Guns
4 Machine Guns
Aft R/L
4 Machine Guns
Aft
2 Medium Lasers
4 Machine Guns
Hull
Active Probe
ECM Suite
AFFS Naval Vessels by Class and Design: 2380-2390
Achilles (Cruiser) 5
Achilles
Ajax
Leander
Orion
Amphion
Javelin (Light Cruiser) 2
Javelin
Pike
Bolo (Heavy Destroyer) 3
Nike
Zelus
Kratos
Gladius (Destroyer/Defense) 7
Gladius
Kukri
Tanto
Seax
Messer
Sai
Billao
Hornet (Light Carrier) 2
Hornet
Wasp
Yellowjacket
Epee (Heavy Frigate) 3
Riposte
Appel
Balaestra
Rapier (Fast Frigate) 5
Rapier
Sabre
Xiphos
Jian
Nodachi
Terrier (Corvette/Scout) 5
Boston
Yorkshire II
Wheaten
Highland
Airedale
Cabellus (AFS Collier/Combat Stores) 3
Clydesdale
Ardennais
Mustang
Beholder (Packet, Notable names only) 8
Beagle
Year: 2390 Value in Millions
Money Available 73,000
Remaining from Last Turn 179
Available Shipyards
Besantapur 1/1
Repairs
Maintanence 50% $43,928
Prototype Cost $0
0 $0
Variant 0 $0
Construction Unit Price
Shipyards Besantapur S1 > S2 10,000 $10,000
$0
$0
Stations Ganges 1 315 $315
Warships Maharaj 0 6,787 $0
Shooraveer 2 5,736 $11,472
Purchase THN Cruiser 3 1,865 $5,595
Refit Cruiser > Maharaj 3 0 $0
$0
Jumpships 2 500 $1,000
Dropships 0 300 $0
Fighters 0 5 $0
Small Craft 0 10 $0
Research 12110 $0
Pirates $0
$0
Total Spent 72309.5
Income
Remaining 870
End Turn In Service
Warships Maharaj 10
Shooraveer 3
Stations Ganges 25
Jumpships 20
Dropships Sml 40
Fighters 750
Small Craft 230
Year: 2390 Value in Millions
Money Available 106,000
Remaining from Last Turn 405
Available Shipyards
Taurus 4
New Vandenberg
Repairs
Maintanence 50% 42066.5
Prototype Cost 0
0 0
Variant Auroch II 7107 711
Construction Unit Price
Shipyards Taurus 2x S1 > S2 30,000 30,000
Stations Siesta 5 470 2,350
Matador 10 148 1,480
Warships 5,006 0
Auroch II 2 7,107 14,214
Iberia III 0 5,150 0
Purchases
Jumpships 2 500 1000
Dropships 10 300 3,000
Fighters 0 5 0
Small Craft 0 10 0
Research Naval Gauss 1 16480 16480
Total Spent 111301.2
Income Iberia IIs Scrapped 4 1251.5 5006
Remaining 110
End Turn In Service
Warships Iberia II 0
Iberia III 4
Auroch 2
Yang Wei 1
Binzhou 2
Stations Siesta 23
Matador 60
Jumpships 20
Dropships Small 40
Medium 0
Fighters 600
Small Craft 300
Class/Model/Name: Auroch II
Tech: Inner Sphere
Ship Cost: $7,096,144,000.00
Magazine Cost: $11,340,000.00
BV2: 61,727
Mass: 500,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Improved Ferro-Aluminum
Armament:
12 Naval Gauss Rifle Medium
16 Naval PPC Medium
48 Laser Large
60 Laser Small
Class/Model/Name: Auroch II
Mass: 500,000
Equipment: Mass
Drive: 90,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,250.00
K-F Hyperdrive: Compact (12 Integrity) 226,250.00
Jump Sail: (4 Integrity) 55.00
Structural Integrity: 100 50,000.00
Total Heat Sinks: 2784 Single 2,315.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Fire Control Computers: 0.00
Armor: 660 pts Improved Ferro-Aluminum 1,000.00
Fore: 100
Fore-Left/Right: 115/115
Aft-Left/Right: 115/115
Aft: 100
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 40 280.00
Crew And Passengers:
35 Officers in 1st Class Quarters 350.00
110 Crew in 2nd Class Quarters 770.00
58 Gunners and Others in 2nd Class Quarters 406.00
66 Bay Personnel in 2nd Class 462.00
1st Class Passengers 0.00
50 2nd Class Marines 350.00
Steerage Passengers 0.00
Bay #1: Fighters (18) - 3 Doors
Bay #2: Small Craft (6) - 1 Door
Bay #3: Cargo (22648 Tons) - 1 Door
Medium Naval Gauss Ammo - 360 Rounds (30 per Gun)
Large NCSS
Nose:
2 MNPPC
8 LLas
10 SLas
FR/FL:
3 MNGauss
2 MNPPC
8 LLas
5 SLas
LBS/RBS:
2 MNPPC
10 SLas
AR/AL:
3 MNGauss
2 MNPPC
8 LLas
5 SLas
Aft:
2 MNPPC
8 LLas
10 SLas
Class/Model/Name: Onsen S
Ship Cost: $416,840,000.00
Magazine Cost: $2,160,000.00
Mass: 500,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Standard
Armament:
48 Laser Large
48 Machine Gun (IS)
24 Capital Launcher Barracuda
Equipment: Mass
Drive: 6,000.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 500.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 5,000.00
Total Heat Sinks: 624 Single 470.00
Fuel & Fuel Pumps: 25000 points 10,200.00
Fire Control Computers: 0.00
Armor: 660 pts Standard 1,650.00
Fore: 110
Fore-Left/Right: 110/110
Aft-Left/Right: 110/110
Aft: 110
Dropship Capacity: 10 10,000.00
Grav Decks:
Small: 2 100.00
Medium: 2 200.00
Large: 0.00
Escape Pods: 10 70.00
Life Boats: 100 700.00
Crew And Passengers:
32 Officers in 1st Class Quarters 320.00
113 Crew in 2nd Class Quarters 791.00
40 Gunners and Others in 2nd Class Quarters 280.00
132 Bay Personnel 0.00
20 1st Class Passengers 200.00
50 2nd Class Passengers 350.00
300 Steerage Passengers 1,500.00
# Weapons Loc Heat Damage Range Mass
8 Laser Large Nose 64 64 (6.4-C) Medium 40.00
8 Machine Gun (IS) Nose 16 (1.6-C) 4.00
4 Capital Launcher Barracuda Nose 40 80 (8-C) 360.00
8 Laser Large FR 64 64 (6.4-C) 40.00
8 Machine Gun (IS) FR 16 (1.6-C) 4.00
4 Capital Launcher Barracuda FR 40 80 (8-C) 360.00
8 Laser Large FL 64 64 (6.4-C) 40.00
8 Machine Gun (IS) FL 16 (1.6-C) 4.00
4 Capital Launcher Barracuda FL 40 80 (8-C) 360.00
8 Laser Large AR 64 64 (6.4-C) 40.00
8 Machine Gun (IS) AR 16 (1.6-C) 4.00
4 Capital Launcher Barracuda AR 40 80 (8-C) 360.00
8 Laser Large AL 64 64 (6.4-C) 40.00
8 Machine Gun (IS) AL 16 (1.6-C) 4.00
4 Capital Launcher Barracuda AL 40 80 (8-C) 360.00
8 Laser Large Aft 64 64 (6.4-C) 40.00
8 Machine Gun (IS) Aft 16 (1.6-C) 4.00
4 Capital Launcher Barracuda Aft 40 80 (8-C) 360.00
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 240 7,200.00
Machine Gun (IS) Ammo 48000 240.00
Equipment Mass
Energy Storage Battery 300,000.00
# Cargo and Bays Mass
36 Bay Fighter 5,400.00
12 Bay Small Craft 2400
144005 Cargo, Standard 144005
Offering not quite as many or as nice accommodations as the original Onsen, this version can still do its job just fine, while mounting enough (barely) capital-grade firepower to discourage a lone raider. The new station will built exclusively to replace destroyed stations outside of yard systems. With the planned buildup of actual defensive units in those systems, it was seen as unnecessary to compromise on an existing station design when the available new capabilities could be provided by cheaper options.Class/Model/Name: Monban Kumo
Ship Cost: $117,345,000.00
Magazine Cost: $3,972,000.00
Mass: 60,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Standard
Armament:
36 Capital Launcher White Shark
24 Capital Launcher Barracuda
2 Naval Laser 35
30 Machine Gun (IS)
Equipment: Mass
Drive: 720.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 60.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 600.00
Total Heat Sinks: 884 Single 802.00
Fuel & Fuel Pumps: 1500 points 153.00
Fire Control Computers: 432.00
Armor: 208 pts Standard 259.00
Fore: 40
Fore-Left/Right: 40/40
Aft-Left/Right: 30/30
Aft: 28
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00
Medium: 0 0.00
Large: 0.00
Escape Pods: 23 161.00
Life Boats: 5 35.00
Crew And Passengers:
22 Officers in 1st Class Quarters 220.00
35 Crew in 2nd Class Quarters 245.00
67 Gunners and Others in 2nd Class Quarters 469.00
60 Bay Personnel 0.00
1 1st Class Passengers 10.00
30 2nd Class Passengers 210.00
5 Steerage Passengers 25.00
# Weapons Loc Heat Damage Range Mass
36 Capital Launcher White Shark Nose 540 1080 (108-C) Extreme-C 4,320.00
12 Capital Launcher Barracuda FR 120 240 (24-C) 1,080.00
1 Naval Laser 35 FR 52 35 (3.5-C) 700.00
12 Capital Launcher Barracuda FL 120 240 (24-C) 1,080.00
1 Naval Laser 35 FL 52 35 (3.5-C) 700.00
6 Machine Gun (IS) FR 12 (1.2-C) 3.00
6 Machine Gun (IS) FL 12 (1.2-C) 3.00
6 Machine Gun (IS) AL 12 (1.2-C) 3.00
6 Machine Gun (IS) AR 12 (1.2-C) 3.00
6 Machine Gun (IS) Aft 12 (1.2-C) 3.00
Ammo Rounds Mass
Capital Launcher White Shark Ammo 180 7,200.00
Capital Launcher Barracuda Ammo 144 4,320.00
Machine Gun (IS) Ammo 60000 300.00
# Cargo and Bays Mass
12 Bay Small Craft 2,400.00
32434 Cargo, Standard 32434
While the original Monban was(and still is) intended for and excels at jump point guard duty, with multiple grav decks and lavish quarters meant to keep crews combat ready that wouldn't leave the station for months at a time, the mission had shifted ever so gradually over the last decade, and what the Navy was now looking for was a yard defence station. Class/Model/Name: Tenshu 二
Tech: Inner Sphere
Ship Cost: $543,595,000.00
Magazine Cost: $25,800,000.00
BV2: 24,877
Mass: 225,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 1
Armor Type: Standard
Armament:
108 Capital Launcher Barracuda
54 Laser Small
6 Naval AC 10
Equipment: Mass
Drive: 2,700.00
Thrust
Safe: 0.1
Maximum: 1
Controls: 225.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 2,250.00
Total Heat Sinks: 1314 Single 1,196.00
Fuel & Fuel Pumps: 500 points 102.00
Fire Control Computers: 488.70
Armor: 480 pts Standard 800.00
Fore: 80
Fore-Left/Right: 80/80
Aft-Left/Right: 80/80
Aft: 80
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Medium: 0 0.00
Large: 0.00
Escape Pods: 37 259.00
Life Boats: 50 350.00
Crew And Passengers:
37 Officers in 1st Class Quarters 370.00
53 Crew in 1st Class Quarters 530.00
129 Gunners and Others in 2nd Class Quarters 903.00
450 Bay Personnel 0.00
10 1st Class Passengers 100.00
25 2nd Class Passengers 175.00
100 Steerage Passengers 500.00
# Weapons Loc Heat Damage Range Mass
18 Capital Launcher Barracuda Nose 180 360 (36-C) Extreme-C 1,620.00
18 Capital Launcher Barracuda FR 180 360 (36-C) 1,620.00
18 Capital Launcher Barracuda AR 180 360 (36-C) 1,620.00
18 Capital Launcher Barracuda Aft 180 360 (36-C) 1,620.00
18 Capital Launcher Barracuda AL 180 360 (36-C) 1,620.00
18 Capital Launcher Barracuda FL 180 360 (36-C) 1,620.00
18 Laser Small Nose 18 54 (5.4-C) 9.00
18 Laser Small AR 18 54 (5.4-C) 9.00
18 Laser Small AL 18 54 (5.4-C) 9.00
2 Naval AC 10 Aft 60 200 (20-C) 4,000.00
2 Naval AC 10 FR 60 200 (20-C) 4,000.00
2 Naval AC 10 FL 60 200 (20-C) 4,000.00
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 3090 92,700.00
Naval AC 10 Ammo 180 36.00
Equipment Mass
NCSS Small 100.00
# Cargo and Bays Mass
90 Bay Small Craft 18,000.00
80368 Cargo, Standard 80368
All Tenshu stations are due to be updated to new specifications by mid decade. Class/Model/Name: Ayakashi
Tech: Inner Sphere
Ship Cost: $12,670,774,000.00
Magazine Cost: $21,940,000.00
BV2: 66,769
Mass: 1,080,000
K-F Drive System: Compact with L-F Battery
Power Plant: Maneuvering Drive
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-Carbide
Armament:
96 Laser Small
6 Laser Large
4 Naval Laser 45
4 Naval Gauss Rifle Medium
4 Naval Gauss Rifle Light
18 Naval Laser 55
2 Naval Gauss Rifle Heavy
4 Capital Launcher Barracuda
Equipment: Mass
Drive: 324,000.00
Thrust
Safe: 5
Maximum: 8
Controls: 2,700.00
K-F Hyperdrive: Compact with L-F Battery (22 Integrity) 499,500.00
Jump Sail: (6 Integrity) 84.00
Structural Integrity: 90 97,200.00
Total Heat Sinks: 2126 Single 1,277.00
Fuel & Fuel Pumps: 33750 points 13,770.00
Fire Control Computers: 0.00
Armor: 1318 pts Ferro-Carbide 1,580.00
Fore: 213
Fore-Left/Right: 223/223
Aft-Left/Right: 223/223
Aft: 213
Dropship Capacity: 0 0.00
Grav Decks:
Small: 0 0.00
Medium: 2 200.00
Large: 0.00
Escape Pods: 10 70.00
Life Boats: 61 427.00
Crew And Passengers:
56 Officers in 1st Class Quarters 560.00
205 Crew in 1st Class Quarters 2,050.00
69 Gunners and Others in 1st Class Quarters 690.00
240 Bay Personnel 0.00
10 1st Class Passengers 100.00
98 2nd Class Passengers 686.00
20 Steerage Passengers 100.00
# Weapons Loc Heat Damage Range Mass
12 Laser Small Nose 12 36 (3.6-C) Short-PDS 6.00
3 Laser Large Nose 24 24 (2.4-C) 15.00
2 Naval Laser 45 Nose 140 90 (9-C) 1,800.00
1 Naval Gauss Rifle Medium FR 15 250 (25-C) 5,500.00
1 Naval Gauss Rifle Light FR 9 150 (15-C) 4,500.00
3 Naval Laser 55 FR 255 165 (16.5-C) 3,300.00
12 Laser Small FR 12 36 (3.6-C) 6.00
1 Naval Gauss Rifle Medium FL 15 250 (25-C) 5,500.00
1 Naval Gauss Rifle Light FL 9 150 (15-C) 4,500.00
3 Naval Laser 55 FL 255 165 (16.5-C) 3,300.00
12 Laser Small FL 12 36 (3.6-C) 6.00
1 Naval Gauss Rifle Heavy RBS 18 300 (30-C) 7,000.00
1 Naval Gauss Rifle Medium RBS 15 250 (25-C) 5,500.00
1 Naval Gauss Rifle Light RBS 9 150 (15-C) 4,500.00
2 Capital Launcher Barracuda RBS 20 40 (4-C) 180.00
12 Laser Small RBS 12 36 (3.6-C) 6.00
1 Naval Gauss Rifle Heavy LBS 18 300 (30-C) 7,000.00
1 Naval Gauss Rifle Medium LBS 15 250 (25-C) 5,500.00
1 Naval Gauss Rifle Light LBS 9 150 (15-C) 4,500.00
2 Capital Launcher Barracuda LBS 20 40 (4-C) 180.00
12 Laser Small LBS 12 36 (3.6-C) 6.00
6 Naval Laser 55 AR 510 330 (33-C) 6,600.00
12 Laser Small AR 12 36 (3.6-C) 6.00
6 Naval Laser 55 AL 510 330 (33-C) 6,600.00
12 Laser Small AL 12 36 (3.6-C) 6.00
12 Laser Small Aft 12 36 (3.6-C) 6.00
2 Naval Laser 45 Aft 140 90 (9-C) 1,800.00
3 Laser Large Aft 24 24 (2.4-C) 15.00
Ammo Rounds Mass
Naval Gauss Rifle Medium Ammo 300 120.00
Naval Gauss Rifle Heavy Ammo 150 75.00
Naval Gauss Rifle Light Ammo 600 120.00
Capital Launcher Barracuda Ammo 80 2,400.00
Space Mine Ammo 20 10.00
Equipment Mass
NCSS Small 100.00
Communication Equipment (10t) 5.00
Imager Hi-Res 5.00
Searchlights 2.00
Space Mine Dispenser 10.00
# Cargo and Bays Mass
1 Bay Dropshuttle 11,000.00
24 Bay Small Craft 4800
24 Bay Small Craft 4800
33721 Cargo, Standard 33721
Quirk: Gas Hog
Turn : 5
Year: 2390 Value in Millions
Money Available 71.556
Available Shipyards
Alphard 1x Level 1
1x Level 2
Repairs
Maintanence 50% >
Scapha I 5x 4.131 each 10.3275
Scapha II 3x 4.119 6.1785
Augustus 2x 6.225 6.225
Jumpships 31x 500 7.750
Dropships 64x 300 9.600
Fighters 4412x 5 11.030
Small Craft 636x 10 6.780
Stations 29x 470 6.815
Construction Unit Price
Yards :
Stations : 8x Sexta Hora-class Station 3.760
Warships : 1x Dreadnought Refit 8.127 2.859
Jumpships :
Dropships :
Fighters :
Small Craft :
Researching :
Researched :
Vehical Drop Chutes
Total Spent 71.556 B
Income Remaining .000 M
Debt Remaining -Colony Budget- -9.769 B
Class/Model/Name: Limoncello (2390)
Tech: Inner Sphere
Ship Cost: $8,127,732,000.00
Magazine Cost: $54,336,000.00
BV2: 81,764
Mass: 960,000
K-F Drive System: Compact
Power Plant: Manoeuvring Drive
Safe Thrust: 3
Maximum Thrust: 5
Armour Type: Standard
Armament:
24 Navis Tormenta-X Naval AC 20
76 Parvus Lasar
64 Parva Tormentis AC 5
16 NL-55 Lasar Navali
16 Navis Tormenta-X Naval AC 10
Class/Model/Name: Limoncello (2390)
Mass: 960,000
Equipment: Mass
Drive: 172,800.00
Thrust
Safe: 3
Maximum: 5
Controls: 2,400.00
K-F Hyperdrive: Compact (20 Integrity) 434,400.00
Jump Sail: (5 Integrity) 78.00
Structural Integrity: 60 57,600.00
Total Heat Sinks: 3660 Single 3,028.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 8,002.00
Armor: 496 pts Standard 1,152.00
Fore: 85
Fore-Left/Right: 85/85
Aft-Left/Right: 80/80
Aft: 81
Dropship Capacity: 0 0.00
Grav Decks:
