BattleTech - The Board Game of Armored Combat

BattleTech Game Systems => A Time of War => Topic started by: Giorgio76 on 01 January 2019, 13:26:51

Title: [Giorgioverse]Master Thread
Post by: Giorgio76 on 01 January 2019, 13:26:51
Revised: 2/07/2020

I temporarily removed all the of the original (multiple) posts in this thread so I can reformat them and repost with new material that I have been working on since JAN 2020. At lot has changed since I wrote my first post back in 2019. 😉
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Thanks to everyone who has responded so far, and I will be updating this thread on my days off from work (THU-FRI-SAT) as RL time allows.
Title: Re: [Giorgioverse] Alpha Strike via Roll20
Post by: Tai Dai Cultist on 01 January 2019, 14:02:35
I don't have experience with roll20, but if you do decide to reevaluate what platform you want to use I'd say VASSAL could work as an online Alpha Strike game platform.
Title: Re: [Giorgioverse] Open Campaign Questions II: The Inner Sphere
Post by: Tai Dai Cultist on 01 January 2019, 14:36:18
The DC did reverse engineer the Harchetman (sans the full-head ejection system) based on captured examples.
Title: Re: [Giorgioverse] Open Campaign Questions II: The Inner Sphere
Post by: Daryk on 01 January 2019, 15:15:32
As far as removing plot armor from the 4th Succession War... How did the FS/LC planners not notice all those juicy FWL industrial worlds so close to the border?  Tikonov was nice, but some of those FWL planets would have nicely broadened the shoulder of the combined realm from the other direction.  And we know the DCMS was far more focused on the Dragoons...
Title: Re: [Giorgioverse] BT tokens/pawns; Digital Roll20 Tokens Commission Recommendations
Post by: Daryk on 01 January 2019, 15:22:42
For Part A, I recommend this thread (https://bg.battletech.com/forums/index.php?topic=53689.msg1237459#msg1237459).  I daresay that will cover just about everything you need.

Part B is far more involved, and would involve Xotl's RATs, but I think you cited those already.
Title: Re: [Giorgioverse] Open Campaign Questions II: General
Post by: Daryk on 01 January 2019, 15:30:16
C3) This website (http://www.gruese.de/innersphere/) has a jump route function, and is pretty cool for other reasons too.

C1) The aerospace rules are both more complicated (designs, at least), and simpler in some ways (e.g., there's really no terrain to worry about, nor movement modifiers).

C4) I think you meant "comprehensive", and that would be a no, and I think deliberately so on the part of TPTB.  The Interstellar Players books are basically in universe conspiracy theories, and can certainly give you ideas.

C12) I'd look back at the original TRO 3025 and make some back of the envelope estimates based on that (e.g., bug 'mechs resume being the most common, and things like Archers are far more prevalent than currently).

C2) I don't play Alpha Strike, so really can't help you there.  Others are more familiar.
Title: Re: [Giorgioverse] Mercenary Company Rules & Commands (3025 era)
Post by: Daryk on 01 January 2019, 15:32:44
I can really only answer 1), and that is correct.  That said, my impression is that the Mercenary Handbooks (all editions) are still worth looking at.

To sort out 3025 era mercenary units, the best strategy I can think of is to reference the original House Books, and look at the units mentioned there.
Title: Re: [Giorgioverse] Open Player Questions
Post by: Daryk on 01 January 2019, 16:06:30
I've seen other GMs use Discord, so you might add that to your list of "are you familiar with..." questions.

B12 might need a little more explanation as to what you mean by each element.  Almost all of them are "your mileage may vary" terms.

You talk about 1-3 PCs, but most infantry squads are 7.  You might want to include "PC directed NPCs" in this question.

B2 and B3 seem to be tip-toeing around the "faction" question.  It would probably be easier to just ask explicitly.
Title: Re: [Giorgioverse] Open Campaign Questions I
Post by: Daryk on 01 January 2019, 16:18:58
A6) All of the House Books, plus the Star League and Periphery books from the '80s.

