BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Art => Topic started by: ANS Kamas P81 on 26 October 2022, 21:50:46
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Not much to see here, just putting PPCs on an Archer. Why? Why not. Not satisfied with the clunky way the left elbow is, but I'm pretty limited in my art skills. Redrawing is not going to happen.
I wonder how this would look as a mini.
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Threw togerther a quick build of a Clan refit to fit the pic
ArcherHammer ARC-WHM
Mass: 70 tons
Chassis: Standard Biped
Power Plant: 280 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
2 LRM 20
2 ER Medium Laser
2 ER PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3005
Tech Rating/Availability: F/X-X-E-E
Cost: 14,576,933 C-bills
Type: ArcherHammer
Technology Base: Mixed (Standard)
Tonnage: 70
Battle Value: 2,453
Equipment Mass
Internal Structure 7
Engine 280 XL 8
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink 20 [40] 10
Gyro 3
Cockpit 3
Armor Factor (Ferro) 211 11
Internal Armor
Structure Value
Head 3 9
Center Torso 22 32
Center Torso (rear) 10
R/L Torso 15 23
R/L Torso (rear) 7
R/L Arm 11 21
R/L Leg 15 29
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
Double Heat Sink LL 2 - 1.0
LRM 20 Ammo (12) RT 2 - 2.0
2 Double Heat Sink RT 4 - 2.0
LRM 20 RT 4 6 5.0
ER PPC LA 2 15 6.0
2 Double Heat Sink LA 4 - 2.0
LRM 20 Ammo (12) LT 2 - 2.0
2 Double Heat Sink LT 4 - 2.0
LRM 20 LT 4 6 5.0
2 ER Medium Laser CT(R) 2 5 2.0
Double Heat Sink RL 2 - 1.0
ER PPC RA 2 15 6.0
Double Heat Sink RA 2 - 1.0
Features the following design quirks: Battle Fists (LA), Battle Fists (RA), Command 'Mech, Stable, Ubiquitous (Inner Sphere)
I am going to try this in MM when I get the chance. Looks like fun carnage!
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Ooh, I like that. It's got enough heat sinks to throw an alpha strike for only +2, even...I might step the rear ERMLs down to ERSLs and add one more heat sink if you have the crits, just to go neutral on a full doomspray.
Also, I added a Rifleman's arms to an Archer here. Only the top half of the image because I can't redraw the knee; the original Archer art has its hand in the way and there's just too much detail to get right.
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I will tinker tomorrow. Thanks!
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All right, I couldn't resist...
ArcherHammer ARC-WHM2
Mass: 70 tons
Chassis: Standard Biped
Power Plant: 280 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
2 LRM 20
2 ER PPC
2 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3005
Tech Rating/Availability: F/X-X-E-E
Cost: 14,183,383 C-bills
Type: ArcherHammer
Technology Base: Mixed (Standard)
Tonnage: 70
Battle Value: 2,397
Equipment Mass
Internal Structure 7
Engine 280 XL 8
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink 21 [42] 11
Gyro 3
Cockpit 3
Armor Factor (Ferro) 211 11
Internal Armor
Structure Value
Head 3 9
Center Torso 22 32
Center Torso (rear) 10
R/L Torso 15 23
R/L Torso (rear) 7
R/L Arm 11 21
R/L Leg 15 29
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
Double Heat Sink LL 2 - 1.0
2 Double Heat Sink RT 4 - 2.0
LRM 20 Ammo (12) RT 2 - 2.0
LRM 20 RT 4 6 5.0
2 Double Heat Sink LA 4 - 2.0
ER PPC LA 2 15 6.0
2 Double Heat Sink LT 4 - 2.0
LRM 20 Ammo (12) LT 2 - 2.0
LRM 20 LT 4 6 5.0
2 ER Small Laser CT(R) 2 2 1.0
Double Heat Sink RL 2 - 1.0
2 Double Heat Sink RA 4 - 2.0
ER PPC RA 2 15 6.0
ArcherMan ARC-RFL
Mass: 70 tons
Chassis: Standard Biped
Power Plant: 280 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: 0 meters
Armor: Ferro-Fibrous
Armament:
2 LRM 20
2 ER Small Laser
2 Medium Pulse Laser
2 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3005
Tech Rating/Availability: F/X-X-E-E
Cost: 14,047,383 C-bills
Type: ArcherMan
Technology Base: Mixed (Standard)
Tonnage: 70
Battle Value: 2,270
Equipment Mass
Internal Structure 7
Engine 280 XL 8
Walking MP: 4
Running MP: 6
Jumping MP: 0
Double Heat Sink 21 [42] 11
Gyro 3
Cockpit 3
Armor Factor (Ferro) 211 11
Internal Armor
Structure Value
Head 3 9
Center Torso 22 32
Center Torso (rear) 10
R/L Torso 15 23
R/L Torso (rear) 7
R/L Arm 11 21
R/L Leg 15 29
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons
and Ammo Location Critical Heat Tonnage
Double Heat Sink LL 2 - 1.0
2 Double Heat Sink RT 4 - 2.0
LRM 20 Ammo (12) RT 2 - 2.0
LRM 20 RT 4 6 5.0
ER Large Laser LA 1 12 4.0
Medium Pulse Laser LA 1 4 2.0
2 Double Heat Sink LA 4 - 2.0
2 Double Heat Sink LT 4 - 2.0
LRM 20 Ammo (12) LT 2 - 2.0
LRM 20 LT 4 6 5.0
2 ER Small Laser CT(R) 2 2 1.0
Double Heat Sink RL 2 - 1.0
ER Large Laser RA 1 12 4.0
Medium Pulse Laser RA 1 4 2.0
2 Double Heat Sink RA 4 - 2.0
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An MWO Archer with Thumper cannons, from this post (https://bg.battletech.com/forums/battlemechs/artillery-archers-for-3025-and-3050/msg1877410/#msg1877410).