Small: 0.00
Medium: 2 200.00
Large: 0.00
Escape Pods: 60 420.00
Life Boats: 60 420.00
Crew And Passengers:
54 Officers in 1st Class Quarters 540.00
183 Crew in 2nd Class Quarters 1,281.00
80 Gunners and Others in 2nd Class Quarters 560.00
1940 Bay Personnel in Steerage 9,700.00
20 1st Class Passengers 200.00
50 2nd Class Passengers 350.00
270 Steerage Marines 1,350.00
Bay #1: Fighters (40) - 4 Doors
Bay #2: Small Craft (20), Motorized Infantry Bay (40 Platoons - includes Non-combatants) - 4 Doors
Bay #3: Small Craft (20), Heavy Vee Bay (30), Light Vee Bay (60) - 4 Doors
Bay #4: Cargo (128645 Tons) - 2 Doors
NAC/20 Ammo - 1920 Rounds (80/Gun)
NAC/10 Ammo - 1280 Rounds (80/Gun)
AC/5 Ammo - 320 Tons (5 Tons/Gun)
Nose:
6 NAC/20
8 AC/5
6 Slas
FR/FL:
4 NL/55
4 NAC/10
8 AC/5
12 SLas
LBS/RBS:
6 NAC/20
8 AC/5
8 SLas
AR/AL:
4 NL/55
4 NAC/10
8 AC/5
12 SLas
Aft:
6 NAC/20
8 AC/5
6 Slas
Class/Model/Name: Deep Habwr
Tech: Inner Sphere
Ship Cost: $65,360,000.00
Magazine Cost: $480,000.00
BV2: 2,846
Mass: 100,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Armor Type: Standard
Armament:
6 Capital Launcher Barracuda
Class/Model/Name: Deep Habwr
Mass: 100,000
Equipment: Mass
Drive: 1,200.00
Controls: 100.00
Structural Integrity: 1,000.00
Total Heat Sinks: 93 Single
Fuel & Fuel Pumps: 100000 points 10,200.00
Fire Control Computers: 0.00
Armor: 120 pts Standard 150.00
Fore: 20
Fore-Left/Right: 20/20
Aft-Left/Right: 20/20
Aft: 20
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00
Life Boats: 15 105.00
Crew And Passengers:
11 Officers in 1st Class Quarters 110.00
54 Crew in 1st Class Quarters 540.00
6 Gunners and Others in 1st Class Quarters 60.00
50 Bay Personnel 0.00
50 1st Class Passengers 500.00
# Weapons Loc Heat Damage Range Mass
1 Capital Launcher Barracuda Nose 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher Barracuda FR 10 20 (2-C) 90.00
1 Capital Launcher Barracuda FL 10 20 (2-C) 90.00
1 Capital Launcher Barracuda AR 10 20 (2-C) 90.00
1 Capital Launcher Barracuda AL 10 20 (2-C) 90.00
1 Capital Launcher Barracuda Aft 10 20 (2-C) 90.00
Ammo Rounds Mass Equipment
Capital Launcher Barracuda Ammo 60 1,800.00 None
# Cargo and Bays Mass
10 Bay Small Craft 2,000.00
80645 Cargo, Standard 80645
Although the craft itself is minimally armed, it's common to post aerospace fighters in the smallcraft bays.Class/Model/Name: Habwr Diogel II
Tech: Inner Sphere
Ship Cost: $109,470,000.00
Magazine Cost: $498,000.00
BV2: 2,889
Mass: 300,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Armor Type: Standard
Armament:
6 Capital Launcher Barracuda
36 Machine Gun (IS)
Class/Model/Name: Habwr Diogel II
Mass: 300,000
Equipment: Mass
Drive: 3,600.00
Controls: 300.00
Structural Integrity: 3,000.00
Total Heat Sinks: 129 Single
Fuel & Fuel Pumps: 25000 points 10,200.00
Fire Control Computers: 0.00
Armor: 120 pts Standard 300.00
Fore: 20
Fore-Left/Right: 20/20
Aft-Left/Right: 20/20
Aft: 20
Dropship Capacity: 2 2,000.00
Grav Decks:
Small: 1 50.00
Life Boats: 35 245.00
Crew And Passengers:
20 Officers in 1st Class Quarters 200.00
85 Crew in 1st Class Quarters 850.00
12 Gunners and Others in 1st Class Quarters 120.00
60 Bay Personnel 0.00
90 1st Class Passengers 900.00
# Weapons Loc Heat Damage Range Mass
1 Capital Launcher Barracuda Nose 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher Barracuda FL 10 20 (2-C) 90.00
1 Capital Launcher Barracuda FR 10 20 (2-C) 90.00
1 Capital Launcher Barracuda AL 10 20 (2-C) 90.00
1 Capital Launcher Barracuda AR 10 20 (2-C) 90.00
1 Capital Launcher Barracuda Aft 10 20 (2-C) 90.00
6 Machine Gun (IS) Nose 12 (1.2-C) 3.00
6 Machine Gun (IS) FL 12 (1.2-C) 3.00
6 Machine Gun (IS) FR 12 (1.2-C) 3.00
6 Machine Gun (IS) AL 12 (1.2-C) 3.00
6 Machine Gun (IS) AR 12 (1.2-C) 3.00
6 Machine Gun (IS) Aft 12 (1.2-C) 3.00
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 60 1,800.00
Machine Gun (IS) Ammo 3600 18.00
Equipment Mass
Energy Storage Battery 200,000.00
# Cargo and Bays Mass
12 Bay Small Craft 2,400.00
73459 Cargo, Standard 73459
Dire Bear Aero
Mass: 100 tons
Frame: Unknown
Power Plant: 300 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Ferro-Aluminum
Armament:
17 Small Laser
1 Binary Laser (Blazer) Cannon
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3055
Tech Rating/Availability: D/X-X-E-D
Cost: 6,369,375 C-bills
Type: Dire Bear
Technology Base: Inner Sphere (Experimental)
Tonnage: 100
Battle Value: 2,727
Equipment Mass
Engine 300 Fusion 19
Safe Thrust: 5
Max Thrust: 8
Structural Integrity: 0
Heat Sinks: 0 14
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro) 743 41.5
Armor
Value
Nose 203
Wings 200/200
Aft 140
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
4 Small Lasers NOS 2.0 1 3 0 0 0
Binary Laser Cannon NOS 9.0 16 16 16 0 0
4 Small Lasers RWG 2.0 1 3 0 0 0
4 Small Lasers LWG 2.0 1 3 0 0 0
5 Small Lasers AFT 2.5 1 3 0 0 0
Class/Model/Name: Yi Bai
Tech: Inner Sphere
Ship Cost: $105,380,000.00
Magazine Cost: $8,680,000.00
BV2: 29,130
Mass: 100,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Armor Type: Standard
Armament:
108 Capital Launcher Barracuda
80 Machine Gun (IS)
Class/Model/Name: Yi Bai
Mass: 100,000
Equipment: Mass
Drive: 1,200.00
Controls: 100.00
Structural Integrity: 1 1,000.00
Total Heat Sinks: 1000 Single 907.00
Fuel & Fuel Pumps: 3000 points 306.00
Fire Control Computers: 3,528.00
Armor: 314 pts Standard 393.00
Fore: 94
Fore-Left/Right: 50/50
Aft-Left/Right: 40/40
Aft: 40
Escape Pods: 13 91.00
Life Boats: 13 91.00
Crew And Passengers:
32 Officers in 1st Class Quarters 320.00
33 Crew in 1st Class Quarters 330.00
122 Gunners and Others in 1st Class Quarters 1,220.00
200 Bay Personnel 0.00
25 1st Class Passengers 250.00
2nd Class Passengers 0.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
98 Capital Launcher Barracuda Nose 980 1960 (196-C) Extreme-C 8,820.00
2 Capital Launcher Barracuda FL 20 40 (4-C) 180.00
2 Capital Launcher Barracuda FR 20 40 (4-C) 180.00
2 Capital Launcher Barracuda AL 20 40 (4-C) 180.00
2 Capital Launcher Barracuda AR 20 40 (4-C) 180.00
2 Capital Launcher Barracuda Aft 20 40 (4-C) 180.00
16 Machine Gun (IS) FL 32 (3.2-C) 8.00
16 Machine Gun (IS) FR 32 (3.2-C) 8.00
16 Machine Gun (IS) AL 32 (3.2-C) 8.00
16 Machine Gun (IS) AR 32 (3.2-C) 8.00
16 Machine Gun (IS) Aft 32 (3.2-C) 8.00
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 1080 32,400.00
Machine Gun (IS) Ammo 8000 40.00
# Cargo and Bays Mass
40 Bay Small Craft 8,000.00
40064 Cargo, Standard 40064
Sian
Andurien
Victoria
St. Ives
Tikonov
Liao
Capella
Betelgeuse
Grand Base
Ares
Ingersoll
Indicass
Menke
Warlock
Texlos
Asuncion
Bernardo
Sarna
Terra Firma
Karlstejn
Dili
Borka
Xanthe
Leyda
Katla
Cursa
Rosendal
Lopez
Sadurni
Lurgatan
Shiba
Nukus
Pell
Beunos Aires
Dicon
Amu Darya
Kurvasa
Bellatrix
Krakatau
Decatur
Vard
Columbine
Lucknow
Quimberton
Kazu
Valdives
Murdox
Although not able to resist a warfleet, these should strongly deter pirate-scale attacks as they easily wipe out Aquila-scale ships and can make quick work of any dropships that land.Class/Model/Name: Kuan Yin II
Tech: Inner Sphere
Ship Cost: $9,000,402,000.00
Magazine Cost: $11,520,000.00
BV2: 191,553
Mass: 1,000,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Improved Ferro-Aluminum
Armament:
21 Naval PPC Heavy
14 Naval AC 20
400 AC 10
1800 Laser Small
Class/Model/Name: Kuan Yin II
Mass: 1,000,000
Equipment: Mass
Drive: 180,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 2,500.00
K-F Hyperdrive: Compact (21 Integrity) 452,500.00
Jump Sail: (5 Integrity) 80.00
Structural Integrity: 120 120,000.00
Total Heat Sinks: 8565 Single 7,920.00
Fuel & Fuel Pumps: 25000 points 10,200.00
Fire Control Computers: 14,900.00
Armor: 1512 pts Improved Ferro-Aluminum 2,400.00
Fore: 522
Fore-Left/Right: 220/220
Aft-Left/Right: 200/200
Aft: 150
Dropship Capacity: 0.00
Grav Decks:
Small: 0.00
Medium: 4 400.00
Large: 0.00
Escape Pods: 100 700.00
Life Boats: 100 700.00
Crew And Passengers:
108 Officers in 1st Class Quarters 1,080.00
137 Crew in 2nd Class Quarters 959.00
402 Gunners and Others in 2nd Class Quarters 2,814.00
12360 Bay Personnel 0.00
240 1st Class Passengers 2,400.00
260 2nd Class Passengers 1,820.00
# Weapons Loc Heat Damage Range Mass
21 Naval PPC Heavy Nose 4725 3150 (315-C) Extreme-C 63,000.00
14 Naval AC 20 Nose 840 2800 (280-C) 35,000.00
100 AC 10 FL 300 1000 (100-C) 1,200.00
100 AC 10 FR 300 1000 (100-C) 1,200.00
600 Laser Small LBS 600 1800 (180-C) 300.00
600 Laser Small RBS 600 1800 (180-C) 300.00
600 Laser Small Aft 600 1800 (180-C) 300.00
100 AC 10 AL 300 1000 (100-C) 1,200.00
100 AC 10 AR 300 1000 (100-C) 1,200.00
Ammo Rounds Mass
Naval AC 20 Ammo 280 112.00
AC 10 Ammo 8000 800.00
# Cargo and Bays Mass
48435 Cargo, Standard 48,435.00
60 Bay Small Craft 12000
90 Bay Fighter 13500
360 Bay Conventional Infantry (IS), Foot 1800
360 Bay Vehicle Light 18000
Class/Model/Name: Pallada II
Tech: Inner Sphere
Ship Cost: $7,949,392,000.00
Magazine Cost: $28,800,000.00
BV2: 113,465
Mass: 750,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Improved Ferro-Aluminum
Armament:
4 Naval PPC Heavy
20 Naval Laser 55
11 Naval AC 20
1200 Laser Small
200 AC 10
Class/Model/Name: Pallada II
Mass: 750,000
Equipment: Mass
Drive: 180,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,875.00
K-F Hyperdrive: Compact (16 Integrity) 339,375.00
Jump Sail: (5 Integrity) 68.00
Structural Integrity: 100 75,000.00
Total Heat Sinks: 5060 Single 4,415.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 2,400.00
Armor: 960 pts Improved Ferro-Aluminum 1,500.00
Fore: 235
Fore-Left/Right: 145/145
Aft-Left/Right: 145/145
Aft: 145
Dropship Capacity: 0.00
Grav Decks:
Medium: 3 300.00
Escape Pods: 60 420.00
Life Boats: 60 420.00
Crew And Passengers:
80 Officers in 1st Class Quarters 800.00
115 Crew in 2nd Class Quarters 805.00
281 Gunners and Others in 2nd Class Quarters 1,967.00
8244 Bay Personnel 0.00
330 2nd Class Passengers 2,310.00
# Weapons Loc Heat Damage Range Mass
4 Naval PPC Heavy Nose 900 600 (60-C) Extreme-C 12,000.00
10 Naval Laser 55 AL 850 550 (55-C) 11,000.00
10 Naval Laser 55 AR 850 550 (55-C) 11,000.00
11 Naval AC 20 Nose 660 2200 (220-C) 27,500.00
400 Laser Small LBS 400 1200 (120-C) 200.00
400 Laser Small RBS 400 1200 (120-C) 200.00
400 Laser Small Aft 400 1200 (120-C) 200.00
100 AC 10 FR 300 1000 (100-C) 1,200.00
100 AC 10 FL 300 1000 (100-C) 1,200.00
Ammo Rounds Mass
Naval AC 20 Ammo 1100 440.00
AC 10 Ammo 4000 400.00
Equipment Mass
NCSS Large 500.00
# Cargo and Bays Mass
240 Bay Conventional Infantry (IS), Foot 1,200.00
240 Bay Vehicle Light 12000
72 Bay Fighter 10800
36 Bay Small Craft 7200
36205 Cargo, Standard 36205
Class/Model/Name: Sailor's Mercy
Tech: Inner Sphere
Ship Cost: $3,952,861,250.00
BV2: 2,486
Mass: 500,000
K-F Drive System: Standard
Power Plant: Station-Keeping Drive
Armor Type: Standard
Armament:
6 Laser Blazer Cannon
Class/Model/Name: Sailor's Mercy
Mass: 500,000
Equipment: Mass
Drive: 6,000.00
Controls: 1,250.00
K-F Hyperdrive: Standard (10 Integrity) 475,000.00
Jump Sail: (6 Integrity) 97.00
Structural Integrity: 1 3,333.50
Total Heat Sinks: 154 Single
Fuel & Fuel Pumps: 2000 points 816.00
Fire Control Computers: 0.00
Armor: 111 pts Standard 277.50
Fore: 19
Fore-Left/Right: 19/19
Aft-Left/Right: 18/18
Aft: 18
Dropship Capacity: 0.00
Grav Decks:
Small: 1 50.00
Life Boats: 5 35.00
Crew And Passengers:
7 Officers in 1st Class Quarters 70.00
24 Crew in 2nd Class Quarters 168.00
1 Gunners and Others in 2nd Class Quarters 7.00
5 Bay Personnel 0.00
# Weapons Loc Heat Damage Range Mass
1 Laser Blazer Cannon Nose 16 12 (1.2-C) Medium 9.00
1 Laser Blazer Cannon FR 16 12 (1.2-C) 9.00
1 Laser Blazer Cannon FL 16 12 (1.2-C) 9.00
1 Laser Blazer Cannon AR 16 12 (1.2-C) 9.00
1 Laser Blazer Cannon AL 16 12 (1.2-C) 9.00
1 Laser Blazer Cannon Aft 16 12 (1.2-C) 9.00
# Cargo and Bays Mass
100000 Naval Repair Unpressurized 2,500.00
100000 Naval Repair Unpressurized 2500
100000 Naval Repair Unpressurized 2500
100000 Naval Repair Unpressurized 2500
100000 Naval Repair Unpressurized 2500
1 Bay Small Craft 200
142.00 Cargo, Standard 142
Messmaker
Mass: 50 tons
Movement Type: Hover
Power Plant: 165 Fusion
Cruising Speed: 86.4 kph
Maximum Speed: 129.6 kph
Armor: Ferro-Fibrous
Armament:
1 Thumper
Introduction Year: 2391
Tech Rating/Availability: E/X-X-D-D
Cost: 2,156,000 C-bills
Type: Thumpercraft
Technology Base: Inner Sphere (Advanced)
Movement Type: Hover
Tonnage: 50
Battle Value: 509
Equipment Mass
Internal Structure 5
Engine 165 Fusion 10
Cruising MP: 8
Flank MP: 12
Heat Sinks: 10 0
Control Equipment: 2.5
Lift Equipment: 5.0
Turret: 1.5
Armor Factor (Ferro) 125 7
Internal Armor
Structure Value
Front 5 31
R/L Side 5/5 25/25
Rear 5 19
Turret 5 25
Weapons
and Ammo Location Tonnage
Thumper Ammo (80) Turret 4.0
Thumper Turret 15.0
Price Initial Scrap Maint Resch Produce M Cost R Cost Prod Cost Total Final # Final $
Kuan Yin 8.927 10 -10 44.635 0 -89.270 -44.635 Kuan Yin 0 0.000
Pallada 7.854 15 -15 58.905 0 -117.81 -58.905 Pallada 0 0.000
Zencha 0.624 20 0.2 8.736 0 0.000 8.736 Zencha 20 12.480 //Elite level maintenance
Jumpships 0.5 30 82 7.500 0 33.000 40.500 Jumpships 96 48.000 //Heartbeat circuit
S Dropship 0.3 110 80 -1.500 0 0.000 -1.500 S Dropship 30 9.000
M Dropship 0.5 20 5.000 0 0.000 5.000 M Dropship 20 10.000
ASF 0.005 700 0.2 3020 2.450 0 15.100 17.550 ASF 3720 18.600 //Enough for every warship including smallcraft bays, elite maintenance
Smallcraft 0.01 400 980 2.000 0 9.800 11.800 Smallcraft 1380 13.800 //Enough for every warship
Shaobing 0.03 530 530 -3.975 0 0.000 -3.975 Shaobing 0 0.000
Habwr Diogel 0.367 80 80 -7.340 0 0.000 -7.340 Habwr Diogel 0 0.000
Yi Bai 0.105 0 0.25 515 0.000 0.026 54.075 54.101 Yi Bai 515 54.075 //The Great Wall
Habwr Diogel II 0.109 0 0.25 225 0.000 0.027 24.525 25.552 Habwr Diogel II 225 24.525 //Zenith station for every inhabited system
Deep Habwr 0.065 0 0.25 110 0.000 0.015 7.15 7.166 Deep Habwr 110 7.15 //Hearbeat circuit and Highway network
Sailor's Mercy 3.953 0 0.25 5 0.000 0.988 19.765 20.753 Sailor's Mercy 5 19.765 //Transport for up to 25 Yi Bai
Kuan Yin II 9 0 0.1 14 0.000 0.900 126.000 126.900 Kuan Yin II 14 126 //4 new Kuan Yin
Pallada II 7.949 0 0.1 15 0.000 0.795 119.235 120.030 Pallada II 15 119.235
Balance
Budget 396
Remainder 7.335
Repairs -11
Blazer -34.72
Vee Drop Chute -34.72
Total costs -320.734
Remainder 2.161
Class/Model/Name: Fubuki IIa
Tech: Inner Sphere
Ship Cost: $6,005,430,000.00
Magazine Cost: $23,320,000.00
BV2: 57,192
Mass: 460,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-Carbide
Armament:
16 Naval Laser 45
4 Capital Launcher Barracuda
40 Laser Large
48 Laser Small
12 Naval AC 20
12 Capital Launcher Killer Whale
4 Naval Gauss Rifle Medium
2 AC 20
Equipment: Mass
Drive: 82,800.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,150.00
K-F Hyperdrive: Compact (11 Integrity) 208,150.00
Jump Sail: (4 Integrity) 53.00
Structural Integrity: 85 39,100.00
Total Heat Sinks: 2562 Single 2,111.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 0.00
Armor: 678 pts Ferro-Carbide 780.00
Fore: 110
Fore-Left/Right: 115/115
Aft-Left/Right: 114/114
Aft: 110
Dropship Capacity: 0 0.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 5 35.00
Life Boats: 60 420.00
Crew And Passengers:
34 Officers in 1st Class Quarters 340.00
103 Crew in 1st Class Quarters 1,030.00
63 Gunners and Others in 2nd Class Quarters 441.00
310 Bay Personnel 0.00
1 1st Class Passengers 10.00
50 2nd Class Passengers 350.00
15 Steerage Passengers 75.00
# Weapons Loc Heat Damage Range Mass
4 Naval Laser 45 Nose 280 180 (18-C) Extreme-C 3,600.00
2 Capital Launcher Barracuda Nose 20 40 (4-C) 180.00
4 Laser Large Nose 32 32 (3.2-C) 20.00
8 Laser Small Nose 8 24 (2.4-C) 4.00
3 Naval AC 20 FR 180 600 (60-C) 7,500.00
2 Naval Laser 45 FR 140 90 (9-C) 1,800.00
4 Laser Large FR 32 32 (3.2-C) 20.00
8 Laser Small FR 8 24 (2.4-C) 4.00
3 Naval AC 20 FL 180 600 (60-C) 7,500.00
2 Naval Laser 45 FL 140 90 (9-C) 1,800.00
4 Laser Large FL 32 32 (3.2-C) 20.00
8 Laser Small FL 8 24 (2.4-C) 4.00
6 Capital Launcher Killer Whale LBS 120 240 (24-C) 900.00
2 Naval Gauss Rifle Medium LBS 30 500 (50-C) 11,000.00
8 Laser Large LBS 64 64 (6.4-C) 40.00
6 Capital Launcher Killer Whale RBS 120 240 (24-C) 900.00
2 Naval Gauss Rifle Medium RBS 30 500 (50-C) 11,000.00
8 Laser Large RBS 64 64 (6.4-C) 40.00
3 Naval AC 20 AR 180 600 (60-C) 7,500.00
2 Naval Laser 45 AR 140 90 (9-C) 1,800.00
4 Laser Large AR 32 32 (3.2-C) 20.00
8 Laser Small AR 8 24 (2.4-C) 4.00
3 Naval AC 20 AL 180 600 (60-C) 7,500.00
2 Naval Laser 45 AL 140 90 (9-C) 1,800.00
4 Laser Large AL 32 32 (3.2-C) 20.00
8 Laser Small AL 8 24 (2.4-C) 4.00
4 Naval Laser 45 Aft 280 180 (18-C) 3,600.00
4 Laser Large Aft 32 32 (3.2-C) 20.00
8 Laser Small Aft 8 24 (2.4-C) 4.00
2 Capital Launcher Barracuda Aft 20 40 (4-C) 180.00
2 AC 20 Aft 14 40 (4-C) 28.00
Ammo Rounds Mass
Capital Launcher Killer Whale Ammo 120 6,000.00
Naval AC 20 Ammo 600 240.00
AC 20 Ammo 100 20.00
Naval Gauss Rifle Medium Ammo 200 80.00
Capital Launcher Barracuda Ammo 40 1,200.00
# Cargo and Bays Mass
62 Bay Small Craft 12,400.00
29203 Cargo, Standard 29203
Slightly enlarged and with a somewhat stiffened structure, the biggest economic factor for this new take on the classic Fubuki is the lack of a dropship collar. Class/Model/Name: Kutai (upgrade)
Tech: Inner Sphere
Ship Cost: $4,847,910,000.00
Magazine Cost: $14,210,000.00
BV2: 16,009
Mass: 200,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-Carbide
Armament:
7 Capital Launcher Barracuda
60 Laser Small
24 Laser Large
24 LRM 15 (IS)
12 Naval Laser 45
Class/Model/Name: Kutai (upgrade)
Mass: 200,000
Equipment: Mass
Drive: 48,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 500.00
K-F Hyperdrive: Compact (6 Integrity) 90,500.00
Jump Sail: (3 Integrity) 40.00
Structural Integrity: 42 8,400.00
Total Heat Sinks: 1282 Single 928.00
Fuel & Fuel Pumps: 30000 points 6,120.00
Fire Control Computers: 0.00
Armor: 192 pts Ferro-Carbide 168.00
Fore: 36
Fore-Left/Right: 30/30
Aft-Left/Right: 30/30
Aft: 36
Dropship Capacity: 0 0.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 5 35.00
Life Boats: 33 231.00
Crew And Passengers:
23 Officers in 1st Class Quarters 230.00
62 Crew in 1st Class Quarters 620.00
43 Gunners and Others in 2nd Class Quarters 301.00
240 Bay Personnel 0.00
1st Class Passengers 0.00
60 2nd Class Passengers 420.00
40 Steerage Passengers 200.00
# Weapons Loc Heat Damage Range Mass
2 Capital Launcher Barracuda Nose 20 40 (4-C) Extreme-C 180.00
6 Laser Small Nose 6 18 (1.8-C) 3.00
4 Laser Large Nose 32 32 (3.2-C) 20.00
4 LRM 15 (IS) Nose 20 36 (3.6-C) 28.00
2 Naval Laser 45 FL 140 90 (9-C) 1,800.00
6 Laser Small FL 6 18 (1.8-C) 3.00
4 Laser Large FL 32 32 (3.2-C) 20.00
4 LRM 15 (IS) FL 20 36 (3.6-C) 28.00
2 Naval Laser 45 FR 140 90 (9-C) 1,800.00
6 Laser Small FR 6 18 (1.8-C) 3.00
4 Laser Large FR 32 32 (3.2-C) 20.00
4 LRM 15 (IS) FR 20 36 (3.6-C) 28.00
2 Capital Launcher Barracuda LBS 20 40 (4-C) 180.00
2 Naval Laser 45 LBS 140 90 (9-C) 1,800.00
12 Laser Small LBS 12 36 (3.6-C) 6.00
2 Capital Launcher Barracuda RBS 20 40 (4-C) 180.00
2 Naval Laser 45 RBS 140 90 (9-C) 1,800.00
12 Laser Small RBS 12 36 (3.6-C) 6.00
2 Naval Laser 45 AR 140 90 (9-C) 1,800.00
6 Laser Small AR 6 18 (1.8-C) 3.00
4 Laser Large AR 32 32 (3.2-C) 20.00
4 LRM 15 (IS) AR 20 36 (3.6-C) 28.00
2 Naval Laser 45 AL 140 90 (9-C) 1,800.00
6 Laser Small AL 6 18 (1.8-C) 3.00
4 Laser Large AL 32 32 (3.2-C) 20.00
4 LRM 15 (IS) AL 20 36 (3.6-C) 28.00
6 Laser Small Aft 6 18 (1.8-C) 3.00
4 Laser Large Aft 32 32 (3.2-C) 20.00
4 LRM 15 (IS) Aft 20 36 (3.6-C) 28.00
1 Capital Launcher Barracuda Aft 10 20 (2-C) 90.00
Ammo Rounds Mass
LRM 15 (IS) Ammo 3600 450.00
Capital Launcher Barracuda Ammo 70 2,100.00
Space Mine Ammo 20 10.00
Equipment Mass
NCSS Small 100.00
Space Mine Dispenser 10.00
# Cargo and Bays Mass
1 Bay Dropshuttle 11,000.00
5000 Naval Repair Unpreassurized 125
24 Bay Small Craft 4800
24 Bay Small Craft 4800
8064 Cargo, Standard 8064
The biggest difference to the (Block)Is, in this case, was the armour. A ship like this will never be tough, but they will be somewhat less fragile. An additional capital missile tube aft is the only relevant change in offensive firepower, though the point defence suite has been overhauled to reduce the logistic footprint somewhat in compensation. Class/Model/Name: 勢 - Ikioi C
Tech: Inner Sphere
Ship Cost: $8,464,322,000.00
Magazine Cost: $10,650,000.00
BV2: 87,035
Mass: 740,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-Carbide
Armament:
10 Naval AC 20
96 Laser Small
12 Laser Large
10 Naval Laser 45
4 Naval Gauss Rifle Medium
2 Naval AC 10
Class/Model/Name: 勢 - Ikioi C
Mass: 740,000
Equipment: Mass
Drive: 177,600.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,850.00
K-F Hyperdrive: Compact (16 Integrity) 334,850.00
Jump Sail: (5 Integrity) 67.00
Structural Integrity: 155 114,700.00
Total Heat Sinks: 1612 Single 972.00
Fuel & Fuel Pumps: 18750 points 7,650.00
Fire Control Computers: 0.00
Armor: 1930 pts Ferro-Carbide 2,292.00
Fore: 330
Fore-Left/Right: 335/335
Aft-Left/Right: 300/300
Aft: 330
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00
Medium: 1 100.00
Large: 0.00
Escape Pods: 10 70.00
Life Boats: 45 315.00
Crew And Passengers:
43 Officers in 1st Class Quarters 430.00
150 Crew in 2nd Class Quarters 1,050.00
60 Gunners and Others in 2nd Class Quarters 420.00
240 Bay Personnel 0.00
35 1st Class Passengers 350.00
30 2nd Class Passengers 210.00
0 Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
2 Naval AC 20 Nose 120 400 (40-C) Long-C 5,000.00
12 Laser Small Nose 12 36 (3.6-C) 6.00
3 Laser Large Nose 24 24 (2.4-C) 15.00
2 Naval Laser 45 Nose 140 90 (9-C) 1,800.00
2 Naval Gauss Rifle Medium FR 30 500 (50-C) 11,000.00
2 Naval AC 20 FR 120 400 (40-C) 5,000.00
12 Laser Small FR 12 36 (3.6-C) 6.00
2 Naval Gauss Rifle Medium FL 30 500 (50-C) 11,000.00
2 Naval AC 20 FL 120 400 (40-C) 5,000.00
12 Laser Small FL 12 36 (3.6-C) 6.00
2 Naval AC 20 RBS 120 400 (40-C) 5,000.00
12 Laser Small RBS 12 36 (3.6-C) 6.00
3 Laser Large RBS 24 24 (2.4-C) 15.00
2 Naval Laser 45 RBS 140 90 (9-C) 1,800.00
2 Naval AC 20 LBS 120 400 (40-C) 5,000.00
12 Laser Small LBS 12 36 (3.6-C) 6.00
3 Laser Large LBS 24 24 (2.4-C) 15.00
2 Naval Laser 45 LBS 140 90 (9-C) 1,800.00
2 Naval Laser 45 AR 140 90 (9-C) 1,800.00
12 Laser Small AR 12 36 (3.6-C) 6.00
2 Naval Laser 45 AL 140 90 (9-C) 1,800.00
12 Laser Small AL 12 36 (3.6-C) 6.00
12 Laser Small Aft 12 36 (3.6-C) 6.00
2 Naval AC 10 Aft 60 200 (20-C) 4,000.00
3 Laser Large Aft 24 24 (2.4-C) 15.00
Ammo Rounds Mass
Naval AC 20 Ammo 300 120.00
Naval Gauss Rifle Medium Ammo 100 40.00
Space Mine Ammo 60 30.00
Equipment Mass
NCSS Small 100.00
Communication Equipment (10) 5.00
Space Mine Dispenser 10.00
Space Mine Dispenser 10.00
Space Mine Dispenser 10.00
# Cargo and Bays Mass
24 Bay Small Craft 4,800.00
24 Bay Small Craft 4800
25991 Cargo, Standard 25991
Sheathed in new Ferro-Carbide composites, the C subclass dwarfs even the impressive durability of the original, mounting nearly twice as much protection; Notably more than the Combine's new Battlecruisers. Year 2390
Starting 5168
Budget 356500
Maintenance Amount Cost
Kutai 0 0
Kutai II 8 19392
Kutai (moth) 5 1206
Fubuki(m) 1 319.55
Onsen 58 13340
Onsen S 0 0
Tenshu 0 0
Tenshu 二 8 2176
Monban 18 1656
Fubuki II 8 26084
Fubuki Iia
Ikioi C 3 12693
Ayakashi (training) 2516.4
Shinryakusen(m) 1 341.95
Shinryakusen 1 3419.5
Jump 34 8500
Drop 91 13650
Fighter 2128 5320
SC 580 2900
Total 113514.4
New Ships:
Fubuki Iia 3 18015
Onsen 1 460
Onsen S 16 6672
Ayakashi 2 25164
Stations:
Tenshu 二 1 544
Monban 8 1472
Monban Kumo 15 1755
Other:
Minato-Ki 0
JS-B 0
Jump 6 3000
Drop 9 2700
Fighter 578 2890
SC 20 200
Castle Brian 0
Prototypes:
Kutai II 676.8
Fubuki IIa 390
Ayakashi 3145.5
Onsen S 42
Fub 600.5
Ikioi C 846.2
Shipyards:
4 -> 5 (prepaid) 40000
Size: Now: 2391+:
1 3 3
2 2 2
3 1 1
4 1 0
5 1
Repairs 32500
Research: 2 91300
Ferro-Carbide
ECM
Total costs: 343440.2
Colony Development 9000
Privateers 500
Remaining 6281
Lyran Commonwealth, Turn Beginning 2390 Value/Cost
Funds: $2,526.00
Revenue: $391,500.00
Shipyards: Alarion: 2/2/2 $130,000.00
New Kyoto: 0/2 $45,000.00
Tamar: 0/2 $45,000.00
Warships: Heimdallr 1a 8 $51,000.00
Snotra 1a 8 $38,544.00
Mjolnir 3 $24,447.00
Mjolnir 1a 4 $32,908.00
Jumpships: Nehalennia Tender 4 $15,832.00
Nehalennia Transport 36 $64,332.00
Invader 3 $1,500.00
Space Stations: Ribe 250 $36,000.00
Rán Customs Station 400 $8,000.00
Dropships: Light 200 $60,000.00
Small Craft 1480 $14,800.00
Fighters: 2844 $14,220.00
Assets: $975,609.00
Expenses Number Cost
Maintenance $180,791.50
Colony Development Costs $10,000.00
Repair $4,000.00
Scrap: Generic Jumpships -3 $(375.00)
R&D: Lithium Fusion Battery $49,150.00
R&D: FeroCarbide Armor $49,150.00
Prototype: Hermóðr Messenger $163.00
Prototype: Marsden Defense Station $17.75
Prototype: Heimdallr 1b $928.70
Prototype: Mjolnir NAC $1,111.00
Prototype: Mjolnir NPPC $1,103.00
Refit: Mjolnir 1a -> Mjolnir NAC 4 $11,532.00
Refit: Mjolnir -> Mjolnir NPPC 3 $8,643.00
Refit: Heimdallr 1a -> Heimballer 1b 8 $23,296.00
Production: Heimdallr 1b 0 $-
Production: Ribe 0 $-
Production: Rán Customs Station 0 $-
Production: Nehalennia Tender 0 $-
Production: Nehalennia Transport 0 $-
Production: Marsden Defense Station 100 $7,100.00
Production: Mjolnir NAC 0 $-
Production: Mjolnir NPPC 1 $11,030.00
Production: Hermóðr Messenger 34 $22,168.00
Alarion 2 lvl 1 $10,000.00
Jumpship Production: $500.00 0 $-
Dropship Production: Light $300.00 0 $-
Small Craft: $10.00 20 $200.00
Fighters: $5.00 156 $780.00
Total: $390,788.95
Lyran Commonwealth, Turn Ending 2390 Value/Cost
Funds: $3,237.05
Shipyards: Alarion: 4/2/2 $140,000.00
New Kyoto: 0/2 $45,000.00
Tamar: 0/2 $45,000.00
Warships: Sontra 1a 8 $38,544.00
Heimdallr 1b 8 $74,296.00
Mjolnir NAC 4 $44,440.00
Mjolnir NPPC 4 $44,120.00
Jumpships: Nehalennia Tender 4 $15,832.00
Nehalennia Transport 36 $64,332.00
Hermóðr Messenger 34 $22,168.00
Space Stations: Ribe 250 $36,000.00
Rán Customs Station 400 $8,000.00
Marsden Defense Station 100 $7,100.00
Dropships: Light 200 $60,000.00
Small Craft 1500 $15,000.00
Fighters: 3000 $15,000.00
Assets: $678,069.05
Destroyed Ships
LCN Yngvi Mjolnir
Fleet Type Border
New Kyoto FWL
LCN Freyr Mjolnir NPPC
LCN Tīw Mjolnir NAC
LCN Imðr Heimdallr 1b
LCN Eyrgjafa Heimdallr 1b
LCN Pherkad Nehalennia Transport
LCN Ciotat Nehalennia Transport
Tamar DC
LCN Freyr Mjolnir NPPC
LCN Tīg Mjolnir NAC
LCN Ulfrún Heimdallr 1b
LCN Angeyja Heimdallr 1b
LCN Zvolen Nehalennia Transport
LCN Hesperus Nehalennia Transport
Skye TH
LCN Mjolnir Mjolnir NPPC
LCN Ziu Mjolnir NAC
LCN Imðr Heimdallr 1b
LCN Járnsaxa Heimdallr 1b
LCN Dromini Nehalennia Transport
LCN Glengarry Nehalennia Transport
Alarion Prephary
LCN Frea Mjolnir NPPC
LCN Týr Mjolnir NAC
LCN Heimdallr Heimdallr 1b
LCN Eyrgjafa Heimdallr 1b
LCN Ramsau Nehalennia Transport
LCN Orestes Nehalennia Transport
Defensive Fleets
New Kyoto
LCN Vár Snotra 1a
LCN Vör Snotra 1a
LCN Hegel Nehalennia Transport
Tamar
LCN Snotra Snotra 1a
LCN Sága Snotra 1a
LCN Laiaka Nehalennia Transport
Alarion
LCN Sjöfn Snotra 1a
LCN Gefjon Snotra 1a
LCN Hlín Snotra 1a
LCN Lofn Snotra 1a
LCN Arcadia Nehalennia Transport
LCN Pandora Nehalennia Transport
Ran, Ribe & Marsden Deployment
LCN Prydain Nehalennia Transport
LCN Coventry Nehalennia Transport
LCN Phalan Nehalennia Transport
LCN Koniz Nehalennia Transport
LCN Karbala Nehalennia Tender
LCN Kandersteg Nehalennia Tender
LCN Porrima Nehalennia Tender
LCN Aur Nehalennia Tender
Merchant Fleet
LCN Yeguas Nehalennia Transport
LCN Antares Nehalennia Transport
LCN Cumbres Nehalennia Transport
LCN Odessa Nehalennia Transport
LCN Hillerod Nehalennia Transport
LCN Corstairs Nehalennia Transport
LCN Marfk Nehalennia Transport
LCN Tiruppur Nehalennia Transport
LCN Annwyn Nehalennia Transport
LCN Launam Nehalennia Transport
LCN Hainfeld Nehalennia Transport
LCN Esteros Nehalennia Transport
LCN Incukalns Nehalennia Transport
LCN Nox Nehalennia Transport
Prephary Growth
LCN Maestu Nehalennia Transport
LCN Vega Nehalennia Transport
LCN Dromini Nehalennia Transport
LCN Cusset Nehalennia Transport
LCN Sudeten Nehalennia Transport
LCN Lamar Nehalennia Transport
Year: 2390 Value in Millions
Money Available $45,000
Remaining from Last Turn -1445
Available Shipyards
Illyria 0/1
Trondheimal 1
Repairs
Maintanence 50% 21931
Prototype Cost 0
0
Construction Unit Price
Shipyards
Stations Haven 2 284 568
Warships 0
Skíðblaðnir 2 3,732 7,464
Snekkja 2 5,999 11998
Jumpships 0 500 0
Dropships 0 300 0
Fighters 280 5 1,400
Small Craft 0 10 0
Research 0
Total Spent 43361
Income 0
Remaining $194
End Turn In Service
Warships
Skíðblaðnir 6
Snekkja 4
Stations Haven 6
Jumpships 10
Dropships 20
Fighters 1000
Small Craft 120
Legion-class Cargo Hauler Dropship
Type: Military Aerodyne
Mass: 5,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 5,000
Battle Value: 2,154
Tech Rating/Availability: D/X-X-X-D
Cost: 168,220,800 C-bills
Fuel: 200 tons (6,000)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 65
Structural Integrity: 8
Armor
Nose: 181
Sides: 152/152
Aft: 123
Cargo
Bay 1: Cargo (3071.5 tons) 1 Door
Ammunition:
160 rounds of AC/5 ammunition (4 tons),
600 rounds of Machine Gun ammunition (3 tons)
Escape Pods: 0
Life Boats: 2
Crew: 2 officers, 3 enlisted/non-rated, 4 gunners
Notes: Mounts 36 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (9 Heat)
1 Large Laser 8 1( 8) 1( 8) 0(0) 0(0) Laser
