BattleTech - The Board Game of Armored Combat
BattleTech Player Boards => Fan Designs and Rules => Topic started by: Izzy193 on 25 March 2024, 08:54:21
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Now this is more of a Age of War era development while regular autocannons were in development as a stop gap until RAC's start becoming available. these still suffer per shot from the -3 damage vs BAR8-10 Armor types but you have upto six chances to hit them with these. After all stop gaps are fine as long a they eventually go extinct. Showing signs of decline in usage after the RAC is introduced.
tech/availability Ratings: C/B-C-D-E
Light Rotary Rifle:
Tonnage: 6
Crits: 4
Damage: 3/shot(0/shot vs BAR8+)
Heat: 1/shot
ranges(In hexes):0/4/8/12
Medium Rotary Rifle:
Tonnage: 8
Crits: 4
damage: 6/shot(3/shot vs BAR8+)
Heat: 2/shot
ranges(In hexes):1/5/10/15
Heavy Rotary Rifle:
tonnage: 10
Crits: 6
damage: 9/shot(6/shot vs BAR8+)
Heat: 3/shot
ranges(In hexes):2/6/12/18
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HRR is terrifying. That plus a GR and others will flee. :cool:
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I believe you forget to list the Ammo Per Ton!
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I'm guessing the same ammo/ton as the standard Rifles
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Same Ammo Per ton as regular rifles.
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Which some of us, myself included, might not remember off the top of our heads... <.<
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Light RR Ammo per ton: 18
Medium RR Ammo per ton: 9
Heavy RR Ammo per ton: 6
there We go, the Ammo per ton listed as Ammo per ton.