I swear I'll do something other than Archers.
All right, I couldn't resist...
The Archerhammer reminds me a lot of the Warhammer IIC 2, the one with the LRMs in the torso. Also feel free to post those over in the Mech Design board, too.
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And since a Hunchback was suggested as an artillery mech elsethread, here it is. I looked at the housing for the HBK's autocannon and the way it's drawn it looks like it's a retractable housing; I ended up drawing it that way with it pulled back to allow the main gun to elevate. Travel would lower the barrel and close the housing. The art is from the MUL, with the artillery piece of the Helepolis used for the Thumper.
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I won't lie, Kamas. That is some sweet artwork/editing. Seriously nice work.
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Thank you, I am mostly pleased with it myself. I'll have to come up with more somehow.
Meanwhile, a unit patch for Wieczorek's Archers, an all-Archer mercenary unit working for the Lyrans. Where they come from is being worked out over in Non-Canon Units.
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I love that Thumper Hunchback! I had done a "Thumpback (https://bg.battletech.com/forums/battlemechs/thumpback-by-request/)" a while ago, and would be honored if you cross-posted that art there... :)
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I love that Thumper Hunchback! I had done a "Thumpback (https://bg.battletech.com/forums/battlemechs/thumpback-by-request/)" a while ago, and would be honored if you cross-posted that art there... :)
Done, good sir. Maybe I'll do an MWO version as well, though I'll have to find something suitable to use as a Thumper. For the MWO Archer, I used a Thor's gun...I suppose I could sink the same thing into the housing of an MWO HBK's big torso box.
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Thank you, kind sir! :thumbsup:
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A Thunderbolt I did a while ago, I'll post stats (https://bg.battletech.com/forums/battlemechs/tdr-11ssm-dark-age-thunderbolt/) for it in the Mech Designs forum.
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I found a giant version of the MWO Archer concept art and it was all one color, so that made photoshopping it into the command 'Mech for Wieczorek's Archers. Knight One, the Wehrwolf, an ARC-2S with LRM15s in the upper shoulders and SRM-4s in the low front. I also kept the forward facing CT lasers; this is a 'Mech that leads a unit and is always going to have a buddy to fire on anything that gets behind it. Maybe that means the ARC-2S can cook itself with a short range barrage, but I can live with that in 3025 play. Overall color for the unit is Star League green, Wieczorek is a fangirl of the old Star League and is proud of her antique 'Mechs.
Yes, Wehrwolf is both a pun and an anime reference. I am an unrepentant ******, and it was a good name.
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That looks great! :thumbsup:
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wonder how the archer would look with marauder arms?
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wonder how the archer would look with marauder arms?
Better than the Archerhammer does, that's for darn sure.
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Those new Marauder arms look SO much better than the old... 8)
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makes ya wonder if the Archer could have been used as the text bed by the yotes scientists on making the Omni Mech project.
quick question, in the old clan wolf sourcebook is a pic of what looks to be a battlemaster with marauder arms, can you make that?
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makes ya wonder if the Archer could have been used as the text bed by the yotes scientists on making the Omni Mech project.
They certainly had enough of them.
quick question, in the old clan wolf sourcebook is a pic of what looks to be a battlemaster with marauder arms, can you make that?
Here you go!
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The scaling on the arms for the Archer was perfect... not so much for the Battlemaster, but it IS hilarious! :D
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It's a Battlemaster with aspirations to be a King Crab!
I probably should have shrunk them down, but then the linework to hook the arms together would have been a pain in the rear.
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Great work ANS Kamas P81, how are you doing this? I usually use MS Paint. This so great work!
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Thank you! I use an older version of Gimp, myself, because the layers and transparency are things you can't get in MSPaint.
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I have dabbled, found the control/menus disappeared. I barely figured it out. :P
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i am sorry, i went back and looked through the books and the pic i was thinking of was in the Crusader Clans sourcebook pg 22, the pic is a summoner firing on what looks like a warhammer with the hexagonal weapons pods. my apologies.
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Gimp is a good program! :thumbsup: