BattleTech - The Board Game of Armored Combat

Other BattleTech Games => MechWarrior: Age of Destruction => Topic started by: BillyN831 on 09 November 2020, 02:23:51

Title: How would a draft work?
Post by: BillyN831 on 09 November 2020, 02:23:51
Pick a model from a booster and pass it to the other player then receive his booster. Repeat the process. Would mechs be a priority and what is the point limit?
Title: Re: How would a draft work?
Post by: CranstonSnord on 09 November 2020, 12:40:14
Having participated in a lot of them, it really depended on what set the boosters were from. Later on, each set had a few uber-good unique mechs that would almost guarantee victory. For the early and mid sets, if you could get a 3 cap transport from one booster and a hard hitting tank in another, mechs aren't as necessary. Also, some of the really good artillery can be more desirable than the mech in a booster.

As a practical matter, for the post-AoD sets, we just assumed that the pilots/gear cards in the booster went with the mech. The faction perk / alliance cards were separate.

IIRC, for pre-AoD, 300 pts was the normal force size. Post AoD it was 450.
Title: Re: How would a draft work?
Post by: BillyN831 on 09 November 2020, 21:19:07
Thank you.