BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Combat Vehicles => Topic started by: Ramblefire on 02 March 2023, 00:34:18
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Blaze Light Tank BLZ-1
Mass: 30 tons
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 PPC
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2500
Tech Rating/Availability: E/C-E-D-D
Cost: 878,150 C-bills
Type: Blaze Light Tank
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 30
Battle Value: 602
Equipment Mass
Internal Structure 3
Engine 180 Fusion 10.5
Cruising MP: 6
Flank MP: 9
Heat Sinks: 10 0
Control Equipment: 1.5
Power Amplifier: 0.0
Turret: 1.0
Armor Factor 96 6
Internal Armor
Structure Value
Front 3 20
R/L Side 3/3 20/20
Rear 3 16
Turret 3 20
Weapons
and Ammo Location Tonnage
Machine Gun Turret 0.5
PPC Turret 7.0
Half Machine Gun Ammo (100) Body 0.5
It has three jobs, go fast, carry a PPC, and pass the AC20 test from the front and sides.
There's not much to say about it really.
It uses the same fusion engine as the Javelin, blackjack, and vindicator
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Not bad, but I think most would choose the Javelin, Blackjack or Vindicator instead... 8)
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Not bad, but I think most would choose the Javelin, Blackjack or Vindicator instead... 8)
Oh, I'd use it. Especially as the supplemental to a Vindicator equipped unit. (common spares and the tank's quicker over-land.) You can't always count on having enough 'mech trained techs, but tracked vehicle mechanics? oh yeah, we can find those, they don't take NEARLY as long to get qualified.
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I would work well in an early Capellan augmented lance. 2 vindi, 2 BJ, and a pair of these. 4/6/4 and tracked 6/9 should be able to keep pace with each other, and makes the lance even more dangerous. Plus it can atleast attempt to keep PBI away
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Not bad, but I think most would choose the Javelin, Blackjack or Vindicator instead... 8)
A Dropship can carry 3 of these vehicles in the same 150 tons that a single Javelin (https://www.sarna.net/wiki/Javelin), Blackjack (https://www.sarna.net/wiki/Blackjack_(BattleMech)), or Vindicator (https://www.sarna.net/wiki/Vindicator) would need.
This vehicle is also less than 800k C-Bills, vs the Mechs being 2 million or more. So you can buy 2.5 of these vehicles for the price of the cheapest Mech being compared.
Ramblefire, this is a very nice and simple design.
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Yes, I am tending to headcanon units of 6 light vehicles and 2 mechs (or 3 mechs and 3 vehicles) as the norm for the Leopard-sized merc units now. I like this one. Fast, (fairly) tough and packs a punch. Nice.
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Oh, I'd use it. Especially as the supplemental to a Vindicator equipped unit. (common spares and the tank's quicker over-land.) You can't always count on having enough 'mech trained techs, but tracked vehicle mechanics? oh yeah, we can find those, they don't take NEARLY as long to get qualified.
Yeah, in my head canon, you can spin up a fusion engine line a lot faster than you can run a mech line, and also run the factory a lot faster than the mech line too. So while a lot of the capacity would be going to spare parts and municipal power generation, there would still be some for vehicles. If there wasn't any slack between FE and Mech, machines like Manticores wouldn't be nearly so common if their engines were just eaten up by mech production.
Theoretically, I could also replace the PPC with an LL and two small lasers as well since they weigh the same and fill up the 10 free heat sinks, but I like PPCs and I like Gun-Tanks as an aesthetic.
It's not enough to slap a whopper of a cannon onto the tank, you gotta stack on a whole Triple F Burger of a shooty boi onto the thing.
This vehicle is also less than 800k C-Bills, vs the Mechs being 2 million or more. So you can buy 2.5 of these vehicles for the price of the cheapest Mech being compared.
Ramblefire, this is a very nice and simple design.
I like this one. Fast, (fairly) tough and packs a punch. Nice.
Thank you. When I was designing it I was keeping in mind the job that I wanted it to do and then focused really hard on what I wanted to do that job. Be fast, be killy, at least take an AC-20 to the face and/or turret.
That and fit into a small vehicle bay.
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Eh? A Large Laser and Medium Laser plus a Heat Sink would be seven tons... a Large and two Smalls would be six? ???
