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BattleTech Player Boards => Fan Fiction => Topic started by: Maingunnery on 21 December 2018, 14:33:50

Title: Fan XTRO: The Society
Post by: Maingunnery on 21 December 2018, 14:33:50
The Wars of Reaving sourcebook has left me wanting for more products that include the Society, this desire eventually gave rise to working on a Society AU and this XTRO, which brings the Society to 3145.

I have enjoyed working on this Fan XTRO and I hope that everyone will have as much fun with it as I have. It took a lot of work but I couldn't have reached this stage without the help of follow fans and talented artists. Please give feedback (in any form) so that I can learn to do a better job in the future. Also, I am happy that we managed to complete it before Christmas, so that I can offer it to the community as an early Christmas gift, please enjoy!

Second Edition, BV update (August 2019): https://www.dropbox.com/s/02mh3laedla8ti9/Society%20XTRO%20v2-1.pdf?dl=0

Record Sheets (WIP, zip file): https://www.dropbox.com/s/3nnorafn2sgekqa/Society%20XTRO%20RS.zip?dl=0


Edit: Added an update of the second edition with some construction and Mech BV corrections. Added ZIP file with the record sheets that can be created at this point, including txt alternatives for designs that can't be printed yet.
Title: Re: Fan XTRO: The Society
Post by: FaithBomb on 21 December 2018, 14:41:56
I will definitely be checking this out! It's been a while since I read the Wars of Reaving book, but I do remember thinking there was a lot of possibility there to explore.
Title: Re: Fan XTRO: The Society
Post by: cawest on 21 December 2018, 14:54:50
I just flipped threw this amazing book.... GREAT JOB!!!! everything from BA to warships to space warships. 
Title: Re: Fan XTRO: The Society
Post by: marcussmythe on 21 December 2018, 15:17:41
I.)  Awesome.

II.)  A Hellstar with an Interface Cockpit.  I suppose the Society would be the go to for ‘how can we make the best thing better.’

III.)  Love the fluff, and (perhaps as a product of coming out of a fleshed out AU) most things feel like they make sense.

IV.)  Im not sure the Coreship carries enough droppers.  The only thing I can think is they stole drop-collars off a fleet of hulks...  which makes sense.
Title: Re: Fan XTRO: The Society
Post by: Wrangler on 21 December 2018, 15:41:19
I absolutely love this book so far (still reading)
GERRIDA S-H HOVERTANK reminds me of mini-version of the main combat vehicle from anime Heavy Object.  ;D
Title: Re: Fan XTRO: The Society
Post by: Kidd on 21 December 2018, 16:48:17
This stuff is amazing! Very well done! Really fun designs and beautifully laid out!

I don't know that I see the Society becoming quite as... well-resourced as they appear in this TRO, to the point of fielding multiple 2megaton warships. But maybe in this AU the Clans and Great Houses have moved along quite a bit as well? I dunno... Anyway, well done again, excellent work!
Title: Re: Fan XTRO: The Society
Post by: Dragon Cat on 21 December 2018, 16:57:15
I was very happy to help out with this it's a great product
Title: Re: Fan XTRO: The Society
Post by: mighty midget on 21 December 2018, 17:50:08
Just finished reading this, amazingly well done.  The fluff, designs and art are all top notch.  Any chance we can get more info on the AU this is based in?

Thanks for sharing.
Title: Re: Fan XTRO: The Society
Post by: Wrangler on 21 December 2018, 18:24:18
I wish the society had escort ship to the Core ship.
Title: Re: Fan XTRO: The Society
Post by: beachhead1985 on 21 December 2018, 21:17:30
Awesome! Great addition!
Title: Re: Fan XTRO: The Society
Post by: kindalas on 21 December 2018, 23:33:51
This is a super nice addon to the game.

Thanks for making it.
Title: Re: Fan XTRO: The Society
Post by: Wrangler on 22 December 2018, 01:27:55
It adds something i think CGL made mistake not keeping  the Society out there, as active faction. It would have been great wrinkle to add to universe. I wish this stuff was canon!
Title: Re: Fan XTRO: The Society
Post by: Sharpnel on 22 December 2018, 02:51:00
Very nicely done, sir.
Title: Re: Fan XTRO: The Society
Post by: AldanFerrox on 22 December 2018, 05:37:58
Is it already Christmas Day? Awesome work, I really like it. :thumbsup:
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 22 December 2018, 10:32:36

Thanks everyone for this amazing reception.
It is really motivating me to go further.


Any chance we can get more info on the AU this is based in?
I do have plans for a Field Manual that updates the AU to 3150+, but that will require IlClan.
Currently I have a detailed, logical and flexible framework that can be adjusted and polished into something good. However please feel free to ask questions about the AU, your feedback will help make any further fan products better.


I wish the society had escort ship to the Core ship.
Yep, it does rely a lot on PWS and other combat DropShips. I had early plans for an escort WS, but it sadly didn't fit into the mass budget estimations of recyclable hulks, and thus didn't make enough sense for inclusion.


Title: Re: Fan XTRO: The Society
Post by: Takiro on 22 December 2018, 13:20:43
Thank you for this amazing Christmas present. The art is fantastic and the XTRO is amazingly well put together. The different mutations got me thinking X-Com. Having a great time reading it and look forward to more. I'd like to see a Field Report The Society and hear what they are up to. Do they want to be left alone or are they out to conquer??