The major decision point I'd point to in 3000-3040 would be the decision to attack the Draconis Combine vice the Free Worlds League in 3039.  There was MUCH more to be gained hitting Marik than Kurita in that era.

A5) There are lots of ways to make that storyline more interesting.  Among them: the "pirates" aren't actually pirates (variously: Nation State raiders, mercenaries (suckers) hired to hunt "pirates", simply rivals to the hiring faction (on planet, or a neighboring one), actual rebels, etc.); the PCs have to find the pirate base before attacking (jumpships are notoriously hard to track); the people hiring the PCs are the actual "pirates"; the mission turns into a simple garrison contract (they never come back, and the locals don't want to pay); etc.

A2) Exactly as much as makes it interesting to you as the GM, and no more.
Title: Re: [Giorgioverse] BT tokens/pawns; Digital Roll20 Tokens Commission Recommendations
Post by: Sartris on 01 January 2019, 16:19:33
A) while my papertech counters daryk linked are inferior to the box set items  (especially since they aren’t colorized), at least the price is right

B) I would also add Jumpships and Dropships to your background reading. The Star League and Wolf’s Dragoons books may also be helpful

For the most common twenty mechs, that’s going to be a matter of educated conjecture as production and attrition rates have always been spotty. Xotl’s tables will help you with some rough divination (commonality cross-referenced against house mech weight distribution and overall military size) but that seems like a ton of work. Personally I’d go with the Macross 14 (the mechs in the third edition box) plus a few others that you think are cool from TRO 3025 (if you’re set on 20)
Title: Re: [Giorgioverse] Mechwarrior RPG Online Resources
Post by: Daryk on 01 January 2019, 16:20:28
I can only point to the AToW sub-forum here.  I (and several others) have built spreadsheets for character creation that seem to have been well received (or at least downloaded a lot).
Title: Re: [Giorgioverse] BT tokens/pawns; Digital Roll20 Tokens Commission Recommendations
Post by: Daryk on 01 January 2019, 16:23:51
Don't sell yourself short, Sartris… that was some awesome work!  :thumbsup:
Title: Re: [Giorgioverse] Open Campaign Questions II: General
Post by: Sartris on 01 January 2019, 16:36:54
SLDF caches are usually found as required by plot, conventionally. You can assume that the closer you get to earth, the more picked over the planets are going to be and any finds there will be in extremely remote locations (eg my old GM made one appear via a violent volcano eruption and earthquake once). The "north east" of the inner sphere is probably less likely to have substantial finds as well, as that is the territory crossed through by Kerensky's fleet on their way out of town for the Exodus. By all accounts they took everything they could carry and would have had a fairly comprehensive list of installations. This probably also holds true for the path carved through by Kerensky himself during the Rim Worlds Campaign and Operation Chieftain in the Amaris Civil War.

That said, any planet could have anything from a long-forgotten warehouse to a full-fledged base with mothballed units. There have been at least a few threads over the years where we discuss what would actually still be good in such caches (do YOU want to try the rations packed in 2770?)
Title: Re: [Giorgioverse] Open Campaign Questions II: General
Post by: Daryk on 01 January 2019, 16:41:12
Heh... I just threw half a case of MREs from the 2500s (Reunification War) at my players... :)
Title: Re: [Giorgioverse] Open Campaign Questions II: General
Post by: skiltao on 01 January 2019, 17:13:27
C3) Here's another distance calculator (http://www.ci-n.com/~jcampbel/rpgs/battletech/survey/jumps.php), and I think there's a couple more if you google "battletech jump route calculator." (I'm not currently aware of any which account for charging times at specific stars or saving time by occasionally changing ships, or ubiquitous random delays.)

If you know your starting and ending coordinates, you can find the minimum number of jumps with the equation sqrt((x1-x2)^2 + (y1-y2)^2)/30.