1 AC/5 1 1(5) 1(5) 0(0) 0(0) AC
AC/5 Ammo (40 shots)
RW/LW (9 Heat)
1 Large Laser 8 1( 8) 1( 8) 0(0) 0(0) Laser
1 AC/5 1 1(5) 1(5) 0(0) 0(0) AC
AC/5 Ammo (40 shots)
3 Machine Gun 0 1(6) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (200 shots)
Aft (9 Heat)
1 Large Laser 8 1( 8) 1( 8) 0(0) 0(0) Laser
1 AC/5 1 1(5) 1(5) 0(0) 0(0) AC
AC/5 Ammo (40 shots)
3 Machine Gun 0 1(6) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (200 shots)
Legion-class Army Hauler Dropship
Type: Military Aerodyne
Mass: 5,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 5,000
Battle Value: 2,154
Tech Rating/Availability: D/X-X-X-D
Cost: 230,716,800 C-bills
Fuel: 200 tons (6,000)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 65
Structural Integrity: 8
Armor
Nose: 181
Sides: 152/152
Aft: 123
Cargo
Bay 1: Heavy Vehicle (15) 5 Doors
Bay 2: Infantry (Motorized) (28)1 Door
Bay 3: Cargo (1543.5 tons) 1 Door
Ammunition:
160 rounds of AC/5 ammunition (4 tons),
600 rounds of Machine Gun ammunition (3 tons)
Escape Pods: 0
Life Boats: 2
Crew: 2 officers, 3 enlisted/non-rated, 4 gunners, 232 bay personnel
Notes: Mounts 36 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (9 Heat)
1 Large Laser 8 1(8) 1(8) 0(0) 0(0) Laser
1 AC/5 1 1(5) 1(5) 0(0) 0(0) AC
AC/5 Ammo (40 shots)
RW/LW (9 Heat)
1 Large Laser 8 1(8) 1(8) 0(0) 0(0) Laser
1 AC/5 1 1(5) 1(5) 0(0) 0(0) AC
AC/5 Ammo (40 shots)
3 Machine Gun 0 1(6) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (200 shots)
Aft (9 Heat)
1 Large Laser 8 1(8) 1(8) 0(0) 0(0) Laser
1 AC/5 1 1(5) 1(5) 0(0) 0(0) AC
AC/5 Ammo (40 shots)
3 Machine Gun 0 1(6) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (200 shots)
Legion-class Assault Carrier Dropship
Type: Military Aerodyne
Mass: 5,000 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3145
Mass: 5,000
Battle Value: 3,387
Tech Rating/Availability: E/X-X-X-D
Cost: 182,584,800 C-bills
Fuel: 200 tons (6,000)
Safe Thrust: 4
Maximum Thrust: 6
Heat Sinks: 65
Structural Integrity: 8
Armor
Nose: 181
Sides: 152/152
Aft: 123
Cargo
Bay 1: Fighter (10) 1 Door
Bay 2: Cargo (1151.5 tons) 1 Door
Ammunition:
160 rounds of AC/5 ammunition (8 tons),
600 rounds of Machine Gun ammunition (3 tons),
11 rounds of Barracuda ammunition (330 tons)
Escape Pods: 0
Life Boats: 2
Crew: 2 officers, 3 enlisted/non-rated, 4 gunners, 20 bay personnel
Notes: Mounts 36 tons of standard aerospace armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (19 Heat)
1 Large Laser 8 1(8) 1(8) 0(0) 0(0) Laser
1 AC/5 1 1(5) 1(5) 0(0) 0(0) AC
AC/5 Ammo (40 shots)
1 Capital Missile Launcher (Barracuda) 10 2(20) 2(20) 2(20) 2(20) Capital Missile
Barracuda Ammo (11 shots)
RW/LW (9 Heat)
1 Large Laser 8 1(8) 1(8) 0(0) 0(0) Laser
1 AC/5 1 1(5) 1(5) 0(0) 0(0) AC
AC/5 Ammo (40 shots)
3 Machine Gun 0 1(6) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (200 shots)
Aft (9 Heat)
1 Large Laser 8 1(8) 1(8) 0(0) 0(0) Laser
1 AC/5 1 1(5) 1(5) 0(0) 0(0) AC
AC/5 Ammo (40 shots)
3 Machine Gun 0 1(6) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (200 shots)
Class/Model/Name: Falco
Mass: 65 tons
Equipment: Mass
Power Plant: 195 Fusion 8,00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 6 ,00
Total Heat Sinks: 10 Single ,00
Fuel: 4,00
Cockpit & Attitude Thrusters: 3,00
Armor Type: Standard (224 total armor pts) 14,00
Standard Scale Armor Pts
Location: L / R
Nose: 75
Left/Right Wings: 53/53
Aft: 43
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Machine Gun Nose 2 -- -- -- 0 1,00
Ammo (MG) 200 --- 1,00
3 Autocannon/5 Nose 5 5 -- -- 3 24,00
Ammo (AC/5) 60 --- 3,00
2 Machine Gun RW 2 -- -- -- 0 1,00
2 Machine Gun LW 2 -- -- -- 0 1,00
Ammo (MG) 400 --- 2,00
2 Machine Gun Aft 2 -- -- -- 0 1,00
Ammo (MG) 200 --- 1,00
1 Refueling drogue (Aft). 1,00
------------------------------------------------------------------------------
TOTALS: Heat: 3 65,00
Tons Left: ,00
Calculated Factors:
Total Cost: 2.843.384 C-Bills
Battle Value: 859
Class/Model/Name: Bueto
Mass: 65 tons
Equipment: Mass
Power Plant: 195 Fusion 8,00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Structural Integrity: 6 ,00
Total Heat Sinks: 10 Single ,00
Fuel: 8,00
Cockpit & Attitude Thrusters: 3,00
Armor Type: Standard (224 total armor pts) 14,00
Standard Scale Armor Pts
Location: L / R
Nose: 75
Left/Right Wings: 53/53
Aft: 43
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Machine Gun Nose 2 -- -- -- 0 1,00
Ammo (MG) 200 --- 1,00
2 Autocannon/5 Nose 5 5 -- -- 2 16,00
Ammo (AC/5) 40 --- 2,00
2 Machine Gun RW 2 -- -- -- 0 1,00
2 Machine Gun LW 2 -- -- -- 0 1,00
Ammo (MG) 400 --- 2,00
2 Machine Gun Aft 2 -- -- -- 0 1,00
Ammo (MG) 200 --- 1,00
1 Refueling drogue (Aft). 1,00
1 Bomb Bay 5,00
------------------------------------------------------------------------------
TOTALS: Heat: 2 65,00
Tons Left: ,00
Calculated Factors:
Total Cost: 2.672.856 C-Bills
Battle Value: 780
Year: 2390 Value in Millions
Money Available $174,500
Remaining from Last Turn $822
Available Shipyards
Apollo 0/2
Golandrinas 0/1
Icar 1
Repairs $1,000
Colony Development $12,000
Maintanence 50% $105,146
Prototype Cost $0
0 $0
Variant $0
$0
Construction Unit Price
Shipyards Apollo S2 > S3 30,000 $30,000
Stations Tartarus 12 315 $3,780
Aspida 0 152 $0
Warships $0
Vittoria II 0 6,746 $0
Saggitarius 0 5,958 $0
Ichnilátis 0 5,189 $0
Refits $0
$0
Jumpships 0 500 $0
Dropships Small 0 300 $0
Medium 0 500 $0
Fighters 1000 5 $5,000
Small Craft 0 10 $0
Research Blazers 1 $19,215 $19,215
Total Spent $176,141
Income Aspida Licencse 35 8 $280
Remaining -$539
Hermóðr Messenger
Mass: 50,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 50,000
Battle Value: 634
Cost: 652,036,375 C-bills
Fuel: 400 tons (4,000)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: 3
KF Drive Integrity: 2
Heat Sinks: 79
Structural Integrity: 1
Armor
Nose: 5
Fore Sides: 6/6
Aft Sides: 6/6
Aft: 4
Cargo
Bay 1: Cargo (236.0 tons) 1 Door
Dropship Capacity: 0
Grav Decks: 1 (90 m)
Escape Pods: 0
Life Boats: 2
Crew: 2 officers, 7 enlisted/non-rated
Notes: Equipped with
Lithium-Fusion battery system
Naval Comm-Scanner Suite (Small)
27.5 tons of ferro-carbide armor.
Weapons:
None
Heimdallr 1b Light Cruiser
Mass: 500,000 tons
Technology Base: Inner Sphere (Advanced)
Mass: 500,000
Battle Value: 74,288
Cost: 9,286,958,000 C-bills
Fuel: 2,500 tons (6,250)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 4,768
Structural Integrity: 120
Armor
Nose: 146
Fore Sides: 185/185
Aft Sides: 185/185
Aft: 146
Cargo
Bay 1: Fighter (120) 6 Doors
Bay 2: Small Craft (40) 4 Doors
Bay 3: Infantry (9072 troops) 1 Door
Bay 4: Cargo (21256.0 tons) 1 Door
Ammunition:
9,600 rounds of Machine Gun ammunition (48 tons),
160 rounds of Barracuda ammunition (4,800 tons),
1,152 rounds of LRM 20 ammunition (192 tons)
Dropship Capacity: 0
Grav Decks: 4 (240 m, 240 m, 240 m, 240 m)
Escape Pods: 0
Life Boats: 40
Crew: 35 officers, 110 enlisted/non-rated, 60 gunners, 9512 bay personnel, 504 marines
Notes: Equipped with
Lithium-Fusion battery system
Naval Comm-Scanner Suite (Small)
1,200 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (148 Heat)
10 PPC 100 10(100) 10(100) 0(0) 0(0) PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
FRS/FLS (1,028 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
8 PPC 80 8(80) 8(80) 0(0) 0(0) PPC
RBS/LBS (180 Heat)
10 PPC 100 10(100) 10(100) 0(0) 0(0) PPC
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
8 Capital Missile Launcher (Barracuda) 80 16(160) 16(160) 16(160) 16(160) Capital Missile
Barracuda Ammo (80 shots)
ARS/ALS (1,028 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
8 PPC 80 8(80) 8(80) 0(0) 0(0) PPC
Aft (148 Heat)
10 PPC 100 10(100) 10(100) 0(0) 0(0) PPC
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (1152 shots)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
Mjolnir NPPC Cruiser
Mass: 750,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 750,000
Battle Value: 104,058
Tech Rating/Availability: E/X-X-X-F
Cost: 11,030,454,000 C-bills
Fuel: 1,000 tons (2,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 7,840
Structural Integrity: 130
Armor
Nose: 211
Fore Sides: 304/304
Aft Sides: 304/304
Aft: 211
Cargo
Bay 1: Fighter (60) 8 Doors
Bay 2: Small Craft (18) 6 Doors
Bay 3: Infantry (1008 troopers) 1 Door
Bay 4: Cargo (33852.0 tons) 1 Door
Ammunition:
160 rounds of White Shark ammunition (6,400 tons),
28,800 rounds of Machine Gun ammunition (144 tons)
Dropship Capacity: 0
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 0
Life Boats: 208
Crew: 46 officers, 149 enlisted/non-rated, 79 gunners, 1218 bay personnel, 504 marines
Notes: Equipped with
lithium-fusion battery system
1 Naval Comm-Scanner Suite (Large)
1,950 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (200 Heat)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
20 PPC 200 20(200) 20(200) 0(0) 0(0) PPC
FRS/FLS (1,800 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
RBS/LBS (120 Heat)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
8 Capital Missile Launcher (White Shark) 120 24(240) 24(240) 24(240) 24(240) Capital Missile
White Shark Ammo (80 shots)
ARS/ALS (1,800 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
Aft (200 Heat)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
20 PPC 200 20(200) 20(200) 0(0) 0(0) PPC
Mjolnir NAC Cruiser
Mass: 750,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 750,000
Battle Value: 210,402
Tech Rating/Availability: E/X-X-X-F
Cost: 11,110,134,000 C-bills
Fuel: 1,000 tons (2,500)
Safe Thrust: 3
Maximum Thrust: 5
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 3,840
Structural Integrity: 130
Armor
Nose: 211
Fore Sides: 304/304
Aft Sides: 304/304
Aft: 211
Cargo
Bay 1: Fighter (60) 8 Doors
Bay 2: Small Craft (18) 6 Doors
Bay 3: Infantry (1008 troopers) 1 Door
Bay 4: Cargo (20828.0 tons) 1 Door
Ammunition:
160 rounds of White Shark ammunition (6,400 tons),
28,800 rounds of Machine Gun ammunition (144 tons),
1,280 rounds of NAC/30 ammunition (1,024 tons)
Dropship Capacity: 0
Grav Decks: 2 (250 m, 250 m)
Escape Pods: 0
Life Boats: 208
Crew: 46 officers, 149 enlisted/non-rated, 79 gunners, 1218 bay personnel, 504 marines
Notes: Equipped with
lithium-fusion battery system
1 Naval Comm-Scanner Suite (Large)
1,950 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (200 Heat)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
20 PPC 200 20(200) 20(200) 0(0) 0(0) PPC
FRS/FLS (800 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
RBS/LBS (120 Heat)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
8 Capital Missile Launcher (White Shark) 120 24(240) 24(240) 24(240) 24(240) Capital Missile
White Shark Ammo (80 shots)
ARS/ALS (800 Heat)
12 Machine Gun 0 2(24) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (80 shots)
Aft (200 Heat)
24 Machine Gun 0 5(48) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (960000 shots)
20 PPC 200 20(200) 20(200) 0(0) 0(0) PPC
Marsden Defense Station
Mass: 5,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 5,000
Battle Value: 4,869
Tech Rating/Availability: E/X-X-X-F
Cost: 71,415,500 C-bills
Fuel: 400 tons (4,000)
Safe Thrust: 0
Maximum Thrust: 0
Sail Integrity: N/A
Heat Sinks: 204
Structural Integrity: 1
Armor
Nose: 15
Fore Sides: 15/15
Aft Sides: 15/15
Aft: 15
Cargo
Bay 1: Cargo (271.0 tons) 1 Door
Ammunition:
60 rounds of White Shark ammunition (2,400 tons)
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 0
Life Boats: 0
Crew: 12 officers, 34 enlisted/non-rated, 25 gunners
Notes: Equipped with
1 Smart Robotic Control System (SRCS)(Improved)
75 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (104 Heat)
6 Capital Missile Launcher (White Shark) 90 18(180) 18(180) 18(180) 18(180) Capital Missile
White Shark Ammo (60 shots)
14 Small Laser 14 4(42) 0(0) 0(0) 0(0) Point Defense
FRS/FLS (20 Heat)
20 Small Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (20 Heat)
20 Small Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
Aft (20 Heat)
20 Small Laser 20 6(60) 0(0) 0(0) 0(0) Point Defense
Marsden MRD-4R
Mass: 100 tons
Power Plant: 100 Fusion
Cruising Speed: 32.4 kph
Maximum Speed: 54 kph
Armor: Ferro-Aluminum
Armament:
4 PPC
4 Medium Laser
Cost: 4,844,500 C-bills
Type: Marsden
Technology Base: Inner Sphere (Advanced)
Tonnage: 100
Battle Value: 1,593
Equipment Mass
Engine 100 Fusion 3
Safe Thrust: 3
Max Thrust: 5
Structural Integrity: 10
Heat Sinks: 40 30
Fuel: 800 10.0
Cockpit 3
Armor Factor (Ferro) 241 13.5
Armor
Value
Nose 81
Wings 60/60
Aft 40
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
4 PPCs NOS 28.0 10 10 10 0 0
Medium Laser RWG 1.0 3 5 0 0 0
Medium Laser LWG 1.0 3 5 0 0 0
2 Medium Lasers AFT 2.0 3 5 0 0 0
Smart Robotic Control System(Improved) FSLG 7.0 - - - - -
ECM Suite FSLG 1.5 - - - - -
Shu SH-4
Mass: 90 tons
Power Plant: 360 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Ferro-Aluminum
Armament:
2 PPC
12 Machine Gun
Cost: 5,968,055 C-bills
Type: Shu
Technology Base: Inner Sphere (Standard)
Tonnage: 90
Battle Value: 1,613
Equipment Mass
Engine 360 Fusion 33
Safe Thrust: 6
Max Thrust: 9
Structural Integrity: 9
Heat Sinks: 19 9
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro) 313 17.5
Armor
Value
Nose 101
Wings 76/76
Aft 60
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 PPCs NOS 14.0 10 10 10 0 0
2 Machine Guns NOS 1.0 0 2 0 0 0
3 Machine Guns RWG 1.5 0 2 0 0 0
3 Machine Guns LWG 1.5 0 2 0 0 0
4 Machine Guns AFT 2.0 0 2 0 0 0
Machine Gun Ammo (200) FSLG 1.0 - - - - -
ECM Suite FSLG 1.5 - - - - -
Year: 2400 Value in Millions
Money Available 390,000
Available Shipyards
Atreus 2 lvl 3
Irian 1 lvl 2 1 lvl 3
Loyalty 2 lvl 2
Regulus 1 lvl 1
Jardine 1 lvl 5
Repairs 0
Maintenance 50% 220,296
Construction Unit Price
Shipyards
Irian lvl 2>lvl 3 15,000
Research
SRM 34,300
Ferro-Aluminum 24,500
Jumpships 40 500 20,000
Small Dropships 0 300 0
Medium Dropships 62 500 31,000
Fighters 1030 5 5,150
Mariks 4 9,938 39,752
Total Spent 389,998
Income Remaining 2
Doctrine Changes:Free Worlds League Navy:
Marik Destroyers:
Stewart Fleet:
FWLS Marik
FWLS Oriente
FWLS Irian
FWLS New Delos
FWLS Stewart
FWLS Tiber
FWLS Loric
FWLS Alula Borealis
Periphery Border:
FWLS Atreus
FWLS Loyalty
FWLS Tamarind
FWLS Sardis
FWLS Westover (New)
FWLS Timbiqui (New)
FWLS Bolan (New)
FWLS Kilarney (New)
Capellan Squadron:
FWLS Regulus
FWLS Kanata
FWLS Gibson
FWLS Bismarck
Lyran Squadron:
FWLS Clipperton
FWLS Thermopolis
FWLS Kalidasa
FWLS Solaris
Talwar Corvettes:
FWLS Talwar - Capellan border
FWLS Tegha - Capellan Border
Cyrus Cruisers:
Flagships:
FWLS Cyrus - Flagship Stewart Fleet
FWLS Darius - Flagship Capellan Squadron
FWLS Xerxes - Flagship Lyran Squadron
Stewart Fleet:
FWLS Cambyses
FWLS Artaxerxes
FWLS Achaemenid
FWLS Juliano Marik - FWLN Flagship, Stewart Fleet
Year: 2400 Value in Millions
Money Available 85,000
Remaining from Last Turn 870
Available Shipyards
Besantapur 0/2
Repairs 1500
Maintanence 50% $60,494
Prototype Cost $0
0 $0
Variant 0 $0
Construction Unit Price
Shipyards Besantapur $0
$0
$0
Stations Ganges 0 315 $0
Warships Maharaj 0 6,787 $0
. Shooraveer 0 5,736 $0
Purchase Pallada II 3 0 $8,000
Refit 0 0 $0
$0
Jumpships 0 500 $0
Dropships 10 300 $3,000
Fighters 653 5 $3,265
Small Craft 70 10 $700
Research Mechs 1 9250 $9,250
Pirates $0
$0
Total Spent 86209
Income
Remaining -339
End Turn In Service
Warships Maharaj 10
Shooraveer 3
Pallada II 3
Stations Ganges 25
Jumpships 20
Dropships Sml 50
Med
Large
Fighters 1400
Small Craft 300
Year: 2400 Value in Millions
Money Available 105,000
Remaining from Last Turn 110
Available Shipyards
Taurus 2/2
New Vandenberg
Repairs
Maintanence 50% 43076.5
Prototype Cost
0 0
Variant 0
Construction Unit Price
Shipyards Taurus 1 x S2 > S3 30,000 30,000
Stations Siesta 10 470 4,700
Matador 0 148 0
Warships
Auroch II 2 7,107 14,214
Iberia III 2 5,150 10300
Purchases
Jumpships 0 500 0
Dropships 0 300 0
Fighters 500 5 2,500
Small Craft 0 10 0
Research 0 16400 0
Total Spent 104790.5
Income
Remaining 320
End Turn In Service
Warships
Iberia III 6
Auroch II 4
Yang Wei 1
Binzhou 2
Stations Siesta 33
Matador 60
Jumpships 20
Dropships Small 40
Medium 0
Fighters 1100
Small Craft 300
Class/Model/Name: Lie Ren
Tech: Inner Sphere
Ship Cost: $11,469,968,000.00
Magazine Cost: $194,400,000.00
BV2: 92,832
Mass: 1,250,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Ferro-Carbide
Armament:
30 Naval Gauss Rifle Light
50 PPC
2000 Laser Small
Class/Model/Name: Lie Ren
Mass: 1,250,000
Equipment: Mass
Drive: 375,000.00
Thrust
Safe: 5
Maximum: 8
Controls: 3,125.00
K-F Hyperdrive: Compact (25 Integrity) 565,625.00
Jump Sail: (6 Integrity) 93.00
Structural Integrity: 100 125,000.00
Total Heat Sinks: 1770 Single 859.00
Fuel & Fuel Pumps: 16000 points 6,528.00
Fire Control Computers: 2,500.00
Armor: 2060 pts Ferro-Carbide 2,500.00
Fore: 280
Fore-Left/Right: 350/350
Aft-Left/Right: 400/400
Aft: 280
Dropship Capacity: 0.00
Grav Decks:
Small: 0.00
Medium: 1 100.00
Large: 0.00
Escape Pods: 75 525.00
Life Boats: 75 525.00
Crew And Passengers:
114 Officers in 1st Class Quarters 1,140.00
181 Crew in 2nd Class Quarters 1,267.00
384 Gunners and Others in 2nd Class Quarters 2,688.00
20 Bay Personnel 0.00
1st Class Passengers 0.00
20 2nd Class Passengers 140.00
60 Steerage Passengers 300.00 //typically marines
# Weapons Loc Heat Damage Range Mass
15 Naval Gauss Rifle Light AL 135 2250 (225-C) Extreme-C 67,500.00
15 Naval Gauss Rifle Light AR 135 2250 (225-C) 67,500.00
20 PPC FL 200 200 (20-C) 140.00
20 PPC FR 200 200 (20-C) 140.00
5 PPC AR 50 50 (5-C) 35.00
5 PPC AL 50 50 (5-C) 35.00
500 Laser Small Nose 500 1500 (150-C) 250.00
500 Laser Small LBS 500 1500 (150-C) 250.00
500 Laser Small RBS 500 1500 (150-C) 250.00
500 Laser Small Aft 500 1500 (150-C) 250.00
Ammo Rounds Mass
Naval Gauss Rifle Light Ammo 21600 4,320.00
Equipment Mass
NCSS Large 500.00
# Cargo and Bays Mass
20115 Cargo, Standard 20,115.00
4 Bay Small Craft 800
(Play notes: In actual gameplay, it's always possible to avoid return fire with weapons of range 52 or less. This can be seen by analyzing the worst case situation. In the worst case, the opponent goes 4/6 and is facing the Lie Ren nose-on, the Lie Ren is facing the opponent nose-on, the Lie Ren loses initiative, and the Lie Ren has some closing velocity. In this case, the Lie Ren can spend 2 thrust points to yaw, swapping nose and aft, then spend 6 thrust points to accelerate directly away. The opponent can accelerate 6 towards the Lie Ren, and then each can accelerate maximally on the following turns. Analyzing this situation, the following initial distance/velocity pairs result in the Lie Ren avoiding reaching range 52 where an opponent could respond with more typical weapons: 53/0, 54/-1, 55/-2, 57/-3, 59/-4, 62/-5, 65/-6, etc... where the first number is the range and the second number is the closing velocity quantified in hex distance change.Class/Model/Name: Kuan Yin III
Tech: Inner Sphere
Ship Cost: $9,207,614,000.00
Magazine Cost: $42,600,000.00
BV2: 188,367
Mass: 1,000,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-Carbide
Armament:
1 Naval Gauss Rifle Light
20 Naval PPC Heavy
14 Naval AC 20
8 Naval Laser 55
72 PPC
1500 Laser Small
Class/Model/Name: Kuan Yin III
Mass: 1,000,000
Equipment: Mass
Drive: 180,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 2,500.00
K-F Hyperdrive: Compact (21 Integrity) 452,500.00
Jump Sail: (5 Integrity) 80.00
Structural Integrity: 120 120,000.00
Total Heat Sinks: 7049 Single 6,404.00
Fuel & Fuel Pumps: 25000 points 10,200.00
Fire Control Computers: 11,825.00
Armor: 1992 pts Ferro-Carbide 2,400.00
Fore: 792
Fore-Left/Right: 300/300
Aft-Left/Right: 200/200
Aft: 200
Grav Decks:
Medium: 5 500.00
Escape Pods: 100 700.00
Life Boats: 100 700.00
Crew And Passengers:
93 Officers in 1st Class Quarters 930.00
152 Crew in 2nd Class Quarters 1,064.00
311 Gunners and Others in 2nd Class Quarters 2,177.00
12360 Bay Personnel 0.00
240 1st Class Passengers 2,400.00
260 2nd Class Passengers 1,820.00
# Weapons Loc Heat Damage Range Mass
1 Naval Gauss Rifle Light Nose 9 150 (15-C) Extreme-C 4,500.00
20 Naval PPC Heavy Nose 4500 3000 (300-C) 60,000.00
14 Naval AC 20 Nose 840 2800 (280-C) 35,000.00
2 Naval Laser 55 FL 170 110 (11-C) 2,200.00
2 Naval Laser 55 FR 170 110 (11-C) 2,200.00
2 Naval Laser 55 AL 170 110 (11-C) 2,200.00
2 Naval Laser 55 AR 170 110 (11-C) 2,200.00
18 PPC FL 180 180 (18-C) 126.00
18 PPC FR 180 180 (18-C) 126.00
18 PPC AL 180 180 (18-C) 126.00
18 PPC AR 180 180 (18-C) 126.00
500 Laser Small LBS 500 1500 (150-C) 250.00
500 Laser Small RBS 500 1500 (150-C) 250.00
500 Laser Small Aft 500 1500 (150-C) 250.00
Ammo Rounds Mass
Naval Gauss Rifle Light Ammo 1000 200.00
Naval AC 20 Ammo 1400 560.00
Equipment Mass
NCSS Small 100.00
# Cargo and Bays Mass
48086 Cargo, Standard 48,086.00
60 Bay Small Craft 12000
90 Bay Fighter 13500
360 Bay Conventional Infantry (IS), Foot 1800
360 Bay Vehicle Light 18000
The Pallada III (https://docs.google.com/spreadsheets/d/1k0ieKTiIUxr-8dcN0gIGnir1OxF1eXbZLeFEyDTF0ds/edit?usp=sharing) upgrades to ferro-carbide armor and places a light naval gauss in each of the nose and aft-side arcs. This gives it a superior ability to harry opponents from beyond their effective range. Although the Pallada's armor doesn't quite reach the level of "immune to smallcraft weapons fire", it comes close enough that the light weapons array is downgraded to a few PPCs. The Pallada also adds one more grav deck to help keep troops healthy en route. Class/Model/Name: Pallada III
Tech: Inner Sphere
Ship Cost: $8,103,132,000.00
Magazine Cost: $51,000,000.00
BV2: 108,582
Mass: 750,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-Carbide
Armament:
10 Naval AC 20
3 Naval Gauss Rifle Light
2 Naval PPC Heavy
19 Naval Laser 55
66 PPC
1200 Laser Small
Class/Model/Name: Pallada III
Mass: 750,000
Equipment: Mass
Drive: 180,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,875.00
K-F Hyperdrive: Compact (16 Integrity) 339,375.00
Jump Sail: (5 Integrity) 68.00
Structural Integrity: 100 75,000.00
Total Heat Sinks: 3312 Single 2,667.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 1,200.00
Armor: 1260 pts Ferro-Carbide 1,500.00
Fore: 300
Fore-Left/Right: 215/215
Aft-Left/Right: 190/190
Aft: 150
Grav Decks:
Medium: 4 400.00
Escape Pods: 60 420.00
Life Boats: 60 420.00
Crew And Passengers:
76 Officers in 1st Class Quarters 760.00
119 Crew in 2nd Class Quarters 833.00
257 Gunners and Others in 2nd Class Quarters 1,799.00
8244 Bay Personnel 0.00
330 2nd Class Passengers 2,310.00
# Weapons Loc Heat Damage Range Mass
10 Naval AC 20 Nose 600 2000 (200-C) Long-C 25,000.00
1 Naval Gauss Rifle Light Nose 9 150 (15-C) 4,500.00
1 Naval Gauss Rifle Light AL 9 150 (15-C) 4,500.00
1 Naval Gauss Rifle Light AR 9 150 (15-C) 4,500.00
2 Naval PPC Heavy Nose 450 300 (30-C) 6,000.00
7 Naval Laser 55 Nose 595 385 (38.5-C) 7,700.00
6 Naval Laser 55 AL 510 330 (33-C) 6,600.00
6 Naval Laser 55 AR 510 330 (33-C) 6,600.00
20 PPC FR 200 200 (20-C) 140.00
20 PPC FL 200 200 (20-C) 140.00
13 PPC AL 130 130 (13-C) 91.00
13 PPC AR 130 130 (13-C) 91.00
400 Laser Small LBS 400 1200 (120-C) 200.00
400 Laser Small RBS 400 1200 (120-C) 200.00
400 Laser Small Aft 400 1200 (120-C) 200.00
Ammo Rounds Mass
Naval AC 20 Ammo 1000 400.00
Naval Gauss Rifle Light Ammo 3000 600.00
Equipment Mass
NCSS Large 500.00
# Cargo and Bays Mass
240 Bay Conventional Infantry (IS), Foot 1,200.00
240 Bay Vehicle Light 12000
72 Bay Fighter 10800
36 Bay Small Craft 7200
37111 Cargo, Standard 37111
Despite the large amount of free yard space, only one Pallada will go through an upgrade per year to keep combat readiness high.Class/Model/Name: Yi Bai II
Tech: Inner Sphere
Ship Cost: $272,855,000.00
Magazine Cost: $10,465,000.00
BV2: 39,030
Mass: 100,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Armor Type: Standard
Armament:
119 Capital Launcher Barracuda
1 Naval Gauss Rifle Light
9 Naval Laser 55
90 Machine Gun (IS)
Class/Model/Name: Yi Bai II
Mass: 100,000
Equipment: Mass
Drive: 1,200.00
Controls: 100.00
Structural Integrity: 1 1,000.00
Total Heat Sinks: 1170 Single 1,077.00
Fuel & Fuel Pumps: 3000 points 306.00
Fire Control Computers: 14,850.00
Armor: 314 pts Standard 393.00
Fore: 94
Fore-Left/Right: 50/50
Aft-Left/Right: 40/40
Aft: 40
Escape Pods: 25 175.00
Life Boats: 25 175.00
Crew And Passengers:
35 Officers in 1st Class Quarters 350.00
30 Crew in 1st Class Quarters 300.00
144 Gunners and Others in 1st Class Quarters 1,440.00
92 Bay Personnel 0.00
# Weapons Loc Heat Damage Range Mass
115 Capital Launcher Barracuda Nose 1150 2300 (230-C) Extreme-C 10,350.00
2 Capital Launcher Barracuda AL 20 40 (4-C) 180.00
2 Capital Launcher Barracuda AR 20 40 (4-C) 180.00
1 Naval Gauss Rifle Light Nose 9 150 (15-C) 4,500.00
9 Naval Laser 55 Nose 765 495 (49.5-C) 9,900.00
18 Machine Gun (IS) FL 36 (3.6-C) 9.00
18 Machine Gun (IS) FR 36 (3.6-C) 9.00
18 Machine Gun (IS) AL 36 (3.6-C) 9.00
18 Machine Gun (IS) AR 36 (3.6-C) 9.00
18 Machine Gun (IS) Aft 36 (3.6-C) 9.00
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 1190 35,700.00
Naval Gauss Rifle Light Ammo 100 20.00
Machine Gun (IS) Ammo 9000 45.00
# Cargo and Bays Mass
11514 Cargo, Standard 11,514.00
36 Bay Fighter 5400
4 Bay Small Craft 800
The Deep Habwr II (https://docs.google.com/spreadsheets/d/1aTdbV3bA--p1HUcaY2OwqnolAdf26_M0OK9ROM31hw8/edit?usp=sharing) provides a few "upgrades" that modestly reduce it's firepower for cost-cutting reasons. (Note: added primarily for the bugfixes.)Class/Model/Name: Deep Habwr II
Tech: Inner Sphere
Ship Cost: $64,135,000.00
Magazine Cost: $240,000.00
BV2: 2,459
Mass: 100,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Armor Type: Standard
Armament:
3 Capital Launcher Barracuda
Class/Model/Name: Deep Habwr II
Mass: 100,000
Equipment: Mass
Drive: 1,200.00
Controls: 100.00
Structural Integrity: 1 1,000.00
Total Heat Sinks: 93 Single
Fuel & Fuel Pumps: 100000 points 10,200.00
Fire Control Computers: 0.00
Armor: 120 pts Standard 150.00
Fore: 19
Fore-Left/Right: 20/20
Aft-Left/Right: 20/20
Aft: 19
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 1 50.00
Life Boats: 15 105.00
Crew And Passengers:
12 Officers in 1st Class Quarters 120.00
53 Crew in 1st Class Quarters 530.00
3 Gunners and Others in 1st Class Quarters 30.00
30 Bay Personnel 0.00
30 1st Class Passengers 300.00
# Weapons Loc Heat Damage Range Mass
1 Capital Launcher Barracuda Nose 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher Barracuda AR 10 20 (2-C) 90.00
1 Capital Launcher Barracuda AL 10 20 (2-C) 90.00
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 30 900.00
# Cargo and Bays Mass
6 Bay Small Craft 1,200.00
82845 Cargo, Standard 82845
The Habwr Diogel III (https://docs.google.com/spreadsheets/d/1Bm3lX6lBUHfJxgAHv9ZifP1tZ9wxiRdHjAMfiHCUuds/edit?usp=sharing) provides a similar "upgrade" with minor alterations.Class/Model/Name: Habwr Diogel III
Tech: Inner Sphere
Ship Cost: $106,470,000.00
Magazine Cost: $252,000.00
BV2: 2,487
Mass: 300,000
Power Plant: Station-Keeping Drive
Armor Type: Standard
Armament:
3 Capital Launcher Barracuda
24 Machine Gun (IS)
Class/Model/Name: Habwr Diogel III
Mass: 300,000
Equipment: Mass
Drive: 3,600.00
Controls: 300.00
Structural Integrity: 1 3,000.00
Total Heat Sinks: 129 Single
Fuel & Fuel Pumps: 25000 points 10,200.00
Armor: 120 pts Standard 300.00
Fore: 20
Fore-Left/Right: 20/20
Aft-Left/Right: 20/20
Aft: 20
Dropship Capacity: 2 2,000.00
Grav Decks:
Small: 1 50.00
Life Boats: 20 140.00
Crew And Passengers:
20 Officers in 1st Class Quarters 200.00
85 Crew in 1st Class Quarters 850.00
7 Gunners and Others in 1st Class Quarters 70.00
30 Bay Personnel 0.00
30 1st Class Passengers 300.00
# Weapons Loc Heat Damage Range Mass
1 Capital Launcher Barracuda Nose 10 20 (2-C) Extreme-C 90.00
1 Capital Launcher Barracuda AL 10 20 (2-C) 90.00
1 Capital Launcher Barracuda AR 10 20 (2-C) 90.00
4 Machine Gun (IS) Nose 8 (0.8-C) 2.00
4 Machine Gun (IS) FL 8 (0.8-C) 2.00
4 Machine Gun (IS) FR 8 (0.8-C) 2.00
4 Machine Gun (IS) AL 8 (0.8-C) 2.00
4 Machine Gun (IS) AR 8 (0.8-C) 2.00
4 Machine Gun (IS) Aft 8 (0.8-C) 2.00
Ammo Rounds Mass
Capital Launcher Barracuda Ammo 30 900.00
Machine Gun (IS) Ammo 2400 12.00
Equipment Mass
Energy Storage Battery 200,000.00
# Cargo and Bays Mass
6 Bay Small Craft 1,200.00
76596 Cargo, Standard 76596
Dire Bear II Aero
Mass: 100 tons
Power Plant: 300 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Armor: Ferro-Aluminum
Armament:
2 PPC
16 Small Laser
Introduction Year: 2401
Tech Rating/Availability: E/X-X-E-D
Cost: 6,625,500 C-bills
Type: Dire Bear II
Technology Base: Inner Sphere
Tonnage: 100
Battle Value: 2,828
Equipment Mass
Engine 300 Fusion 19
Safe Thrust: 5
Max Thrust: 8
Structural Integrity: 10
Heat Sinks: 24 10
Fuel: 400 5.0
Cockpit 3
Armor Factor (Ferro) 734 41
Armor
Value
Nose 204
Wings 200/200
Aft 130
Weapons
and Ammo Location Tonnage Heat SRV MRV LRV ERV
2 PPCs NOS 14.0 10 10 10 0 0
3 Small Lasers NOS 1.5 1 3 0 0 0
4 Small Lasers RWG 2.0 1 3 0 0 0
4 Small Lasers LWG 2.0 1 3 0 0 0
5 Small Lasers AFT 2.5 1 3 0 0 0
Price Initial Scrap Sell Sell Price Maint. Offset Research Produce M Cost R Cost Prod Cost Total cost Final # Final $
Zencha 0.624 20 0.2 8.736 8.736 Zencha 20 12.480
Jumpships 0.5 96 4 24 2 26 Jumpships 100 50.000
S Dropship 0.3 30 4.5 4.5 S Dropship 30 9.000
M Dropship 0.5 20 5 5 M Dropship 20 10.000
ASF 0.005 3720 310 0.1 9.843 9.843 ASF 3410 17.050 //The Aldebaran Aces continue elite-level funding, although there are many other ASF fighters not in the Aces now.