Overall, I prefer my Ratel (https://bg.battletech.com/forums/combat-vehicles/yet-another-ppc-scorpion/) and [ur=https://bg.battletech.com/forums/combat-vehicles/light-scorpion-tank/]Lighter Scorpion[/url]... ::)
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Blaze Light Tank BLZ-2L
Mass: 30 tons
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 Machine Gun
1 SRM 2
1 Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2500
Tech Rating/Availability: E/C-E-D-D
Cost: 796,250 C-bills
Type: Blaze Light Tank
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 30
Battle Value: 558
Equipment Mass
Internal Structure 3
Engine 180 Fusion 10.5
Cruising MP: 6
Flank MP: 9
Heat Sinks: 10 0
Control Equipment: 1.5
Power Amplifier: 0.0
Turret: 1.0
Armor Factor 96 6
Internal Armor
Structure Value
Front 3 20
R/L Side 3/3 20/20
Rear 3 16
Turret 3 20
Weapons
and Ammo Location Tonnage
Large Laser Turret 5.0
Machine Gun Turret 0.5
SRM 2 Turret 1.0
SRM 2 Ammo (50) Body 1.0
Half Machine Gun Ammo (100) Body 0.5
Here's a Large Laser version. I used the weight saved from swapping the PPC to add an SRM2 for specialist work like fragmentation rounds for anti-infantry. Smoke for . . . honestly I don't use smoke. And Inferno for anti-civilian warcrimes defoliant.
Honestly, you're losing main gun firepower, but it's probably much easier to source a Large Laser than a PPC.
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Blaze Light Tank BLZ-2L
Mass: 30 tons
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 Machine Gun
1 SRM 2
1 Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2500
Tech Rating/Availability: E/C-E-D-D
Cost: 796,250 C-bills
Type: Blaze Light Tank
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 30
Battle Value: 558
Equipment Mass
Internal Structure 3
Engine 180 Fusion 10.5
Cruising MP: 6
Flank MP: 9
Heat Sinks: 10 0
Control Equipment: 1.5
Power Amplifier: 0.0
Turret: 1.0
Armor Factor 96 6
Internal Armor
Structure Value
Front 3 20
R/L Side 3/3 20/20
Rear 3 16
Turret 3 20
Weapons
and Ammo Location Tonnage
Large Laser Turret 5.0
Machine Gun Turret 0.5
SRM 2 Turret 1.0
SRM 2 Ammo (50) Body 1.0
Half Machine Gun Ammo (100) Body 0.5
Here's a Large Laser version. I used the weight saved from swapping the PPC to add an SRM2 for specialist work like fragmentation rounds for anti-infantry. Smoke for . . . honestly I don't use smoke. And Inferno for anti-civilian warcrimes defoliant.
Honestly, you're losing main gun firepower, but it's probably much easier to source a Large Laser than a PPC.
PPC sourcing is more of an "era and location" issue than anything else. Certain factios have difficulty getting them (FWL) while others, based on production, are shitting them out in job lots.
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this is probably the sweet spot tonnage for a Fusion Engine tracked tank. And the cbills cost is not so much higher than an ICE version and the saved weight more than compensated the addition cost
I tend to prefer the LL version and possible variant may can include 1 LRM5 instead of the SRM2 and the MG. The LRM can go to the front chassis, saving 0.5ton of turret structure that can be used to increase the armor.
A fast tank like this have better survival chances keeping 4+ distance from enemy mechs
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You know, large laser 97km/h.... 30-ish tons...
https://www.sarna.net/wiki/Chevalier
:)
I prefer your PPC version. It is a faster and budget Myrmidon. I actually like it better than the Myrmidon
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PPC sourcing is more of an "era and location" issue than anything else. Certain factios have difficulty getting them (FWL) while others, based on production, are shitting them out in job lots.
Mmmm. Perhaps it should be called the BLZ-1M then, though I really do like the PPC. I sort of imagined it would be something of a lyran or fed suns design when not being used for my own little fan made totally original independent high tech periphery state.
I tend to prefer the LL version and possible variant may can include 1 LRM5 instead of the SRM2 and the MG. The LRM can go to the front chassis, saving 0.5ton of turret structure that can be used to increase the armor.
A fast tank like this have better survival chances keeping 4+ distance from enemy mechs
Replacing the MG and SRM with an LRM5 would probably be a valid option, but I don't feel like the extra half ton of armor is all that useful.