C4) Can I ask why you ask? If you're looking at scope, I believe the Liao regiment Cochrane's Goliaths were formed around (at least sixteen, and less than thirty-six) Goliath 'Mechs recovered from a cache, and I think the old Star League sourcebook says about one SLDF cache is found every year. Contents can, of course, vary; some finds have been literal libraries of books, and I think some have been geological monitoring sites.

C12) The HBS game has a number of TR2750 designs, which are basically unheard of in the traditional 3025 material; FanPro and CGL books have gone back and forth on how common they "really" are, so I think how you resolve the question will ultimately be a matter of taste. The simplest way to reconcile it with the traditional 3025 material is to recognize that random old designs of all kinds can occasionally pop up anywhere, and to assume that the bulk of these in particular are leftovers from Kerensky's war against the Periphery.
Title: Re: [Giorgioverse] Alpha Strike via Roll20
Post by: Vehrec on 01 January 2019, 17:14:10
I've never played Alpha Strike on Roll20, but I've had quite a lot of experience with it and there's probably no reason it shouldn't work reasonably well?  You'll have to get your maps made up ahead of time, obviously, but if you're playing that huge pile of things all at once, then well, I see no reason you couldn't

Come to think of it, considering the character sheets I've seen for D20system games and Valor, there might be someone out there who's skirting legality and making Battletech sheets that automatically roll dice for firing weapons, hit locations, etc.  Probably not, most of the fandom is in Megameck, but it should  be possible.
Title: Re: [Giorgioverse] Mercenary Company Rules & Commands (3025 era)
Post by: skiltao on 01 January 2019, 17:19:41
1) Not Tactical Operations - that book has nothing relevant. You probably mean Strategic Operations, where the detailed repair and maintenance rules currently reside.

2) If you had such an index, what type of information do you hope to find from it? If you have the old House sourcebooks, I think most of them have a short listing of associated mercenary units towards the back.
Title: Re: [Giorgioverse] Mercenary Company Rules & Commands (3025 era)
Post by: Daryk on 01 January 2019, 17:31:25
Well, TacOps does have some "new" equipment listed as available in the 3025 era, and how to use it (e.g., Recon Cameras, Remote Sensor Dispensers, etc.).
Title: Re: [Giorgioverse] Mercenary Company Rules & Commands (3025 era)
Post by: Sartris on 01 January 2019, 17:32:25
The housebooks have mercs listed alongside national forces in the deployment tables, yes
Title: Re: [Giorgioverse] Open Campaign Questions II: The Periphery
Post by: skiltao on 01 January 2019, 18:06:59
C6) The Star League economically undermined the periphery realms, purposely draining them of technological infrastructure, and the Concordat's industry took additional damage while Kerensky was putting down the Vandenberg Revolt. (So much, in fact, that most of the region is no longer part of the Concordat.) While the periphery nations didn't "participate" in the Succession Wars as such, they are small enough that their individual regiments were just as active as the average Successor State regiment, and it takes much smaller campaigns to subject their worlds to the same level of predation. HPGs are also scarcer in Periphery nations, which makes grand projects harder to pursue.

C7) If you draw a line through the Pleiades to Tentativa, everything on or "below" that line used to be under Taurian control.

C10-A) With the Concordat's leader paranoid and turtling, it'd be easy to start an accidental brush war with them. The Aurigan Coalition are basically merchant-minded, so it wouldn't be surprising to see them supplying munitions and other basic supplies to either New Syrtis or Capellan aligned forces. Politically, a Capellan duke could worry about becoming a "gift" to help seal a union with Hasek, and try to court the Aurigans as either an ally or a bolt-hole.

C10-B) I see the Aurigans (especially if they hold onto the Argo) mostly in the role of a trade cartel, shipping goods between the colonies, and carrying their output back to the Concordat.
Title: Re: [Giorgioverse] Open Campaign Questions II: General
Post by: 2ndAcr on 01 January 2019, 18:17:01
 MekHQ calculates charging time for you. Plus the travel time from your current planet to jump point and then jump point to planet surface at your destination.
Title: Re: [Giorgioverse] Open Campaign Questions II: The Periphery
Post by: Daryk on 01 January 2019, 18:32:41
C10) Another possibility would be for either side to transit through on the way to (or from) a surprise attack.  That could get very complicated very quickly.
Title: Re: [Giorgioverse] BT tokens/pawns; Digital Roll20 Tokens Commission Recommendations
Post by: skiltao on 01 January 2019, 19:22:20
what would you recommend as the Most Common ™ 20 BattleMech designs, and Most Common ™ 20 Vehicles/Infantry unit types, fielded by each of the Great Houses, Minor Houses, ComStar, Mercenary, and Pirates forces of the 3025 era?

Aside from a very small handful of signature of faction designs, the "most common" is going to be the same for everyone. I agree with Sartris about the 14 'Mechs from the 3e box (which are from several shows, not just Macross), and then add the... eight? ...factional 'Mechs from the 1e RPG.

Technically, the Stalker, Banshee and Charger would all be more common than the BattleMaster, and the Dervish and Orion are quite likely more common the Rifleman. More importantly, though, lots of people would advise against giving players a 20-ton bug 'Mech as their PC's ride.

For the Twenty Most Common ™ vehicle types, I'd again start with the ones the 1e RPG, then add the Galleon and Von Luckner from TR:3025, and then the LRM/SRM missile carriers from TR:3026. Infantry is a simple case of the better it is, the less common it is. Foot rifle infantry is most common and rocketeer laser infantry is least common.
Title: Re: [Giorgioverse] BT tokens/pawns; Digital Roll20 Tokens Commission Recommendations
Post by: Sartris on 01 January 2019, 19:35:21
Aside from a very small handful of signature of faction designs, the "most common" is going to be the same for everyone. I agree with Sartris about the 14 'Mechs from the 3e box (which are from several shows, not just Macross)

yeah good correction. i got my unseen lists mixed up.

3E Mechs
-----------
Locust (Crusher Joe)
Stinger (Macross)
Wasp (Macross)
Phoenix Hawk (Macross)
Griffin (Dougram)
Shadow Hawk (Dougram)
Wolverine (Dougram)
Rifleman (Macross)
Crusader (Macross)
Thunderbolt (Dougram)
Archer (Macross)
Warhammer (Macross)
Marauder (Macross)
Battlemaster (Dougram)

In the back of my head, I was thinking of the macross (or macross-inspired like the Osts), which also number 14

Wasp
Stinger
Valkyrie
Ostscout
Phoenix Hawk
Ostroc
Ostsol
Rifleman
Crusader
Archer
Warhammer
Marauder
Longbow
Marauder II
Title: Re: [Giorgioverse] Open Campaign Questions I
Post by: skiltao on 01 January 2019, 21:16:05
A1) If Anton Marik doesn't massacre the Dragoon dependents, he could win his civil war (or at least not lose it) and marry Max Liao's heir. This gives the Capellans stronger backing for the Fourth Succession War, and - without Thomas Marik in the line of succession - means the FWL has no incentive to back the FedCom and Dracs during the Clan War. Lots of things also change if Alessandro successfully assassinates Katrina.

If Max succeeded in assassinating the Duke of Tikonov during the 4th Succession War, the FedCom wouldn't have gained that region so easily; and if they fail to cut the Tikonov Commonality from Sian's control (and especially if Anton has been a stronger Liao ally) the Suns won't conquer the further parts of the Sarna commonality. Alternatively, if Justing Xiang becomes consort to the new Capellan ruler, the whole Confederation (instead of just St Ives) could become a Suns protectorate.

A2) The players should be aware of anything major their characters would be aware of when the campaign starts, and I think it's fair to offer a vague warning about the scope of other changes they might encounter as the campaign progresses. Probably important to describe the scope of the campaign and how much influence the players can expect to exert.

A3) Canonically, I think an Andurien/Betelgeus/Canopus block is the only viable candidate for changing the balance of power.