Ahh, so, the Society XTRO drops.  You guys are going to LOVE this.  Professional quality; excellent layout, all-new art by Plog (and a cover by Anthony Scroggins!).  Covers everything from BA, Protos, conventional vehicles, Mechs, and AeroSpace.  Excellent work.

Agreed. Great work maingunnery, red pins, and everyone else who worked on this one!
Title: Re: Fan XTRO: The Society
Post by: Wrangler on 22 December 2018, 13:32:02
Thanks everyone for this amazing reception.
It is really motivating me to go further.

I do have plans for a Field Manual that updates the AU to 3150+, but that will require IlClan.
Currently I have a detailed, logical and flexible framework that can be adjusted and polished into something good. However please feel free to ask questions about the AU, your feedback will help make any further fan products better.

Is this book pertaining to it's own AU with fiction?  The Battletech Fan Wiki be great place to list them as well here.
Title: Re: Fan XTRO: The Society
Post by: marauder648 on 23 December 2018, 03:13:13
I'm glad I could contribute a tiny bit towards this and its great to see it out and done :D  Amazing work mate, super proud of you!
Title: Re: Fan XTRO: The Society
Post by: M4nG4n on 04 January 2019, 12:13:07
Downloaded and read.

Well done, especially I liked the OmniProtos and mutagen injections :P
Title: Re: Fan XTRO: The Society
Post by: Doy on 04 January 2019, 12:37:40
Maingunnery
amazing work but i made page 17 and 30 double so i can see in the Acrobat Reader the Mechs on left and right side like you started on the Protomechs
The Artworks are Amazing texts i read later

Interesting simply design you use but with this arts its looks very well

good job
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 04 January 2019, 19:07:35
Maingunnery
amazing work but i made page 17 and 30 double so i can see in the Acrobat Reader the Mechs on left and right side like you started on the Protomechs
The Artworks are Amazing texts i read later

Interesting simply design you use but with this arts its looks very well

good job
Thanks for the complements and feedback, I will pay attention in the future to the left-right sides in the entire document.
Title: Re: Fan XTRO: The Society
Post by: mikecj on 04 January 2019, 23:10:39
Thanks for sharing this!!  I love the designs.
Title: Re: Fan XTRO: The Society
Post by: Doy on 05 January 2019, 11:12:09
Thanks for the complements and feedback, I will pay attention in the future to the left-right sides in the entire document.

i have edit it with my CadKas programm in this i siply copy this pages and placed it in also i have page 30 and 17 double
a nice art work had place there by both where maybe 3 mechs fight each other or with each other and by the jetzts i would made an attack or space flight

I must find the time to read it  because i wanna know what the storys of the mechs who are base on Phantom, Nova and Warhawk if you let them base on them i would love it
The Warhawk style mech maybe would work as configuration to.
In same way i wanna look to the weapons deeper (i take me time for this) and hope you use some of the modern Society Equipments
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 26 January 2019, 13:13:55
Totally missed this. Very cool. So much Plog artwork, I love it. :D

I'd like to offer some constructive criticism.

Not much in the way of new vees, which is odd considering how large vee Un formations are. If you want, feel free to use anything I've posted previously (https://bg.battletech.com/forums/index.php?topic=58302.0), particularly for the ONN section.

The mech names seem out of place. The three original Society mechs were all named after various medical-related conditions; the mechs in this XTRO don't seem to follow any convention, and none are medical related. One in particular, Dyrnwyn, sounds more like something that should be a Proto or Vee name, being based on mythology.

A few units have quirks, but most don't. More quirks, please?

On a technical note, could the next update include bookmarks? Makes navigating the file much easier and handier.
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 26 January 2019, 13:22:23
Thanks for the feedback, I will take that into account for a post-IlClan update.
Title: Re: Fan XTRO: The Society
Post by: RifleMech on 06 February 2019, 05:20:41
Very cool!

 :thumbsup:
Title: Re: Fan XTRO: The Society
Post by: Empyrus on 10 February 2019, 22:43:15
Hadn't notice this earlier.
Pretty good all in all.

lol@ nuclear iATMs.
I remember i calculated in one thread that one could theoretically rule that BT LRMs can be fitted with a nuclear warhead, fun to see someone else figured the same idea. Except eviler, and with actually rather reasonable purpose.


Surprised at lack of stealth systems though, would've imagine that the Society would either copy and develop the Inner Sphere stealth armor or Void-sig, or utilize Chameleon and/or Null-sig (Nova CEWS is fully compatible with these per rules).
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 11 February 2019, 12:54:50
Surprised at lack of stealth systems though, would've imagine that the Society would either copy and develop the Inner Sphere stealth armor or Void-sig, or utilize Chameleon and/or Null-sig (Nova CEWS is fully compatible with these per rules).
I had something, but it got culled from the first release, like so many other things....
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 12 February 2019, 00:10:08
I had something, but it got culled from the first release, like so many other things....
In the Society Toybox thread?
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 12 February 2019, 12:53:16
In the Society Toybox thread?
Yes, Modular Stealth. The only thin that would really add value, but I didn't end up using it on anything. 
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 12 February 2019, 13:40:36
Stealth systems tend to require a degree of integration to the design that isn't very modular; if something is to be stealthy, it has to be built from the ground up to take advantage of that stealth. Instead, I'd suggest a stealth system for vees and aerospace that isn't armor and wouldn't require ECM to work. This it would allow them to keep using things like Ferro-Lamellar, Reflective, Hardened armor, etc.