Smallcraft 0.01 1380 108 6.09 6.09 Smallcraft 1272 12.720
Yi Bai 0.105 515 240 75 7.125 -175 -2.925 -18.375 -21.300 Yi Bai 25 2.625
Yi Bai II 0.273 0 0.1 175 0.027 47.775 47.802 Yi Bai II 175 47.775
Habwr Diogel II 0.109 225 -225 12.262 -24.525 -12.262 Habwr Diogel II 0 0.000
Habwr Diogel III 0.106 0 0.1 300 0.011 31.8 31.811 Habwr Diogel III 300 31.800
Deep Habwr 0.065 110 -110 3.575 -7.150 -3.575 Deep Habwr 0 0.000
Deep Habwr II 0.064 0 0.1 215 0.006 13.760 13.766 Deep Habwr II 215 13.760
Sailor's Mercy 3.953 5 9.883 9.883 Sailor's Mercy 5 19.765
Lie Ren 11.47 0 0.25 2 2.8675 22.94 25.808 Lie Ren 2 22.940
Kuan Yin III 9.208 0 0.1 15 0.921 138.12 139.041 Kuan Yin III 15 138.120
Pallada III 8.103 0 0.1 10 0.81 81.03 81.84 Pallada III 10 81.030
Kuan Yin II 9 14 -14 63.000 -126.000 -63.000 Kuan Yin II 0 0.000
Pallada II 7.949 15 5 13 -10 26.745 -79.490 -52.745 Pallada II 0 0.000
Balance
Budget 413
Remainder 2.161
PPC -30.78
Naval Gauss -30.78
Ferro-Carbide Armor -46.17
Upgrade Yard at Capella to L5 -50
Total costs -257.236
Remainder 0.195
Federated Suns Turn report:
Turn: 6
Turn Date: 2400
Fiscal:
Base Budget: 398000
Carryover From previous turn: 23136
Bonus/Loss: 0
Total Budget for turn: 421136
Maintenance: 205925
Research: 104227.2
New Aquisitions: 67699.25
Yard Additions/Upgrades: 60000
Surplus for next turn/Warchest -16715.45
Research: XL Fusion
Large Dropships
Existing Yards:
Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Brian
TOTAL 3 3 2 0 1 0 0 0 0 0 0
Delevan 1 1 1 0 1 0
Layover 1 1 1
New Syrtis 1 1
Yard upgrades/moves:
Upgrade LV5->6 1 Delevan
End of Turn Yards:
Planet L1 L2 L3 L4 L5 L6 L7 L8 L9 L10 Castles Brian
TOTAL 3 3 2 0 0 1 0 0 0 0 0
Delevan 1 1 1 0 0 1
Layover 1 1 1
New Syrtis 1 1
Starting Minor Vessels:
Fighter 4775
Adv. Fighter 0
Small Craft 2250
Light DS 105
Med DS 25
Hvy DS 0
JumpShip 35
New Minor Vessels: Total EOT:
Fighter 0 4775
Adv. Fighter 0 0
Small Craft 0 2250
Light DS 0 105
Med DS 0 25
Hvy DS 5 5
JumpShip 0 35
Warships:
New Designs Built this Turn:
Athena (BB/Ship of the Line) 2
Existing Designs: Built this Turn: Refit: Starting Numbers Total: Mothballed:
Outpost Space Station (Recharge) 0 0 40 40 0
Bailey Space Station (Defense) 0 0 20 20 0
Gladius (Destroyer/Defense) 0 7 7 0 0
Hornet (Light Carrier) 0 0 3 3 0
Rapier (Fast Frigate) 0 0 5 5 0
Terrier (Corvette/Scout) 0 0 5 5 0
Cabellus (AFS Collier/Combat Stores 0 0 3 3 0
Achilles-B-A1 (Cruiser) 0 0 6 6 0
Parapet Defense Satellite 150 0 150 300 0
Epee (Heavy Frigate) 2 0 3 5 0
Bolo (Heavy Destroyer) 0 0 4 4 0
Javelin (Light Cruiser) 0 0 2 2 0
Athena (BB/Ship of the Line) 2 0 0 2 0
Beholder Packet Ship 8 0 8 16 0
Refits:
Gladius-B-A1 (Destroyer) 0 7 7 0
Class/Model/Name: Athena (BB/Ship-of-the-line)
Tech: Inner Sphere
Ship Cost: $12,292,524,000.00
Magazine Cost: $114,000,000.00
BV2: 168,409
Mass: 1,400,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-Carbide
Armament:
60 Capital Launcher White Shark
60 Capital Launcher Barracuda
100 Laser Small
16 PPC
4 Naval Gauss Rifle Heavy
8 Naval Gauss Rifle Light
16 Naval PPC Heavy
24 Naval Laser 55
Class/Model/Name: Athena (BB/Ship-of-the-line)
Mass: 1,400,000
Equipment: Mass
Drive: 252,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 3,500.00
K-F Hyperdrive: Compact (28 Integrity) 633,500.00
Jump Sail: (6 Integrity) 100.00
Structural Integrity: 150 210,000.00
Total Heat Sinks: 4154(8308) Double 3,400.00
Fuel & Fuel Pumps: 12500 points 5,100.00
Fire Control Computers: 2,552.50
Armor: 3450 pts Ferro-Carbide 4,200.00
Fore: 600
Fore-Left/Right: 600/600
Aft-Left/Right: 600/600
Aft: 450
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 6 300.00
Medium: 0.00
Large: 0.00
Escape Pods: 60 420.00
Life Boats: 60 420.00
Crew And Passengers:
87 Officers in 1st Class Quarters 870.00
238 Crew in 2nd Class Quarters 1,666.00
192 Gunners and Others in 2nd Class Quarters 1,344.00
216 Bay Personnel 0.00
36 1st Class Passengers 360.00
# Weapons Loc Heat Damage Range Mass
15 Capital Launcher White Shark Nose 225 450 (45-C) Extreme-C 1,800.00
15 Capital Launcher Barracuda Nose 150 300 (30-C) 1,350.00
25 Laser Small Nose 25 75 (7.5-C) 12.50
4 PPC Nose 40 40 (4-C) 28.00
1 Naval Gauss Rifle Heavy FR 18 300 (30-C) 7,000.00
2 Naval Gauss Rifle Light FR 18 300 (30-C) 9,000.00
4 Naval PPC Heavy FR 900 600 (60-C) 12,000.00
6 Naval Laser 55 FR 510 330 (33-C) 6,600.00
15 Capital Launcher White Shark RBS 225 450 (45-C) 1,800.00
15 Capital Launcher Barracuda RBS 150 300 (30-C) 1,350.00
25 Laser Small RBS 25 75 (7.5-C) 12.50
4 PPC RBS 40 40 (4-C) 28.00
1 Naval Gauss Rifle Heavy AR 18 300 (30-C) 7,000.00
2 Naval Gauss Rifle Light AR 18 300 (30-C) 9,000.00
4 Naval PPC Heavy AR 900 600 (60-C) 12,000.00
6 Naval Laser 55 AR 510 330 (33-C) 6,600.00
1 Naval Gauss Rifle Heavy FL 18 300 (30-C) 7,000.00
2 Naval Gauss Rifle Light FL 18 300 (30-C) 9,000.00
4 Naval PPC Heavy FL 900 600 (60-C) 12,000.00
6 Naval Laser 55 FL 510 330 (33-C) 6,600.00
15 Capital Launcher White Shark LBS 225 450 (45-C) 1,800.00
15 Capital Launcher Barracuda LBS 150 300 (30-C) 1,350.00
25 Laser Small LBS 25 75 (7.5-C) 12.50
4 PPC LBS 40 40 (4-C) 28.00
1 Naval Gauss Rifle Heavy AL 18 300 (30-C) 7,000.00
2 Naval Gauss Rifle Light AL 18 300 (30-C) 9,000.00
4 Naval PPC Heavy AL 900 600 (60-C) 12,000.00
6 Naval Laser 55 AL 510 330 (33-C) 6,600.00
15 Capital Launcher White Shark Aft 225 450 (45-C) 1,800.00
15 Capital Launcher Barracuda Aft 150 300 (30-C) 1,350.00
25 Laser Small Aft 25 75 (7.5-C) 12.50
4 PPC Aft 40 40 (4-C) 28.00
Ammo Rounds Mass
Naval Gauss Rifle Heavy Ammo 1600 800.00
Naval Gauss Rifle Light Ammo 3200 640.00
Capital Launcher Barracuda Ammo 600 18,000.00
Capital Launcher White Shark Ammo 600 24,000.00
Equipment Mass
None
# Cargo and Bays Mass
24 Bay Small Craft 4,800.00
48 Bay Fighter 7200
71000 Cargo, Standard 71000
Class/Model/Name: Gladius-B-A1 (Fleet/Defense Destroyer)
Tech: Inner Sphere
Ship Cost: $6,716,714,000.00
Magazine Cost: $58,100,000.00
BV2: 61,030
Mass: 450,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-Carbide
Armament:
16 Naval Laser 55
10 Naval AC 35
10 Capital Launcher Killer Whale
40 PPC
80 Laser Small
8 Naval Laser 35
8 Capital Launcher Barracuda
Class/Model/Name: Gladius-B-A1 (Fleet/Defense Destroyer)
Mass: 450,000
Equipment: Mass
Drive: 81,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,125.00
K-F Hyperdrive: Compact (11 Integrity) 203,625.00
Jump Sail: (4 Integrity) 53.00
Structural Integrity: 100 45,000.00
Total Heat Sinks: 2097(4194) Double 1,650.00
Fuel & Fuel Pumps: 7500 points 3,060.00
Fire Control Computers: 5,926.00
Armor: 780 pts Ferro-Carbide 900.00
Fore: 130
Fore-Left/Right: 130/130
Aft-Left/Right: 130/130
Aft: 130
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 0.00
Medium: 0.00
Large: 0.00
Escape Pods: 25 175.00
Life Boats: 25 175.00
Crew And Passengers:
35 Officers in 1st Class Quarters 350.00
100 Crew in 2nd Class Quarters 700.00
72 Gunners and Others in 2nd Class Quarters 504.00
0 Bay Personnel 0.00
1st Class Passengers 0.00
0 2nd Class Passengers 0.00
Steerage Passengers 0.00
# Weapons Loc Heat Damage Range Mass
3 Naval Laser 55 Nose 255 165 (16.5-C) Extreme-C 3,300.00
2 Naval AC 35 Nose 240 700 (70-C) Medium-C 8,000.00
2 Capital Launcher Killer Whale Nose 40 80 (8-C) Extreme-C 300.00
5 PPC Nose 50 50 (5-C) Medium 35.00
10 Laser Small Nose 10 30 (3-C) Short-PDS 5.00
2 Naval Laser 35 FR 104 70 (7-C) Long-C 1,400.00
2 Capital Launcher Barracuda FR 20 40 (4-C) Extreme-C 180.00
5 PPC FR 50 50 (5-C) Medium 35.00
10 Laser Small FR 10 30 (3-C) Short-PDS 5.00
5 Naval Laser 55 RBS 425 275 (27.5-C) Extreme-C 5,500.00
3 Naval AC 35 RBS 360 1050 (105-C) Medium-C 12,000.00
3 Capital Launcher Killer Whale RBS 60 120 (12-C) Extreme-C 450.00
5 PPC RBS 50 50 (5-C) Medium 35.00
10 Laser Small RBS 10 30 (3-C) Short-PDS 5.00
2 Naval Laser 35 AR 104 70 (7-C) Long-C 1,400.00
2 Capital Launcher Barracuda AR 20 40 (4-C) Extreme-C 180.00
5 PPC AR 50 50 (5-C) Medium 35.00
10 Laser Small AR 10 30 (3-C) Short-PDS 5.00
2 Naval Laser 35 FL 104 70 (7-C) Long-C 1,400.00
2 Capital Launcher Barracuda FL 20 40 (4-C) Extreme-C 180.00
5 PPC FL 50 50 (5-C) Medium 35.00
10 Laser Small FL 10 30 (3-C) Short-PDS 5.00
5 Naval Laser 55 LBS 425 275 (27.5-C) Extreme-C 5,500.00
3 Naval AC 35 LBS 360 1050 (105-C) Medium-C 12,000.00
3 Capital Launcher Killer Whale LBS 60 120 (12-C) Extreme-C 450.00
5 PPC LBS 50 50 (5-C) Medium 35.00
10 Laser Small LBS 10 30 (3-C) Short-PDS 5.00
2 Naval Laser 35 AL 104 70 (7-C) Long-C 1,400.00
2 Capital Launcher Barracuda AL 20 40 (4-C) Extreme-C 180.00
5 PPC AL 50 50 (5-C) Medium 35.00
10 Laser Small AL 10 30 (3-C) Short-PDS 5.00
3 Naval Laser 55 Aft 255 165 (16.5-C) Extreme-C 3,300.00
2 Naval AC 35 Aft 240 700 (70-C) Medium-C 8,000.00
2 Capital Launcher Killer Whale Aft 40 80 (8-C) Extreme-C 300.00
5 PPC Aft 50 50 (5-C) Medium 35.00
10 Laser Small Aft 10 30 (3-C) Short-PDS 5.00
Ammo Rounds Mass
Naval AC 35 Ammo 500 500.00
Capital Launcher Killer Whale Ammo 200 10,000.00
Capital Launcher Barracuda Ammo 200 6,000.00
Equipment Mass
None
# Cargo and Bays Mass
22500 Cargo, Standard 22,500.00
AFFS Naval Vessels by Class and Design: 2400-2410 Fallen:
Athena (BB/Ship-of-the-Line) 2
Athena
Morrígan
Achilles (Cruiser) 6
Achilles
Ajax
Leander
Orion
Amphion
Cuchulainn
Javelin (Light Cruiser) 2
Javelin
Pike
Bolo (Heavy Destroyer) 4
Nike
Zelus
Kratos
Dysnomia
Gladius-B-A1 (Destroyer/Defense) 7
Gladius
Kukri
Tanto
Seax
Messer
Sai
Billao
Hornet (Light Carrier) 3
Hornet
Wasp
Yellowjacket
Epee (Heavy Frigate) 5
Riposte
Appel
Balaestra
Botta Segrete
Croise
Rapier (Fast Frigate) 5
Rapier
Sabre
Xiphos
Jian
Nodachi
Terrier (Corvette/Scout) 5
Boston
Yorkshire II
Wheaten
Highland
Airedale
Cabellus (AFS Collier/Combat Stores) 3
Clydesdale
Ardennais
Mustang
Beholder (Packet, Notable names only)
Beagle
Lyran Commonwealth, Turn Beginning 2400 Value/Cost
Funds: $3,237.05
Revenue: $417,000.00
Shipyards: Alarion: 4/2/2 $140,000.00
New Kyoto: 0/2 $45,000.00
Tamar: 0/2 $45,000.00
Warships: Heimdallr 1b 7 $65,009.00
Snotra 1a 8 $38,544.00
Mjolnir NAC 4 $44,440.00
Mjolnir NPPC 4 $44,120.00
Jumpships: Nehalennia Tender 4 $15,832.00
Nehalennia Transport 36 $64,332.00
Hermóðr Messenger 34 $22,168.00
Space Stations: Ribe 250 $36,000.00
Rán Customs Station 400 $8,000.00
Marsden Defense Station 100 $7,100.00
Dropships: Light 200 $60,000.00
Small Craft 1485 $14,850.00
Fighters: 2800 $14,000.00
Assets: $1,084,632.05
Expenses Number Cost
Maintenance $217,197.50
Scrap: Tartarus $(236.25)
Repair $12,000.00
R&D: Naval Gauss $31,020.00
Prototype: Skeggøx Troop Transport $2,852.25
Prototype: Angler Heavy Picket $2,080.00
Prototype: Snotra II $480.90
Refit: Snotra 1a -> Snotra II $-
Production: Heimdallr 1b 1 $9,287.00
Production: Rán Customs Station 0 $-
Production: Nehalennia Tender 0 $-
Production: Nehalennia Transport 0 $-
Production: Marsden Defense Station 0 $-
Production: Mjolnir NAC 0 $-
Production: Mjolnir NPPC 0 $-
Production: Angler Heavy Picket 4 $33,280.00
Production: Hermóðr Messenger 8 $5,216.00
Production: Skeggøx Troop Transport 4 $45,636.00
Alarion 2>3 *2 $30,000.00
Move Lvl 3 to Tharkad $15,000.00
Move Lvl 3 to Odessa $15,000.00
Jumpship Production: $500.00 0 $-
Dropship Production: Light $300.00 0 $-
Small Craft: $10.00 15 $150.00
Fighters: $5.00 250 $1,250.00
Total: $420,213.40
Lyran Commonwealth, Turn Ending 2410 Value/Cost
Funds: $23.65
Shipyards: Alarion: 4/0/2 $140,000.00
New Kyoto: 0/2 $45,000.00
Tamar: 0/2 $45,000.00
Tharkad: 0/0/1 $60,000.00
Odessa: 0/0/1 $60,000.00
Warships: Snotra II 8 $38,472.00
Heimdallr 1b 8 $74,296.00
Mjolnir NAC 4 $44,440.00
Mjolnir NPPC 4 $44,120.00
Skeggøx Troop Transport 4 $45,636.00
Angler Heavy Picket 4 $33,280.00
Jumpships: Nehalennia Tender 4 $15,832.00
Nehalennia Transport 36 $64,332.00
Hermóðr Messenger 42 $27,384.00
Space Stations: Ribe 250 $36,000.00
Rán Customs Station 400 $8,000.00
Marsden Defense Station 100 $7,100.00
Dropships: Light 200 $60,000.00
Small Craft 1500 $15,000.00
Fighters: 3050 $15,250.00
Assets: $879,165.65
Skeggøx Troop Transport
Mass: 750,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 2400
Mass: 750,000
Battle Value: 77,903
Cost: 11,408,610,000 C-bills
Fuel: 4,000 tons (10,000)
Safe Thrust: 1
Maximum Thrust: 2
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 6,112
Structural Integrity: 60
Armor
Nose: 118
Fore Sides: 130/130
Aft Sides: 130/130
Aft: 118
Cargo
Bay 1: Fighter (324) 8 Doors
Bay 2: Small Craft (160) 2 Doors
Bay 3: Mech (108) 1 Door
Bay 4: Heavy Vehicle (108) 1 Door
Bay 5: Light Vehicle (324) 1 Door
Bay 6: Infantry 36,288 Troops 1 Door
Bay 7: Cargo (50,711 tons) 1 Door
Ammunition:
3,200 rounds of Machine Gun ammunition (16 tons),
160 rounds of NAC/30 ammunition (128 tons),
1,344 rounds of LRM 20 ammunition (224 tons)
Dropship Capacity: 0
Grav Decks: 8 (240 m, 240 m, 240 m, 240 m, 240 m, 240 m, 240 m, 240 m)
Escape Pods: 0
Life Boats: 1,050
Crew: 45 officers, 150 enlisted/non-rated, 74 gunners, 40436 bay personnel, 6048 marines
Notes: Equipped with
lithium-fusion battery system
1 Naval Comm-Scanner Suite (Large)
900 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (320 Heat)
20 LRM 20 120 24(240) 24(240) 24(240) 0(0) LRM
LRM 20 Ammo (1440 shots)
20 Machine Gun 0 4(40) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (160000 shots)
20 PPC 200 20(200) 20(200) 0(0) 0(0) PPC
FRS/FLS (1,208 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (40 shots)
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (576 shots)
6 PPC 60 6(60) 6(60) 0(0) 0(0) PPC
RBS/LBS (320 Heat)
20 LRM 20 120 24(240) 24(240) 24(240) 0(0) LRM
LRM 20 Ammo (1440 shots)
20 Machine Gun 0 4(40) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (160000 shots)
20 PPC 200 20(200) 20(200) 0(0) 0(0) PPC
ARS/ALS (1,208 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (40 shots)
8 LRM 20 48 10(96) 10(96) 10(96) 0(0) LRM
LRM 20 Ammo (576 shots)
6 PPC 60 6(60) 6(60) 0(0) 0(0) PPC
Aft (320 Heat)
20 LRM 20 120 24(240) 24(240) 24(240) 0(0) LRM
LRM 20 Ammo (1440 shots)
20 Machine Gun 0 4(40) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (160000 shots)
20 PPC 200 20(200) 20(200) 0(0) 0(0) PPC
Angler Heavy Picket
Mass: 750,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 750,000
Battle Value: 216,819
Tech Rating/Availability: E/X-X-X-F
Cost: 8,320,238,000 C-bills
Fuel: 1,000 tons (2,500)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 5
KF Drive Integrity: 16
Heat Sinks: 3,008
Structural Integrity: 170
Armor
Nose: 271
Fore Sides: 400/400
Aft Sides: 400/400
Aft: 271
Cargo
Bay 1: Small Craft (6) 3 Doors
Bay 2: Fighter (18) 9 Doors
Bay 3: Cargo (1802.0 tons) 1 Door
Ammunition:
240 rounds of NAC/30 ammunition (192 tons),
96 rounds of LRM 20 ammunition (16 tons)
Dropship Capacity: 0
Grav Decks: 2 (240 m, 240 m)
Escape Pods: 98
Life Boats: 0
Crew: 41 officers, 154 enlisted/non-rated, 47 gunners, 66 bay personnel, 336 marines
Notes: Equipped with
1 Naval Comm-Scanner Suite (Large)
2,550 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (94 Heat)
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
6 PPC 60 6(60) 6(60) 0(0) 0(0) PPC
4 LRM 20 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 Ammo (288 shots)
FRS/FLS (470 Heat)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
6 PPC 60 6(60) 6(60) 0(0) 0(0) PPC
RBS/LBS (470 Heat)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
6 PPC 60 6(60) 6(60) 0(0) 0(0) PPC
ARS/ALS (470 Heat)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (20 shots)
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
6 PPC 60 6(60) 6(60) 0(0) 0(0) PPC
Aft (94 Heat)
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
6 PPC 60 6(60) 6(60) 0(0) 0(0) PPC
4 LRM 20 24 5(48) 5(48) 5(48) 0(0) LRM
LRM 20 Ammo (288 shots)
Snotra II
Mass: 240,000 tons
Technology Base: Inner Sphere (Advanced)
Introduced: 3145
Mass: 240,000
Battle Value: 84,857
Tech Rating/Availability: E/X-X-X-F
Cost: 4,808,650,000 C-bills
Fuel: 500 tons (2,500)
Safe Thrust: 6
Maximum Thrust: 9
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 600
Structural Integrity: 60
Armor
Nose: 70
Fore Sides: 60/60
Aft Sides: 50/50
Aft: 34
Cargo
Bay 1: Small Craft (6) 2 Doors
Bay 2: Fighter (36) 6 Doors
Bay 3: Cargo (2223.0 tons) 1 Door
Ammunition:
80 rounds of White Shark ammunition (80 tons),
80 rounds of NAC/30 ammunition (1.6 tons)
Dropship Capacity: 0
Grav Decks: 2 (65 m, 65 m)
Escape Pods: 0
Life Boats: 20
Crew: 20 officers, 73 enlisted/non-rated, 26 gunners, 102 bay personnel, 140 marines
Notes: Equipped with
1 Naval Comm-Scanner Suite (Small)
288 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (410 Heat)
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (40 shots)
2 Naval Autocannon (NAC/30) 200 60(600) 60(600) 60(600) 0(0) Capital AC
NAC/30 Ammo (40 shots)
FRS/FLS (70 Heat)
4 Capital Missile Launcher (White Shark) 60 12(120) 12(120) 12(120) 12(120) Capital Missile
White Shark Ammo (40 shots)
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
RBS/LBS (10 Heat)
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
ARS/ALS (10 Heat)
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
Aft (10 Heat)
10 Small Laser 10 3(30) 0(0) 0(0) 0(0) Point Defense
Year: 2400 Value in Millions
Money Available $51,000
Remaining from Last Turn 194
Available Shipyards
Illyria 0/1
Trondheimal 1
Repairs
Maintanence 50% 30755
Prototype Cost 0
0
Construction Unit Price
Shipyards
Stations Haven 0 284 0
Warships 0
Skíðblaðnir 0 3,732 0
Snekkja 2 5,999 11998
Purchase Yi Bai 30 100 3,000
0
Jumpships 0 500 0
Dropships Small 5 300 1,500
Medium 500 0
Fighters 706 5 3,530
Small Craft 42 10 420
Research $12,080 $0
Total Spent 51203
Income 0
Remaining -$9
End Turn In Service
Warships
Skíðblaðnir 5
Snekkja 6
Stations Haven 6
Yi Bai 30
Jumpships 10
Dropships 25
Fighters 1700
Small Craft 160
Year: 2400 Value in Millions
Money Available $174,500
Remaining from Last Turn $-539
Available Shipyards
Apollo 0/2
Golandrinas 0/1
Icar
Repairs $8,000
Maintanence 50% $95,146
Prototype Cost $0
Carcharodon $8,006 $2,002
Dourata $ 105 $ 26
Sarissa $ 98 $ 25
Variant Vittoria III $6,778 $ 678
Construction Unit Price
Shipyards
Stations Tartarus 0 315 0
Aspida 0 152 0
Dourata 50 105 $5,250
Sarissa 50 98 $4,900
Warships
Carcharodon 2 8,006 $16,012
Vittoria III 2 6,778 $13,556
Saggitarius 0 5,958 $0
Ichnilátis 0 5,189 $0
Refits Vittoria II > III 6 32 $ 192
$0
Jumpships 0 500 $0
Dropships Small 0 300 $0
Medium 0 500 $0
Fighters 708 5 $3,540
Small Craft 0 10 $0
Research Ferro-Carbide 1 $24,705$24,705
Total Spent $174,104
Income Aspida Licencse 0 0 0
Remaining -$143
Sarissa Defense Station
Mass: 24,000 tons
Technology Base: Inner Sphere
Introduced: 2402
Battle Value: 17,869
Cost: 98,040,000 C-bills
Fuel: 300 tons (3,000)
Safe Thrust: 0,1
Maximum Thrust: 1
Sail Integrity: N/A
Heat Sinks: 1,010
Structural Integrity: 1
Armor
Nose: 20
Fore Sides: 18/18
Aft Sides: 18/18
Aft: 18
Cargo
Bay 1: Cargo (950.0 tons) 1 Door
Ammunition:
325 rounds of Barracuda Ammunition (5,850 tons)
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 35
Life Boats: 0
Crew: 25 officers, 25 enlisted/non-rated, 96 gunners, 5 Bay Personel, 34 Guest Quarters
Notes: Equipped with
140 tons of Standard Armor
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat Damage Standard(Capital) Range
Nose (640 Heat)
65 Capital Launcher (Barracuda) 650 1300 (130-C) Extreme-C
Barracuda Ammo (325 shots) NA
FR (94 Heat)
8 Large Laser 64 64 (6,4-C) Medium
30 Small Laser 30 90 (9-C) Point Defense
FL (94 Heat)
8 Large Laser 64 64 (6,4-C) Medium
30 Small Laser 30 90 (9-C) Point Defense
AR (94 Heat)
8 Large Laser 64 64 (6,4-C) Medium
30 Small Laser 30 90 (9-C) Point Defense
AL (94 Heat)
8 Large Laser 64 64 (6,4-C) Medium
30 Small Laser 30 90 (9-C) Point Defense
Dourata Defense Station
Mass: 24,000 tons
Technology Base: Inner Sphere
Introduced: 2402
Battle Value: 15,823
Cost: 105,315,000 C-bills
Fuel: 300 tons (3,000)
Safe Thrust: 0,1
Maximum Thrust: 1
Sail Integrity: N/A
Heat Sinks: 1,200
Structural Integrity: 1
Armor
Nose: 20
Fore Sides: 18/18
Aft Sides: 18/18
Aft: 18
Cargo
Bay 1: Cargo (1055.0 tons) 1 Door
Ammunition:
250 rounds White Shark Ammunition (5,850 tons)
Dropship Capacity: 0
Grav Decks: 0
Escape Pods: 25
Life Boats: 0
Crew: 22 officers, 28 enlisted/non-rated, 82 gunners, 5 Bay Personel, 34 Guest Quarters
Notes: Equipped with
140 tons of Standard Armor
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat Damage Standard(Capital) Range
Nose (750 Heat)
50 Capital Launcher (White Shark) 750 1500 (130-C) Extreme-C
White Shark Ammo (250 shots) NA
FR (94 Heat)
8 Large Laser 64 64 (6,4-C) Medium
30 Small Laser 30 90 (9-C) Point Defense
FL (94 Heat)
8 Large Laser 64 64 (6,4-C) Medium
30 Small Laser 30 90 (9-C) Point Defense
AR (94 Heat)
8 Large Laser 64 64 (6,4-C) Medium
30 Small Laser 30 90 (9-C) Point Defense
AL (94 Heat)
8 Large Laser 64 64 (6,4-C) Medium
30 Small Laser 30 90 (9-C) Point Defense
Class/Model/Name: Vittoria III
Tech: Inner Sphere
Ship Cost: $6,766,284,000.00
Magazine Cost: $17,280,000.00
BV2: 64,823
Mass: 450,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-Carbide
Armament:
6 Naval Laser 55
100 Laser Small
8 Naval PPC Heavy
8 Naval AC 30
76 Laser Blazer Cannon
Class/Model/Name: Vittoria III
Mass: 450,000
Equipment: Mass
Drive: 108,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 1,125.00
K-F Hyperdrive: Compact (11 Integrity) 203,625.00
Jump Sail: (4 Integrity) 53.00
Structural Integrity: 75 33,750.00
Total Heat Sinks: 3918 Single 2,929.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Armor: 675 pts Ferro-Carbide 675.00
Fore: 100
Fore-Left/Right: 100/100
Aft-Left/Right: 100/100
Aft: 88
Dropship Capacity: 1 1,000.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 0.00
Life Boats: 30 210.00
Crew And Passengers:
32 Officers in 1st Class Quarters 320.00
103 Crew in 2nd Class Quarters 721.00
52 Gunners and Others in 2nd Class Quarters 364.00
102 Bay Personnel in 2nd Class 714.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
100 Steerage Marines 500.00
Bay #1: Fighters (36) - 6 Doors
Bay #2: Small Craft (6) - 1 Door
Bay #3: Cargo (24620 Tons) - 1 Door
Naval AC/30 Ammo - 240 Rounds (30/gun)
Nose:
3 x NL/55
6 x Blazer
10 x SLas
FL/FR:
2 x HNPPC
2 x NAC/30
6 x Blazer
10 x Slas
LBS/RBS:
20 x Blazer
20 x SLas
AR/AL:
2 x HNPPC
2 x NAC/30
6 x Blazer
10 x SLas
Aft:
3 x NL/55
6 x Blazer
10 x SLas
Class/Model/Name: Carcharodon
Tech: Inner Sphere
Ship Cost: $8,006,022,000.00
Magazine Cost: $8,4000,000.00
BV2: 111,823
Mass: 750,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-Carbide
Armament:
16 Naval Laser 55
120 Laser Small
24 Naval PPC Heavy
60 White Shark Missiles
Class/Model/Name: Carcharodon
Mass: 750,000
Equipment: Mass
Drive: 135,000.00
Thrust
Safe: 3
Maximum: 5
Controls: 2,884.00
K-F Hyperdrive: Compact (16 Integrity) 339,375.00
Jump Sail: (5 Integrity) 68.00
Structural Integrity: 100 33,750.00
Total Heat Sinks: 7.216 Single 2,929.00
Fuel & Fuel Pumps: 10000 points 4,080.00
Armor: 1,500.00 pts Ferro-Carbide 1,260.00
Fore: 220
Fore-Left/Right: 220/220
Aft-Left/Right: 220/220
Aft: 160
Dropship Capacity: 0
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 40 280.00
Life Boats: 40 280.00
Crew And Passengers:
55 Officers in 1st Class Quarters 320.00
140 Crew in 2nd Class Quarters 721.00
132 Gunners and Others in 2nd Class Quarters 364.00
174 Bay Personnel in 2nd Class 714.00
Bay #1: Fighters (72) - 6 Doors
Bay #2: Small Craft (6) - 1 Door
Bay #3: Cargo (44660 Tons) - 1 Door
600 rounds White Shark Ammunition (24,000 tons)
NCSS Large
Nose:
60 x White Shark Launchers
20 x SLas
FL/FR:
6 x HNPPC
4 x NL/55
10 x Slas
LBS/RBS:
20 x SLas
AR/AL:
6 x HNPPC
4 x NL/55
10 x SLas
Aft:
20 x SLas
Year: 2400 Value in Millions
Money Available 77,000
Remaining from Last Turn 0
Available Shipyards
Alphard 1/1
Repairs
Colony Budget 5769
Maintanence 50% 69134
Prototype Cost 0 0
Construction Unit Price
Shipyards 0
Stations Sexta Hora 0 470 0
Yi Bai 25 100 2,500
Warships Scapha I 0 4,131 0
Scapha II 0 4,119 0
Augustus 0 6,225 0
Limoncello 0 8,127 0
Jumpships 0 500 0
Dropships 0 300 0
Fighters 0 5 0
Small Craft 0 10 0
Research 8850 0
Total Spent 77403
Income
Remaining -403
End Turn In Service
Warships Scapha I 4
Scapha II 3
Augustus 2
Limoncello 1
Stations Sexta Hora 37
Yi Bai 25
Jumpships 31
Dropships 64
Fighters 4692
Small Craft 1326
Tygrys-class Battecruiser
Mass: 500,000 tons
Mass: 500,000
Battle Value: 67,455
Tech Rating/Availability: E/X-X-X-X
Cost: 6,654,954,000 C-bills
Weapons:
64x Large Lasers
64x Machine Guns
24x NL-55 Naval Lasers
4x Heavy Naval PPC's
4x Naval Light Gauss Rifles
Fuel: 4,500 tons (11,250)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 12
Heat Sinks: 3,600
Structural Integrity: 110
Armor
Nose: 132
Fore Sides: 121/121
Aft Sides: 121/121
Aft: 121
Cargo
Bay 1: Fighter (36) 6 Doors
Bay 2: Fighter (36) 6 Doors
Bay 3: Cargo (15772.5 tons) 1 Door
Ammunition:
120 rounds of Light N-Gauss ammunition (24 tons)
Dropship Capacity: 0
Grav Decks: 2 (100 m, 100 m)
Escape Pods: 12
Life Boats: 12
Crew: 48 officers, 97 enlisted/non-rated, 74 gunners, 144 bay personnel, 48 marines
Notes: Equipped with
1 Naval Comm-Scanner Suite (Large)
1,008.5 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (972 Heat)
8 Large Laser 64 6(64) 6(64) 0(0) 0(0) Laser
8 Small Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
FRS/FLS (430 Heat)
8 Large Laser 64 6(64) 6(64) 0(0) 0(0) Laser
8 Small Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
2 Naval Gauss (Light) 18 30(300) 30(300) 30(300) 30(300) Capital Gauss
Light N-Gauss Ammo (60 shots)
RBS/LBS (412 Heat)
8 Large Laser 64 6(64) 6(64) 0(0) 0(0) Laser
8 Small Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
ARS/ALS (412 Heat)
8 Large Laser 64 6(64) 6(64) 0(0) 0(0) Laser
8 Small Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
Aft (72 Heat)
8 Large Laser 64 6(64) 6(64) 0(0) 0(0) Laser
8 Small Laser 8 2(24) 0(0) 0(0) 0(0) Point Defense
Hund-class Frigate Mark III
Mass: 250,000 tons
Mass: 250,000
Battle Value: 54,064
Tech Rating/Availability: E/X-X-X-F
Cost: 4,820,492,000 C-bills
Weapons:
64x Large Lasers
64x Machine Guns
8x Baraccuda Capital Missile launchers
16x NL-55 Naval Lasers
2x Naval Heavy PPC's
2x NAC-20 Naval Autocannons
Fuel: 4,000 tons (10,000)
Safe Thrust: 4
Maximum Thrust: 6
Sail Integrity: 4
KF Drive Integrity: 7
Heat Sinks: 1,800
Structural Integrity: 100
Armor
Nose: 70
Fore Sides: 65/65
Aft Sides: 60/60
Aft: 50
Cargo
Bay 1: Fighter (12) 4 Doors
Bay 2: Fighter (12) 4 Doors
Bay 3: Small Craft (4) 1 Door
Bay 4: Cargo (3473.0 tons) 1 Door
Ammunition:
40 rounds of NAC/20 ammunition (16 tons),
19,200 rounds of Machine Gun ammunition (96 tons),
200 rounds of Barracuda ammunition (6,000 tons)
Dropship Capacity: 0
Grav Decks: 1 (100 m)
Escape Pods: 8
Life Boats: 8
Crew: 24 officers, 71 enlisted/non-rated, 50 gunners, 68 bay personnel, 48 marines
Notes: Equipped with
1 Naval Comm-Scanner Suite (Small)
417 tons of improved ferro-aluminum armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (634 Heat)
8 Large Laser 64 6(64) 6(64) 0(0) 0(0) Laser
8 Machine Gun 0 2(16) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
2 Naval PPC (Heavy) 450 30(300) 30(300) 30(300) 30(300) Capital PPC
2 Naval Autocannon (NAC/20) 120 40(400) 40(400) 40(400) 0(0) Capital AC
NAC/20 Ammo (40 shots)
FRS/FLS (428 Heat)
6 Large Laser 48 5(48) 5(48) 0(0) 0(0) Laser
6 Machine Gun 0 1(12) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
4 Capital Missile Launcher (Barracuda) 40 8(80) 8(80) 8(80) 8(80) Capital Missile
Barracuda Ammo (100 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
RBS/LBS (64 Heat)
8 Large Laser 64 6(64) 6(64) 0(0) 0(0) Laser
8 Machine Gun 0 2(16) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (480000 shots)
ARS/ALS (404 Heat)
8 Large Laser 64 6(64) 6(64) 0(0) 0(0) Laser
8 Machine Gun 0 2(16) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (320000 shots)
4 Naval Laser 55 340 22(220) 22(220) 22(220) 22(220) Capital Laser
Aft (64 Heat)
8 Large Laser 64 6(64) 6(64) 0(0) 0(0) Laser
8 Machine Gun 0 2(16) 0(0) 0(0) 0(0) Point Defense
Machine Gun Ammo (640000 shots)
Principality of Rasalhague, Turn Beginning 2400 Value/Cost (Millions)
Funds: --179
Revenue: 102.000
Shipyards:
- Rasalhague: 0/1
- New Oslo: 1
Warships:
- 5x Lola I-class Cruisers
- 5x Hund-class Frigates Mark II
- 2x Vittoria-class Destroyers (1x Upgraded)
Jumpships:
- 10x Invader-class
Space Stations:
- 95x Aspida-class Defensive Stations
Dropships:
- 26x Light Dropships
Small Craft:
- 92x Small Craft
Fighters:
- 1356x Fighters (Mix of classes)
Expenses Value/Cost (Millions)
Maintenance:
- Hund-class Frigate Mark III: 12.050/ 12.050
- Lola I-class Cruiser: 16.635/ 16.635
- Vittoria-class Destroyer Mark II: 6.746/ 6.746
- Invader-class Jumpships: 2.500/ 2.500
- Dropships: 3.900/ 3.900
- Fighters: 3.390/ 3.390
- Small Craft: 460/ 460
- Aspida-class Stations: 7.220/ 7.220
- Repair: 6.000/6.000
Scrapping:
- None
Production:
- 270x Fighters (Mostly heavier designs): 1.350
- 184x Small Craft: 1.840
- 6x Invader-class Jumpships: 3.000
- 20x Yi Bai-class Station (From the CC): 2.000
- 35x Aspida-class Defensive Stations (From the RWR): 5.600
- 3x Hund-class Frigate Mark III: 14.460
- 2x Tygrys-class Battlecruisers: 13.310
Shipyards:
- None
Colonization:
- 1.000 :'Northwards' (Damian, Porhtos, and Santander)
Technology/ Research:
- Hund-class Frigate Mark III: 482
- Tygrys-class Battlecruiser: 665
Upgrade:
- 1x Vittoria-class Destroyer Mark I --> Vittoria-class Destroyer Mark II: 218
- 5x Hund-class Frigates Mark II --> Hund-class Frigate Mark III: 615
Total: 103.269
Principality of Rasalhague, Turn Ending 2400 Value/Cost (Millions)
Funds: - 1.269
Shipyards:
- Rasalhague: 0/1
- New Oslo: 1
Warships:
- 5x Lola I-class Cruisers
- 8x Hund-class Frigates Mark III
- 2x Vittoria-class Destroyers Mark II
- 2x Tygrys-class Battlecruisers
Jumpships:
- 16x Invader-class
Space Stations:
- 130x Aspida-class Defensive Stations
- 20x Ya Bai-class Defensive Stations
Dropships:
- 26x Light Dropships
Small Craft:
- 276x Small Craft
Fighters:
- 1,726x Fighters (Mix of classes)
Alpha Squadron Ships (Rasalhague -> Patrolling Secondary Line)
Hund-class Frigate Mark III
PoRS Mäyräkoira
PoRS Sækari
PoRS Tykki
PoRS Sverd
Vittoria-class Destroyer Mark II
PoRS Miekka
Lola I-class Cruiser
PoRS Parvi
Tygrys-class Battlecruiser
PoRS Björn - Alpha Squadron Flagship
- 2x Invader Jumpships
Beta Squadron Ships (Rasalhague -> Patrolling Jezersko and Front Line)
Hund-class Frigate Mark III
PoRS Varg
PoRS Kant
PoRS Terä
PoRS Keihäs
Vittoria-class Destroyer Mark II
PoRS Yxa
Lola I-class Cruiser
PoRS Grzmot
Tygrys-class Battlecruiser
PoRS Örn - Beta Squadron Flagship
- 2x Invader-class Jumpships
Delta Squadron (Rasalhague -> Reaction Fleet)
Lola I-class Cruisers
PoRS Mörda
PoRS Flyg
PoRS Epäystävällinen - Delta Squadron Flagship
- 2x Invader-class Jumpships
Civilian Fleet
- 6x Invader-class Jumpships on patrol for merchant/scouting duties: one dropship is military fighter carrier
- 4x Invader-class Jumpships on colonization duties
[b]Stations[/b]
Yi Bai-class Stations
- Rasalhague: 10
- Jezersko: 5
- New Oslo: 5
Aspida-class Stations
- Rasalhague: 15
- Jezersko: 15
- New Oslo: 15
- Trondheim: 5
- Vipaava: 5
- Last Frontier: 5
- Radlje: 5
- Thule: 5
- Pinnacle: 5
- Christiania: 5
- Dawn: 5
- Susquehanna: 5
- Leoben: 5
- Unzmarkt: 5
- Hermagor: 5
- Constance: 5
- Glabach: 5
- Bruben: 5
- Rodrigo: 5
Class/Model/Name: Pillar
Tech: Inner Sphere
Ship Cost: $9,953,522,000.00
Magazine Cost: $40,710,000.00
BV2: 97,485
Mass: 1,100,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Ferro-Carbide
Armament:
8 Capital Launcher AR-10
132 Laser Small
30 Naval Laser 55
2 Naval Gauss Rifle Heavy
6 Naval Gauss Rifle Medium
2 Naval Gauss Rifle Light
12 Naval AC 20
3 Laser Large
Equipment: Mass
Drive: 264,000.00
Thrust
Safe: 4
Maximum: 6
Controls: 2,750.00
K-F Hyperdrive: Compact (22 Integrity) 497,750.00
Jump Sail: (6 Integrity) 85.00
Structural Integrity: 100 110,000.00
Total Heat Sinks: 3570 Single 2,799.00
Fuel & Fuel Pumps: 25000 points 10,200.00
Fire Control Computers: 984.50
Armor: 1620 pts Ferro-Carbide 1,950.00
Fore: 265
Fore-Left/Right: 275/275
Aft-Left/Right: 270/270
Aft: 265
Dropship Capacity: 0.00
Grav Decks:
Small: 0 0.00
Medium: 2 200.00
Large: 0.00
Escape Pods: 50 350.00
Life Boats: 106 742.00
Crew And Passengers:
59 Officers in 1st Class Quarters 590.00
206 Crew in 2nd Class Quarters 1,442.00
83 Gunners and Others in 2nd Class Quarters 581.00
284 Bay Personnel 0.00
10 1st Class Passengers 100.00
118 2nd Class Passengers 826.00
120 Steerage Passengers 600.00
# Weapons Loc Heat Damage Range Mass
2 Capital Launcher AR-10 Nose Extreme-C 500.00
30 Laser Small Nose 30 90 (9-C) 15.00
6 Naval Laser 55 Nose 510 330 (33-C) 6,600.00
1 Naval Gauss Rifle Heavy FR 18 300 (30-C) 7,000.00
1 Naval Gauss Rifle Medium FR 15 250 (25-C) 5,500.00
1 Naval Gauss Rifle Light FR 9 150 (15-C) 4,500.00
2 Naval Laser 55 FR 170 110 (11-C) 2,200.00
12 Laser Small FR 12 36 (3.6-C) 6.00
3 Naval AC 20 FR 180 600 (60-C) 7,500.00
1 Naval Gauss Rifle Heavy FL 18 300 (30-C) 7,000.00
1 Naval Gauss Rifle Medium FL 15 250 (25-C) 5,500.00
1 Naval Gauss Rifle Light FL 9 150 (15-C) 4,500.00
2 Naval Laser 55 FL 170 110 (11-C) 2,200.00
12 Laser Small FL 12 36 (3.6-C) 6.00
3 Naval AC 20 FL 180 600 (60-C) 7,500.00
3 Naval Laser 55 RBS 255 165 (16.5-C) 3,300.00
2 Capital Launcher AR-10 RBS 500.00
12 Laser Small RBS 12 36 (3.6-C) 6.00
3 Naval AC 20 RBS 180 600 (60-C) 7,500.00
3 Naval Laser 55 LBS 255 165 (16.5-C) 3,300.00
2 Capital Launcher AR-10 LBS 500.00
12 Laser Small LBS 12 36 (3.6-C) 6.00
3 Naval AC 20 LBS 180 600 (60-C) 7,500.00
2 Naval Gauss Rifle Medium AR 30 500 (50-C) 11,000.00
6 Naval Laser 55 AR 510 330 (33-C) 6,600.00
12 Laser Small AR 12 36 (3.6-C) 6.00
2 Naval Gauss Rifle Medium AL 30 500 (50-C) 11,000.00
6 Naval Laser 55 AL 510 330 (33-C) 6,600.00
12 Laser Small AL 12 36 (3.6-C) 6.00
30 Laser Small Aft 30 90 (9-C) 15.00
2 Naval Laser 55 Aft 170 110 (11-C) 2,200.00
3 Laser Large Aft 24 24 (2.4-C) 15.00
2 Capital Launcher AR-10 Aft 500.00
Ammo Rounds Mass
Naval Gauss Rifle Medium Ammo 800 320.00
Naval Gauss Rifle Heavy Ammo 200 100.00
Naval Gauss Rifle Light Ammo 600 120.00
Capital Launcher Barracuda Ammo 120 3,600.00
Capital Launcher Killer Whale Ammo 60 3,000.00
Space Mine Ammo 20 10.00
Equipment Mass
Space Mine Dispenser 10.00
# Cargo and Bays Mass
1 Bay Dropshuttle 11,000.00
25 Bay Fighter 3750
25 Bay Fighter 3750
18 Bay Small Craft 3600
51829 Cargo, Standard 51829
12 Bay Mech 1800
10.00 Bay Conventional Infantry (IS), Mechanized 80
System | Biggest Yard | Monban | Kumo | Tenshu | Castle |
New Samarkand | 5 | 3 | 11 | 1 | 1 |
Luthien | 0 | 1 | 0 | 1 | 1 |
Midway | 3 | 3 | 7 | 1 | 1 |
Al Ting | 1 | 3 | 3 | 1 | 1 |
Alshain | 1 | 3 | 3 | 1 | 1 |
Benjamin | 1 | 3 | 3 | 1 | 1 |
Class/Model/Name: 鶴 - Tsuru
Tech: Inner Sphere
Ship Cost: $5,782,204,000.00
Magazine Cost: $19,276,000.00
BV2: 91,235
Mass: 480,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-Carbide
Armament:
28 Capital Launcher AR-10
12 Machine Gun (IS)
216 Capital Launcher White Shark
48 Laser Small
4 Naval Laser 45
Class/Model/Name: 鶴 - Tsuru
Mass: 480,000
Equipment: Mass
Drive: 86,400.00
Thrust
Safe: 3
Maximum: 5
Controls: 1,200.00
K-F Hyperdrive: Compact (11 Integrity) 217,200.00
Jump Sail: (4 Integrity) 54.00
Structural Integrity: 85 40,800.00
Total Heat Sinks: 3988 Single 3,528.00
Fuel & Fuel Pumps: 18000 points 7,344.00
Fire Control Computers: 4,250.70
Armor: 693 pts Ferro-Carbide 798.00
Fore: 111
Fore-Left/Right: 120/120
Aft-Left/Right: 111/111
Aft: 120
Dropship Capacity: 0.00
Grav Decks:
Small: 2 100.00
Medium: 0.00
Large: 0.00
Escape Pods: 20 140.00
Life Boats: 68 476.00
Crew And Passengers:
67 Officers in 1st Class Quarters 670.00
74 Crew in 2nd Class Quarters 518.00
258 Gunners and Others in 2nd Class Quarters 1,806.00
240 Bay Personnel 0.00
1 1st Class Passengers 10.00
25 2nd Class Passengers 175.00
50 Steerage Passengers 250.00
# Weapons Loc Heat Damage Range Mass
14 Capital Launcher AR-10 Nose Extreme-C 3,500.00
6 Machine Gun (IS) Nose 12 (1.2-C) 3.00
14 Capital Launcher AR-10 Aft 3,500.00
6 Machine Gun (IS) Aft 12 (1.2-C) 3.00
54 Capital Launcher White Shark FR 810 1620 (162-C) 6,480.00
3 Laser Small FR 3 9 (0.9-C) 1.50
54 Capital Launcher White Shark FL 810 1620 (162-C) 6,480.00
3 Laser Small FL 3 9 (0.9-C) 1.50
18 Capital Launcher White Shark RBS 270 540 (54-C) 2,160.00
2 Naval Laser 45 RBS 140 90 (9-C) 1,800.00
18 Laser Small RBS 18 54 (5.4-C) 9.00
18 Capital Launcher White Shark LBS 270 540 (54-C) 2,160.00
2 Naval Laser 45 LBS 140 90 (9-C) 1,800.00
18 Laser Small LBS 18 54 (5.4-C) 9.00
36 Capital Launcher White Shark AL 540 1080 (108-C) 4,320.00
3 Laser Small AL 3 9 (0.9-C) 1.50
36 Capital Launcher White Shark AR 540 1080 (108-C) 4,320.00
3 Laser Small AR 3 9 (0.9-C) 1.50
Ammo Rounds Mass
Machine Gun (IS) Ammo 2400 12.00
Capital Launcher Barracuda Ammo 280 8,400.00
Capital Launcher Killer Whale Ammo 56 2,800.00
Capital Launcher White Shark Ammo 1136 45,440.00
# Cargo and Bays Mass
48 Bay Small Craft 9,600.00
11478.3 Cargo, Standard 11478.3
With limited ammo, a small cargo fraction, no dropship collar, and in no way tougher than the existing destroyers, the Tsuru is everything the Kiyokaze was not supposed to be. Maintenance
what # = Year 2400 Year 2400 Starting: 6281 Budget: 374000 New Builds
Small Jump 40 10 b Drop 100 15 b M. Drop 0 Fighter 2706 6.765 b Adv. Fighter 0 SC 600 3 b Stations Onsen 59 13570 Onsen S 16 3336 Tenshu 二 9 2448 Monban 26 2392 Monban Kumo 15 Warships Kutai II 8 19392 Kutai (moth) 5 1206 Fubuki(m) 1 319.55 Fubuki II 8 26084 Fubuki IIa 3 9007.5 Ikioi C 3 12693 Ayakashi 2 17614.8 Shinryakusen(m) 1 341.95 Shinryakusen 1 3419.5 146.59 b Research
Ships: Missile Cruiser Tsuru 1 5782 Battlecruiser Ayakashi 1 12582 Battleship Pillar 1 9954 Station Monban Kumo 12 1404 m M. Drop 10 5000 Adv. Fighter 180 2.7 b SC 0 0 Castle Brian 15 15 b Prototype Pillar 995 m Tsuru 578 m Shipyards: 1 3 2 2 3 1 30 b 4 0 5 1 Misc
AR10 full price 47400 XL Engines full price 47400 Medium Dropships 20% off 37920
Extra expenses 5000 (I don't remember what this was actually for) Privateers 500 m (the usual pirates to harass the RWR/PoR/LC border. They can keep the profits, again, as usual. Remaining 11476
State of the Inner Sphere, 2396
Director-General Richard Cameron,
This document is a very brief overview to inform you about the nature of the leadership of the rest of the Inner Sphere, now that you have ascended to the throne.
Draconis Combine - EDIT: Nihongi Kurita replaced his father in 2398
Since becoming Coordinator in 2398, Nihongi has been fairly quiet, seemingly content to continue the work to rebuild the navy his father started. That is not to say he is purely defensive in outlook however, he is still a Kurita after all. His fleet is now mostly rebuilt, but we haven’t seen any indication of plans for a renewed Combine offensive either in our direction or aimed at the Principality.
Federated Suns - Etienn Davion
First Prince Etienn has not been afraid to throw mountains of money in the Federated Suns Navy since coming to power in 2377, though other than taking advantage of the Capellans distraction during the Aldebaran Affair they have not seen major action since sticking the boot into the Taurian Concordat. His navy is certainly building towards offensive action of some kind, though what direction they will be sent in is not known at this time.
Capellan Confederation - Franco Liao
Currently the longest ruling House Lord having been in power since 2367 after the death of the Confederations founding ruler Emilie Liao, he has yet to show the political or economic acumen of his predecessor, although he has been happy to leave military decisions in the hands of his trusted subordinates thus far. As shown at Aldebaran, the Capellan Navy is a formidable opponent, a fact that has only been reinforced in the years since.
The existence of a substantial network of recharge stations well outside of the normal travel lanes are known to exist within the Confederation, and rumours abound that they have been working to expand it beyond their borders, possibly even to within striking range of the capital worlds of their neighbours including Terra.
Free Worlds League - Allan Marik
Since taking the Captain-General’s seat in 2385, Allan Marik has so far shied away from the overly aggressive actions of some of his neighbours like the Marians, instead being happy to expand the nation through colonisation or the peaceful annexation of existing colonies along the border. One of our safer borders, with the growing potential threat of the Marians keeping them from becoming too adventurous in other theatres.
If war came, the FWLN is large enough that we would have to weaken our other borders to defeat them quickly, but their lack of fixed defenses over their shipyards could make deep strikes a viable option, though we have not as yet located the yard that built the Juliano Marik.
Lyran Commonwealth - Alistair Marsden
After having fought several border wars since taking power in 2384 against both the Free and Rim Worlds, Alistair Marsden has definitely shown that he is not afraid of performing actions that he believes will ensure the safety of his people, and for the most part his actions have paid off. Whether the added buffer gained between the Rim Worlds and the more established worlds of the Commonwealth were worth the cost his navy paid is yet to be seen.
The LCN is the smallest navy of the Great Houses in terms of hull count, however the bulk of their fleet are quite capable of serving in the battleline, and the fights with the Rim Worlds have given them much-needed experience. The work to find a counter to the LCN’s electronic warfare systems are ongoing at this time.
Rim Worlds Republic - Randolph Rowe
Not a young man when he seized the throne in 2372, his years in power have only aged him further. During his time though the Rim Worlds has almost doubled in size, and despite recent reversals he remains a very sharp dagger poised at the back of the Lyran Commonwealth, ready to strike if weakness is shown.
His drive to expand the Republic has brought it to the brink of all-out war with the Lyrans, while their ongoing treaty with Rasalhague has also dragged them into fights against the Draconis Combine on several occasions, however all that action has left the Rim Worlds Navy as one of the most experienced and with a solid ally at its side.
Principality of Rasalhague - Sibylla Anitisson
Having only taken power quite recently, not much is known about Sibylla. So far she has left military matters to the experts and kept herself busy building up the nations economy by whatever means she could. Rumours abound that Sibylla claims to experience visions of the future, we believe they have been spread by her political rivals to weaken her hold on the nation, though such efforts do not appear to be working as of yet.
The constant action that the PRN has gone through ever since the Combine poked at them in the 2350s has left them in a similar state to their Rim Worlds allies: Small but experienced.
United Hindu Collective - :EDIT: Chandra Ghandi took the throne of the UHC in 2399
We know very little about Chandra Ghandi that can be reliably confirmed. We know he was related by marriage to the previous Maharaj, and was the head of their intelligence agency. Other than that we know almost nothing about the man. Since taking power however he has almost apoplectic in rage about the act of piracy that led to his rise to power, and most of his rhetoric has been aimed at the Taurian Concordat, despite that what investigation we have been able to carry out about the abductions and failed rescue show absolutely zero hard evidence of any foreign power playing a part.
With a fleet mostly based on a refit of our old Cruiser-class vessels, we wouldn’t normally consider the UHCN capable of much more that border defence, however with the gutting of the Taurian fleet by the Davions and inspired by their new Maharaj, the Collective Navy could pull a few surprises.
Taurian Concordat - Amanda Calderon
There is currently a Regency Council in control over the Concordat, as Amanda herself is only 9 at the time of this writing. They are still in the middle of rebuilding after their disastrous attack on the Federated Suns, and are highly unlikely to be bothering anyone for the foreseeable future.
Marian Hegemony - Augustus O’Rielly
Just as aggressive as his predecessor Augustus has seen the Hegemony double in size since his ascension, although the cost of all this colonial development has very nearly bankrupted the nation. He has so far not launched an attack on the Palatinate, but we know it’s just a matter of time and waiting until the Free Worlds League is distracted with a larger threat.
Illyrian Palatinate - Thorbjorn Bruntland
Another of the leaders to come to power recently, we don’t have a lot of information about Thorbjorn. His little nation have so far been wholly concerned with keeping their independence with the encroaching Marians, and as long as they don’t do anything particularly stupid they appear to have the fleet to do that.
Year: 2400 Value in Millions
Money Available 748,000
Remaining from Last Turn 2718
Available Shipyards
Terra 0/2/2/2/3
Keid 2/2/1/1
Thorin 1/1/1
New Earth 1/1/1
Yorii 1/1/1
Graham IV 1/1/1
Repairs
Maintanence 50% $301,789
Prototype Cost Reagan 409 102
0 0
Variant 0
Construction Unit Price
Shipyards
Stations Reagan 180 409 73,620
0 0 0
Warships Typhoon 0 $29,848 $0
Iron Duke 6 $14,997 $89,982
Constitution 18 $10,777 $193,986
Purchases
Jumpships 3 500 1500
Dropships Light 0 300 0
Medium 40 500 20,000
Fighters 4642 5 23,210
Small Craft 400 10 4000
Research Mechs 1 42400 42400
Total Spent 750589
Income
Remaining 129
End Turn
Typhoon 2
Iron Duke 12
Constitution 48
Reagan 180
JumpShips 57
DropShips Light 216
Medium 80
Small Craft 1600
Fighters 6000
Class/Model/Name: Reagan
Tech: Inner Sphere
Ship Cost: $408,930,000.00
Magazine Cost: $800,000.00
BV2: 15,987
Mass: 30,000
K-F Drive System: None
Power Plant: Station-Keeping Drive
Safe Thrust: 0
Maximum Thrust: 0
Armor Type: Ferro-Carbide
Armament:
4 Naval PPC Heavy
10 Capital Launcher Barracuda
100 Laser Small
100 PPC
Class/Model/Name: Reagan
Mass: 30,000
Equipment: Mass
Drive: 360.00
Thrust
Safe: 0
Maximum: 0
Controls: 30.00
K-F Hyperdrive: None (0 Integrity) 0.00
Jump Sail: (0 Integrity) 0.00
Structural Integrity: 1 300.00
Total Heat Sinks: 2100 Single 2,029.00
Fuel & Fuel Pumps: 10000 points 1,020.00
Fire Control Computers: 150.00
Armor: 192 pts Ferro-Carbide 160.00
Fore: 34
Fore-Left/Right: 32/32
Aft-Left/Right: 32/32
Aft: 30
Dropship Capacity: 0 0.00
Grav Decks:
Small: 1 50.00
Medium: 0.00
Large: 0.00
Escape Pods: 20 140.00
Life Boats: 20 140.00
Crew And Passengers:
17 Officers in 1st Class Quarters 170.00
34 Crew in 2nd Class Quarters 238.00
48 Gunners and Others in 2nd Class Quarters 336.00
10 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
Steerage Passengers 0.00
Bay #1: Small Craft (2) - 1 Door
Bay #2: Cargo (7827 Tons) - 2 Doors
Nose:
4 x HNPPC
10 x Barracuda
FL/FR/AL/AR/Aft:
20 x PPC
20 x SLas