You know, large laser 97km/h.... 30-ish tons...
https://www.sarna.net/wiki/Chevalier
:)
I prefer your PPC version. It is a faster and budget Myrmidon. I actually like it better than the Myrmidon
Smaller faster Myrmidon is kinda what I was going for yeah. Though funny you should bring up the Chevalier, because I actually started with the Galleon chassis.
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Mmmm. Perhaps it should be called the BLZ-1M then, though I really do like the PPC. I sort of imagined it would be something of a lyran or fed suns design when not being used for my own little fan made totally original independent high tech periphery state.
Replacing the MG and SRM with an LRM5 would probably be a valid option, but I don't feel like the extra half ton of armor is all that useful.
Smaller faster Myrmidon is kinda what I was going for yeah. Though funny you should bring up the Chevalier, because I actually started with the Galleon chassis.
The PPC version is really more of a Cappie/Drac design rather than Feddie/Steiner-feddies like them some big bullets, and Steiner likes everything that isn't mud-slow to be underprotected and short ranged.
but the cappies and the dracs? they both love them some PPC's...like a lot. (and the signature design for the capcon IS a medium 'mech with a PPC as the main gun and the right sized engine. The Vindicator's a Cappie signature 'mech because they were the only builders for a LONG TIME...)
Here's a funny idea, Ramblefire...
XL the engine and see what it gets you.
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The PPC version is really more of a Cappie/Drac design rather than Feddie/Steiner-feddies like them some big bullets, and Steiner likes everything that isn't mud-slow to be underprotected and short ranged.
but the cappies and the dracs? they both love them some PPC's...like a lot.
Yeah, but I imagined that it could just be unpopular because I don't much like Kurita and the Capellan Confederation can go ****** itself. Well, maybe the Kuritas. Theodore is not the best guy, but I don't really have problems with Hohiro.
Here's a funny idea, Ramblefire...
XL the engine and see what it gets you.
I did. It gets me an ERPPC :P
Blaze Light Tank BLZ-3X
Mass: 30 tons
Movement Type: Tracked
Power Plant: 180 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 ER PPC
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: E/E-F(F*)-E-D
Cost: 2,425,150 C-bills
Type: Blaze Light Tank
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 681
Equipment Mass
Internal Structure 3
Engine 180 XL 5.5
Cruising MP: 6
Flank MP: 9
Heat Sinks: 15 5
Control Equipment: 1.5
Power Amplifier: 0.0
Turret: 1.0
Armor Factor 96 6
Internal Armor
Structure Value
Front 3 20
R/L Side 3/3 20/20
Rear 3 16
Turret 3 20
Weapons
and Ammo Location Tonnage
Machine Gun Turret 0.5
ER PPC Turret 7.0
Half Machine Gun Ammo (100) Body 0.5
I also have one for a clantech version for some totally original fanfiction dark caste clans that defects to the inner sphere calling themselves Kiiths. :D
It gets a clan XL, 5.5 tons ferrofib, clan ER small laser, and clan ERPPC at the same speed. I can also drop the ERSL and a half ton of armor for a clan small pulse laser. Brings the armor back down to the original 96 points and is much better against infantry.
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Yeah, but I imagined that it could just be unpopular because I don't much like Kurita and the Capellan Confederation can go ****** itself. Well, maybe the Kuritas. Theodore is not the best guy, but I don't really have problems with Hohiro.
I did. It gets me an ERPPC :P
Blaze Light Tank BLZ-3X
Mass: 30 tons
Movement Type: Tracked
Power Plant: 180 XL
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 ER PPC
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2750
Tech Rating/Availability: E/E-F(F*)-E-D
Cost: 2,425,150 C-bills
Type: Blaze Light Tank
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 681
Equipment Mass
Internal Structure 3
Engine 180 XL 5.5
Cruising MP: 6
Flank MP: 9
Heat Sinks: 15 5
Control Equipment: 1.5
Power Amplifier: 0.0
Turret: 1.0
Armor Factor 96 6
Internal Armor
Structure Value
Front 3 20
R/L Side 3/3 20/20
Rear 3 16
Turret 3 20
Weapons
and Ammo Location Tonnage
Machine Gun Turret 0.5
ER PPC Turret 7.0
Half Machine Gun Ammo (100) Body 0.5
I also have one for a clantech version for some totally original fanfiction dark caste clans that defects to the inner sphere calling themselves Kiiths. :D
It gets a clan XL, 5.5 tons ferrofib, clan ER small laser, and clan ERPPC at the same speed. I can also drop the ERSL and a half ton of armor for a clan small pulse laser. Brings the armor back down to the original 96 points and is much better against infantry.
for a Clantrak, I'd just go with a straight across swap of PPC for CLPL instead-you don't lose tonnage to five tons of heat sink that way, which lets ypu fit out some nice side items.