Thus there's design space for an aerospace fighter whose role is reconnaissance and interception, but also room for another of similar weight that is a cheap, robust, all-purpose unit. The heat generated by stealth systems is usually a big burden and means configs have to take that into careful consideration; if the weapon loadout is such that it can't really be used with Stealth active, then any unit using that config is basically paying extra for a system that it can't use.
Title: Re: Fan XTRO: The Society
Post by: RifleMech on 13 February 2019, 03:16:32
Yes, Modular Stealth. The only thin that would really add value, but I didn't end up using it on anything.

Wouldn't that be a podded ECM Suite?

Stealth systems tend to require a degree of integration to the design that isn't very modular; if something is to be stealthy, it has to be built from the ground up to take advantage of that stealth. Instead, I'd suggest a stealth system for vees and aerospace that isn't armor and wouldn't require ECM to work. This it would allow them to keep using things like Ferro-Lamellar, Reflective, Hardened armor, etc.

Thus there's design space for an aerospace fighter whose role is reconnaissance and interception, but also room for another of similar weight that is a cheap, robust, all-purpose unit. The heat generated by stealth systems is usually a big burden and means configs have to take that into careful consideration; if the weapon loadout is such that it can't really be used with Stealth active, then any unit using that config is basically paying extra for a system that it can't use.


Like some kind of stealthy cosmetic that's placed onto the unit? I can see that working for vehicles but I'm not sure about fighters.

TRO:2750 mentions various types of armor such as stealth and reflective. I house ruled it as stealth was effective against standard sensors but not probes and reflective only subtracted 1 point of damage to a minimum of 1.
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 13 February 2019, 09:24:09
Wouldn't that be a podded ECM Suite?
No, ECM works quite differently, both in BT and real life.
In BT, ECM shuts down enemy electronic systems like C3, Artemis, etc.
In real life, ECM radiates energy to confuse enemy sensors, which is the opposite of stealth. The enemy may not be able to get a proper lock or know exactly where an aircraft using ECM is, but they know it's *there*.
In real life, stealth makes it hard to detect and get a lock on such units. In BT, stealth adds a to-hit modifier that is range-dependent.

TRO:2750 mentions various types of armor such as stealth and reflective. I house ruled it as stealth was effective against standard sensors but not probes and reflective only subtracted 1 point of damage to a minimum of 1.
http://www.sarna.net/wiki/Laser_Reflective_Armor
http://www.sarna.net/wiki/Stealth_Armor
Those are what I was thinking of. What page(s) does the TRO 3025 mention those things?
Title: Re: Fan XTRO: The Society
Post by: Kojak on 13 February 2019, 09:49:14
Just wanted to pop in and add to the consensus that this is really great work. Something akin to this is definitely on my Battletech bucket list.
Title: Re: Fan XTRO: The Society
Post by: RifleMech on 13 February 2019, 10:08:27
In real life, ECM radiates energy to confuse enemy sensors, which is the opposite of stealth. The enemy may not be able to get a proper lock or know exactly where an aircraft using ECM is, but they know it's *there*.

That's how ECM works in BT. A big bubble that sensors can't see through unless they're stronger than the ECM.


Quote
In real life, stealth makes it hard to detect and get a lock on such units. In BT, stealth adds a to-hit modifier that is range-dependent.

Sounds like its harder to lock on to to me.

Quote
http://www.sarna.net/wiki/Laser_Reflective_Armor
http://www.sarna.net/wiki/Stealth_Armor
Those are what I was thinking of. What page(s) does the TRO 3025 mention those things?


They're in TRO:2750.

The Spad entry pg 62 says it's sloped wing design and special alloy wing tips help project echos that plays havoc with with enemy targeting systems. The entry also says that Spad's armor, the Carbondale III Plating System uses individual plates of armor woven to deflect laser hits after they penetrate the outer skin.

The Gotha entry page 72 says that that Carbondale IV Ferro-Fibrous Armor can deflect shots and is the most sophisticated armor ever produced.

TRO:3025 might have some other special Armor besides the Marauder's and Orion's but itd take time to look.'
Title: Re: Fan XTRO: The Society
Post by: grimlock1 on 21 May 2019, 09:50:07
I went to build the Dyrnwyn in SSW, and ran into a typo. The TRO Ferro Lam armor in the stat block
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 21 May 2019, 12:05:30
I went to build the Dyrnwyn in SSW, and ran into a typo. The TRO Ferro Lam armor in the stat block
Thanks, I will correct that asap.
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 21 May 2019, 13:34:30
That's how ECM works in BT. A big bubble that sensors can't see through unless they're stronger than the ECM.
[...]
Sounds like its harder to lock on to to me.
But it's not how stealth works. The difference is passive vs active defense. When ECM is on, it's broadcasting to the enemy "I'm here somewhere". Stealth tries to make detection harder in the first place, not just the process of  locking on. There are techniques for defeating ECM, from "burning through" to using Home on Jam systems, especially when dealing with barrage jamming.

They're in TRO:2750.

The Spad entry pg 62 says it's sloped wing design and special alloy wing tips help project echos that plays havoc with with enemy targeting systems. The entry also says that Spad's armor, the Carbondale III Plating System uses individual plates of armor woven to deflect laser hits after they penetrate the outer skin.

The Gotha entry page 72 says that that Carbondale IV Ferro-Fibrous Armor can deflect shots and is the most sophisticated armor ever produced.

TRO:3025 might have some other special Armor besides the Marauder's and Orion's but itd take time to look.'
Yeah, TRO fluff (especially early stuff) can get pretty deep into describing problems that don't have any mechanical change. The Marauder in 3025 talks about how its PPCs are of an advanced design that are compact enough to be carried in the arms, which doesn't really translate to anything at all. It also describes weak linkages between the leg and torso, an autocannon that's more exposed and easy to disable, and the tracking system blocking the pilot's view. If you're going to give bonuses to mechs based on the TRO fluff, you should give them all their maluses as well.
It could be argued that these improvements over other things are just not big enough to warrant a change in mechanics.

I went to build the Dyrnwyn in SSW, and ran into a typo. The TRO Ferro Lam armor in the stat block
Yeah, armor factor says it's Ferro Lam while everything else points towards Ferro Fibrous.
Title: Re: Fan XTRO: The Society
Post by: RifleMech on 21 May 2019, 20:26:31
But it's not how stealth works. The difference is passive vs active defense. When ECM is on, it's broadcasting to the enemy "I'm here somewhere". Stealth tries to make detection harder in the first place, not just the process of  locking on. There are techniques for defeating ECM, from "burning through" to using Home on Jam systems, especially when dealing with barrage jamming.

Exactly. ECM is a big bubble of I'm here somewhere" while stealth is "Can't see me!" Both systems try to hide things. One's just more obvious about it.


Quote
Yeah, TRO fluff (especially early stuff) can get pretty deep into describing problems that don't have any mechanical change. The Marauder in 3025 talks about how its PPCs are of an advanced design that are compact enough to be carried in the arms, which doesn't really translate to anything at all. It also describes weak linkages between the leg and torso, an autocannon that's more exposed and easy to disable, and the tracking system blocking the pilot's view. If you're going to give bonuses to mechs based on the TRO fluff, you should give them all their maluses as well.
It could be argued that these improvements over other things are just not big enough to warrant a change in mechanics.

I agree there should be minuses to go along with pluses. I also think that sometimes the pluses and minuses can be balanced and other times not. I do like the Quirks as it lets some of the fluff abilities to be used but unfortunately they don't cover everything. For the Maurader, I think it'd have the exposed weapon linkage (AC/5), exposed actuators (hips), a plus for its type of armor, a increased piloting penalty for no sensors, and flippable arms. As for the PPCs, my head canon says that there were older PPCs that either took up a lot more crits, or were just not allowed in the arms. Kind of like how OMNIs can't have hand actuators and ACs in the same arm.

It's also why I kind of wish there was more to Fractional accounting. TROs 2750 and 3050 would still be legal under advanced rules. It'd also allow for more variation in weaponry. Like the Wyvern's Night Star Large Laser being older and more bulky. I give it an extra .25 tons to fill in the 2750's 44.75 tons. I also house rule it can only be mounted in an arm or vehicle body. But that's just me. 

Title: Re: Fan XTRO: The Society
Post by: grimlock1 on 22 May 2019, 09:10:12
Exactly. ECM is a big bubble of I'm here somewhere" while stealth is "Can't see me!" Both systems try to hide things. One's just more obvious about it.


I agree there should be minuses to go along with pluses. I also think that sometimes the pluses and minuses can be balanced and other times not. I do like the Quirks as it lets some of the fluff abilities to be used but unfortunately they don't cover everything. For the Maurader, I think it'd have the exposed weapon linkage (AC/5), exposed actuators (hips), a plus for its type of armor, a increased piloting penalty for no sensors, and flippable arms. As for the PPCs, my head canon says that there were older PPCs that either took up a lot more crits, or were just not allowed in the arms. Kind of like how OMNIs can't have hand actuators and ACs in the same arm.

It's also why I kind of wish there was more to Fractional accounting. TROs 2750 and 3050 would still be legal under advanced rules. It'd also allow for more variation in weaponry. Like the Wyvern's Night Star Large Laser being older and more bulky. I give it an extra .25 tons to fill in the 2750's 44.75 tons. I also house rule it can only be mounted in an arm or vehicle body. But that's just me.
I was always a bit curious why fractional accounting went away.  Granted some of the vehicles in the older TRO 3050 had some odd size cargo bins but it's not like a pocket calculator is hard to find, even in the '80's.
Title: Re: Fan XTRO: The Society
Post by: RifleMech on 25 May 2019, 11:10:04
I was always a bit curious why fractional accounting went away.  Granted some of the vehicles in the older TRO 3050 had some odd size cargo bins but it's not like a pocket calculator is hard to find, even in the '80's.

Easier to add things up I guess. But it is kind of weird since there's still items that weigh .25 tons.
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 26 May 2019, 06:07:19

Working on updating the XTRO, here is a small preview of what is to come:

(https://i.imgur.com/HxYlwGq.jpg)
Title: Re: Fan XTRO: The Society
Post by: Wrangler on 26 May 2019, 06:24:58
Looks good!  Reminds me what would have Happened if R2-D2 got angry and went rambo!  ;D
Title: Re: Fan XTRO: The Society
Post by: marauder648 on 26 May 2019, 08:34:34
Working on updating the XTRO, here is a small preview of what is to come:

(https://i.imgur.com/HxYlwGq.jpg)

oooooooh....Very nice! :D
Title: Re: Fan XTRO: The Society
Post by: Stormlion1 on 26 May 2019, 13:06:30
I've recently painted up a bunch of Society stuff and the very next thing I do is find this. Amazing stuff!
Title: Re: Fan XTRO: The Society
Post by: Kasaga on 09 June 2019, 21:03:09
Wow, Maingunnery. Love the work.  Man after my own heart with the Society designs.
Title: Re: Fan XTRO: The Society
Post by: Red Pins on 10 June 2019, 02:13:04
This kind of thing is definitely what should have been done for the society; a new ultra-high tech adversary to put those rare pieces of equipment into general use, explaining the continued development of super-advanced weapons while keeping it restricted to a single faction until some time in the future when a new boogyman is needed.
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 10 June 2019, 05:39:15
Been working on the record sheets here is a small preview in the attachment.

Title: Re: Fan XTRO: The Society
Post by: Wrangler on 10 June 2019, 07:09:09
Wow, that thing hair short of a Battleship.  I thought it was more a converted warship turn civilian ship.  That properly be rude surprise to NPC raiders looking for easy kill.
Title: Re: Fan XTRO: The Society
Post by: DOC_Agren on 11 June 2019, 19:16:32
Looks good!  Reminds me what would have Happened if R2-D2 got angry and went rambo!  ;D
glad I'm not the only one   :thumbsup:
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 11 June 2019, 22:55:36
Been working on the record sheets here is a small preview in the attachment.
Have to wonder the backstory here. That's a warship 5/6 the size of the Leviathan. Producing something like that is a serious investment in resources and personnel, something not many factions could pull off post-Jihad.

Who is building it? It seems out of scope for the Society to be able to pull off, at least not before a century or two of trying to rebuild.

On the design itself, it's like a Leviathan that does the heavy transport job better. No battery hampers it a bit, though.
Title: Re: Fan XTRO: The Society
Post by: Korzon77 on 13 June 2019, 17:31:30

The fluff makes it plain that's its a mobile base for the society, with any single ship being capable of rebuilding the society from scratch. Also, many of them were built with large parts of their structure salvaged from other ships.
The lack of an LF battery is a problem, but I expect given the relatively short ranges of most Btech sensor systems and the fact that the society probably keeps these things in out of the way locations like the Oort clouds, detection, short of betrayal or bad luck, isn't the same issue it'd be for a warship.
Title: Re: Fan XTRO: The Society
Post by: Kasaga on 13 June 2019, 18:06:39
The fluff makes it plain that's its a mobile base for the society, with any single ship being capable of rebuilding the society from scratch. Also, many of them were built with large parts of their structure salvaged from other ships.
The lack of an LF battery is a problem, but I expect given the relatively short ranges of most Btech sensor systems and the fact that the society probably keeps these things in out of the way locations like the Oort clouds, detection, short of betrayal or bad luck, isn't the same issue it'd be for a warship.

Sounds legit.
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 13 June 2019, 18:17:51

Actually MML doesn't show everything on WarShip Record Sheets, such the number of Dockcollars, Lithium-Fusion Batteries, Large Naval Comm-Scanner
Suite and the Hyperpulse Generator...... 
Title: Re: Fan XTRO: The Society
Post by: Red Pins on 14 June 2019, 11:08:56
The fluff makes it plain that's its a mobile base for the society, with any single ship being capable of rebuilding the society from scratch. Also, many of them were built with large parts of their structure salvaged from other ships.
The lack of an LF battery is a problem, but I expect given the relatively short ranges of most Btech sensor systems and the fact that the society probably keeps these things in out of the way locations like the Oort clouds, detection, short of betrayal or bad luck, isn't the same issue it'd be for a warship.


Speaking of, I couldn't find the story Fragmentation over at fanfiction.net.  Anybody have an idea why?

*Never mind, found it.  Odd, it wasn't coming up when I searched the title.
Title: Re: Fan XTRO: The Society
Post by: Kasaga on 14 June 2019, 15:15:18
Speaking of, I couldn't find the story Fragmentation over at fanfiction.net.  Anybody have an idea why?

*Never mind, found it.  Odd, it wasn't coming up when I searched the title.

Can you toss a link my way?
Title: Re: Fan XTRO: The Society
Post by: Red Pins on 14 June 2019, 23:35:24
PM sent.
Title: Re: Fan XTRO: The Society
Post by: Korzon77 on 15 June 2019, 03:14:30
A pity it wasn't finished. Quite interesting.
Title: Re: Fan XTRO: The Society
Post by: wolfcannon on 15 June 2019, 14:11:12
what story?

Title: Re: Fan XTRO: The Society
Post by: Red Pins on 15 June 2019, 18:18:01
Fragmentation.

TLDR; belters jump out space colonies, become super-advanced.  Troll Cranston Snord, the Dragoons, and ComStar.  Enjoyable but never finished.

Has a couple of those face-slapping, "Why didn't I think of that?" -tech ideas, like using DropShips as batteries.

*!

You know, the KF drive doesn't need much mass, it's the battery that sucks it up.  Imagine a Monitor with a KF drive powered by reloadable batteries... 
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 15 June 2019, 18:50:27
Back to topic  ;)

The Second Edition is ready!
Since the first release I have been getting good feedback about this XTRO, and on the basis of that feedback I have made improvements to the XTRO.
I would also like to thank Dragon Cat, marauder648, and Red Pins again for their help. Without them I would have never been able to reach this quality. 

Here is the new download-link:
https://www.dropbox.com/s/7qhc7yra94uynpq/Society%20XTRO%20v2.pdf?dl=0



Also I have an question for everyone here. Lately I have been pushing to put all the designs into MegaMekLab (for making record sheets) but I have run into some bugs and incomplete features. Also my attempts to insert my custom tech (Vehicular Endo Steel & BA Fusillade) into MML have run into issues.
This means that I can only make an incomplete set of Record Sheets with some flaws, but I can add comments, update this RS book whenever there is a relevant new MML release, and update whenever I succeed into adding in the custom gear to MML. Is this acceptable? Any suggestions for improving this process?
Title: Re: Fan XTRO: The Society
Post by: Dragon Cat on 15 June 2019, 19:24:01
Happy to help it's a great project you've done exceedingly well with it
Title: Re: Fan XTRO: The Society
Post by: Kasaga on 15 June 2019, 19:37:19
Nice update. Thank You.
Title: Re: Fan XTRO: The Society
Post by: cawest on 15 June 2019, 19:57:54
very nice.  enjoying reading this. 
Title: Re: Fan XTRO: The Society
Post by: I am Belch II on 17 June 2019, 15:07:44
I liked this very much. Nice seeing new equipment on new units that are not just mechs.
Title: Re: Fan XTRO: The Society
Post by: marauder648 on 18 June 2019, 06:56:33
Yay! Great to see this put out for the public :) I'm glad I could help mate :D
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 17 August 2019, 13:48:24
New Download links:

Added an update of the second edition with some construction and Mech BV corrections:
https://www.dropbox.com/s/02mh3laedla8ti9/Society%20XTRO%20v2-1.pdf?dl=0

ZIP file with the record sheets that can be created at this point, including txt alternatives for designs that can't be printed yet:
Record Sheets (WIP, zip file): https://www.dropbox.com/s/3nnorafn2sgekqa/Society%20XTRO%20RS.zip?dl=0
Title: Re: Fan XTRO: The Society
Post by: cawest on 17 August 2019, 14:40:56
nice
Title: Re: Fan XTRO: The Society
Post by: Wrangler on 17 August 2019, 14:59:12
New Download links:

Added an update of the second edition with some construction and Mech BV corrections:
https://www.dropbox.com/s/02mh3laedla8ti9/Society%20XTRO%20v2-1.pdf?dl=0

ZIP file with the record sheets that can be created at this point, including txt alternatives for designs that can't be printed yet:
Record Sheets (WIP, zip file): https://www.dropbox.com/s/3nnorafn2sgekqa/Society%20XTRO%20RS.zip?dl=0
I've added a additional page to fan wiki for Battletech for your book. (https://battletechfanon.fandom.com/wiki/Experimental_Technical_Readout_:_The_Society_2nd_Edition)
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 17 August 2019, 15:02:32
I've added a additional page to fan wiki for Battletech for your book. (https://battletechfanon.fandom.com/wiki/Experimental_Technical_Readout_:_The_Society_2nd_Edition)
Thank you for the support.  :thumbsup:
Title: Re: Fan XTRO: The Society
Post by: Doy on 13 September 2019, 20:15:21
@Maingunnery
I love the Cover!!!
the painting are great!
The LRM-AV is cool
i even love the reuse of classical Mech Types
The Haze & Pulsar are my favorits of the day

but the Gatekeeper i think should be not a remodel it should be a Configuration of the WarHawk.
Title: Re: Re: Fan XTRO: The Society
Post by: grimlock1 on 23 October 2019, 10:20:48
HAG Buckshot ammo made me sit up and take notice.  My long standing gripe with HAG is that A:it can't crack open armor to exploit crit seeking cluster spam, and B: it doesn't produce enough cluster spam to generate reliable TACs/floating crits/head hits. 10 point clusters, on the other hand, will make anything without Hardened or Ballistic armor nervous.   Does it still suffer from the buffs and debuffs for cluster rolls at short and long range?
Title: Re: Re: Fan XTRO: The Society
Post by: grimlock1 on 23 October 2019, 10:52:26
The LAM-AV is cool
LRM-AV, right?
Title: Re: Re: Fan XTRO: The Society
Post by: Maingunnery on 23 October 2019, 12:04:40
Does it still suffer from the buffs and debuffs for cluster rolls at short and long range?
Yes.
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 11 November 2019, 01:46:14
So, I gave a try at adding a bunch of these units to MegaMek (where possible, that is), based on the data given in the XTRO. This brought up a few issues with the TRO you might want to be aware of.

The Hadron B seems to be 4t short. I'm guessing instead of stating it has three extra heat sinks, it's supposed to have seven.

The nose of the Alexandria has three HAG/30s, while the rest of the ship has HAG/40s and the ammunition note only lists HAG/40 ammo. I'm guessing this was a typo.

The Epona Z has a total of 11.5t of equipment in the turret, so it would require a turret ring of at least 1.5t in size. However, the Epona only has a 1t turret ring. The ERSL and LAMS would have to be moved elsewhere.

As a thought, the Rotunda C variant using MGs and Rocket Launchers could to downgrade to a standard engine to complete the more "low tech" image. It would still retain a very respectable 9/14 movement profile with the downgraded weapons.

Don't suppose you could link your MML files, could you?
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 11 November 2019, 13:23:12

Thanks for checking, blindness to ones own work is a real thing.

Quote
The Hadron B seems to be 4t short. I'm guessing instead of stating it has three extra heat sinks, it's supposed to have seven.
You are correct.
Quote
The nose of the Alexandria has three HAG/30s, while the rest of the ship has HAG/40s and the ammunition note only lists HAG/40 ammo. I'm guessing this was a typo.
Strange, I don't see this in my files.
Quote
The Epona Z has a total of 11.5t of equipment in the turret, so it would require a turret ring of at least 1.5t in size. However, the Epona only has a 1t turret ring. The ERSL and LAMS would have to be moved elsewhere.
The description text was wrong, the ERSL and LAMS are indeed in the front.
Quote
As a thought, the Rotunda C variant using MGs and Rocket Launchers could to downgrade to a standard engine to complete the more "low tech" image. It would still retain a very respectable 9/14 movement profile with the downgraded weapons.
That is a very good point, I only gave it an engine upgrade in order for it to have an edge somewhere. What about a fuel-cell?

ps. I have attached a zipfile.
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 11 November 2019, 23:24:05
Hmm, all the years are at the default 3145. Do you have any idea when certain designs should be?

Ok, comparing what I made based on the XTRO and your MML files, I've found a few other discrepancies between the XTRO and the MML files.

On the Alexandria Coreship, the number of docking collars, cargo bay mass, ASF bay doors, 1st, 2nd, and 3rd class quarters are all different in the XTRO. In fact, the MML file doesn't even have any steerage class locations. The total mass and crew compliment is also different.

The ammo on the Hadron are all set to "fixed".

On the Hunter Jumpship, the loss of the life boats seems... harsh.

From my understanding of the rules, the Model 98 should have 12 gunners and only 11 officers. There's also not enough quarters for all the BA marines; there's a total of 73 non-officer crew and marines, but only 60 quarters for the non-officer crew.

The Wusun MML file is misspelled to "Wuzun".

The Dyrnwyn A in the XTRO has a remote sensor dispenser, but in the MML they have a Micro PL.

The Gatekeeper A in the MML files has DHS locations that don't match the XTRO. Ammo is found on the LT in the MML files, but not listed there in the XTRO.
The Gatekeeper C in the XTRO file has only three jump jets and nine extra DHS, while the MML file has four jump jets and seven extra DHS.

The Haze D lists a DHS in the CT and RT, but the MML file has them in the legs.

The Hellion Z, Savage Wolf Z, Nova Cat Z, Grand Summoner Z, and Mad Dog Mk IV Z, and the Adder Z are missing in the MML files. As are all the vehicle refits.
Compared to the PDF files you posted earlier (that I somehow missed), I was surprised that you didn't put two of the LRMs on the Mars into sponsons. I thought that's what was meant in the XTRO writeup about moving them to the side.

The Kharon features a hand and lower arm actuator on the right arm in the MML file, despite the image pretty clearly lacking those.

The Rotunda C with the rocket launchers can actually get a 10/15 speed with a fuel cell engine.

Anyway, if you're interested, I fixed up most of the files. I've also renamed some files to match up with MegaMek naming conventions, and also to ensure that the variants of existing designs will automatically load up the original's fluff image (if those are being used).
I've also included a text file with all the perks. Just paste it into your CustomQuirksOverride.txt file.
http://www.mediafire.com/file/4ugc8m6wrn5ec0v/XTRO_Society.7z/file
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 12 November 2019, 20:02:02

Thanks for all your hard work, a bit embarrassing that I overlooked these or forgot to update them, especially for the Alexandria which I had to increase the tonnage to keep the same armor (this was recently changed in the program). Also in general the XTRO pdf has a higher status than the old MML files. I have also seen that were some issues with large aero armor, fixed them in the attached files.

I had an quick look through the files, only the Whisperer prototypes were missing, but MML has issues with sponson turrets.
 
ps. I have attached an excel with the introduction years.
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 12 November 2019, 20:35:19
You know, if you drop a single tonne of ammo on the Mars (Hull), you can fit the two LRM-15s (and their Artemis V) on the left and right sides into sponson turrets. Setting it straight left and right really limits the firepower that can be used in any one direction.
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 12 November 2019, 20:42:53
You know, if you drop a single tonne of ammo on the Mars (Hull), you can fit the two LRM-15s (and their Artemis V) on the left and right sides into sponson turrets. Setting it straight left and right really limits the firepower that can be used in any one direction.
That would be worth a minor ammo reduction.
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 13 November 2019, 00:30:25
So, going over the years for your units, and I was thinking about the dates that were assigned, and I realized I don't really have a context for them. How does your AU differ from the official one? What did the Society do during the Rebellion in your AU? What's the timeline? How many escaped, and where did they go?
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 13 November 2019, 16:41:27

Everything that happened in canon also happened in the AU, where the AU differs is that the Society was actually bigger and more fragmented, thus only a part of the Society was destroyed (Mostly the geneticists Branch). When the survivors from the homeworlds reached the IS they came back into contact with the local Society cells, and the local ones weren't very happy with the fallout of the rebellion. This lead to talks and eventually a restructuring to prevent such an event from occurring again.

I will go into much further detail in the future as I am writing out a Field Manual whenever I can find the time.
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 13 November 2019, 22:42:02
In that case, it might make sense to push back completely new designs until a few years after the end of the Rebellion, to account for the fact that the Society was in turmoil and really not in a position to produce new designs.
For instance, from about 3074 (official end of the Society rebellion) until maybe the early 3100s, the only Society production would be refits of existing designs. After the Society manage to settle themselves somewhere (and after the other Clans are no longer on high alert for the Society), they start production of designs like the Pulsar, etc.

IMO, it makes sense that after the spectacular defeat of the rebellion, the remaining Society leaders would decide to lay low for a while as they lick their wounds and make future plans. You could fluff some mechs or aerospace units as being designed during this time, and maybe even seeing a prototype or two, but no production until much later.

Also, it's cool you at least found some use from my Epona and Hephaestus designs. :D

I forgot to mention earlier, but I like that you managed to find space for some Lithium batteries on the Alexandria. Given the backstory on it, it makes even more sense so that it can enact a quick getaway.

Incidentally, is the fragmentation of the Society the reason that the unit naming isn't very coordinated? The original Society designs all had biology-related names (usually relating to diseases), but the ones in your TRO are more general science terms (except for the Dyrnwyn, which looks like it started as a Protomech design).

On another note, I see there's a Hydaspes variant in the pdf pack, but not the MML files. I recreated it based on the PDF, and notice that it's using an XXL engine. This tremendously increases cost for just three tonnes of extra space. It can shave off three tonnes of iATM ammo it it would still have a little more than 11 rounds of continuous fire, plenty for a bunch of streak weapons. This would save the resource-intensive XXL engines for other, more front-line, units.
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 14 November 2019, 17:25:11
In that case, it might make sense to push back completely new designs until a few years after the end of the Rebellion, to account for the fact that the Society was in turmoil and really not in a position to produce new designs.
For instance, from about 3074 (official end of the Society rebellion) until maybe the early 3100s, the only Society production would be refits of existing designs. After the Society manage to settle themselves somewhere (and after the other Clans are no longer on high alert for the Society), they start production of designs like the Pulsar, etc.

IMO, it makes sense that after the spectacular defeat of the rebellion, the remaining Society leaders would decide to lay low for a while as they lick their wounds and make future plans. You could fluff some mechs or aerospace units as being designed during this time, and maybe even seeing a prototype or two, but no production until much later.
Indeed also it has been mostly implemented if you look into the timeline, the Mech as such are done well into the Dark Age, and the early stuff was either variants/configs or standard versions of earlier prototypes. Also as you can see the timeline isn't complete, so we can still spread some stuff into it.

Quote
Also, it's cool you at least found some use from my Epona and Hephaestus designs. :D
They fit in quite well, any specific ideas for their into years for those configs?

Quote
Incidentally, is the fragmentation of the Society the reason that the unit naming isn't very coordinated? The original Society designs all had biology-related names (usually relating to diseases), but the ones in your TRO are more general science terms (except for the Dyrnwyn, which looks like it started as a Protomech design).
The biological names were because the geneticists had most of the power, in this AU it is far more balanced leading to more general science based names.
There are a few exceptions such as the Dyrnwyn, as the designers couldn't agree with each other, allowing the test pilots to name it.


Quote
On another note, I see there's a Hydaspes variant in the pdf pack, but not the MML files. I recreated it based on the PDF, and notice that it's using an XXL engine. This tremendously increases cost for just three tonnes of extra space. It can shave off three tonnes of iATM ammo it it would still have a little more than 11 rounds of continuous fire, plenty for a bunch of streak weapons. This would save the resource-intensive XXL engines for other, more front-line, units.
Good point, these would also be normally deployed close to their carriers, and a lot can't survive an entire salvo.
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 17 November 2019, 15:02:22
Indeed also it has been mostly implemented if you look into the timeline, the Mech as such are done well into the Dark Age, and the early stuff was either variants/configs or standard versions of earlier prototypes. Also as you can see the timeline isn't complete, so we can still spread some stuff into it.

They fit in quite well, any specific ideas for their into years for those configs?
Both could have been made during the Rebellion.

The biological names were because the geneticists had most of the power, in this AU it is far more balanced leading to more general science based names.
There are a few exceptions such as the Dyrnwyn, as the designers couldn't agree with each other, allowing the test pilots to name it.
Well, if you want any chemistry name ideas, that's something I can help with. I'm a chemist. :D
Porphyrin would be a good one. (https://image.jimcdn.com/app/cms/image/transf/none/path/s0a5bc3c949ab8c2b/image/i2cb5fc4338d1d2ce/version/1424873875/image.png)
They're found in a lot of biological compounds, notably in chlorophyll and hemoglobin. So if you want a name that suggests bleeding, there you go.

Good point, these would also be normally deployed close to their carriers, and a lot can't survive an entire salvo.
Heck, in that case you could probably shave off a tonne of fuel.

There's one bit of tech that would be perfect for the Society: AES. It improves both weapon and attack rolls for arms it's in, and when in the legs it improves piloting rolls. For a force that has to deal with a lot of poor quality pilots, AES would greatly help close those gaps. There's also not a lot of official mech designs using them.
Title: Re: Fan XTRO: The Society
Post by: Maingunnery on 19 November 2019, 19:21:42
Well, if you want any chemistry name ideas, that's something I can help with. I'm a chemist. :D
I am currently not planning on adding more designs, I would make an exception to complete donations (MattPlog art, fluff, design).
However.... I am very open to suggestions for names of Front-line forces. 
Title: Re: Fan XTRO: The Society
Post by: Xeno426 on 24 November 2019, 17:33:20
I am currently not planning on adding more designs, I would make an exception to complete donations (MattPlog art, fluff, design).
I've been thinking of getting a commission for my Trypano, but I just spent close to $1000 on the kickstarter, so I'm tapped out for a while. :D