A4) If the Federated Suns could sway the An Ting region over to their side, like they did the Northwind Highlanders, they begin to cut the Combine off from its historic root in Galedon and New Samarkand. The Free Worlds could absorb Canopus or some Lyran duchy. It's easy to justify individual worlds or small duchies going one way or another on any border, but anything bigger - like Rasalhague, Tamar, Chesterton, New Syrtis - gets harder because of animosities, current momentum on the border, and specific personal ambitions.

A5) The pirates are lairing under a historic church or important industriplex the PCs' patron won't want damaged. The pirates are secretly supplying a worthy cause. They're all orphans from Penzance. The "pirates" aren't pirates at all but political dissidents or opponents of the PCs' sponsor. The pirates have personal connections to someone the PCs' like. The pirates are on a personal vendetta related or unrelated to the PCs' sponsor, where certain kinds of action will draw the PCs into a bigger mess between multiple players. The pirates are friendly or unfriendly POWs escaping fair or unfair treatment. The pirates possess knowledge - buried munitions depot, names of the PCs' secret political enemies, how to contact a good information broker - the PCs want. The PCs have family among the pirates. The PCs' sponsor(s) have family among the pirates. One of the pirates has a hereditary claim to the PCs' sponsor's title, lands or possessions. The pirates have leverage on the PCs. The pirates have leverage on the PCs' sponsor. The sponsor has leverage on the pirates. The PCs have a specific target they want the pirates to attack.

A6) The "DropShips & JumpShips" book, and the "Chaos March" sourcebook. The latter isn't the right time period but it's a fair survey of duchy-level activity across a small region.
Title: Re: [Giorgioverse] Open Campaign Questions II: The Inner Sphere
Post by: skiltao on 01 January 2019, 21:58:13
C5) Sure.

C8) Try filtering the Master Unit List (http://www.masterunitlist.info/Unit/Index) by tech level and then sorting the results by their "intro" date. I suspect MegaMek Lab and Solaris Skunkwerks have similar functions.

C9-A) That depends on how original the Merlin really is, whether the Houses believe it's actually new, and whether they actually hear about it. Both the Draconis Combine and the Federated Suns have strong industrial ties inside the Outworlds Alliance, so I suspect they'd try to recruit or kidnap the relevant personnel rather than invade.

C9-B) The Davion-aligned Dr. B. Banzai is believed to have worked on the Lyran Hatchetman design. Lyran engineers are known to have traveled to the Davion world of Quentin to improve the efficiency of the factory there. I believe the NAIS also reserved some seats for Lyran students.

C9-C) Sure. That's probably how the Lyrans got enough skilled technicians to actually finish that fusion plant factory.

C9-D) Possibly. Anton Marik and Max Liao exchanged 'Mech blueprints a decade or two earlier, and the Concord of Kapteyn did include limited BattleMech and weapon sales. However, the Cataphract isn't so much a "new design" as a desperate kludge of other 'Mechs that (I suspect) the Capellans were losing the ability to produce. Of the Kapteyn allies, the Capellans have the least technological skill.

C9-E) The Houses are always trying to infiltrate each other's factories and acquire each other's skilled personnel. The DC did acquire Hatchetmen at some point, though they do not seem to have stolen the blueprints.

C11) Arbitrarily flip all successful assassinations to unsuccessful, and all unsuccessful to successful.

How did the FS/LC planners not notice all those juicy FWL industrial worlds so close to the border?

Huh? The Lyrans got everything near Oliver almost for free, and the others - Amity, Kalidasa, Irian - tend to be pretty well defended even if the Lyrans were to draw troops off the Kurita front.
Title: Re: [Giorgioverse] Open Campaign Questions II: The Inner Sphere
Post by: Daryk on 01 January 2019, 22:04:12
I don't know if 3028 Amity, Kalidassa or Irian could stand up to a determined RCT or two.  It would strike me as a gamble worth taking.
Title: Re: [Giorgioverse] Mercenary Company Rules & Commands (3025 era)
Post by: skiltao on 01 January 2019, 22:17:21
The housebooks have mercs listed alongside national forces in the deployment tables, yes

The regimental bios have some additional info too.
Title: Re: [Giorgioverse] Open Campaign Questions II: General
Post by: skiltao on 01 January 2019, 22:19:29
MekHQ calculates charging time for you. Plus the travel time from your current planet to jump point and then jump point to planet surface at your destination.