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for a Clantrak, I'd just go with a straight across swap of PPC for CLPL instead-you don't lose tonnage to five tons of heat sink that way, which lets ypu fit out some nice side items.
Enough for three clan LRM5s and two tons of ammo to feed them. Plus two machine guns and a half ton of ammo. I'd consider that okay since clan LRMs don't have a minimum range, but I do lose the "Gun-Tank" aesthetic.
It also makes it unable to headcap a MadCat unless you get lucky with the LRMs, a capability that I'm somewhat reluctant to let go of. While having the ability to answer the entire threat spectrum on its own might be nice, I'd really rather just have it escorted. Novas after all, have an elemental star attached to them.
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I've tried to fix the second URL tag in my post twice now, and it's failed both times... I have no idea what's going on... ???
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I've tried to fix the second URL tag in my post twice now, and it's failed both times... I have no idea what's going on... ???
Lighter Scorpion (https://bg.battletech.com/forums/combat-vehicles/light-scorpion-tank/)
the first url, lacked the L
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I saw that, and both times I tried to fix it, the "l" dropped out of the posted text.. I really have NO idea what was happening there... ???
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Nice one Ramblefire. I like cheap but capable and this one fits the bill.
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I saw that, and both times I tried to fix it, the "l" dropped out of the posted text.. I really have NO idea what was happening there... ???
In your Profile -> "Look and Layout", do you have the following checked:
"Show WYSIWYG editor on post page by default."
I have that unchecked and it gives me far more control over my posts, at the cost of typing more.
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I've had that unchecked for years...
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Yeah, in my head canon, you can spin up a fusion engine line a lot faster than you can run a mech line, and also run the factory a lot faster than the mech line too. So while a lot of the capacity would be going to spare parts and municipal power generation, there would still be some for vehicles. If there wasn't any slack between FE and Mech, machines like Manticores wouldn't be nearly so common if their engines were just eaten up by mech production.
Think it's less headcanon and more simple logical deduction. Fusion engines are one of the components that go into Battlemechs, so the minimum time it takes to spin up a 'Mech line must necessarily be constrained by the minimum time it makes to make the components, such as the engine. Otherwise at least some of them would end up being little more than statues.
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I've had that unchecked for years...
That's the limit of my forum debugging knowledge. At this point I'd recommend sending a message to the right people on the Website and Forum Support (https://bg.battletech.com/forums/website-and-forum-support/) Board and explaining what happened.
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It hasn't recurred yet, but when it does, I'll definitely do that.
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Overall, I prefer my Ratel (https://bg.battletech.com/forums/combat-vehicles/yet-another-ppc-scorpion/) and Lighter Scorpion (https://bg.battletech.com/forums/combat-vehicles/light-scorpion-tank/)... ::)
Yes, the Ratel is very nice indeed, but here's the thing. 125 FE engines basically don't exist in significant numbers in the inner sphere until the development of the Eagle which is essentially "no, we have panther mech at home" cut to "panther mech at home"
Meanwhile, Lexatech, GM, Defiance, and Ceres all produce the 180FE. When the Wolf's Dragoons arrive, so does Blackwell.
Shipil, TTI in the Taurian Concordat, Allied Technologies/New Age Systems in the FWL also produce ASF 180s which probably share some parts commonality with their land bound brethren.
I think 30 ton, 6/9 is the best for my uses. If I go down to 25, I need to drop speed. Not knocking 5/8, but I gotta go fast.
If I go up to 35, it breaches 1 million C-bills without even meaningfully improving anything.
If I go up to 40, then I drop the speed, drop the MG, add an SRM6 and toss the lot when I realize it would just be cheaper to buy some Myrmidons from NETC.
And to continue with the whole ecosystem for the blaze since there's a conair and asf.