That's neat. Does it do the full schedule, telling you which stars you're stopping at along the way?
Title: Re: [Giorgioverse] BT tokens/pawns; Digital Roll20 Tokens Commission Recommendations
Post by: skiltao on 01 January 2019, 22:21:52
In the back of my head, I was thinking of the macross (or macross-inspired like the Osts), which also number 14

Hah, that's neat. Never noticed that before.
Title: Re: [Giorgioverse] Mercenary Company Rules & Commands (3025 era)
Post by: Tai Dai Cultist on 01 January 2019, 22:27:12
CM: Mercenaries is a great resource for SW era merc lore.  Plus Alpha Strike rules for various companies, to boot.
Title: Re: [Giorgioverse] Open Campaign Questions II: The Inner Sphere
Post by: skiltao on 01 January 2019, 22:36:40
Those worlds are all long-term regimental headquarters, so they can probably make a good showing against an RCT or two. On top of which we add all those regiments Janos is withdrawing from near Terra, and remember that provoking Janos into counterattacking Lyran worlds would be the worst possible outcome.
Title: Re: [Giorgioverse] Open Player Questions
Post by: skiltao on 01 January 2019, 23:23:13
Probably want to ask which RPGs they've played before (if any), to provide context for their answers to B4 and B6.

I feel like B2, B10, B12 and B13 are all asking the same question.

B3) I might rephrase this as "is there a particular place, event, theme or aesthetic in battletech that really grabs you" and tack it onto question B1 (unless the point of question B1 is to gauge their tolerance for deviation from canonical events).

B13) without looking at the "ATOW Companion," I can tell the obvious difference between Black Ops and Exploration, but the rest of those titles don't really tell me anything.

How easy should it be for player characters to die? (Has the player had a character die before, have they played in high-death or low-death campaigns, are cryogenic preservation and magical hospitals a thing, etc) How easy should it be to lose a 'Mech (or other points-dense PC resource)?

Will the baseline for in-game society be Arthurian medieval, or war-is-hell-'Nam, or sci-fi planet-of-the-week, or goofy cartoony, or what?

What's the scope and power level of the campaign? What's the starting point, what's the end point (if any)?
Title: Re: [Giorgioverse] Mercenary Company Rules & Commands (3025 era)
Post by: Elmoth on 02 January 2019, 03:08:01
You might like this link: "Need help with Industry in 3025 "
https://bg.battletech.com/forums/index.php?topic=30882.0
Title: Re: [Giorgioverse] Mercenary Company Rules & Commands (3025 era)
Post by: mbear on 02 January 2019, 10:21:06
1) The information found in the Mercanary’s Handbook (FASA 1987, Mechwarrior RPG 1st Ed) for creating and running mercenary companies in the Third and Fourth Succession Wars, is now updated and found in the BT Campaign Operations, Tactical Operations, and Interstellar Operations rulebooks correct?


Campaign Operations has the latest rules for running any force, but yes, this is where you should start.
Strategic Operations has the rules for repairing units.
Interstellar Operations may not be useful to you; I don't know exactly what you're trying to get out of it.

That said, the Mercenary's Handbook, Mercenaries Handbook 3055, and Field Manual: Mercenaries (Revised) books all have stuff in them that you can use as inspiration for your players/games. They're the frosting on the cake though, not the cake itself. (The cake is the Operations books.)

FM: Mercenaries, Revised has the FORM SR 3070A (EQUIPMENT AND SALVAGE INVENTORY) form, for example, which could be useful for accounting. I don't think it's reproduced in Campaign Operations, but I've been wrong before.
Title: Re: [Giorgioverse] Giorgioverse Master Thread
Post by: Giorgio76 on 30 January 2019, 19:15:18
@All,

Thanks for the replies, I had to put my BT work on hold due to illness, will respond and update the OP when I can. :-[
Title: Re: [Giorgioverse] Giorgioverse Master Thread
Post by: Daryk on 30 January 2019, 19:45:36
Glad to hear you're coming back... Get well soon!  :)
Title: Re: [Giorgioverse] Giorgioverse Master Thread
Post by: Giorgio76 on 13 March 2019, 09:30:47
.
Update 3/13/19: Added the entry below to the OP.
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[Topic] Warships, Jumpship & Dropship designs creation v2
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Does anyone here enjoy creating Warships and Dropships for use in Strategic Operations, Interstellar Operations, and Campaign Operations levels of play, that is available to assist me in creating units  vehicles for my work in progress “Giorgioverse Campaign”?
.
The designs I have in mind would be evolution of late Star League spaceships, with new designs by Comstar, the Great & Minor Houses of the Inner Sphere/Periphery, and the Clans, but set in a much earlier alternate timeline than in official cannon (being designed, constructed, and fielded in the late 3030s instead of the late 3060s). If this sounds interesting, let me know.
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Thanks in advance for any replies. :)

Title: Re: [Giorgioverse] Alpha Strike via Roll20
Post by: Giorgio76 on 13 March 2019, 09:38:33
I don't have experience with roll20, but if you do decide to reevaluate what platform you want to use I'd say VASSAL could work as an online Alpha Strike game platform.

Due to my limited time and capacity to learn multiple software, I will stick to the platforms I am familiar with. ;)
Title: Re: [Giorgioverse] Open Campaign Questions II: The Inner Sphere
Post by: Giorgio76 on 13 March 2019, 09:40:04
As far as removing plot armor from the 4th Succession War... How did the FS/LC planners not notice all those juicy FWL industrial worlds so close to the border?  Tikonov was nice, but some of those FWL planets would have nicely broadened the shoulder of the combined realm from the other direction.  And we know the DCMS was far more focused on the Dragoons...

Could you give more examples of "Plot Armor" durning this war, I am curious to learn more. :)
Title: Re: [Giorgioverse] Giorgioverse Master Thread
Post by: Daryk on 13 March 2019, 22:08:54
Check the Aerospace designs sub-forum for folks willing to lend a hand with space ship design.  There are certainly more than one, and a design challenge will usually pull more out of the woodwork.

As for additional plot armor in the 4SW, the aforementioned Dragoon issue saved most of the Draconis March from plenty of havoc.  Andurien taking so long to get its alliance with the Magistracy going is probably another example.  If Andurien had hit the Capellans during the Davion invasion, they might have actually been able to pull it off and make it stick.
Title: Re: [Giorgioverse] Giorgioverse Master Thread
Post by: BiggRigg42 on 20 March 2019, 18:32:00
Regarding A1 of open campaign questions, there are a couple of wars in that time period between House Davion and House Kurita that are detailed in the starter book Sword and Dragon. I ran that starter book a couple of times; it worked out well each time.
Title: Re: [Giorgioverse] Giorgioverse Master Thread
Post by: BiggRigg42 on 20 March 2019, 18:36:05
C1 of open campaign questions II:

If you are running AToW and AS all in one campaign for the first time, my advice is to only do Mech and vehicle combat to prevent rule overload. Pull out the aerospace stuff only after everything is running smoothly and your players want more rules. 
Title: Re: [Giorgioverse] Giorgioverse Master Thread
Post by: BiggRigg42 on 21 March 2019, 01:06:04
Open campaign questions 1, A5:

Star Trek did this well in The Next Generation. Captain Picard went undercover to join a band of pirates. The pirate ship had dealings with the Enterprise and ended up getting Commander Riker somehow. It was a few episode event (episodes 156-157) and was titled "Gambit."

Here is a link to the wiki:https://en.wikipedia.org/wiki/Gambit_(Star_Trek:_The_Next_Generation)

If you want to deal with pirates in a clever fashion that involves lots of role play, watch Gambit from the Next Generation.