Bridgelayer
Blaze Bridgelayer BLZ-112
Mass: 30 tons
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 Medium Laser
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2500
Tech Rating/Availability: E/E-E-E-E
Cost: 796,900 C-bills
Type: Blaze Bridgelayer
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 430
Equipment Mass
Internal Structure 3
Engine 180 Fusion 10.5
Cruising MP: 6
Flank MP: 9
Heat Sinks: 10 0
Control Equipment: 1.5
Power Amplifier: 0.0
Turret: 1.0
Armor Factor 96 6
Internal Armor
Structure Value
Front 3 20
R/L Side 3/3 20/20
Rear 3 16
Turret 3 20
Weapons
and Ammo Location Tonnage
Medium Laser Turret 1.0
Bridge Layer Turret 6.0
Machine Gun Turret 0.5
Half Machine Gun Ammo (100) Body 0.5
Machine gun for dissuading ambushing infantry, ML (used on the ASF) for dissuading bugmechs feel like bagging a rare and valuable logistical lynchpin. Bridge for crossing rivers. I put it in the turret so it can be swung round and laid at any angle required in case of awkward river conditions.
Blaze IFV BLZ-122
Mass: 30 tons
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 Medium Laser
2 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2500
Tech Rating/Availability: E/C-E-D-D
Cost: 673,400 C-bills
Type: Blaze IFV
Technology Base: Inner Sphere (Introductory)
Movement Type: Tracked
Tonnage: 30
Battle Value: 414
Equipment Mass
Internal Structure 3
Engine 180 Fusion 10.5
Cruising MP: 6
Flank MP: 9
Heat Sinks: 10 0
Control Equipment: 1.5
Power Amplifier: 0.0
Turret: 0.5
Armor Factor 96 6
Internal Armor
Structure Value
Front 3 20
R/L Side 3/3 20/20
Rear 3 16
Turret 3 20
Weapons
and Ammo Location Tonnage
Half Machine Gun Ammo (100) Body 0.5
Medium Laser Turret 1.0
2 Machine Gun Turret 1.0
Infantry Body 6.0
IFV with many similar traits to the bridgelayer, though the turret is lighter because it's not carrying as much.
Blaze Command truck BLZ-132
Mass: 30 tons
Movement Type: Tracked
Power Plant: 180 Fusion
Cruising Speed: 64.8 kph
Maximum Speed: 97.2 kph
Armor: Standard
Armament:
1 Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 2500
Tech Rating/Availability: E/C-E-D-D
Cost: 705,900 C-bills
Type: Blaze Command truck
Technology Base: Inner Sphere (Standard)
Movement Type: Tracked
Tonnage: 30
Battle Value: 338
Equipment Mass
Internal Structure 3
Engine 180 Fusion 10.5
Cruising MP: 6
Flank MP: 9
Heat Sinks: 10 0
Control Equipment: 1.5
Power Amplifier: 0.0
Turret: 0.5
Armor Factor 96 6
Internal Armor
Structure Value
Front 3 20
R/L Side 3/3 20/20
Rear 3 16
Turret 3 20
Weapons
and Ammo Location Tonnage
Communications Equipment (4 tons) Body 4.0
Half Machine Gun Ammo (100) Body 0.5
Machine Gun Turret 0.5
Communications Equipment (3 tons) Turret 3.0
Infantry Body 0.5
And a command vehicle. It has two sets of communications equipment. The one in the body is meant for communication with units in the field and satellites and aerospace assets in orbit. The one in the turret is for Jamming people. And half a troop compartment for either more command staff, allied liaisons or interns.
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And that's why I characterized my 125 supply as an inexpensive re-manufacturing of 120 engines... ^-^
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And that's why I characterized my 125 supply as an inexpensive re-manufacturing of 120 engines... ^-^
So basically just overtuning 120s until it makes the tank move how you want it to.
"But what does it's service life look like?"
". . ."
". . ."
"So anyway the PPC is pretty great right?"
"I though the engine . . ."
"THE PPC RIGHT!?!?"
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Now that's the Quikscell spirit! :D
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Now that's the Quikscell spirit! :D
Cheap, yes. Simple, sure. Effective... maybe?
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Assembled properly? IF you're lucky... :D
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Assembled properly? IF you're lucky... :D
Oi! I'll have you know that Quikscell's legal department has told me that their products functionality meets or exceeds Federated Sun's legally required minimum imdustry standards. >:D
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;D
Of COURSE it meets the minimum legal requirements! ::)
Lucky for them, lawyers aren't generally engineers too... ^-^