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1
Fan Fiction / Re: The Administrator
« Last post by Sir Chaos on Today at 05:35:42 »
That looks like a decent plan.  :thumbsup:

And I don't think anyone thinks of 80+ ships as a "small" fleet!  ^-^

Aleksandr Kerensky probably did.
2
Given that said wars actually increased the number of clans in the 'sphere, I'd say they were fairly ineffective, to boot. Although that was a wizkids thing, IIRC.

They only added two more, neither of which got an entry in the Touring the Stars faction overviews and were otherwise marginalized during the Wizkids era. Since Catalyst took over both have since been given small but important roles in the post-Blackout timeline: Malvina's rise to power with Horses support, and the FedSuns disaster at Palmyra leading to the fall of New Avalon, albeit Raven treachery is strongly implied rather than explicit.

Hopefully that trend will continue for both in the ilClan sourcebook(s). Especially if the Horses manage to redeem themselves by helping bring Malvina down.
3
Fan Designs and Rules / Re: Should Vehicle/Mech Rifles be updated?
« Last post by Daryk on Today at 04:39:14 »
Good luck with that... he was completely uninterested in my first attempt to point out the problem.
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Fan Fiction / Re: The Administrator
« Last post by Daryk on Today at 04:36:31 »
That looks like a decent plan.  :thumbsup:

And I don't think anyone thinks of 80+ ships as a "small" fleet!  ^-^
5
Fan Designs and Rules / Re: Should Vehicle/Mech Rifles be updated?
« Last post by monbvol on Today at 04:22:04 »
Okay last little relevant bit, there is hope for my suggested fix being accepted.  I ran it by xotl and nckestrel as the moderators of the errat board and xotl has given me permission to post it to the errata board.  So it is up to Paul now to decide if my fix is acceptable and to figure out the wording to not break anything else.
6
General BattleTech Discussion / Re: Motorized and Mechanized infantry
« Last post by Daryk on Today at 04:20:33 »
It's amazing what 15kg of satchel charges and grappling hooks will get you...
7
The Crusader doesn't have to be a Commando to be a paper tiger.  It's been on siege duty.  Just make it low on ammo.  It'll be terrifying for a turn or two.
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Posted by permission of xotl.

Weapon Conversion Rules Page 168-169:

Error if using the conversion for Vehicular/Heavy Weapons from A Time of War and using the derived values with this conversion a creeping error that causes inaccurate results to appear for weapons dealing 10 damage or higher.

Fix is two part.

Quote from: A Time of War Page 211
Vehicular Weapons vs. Non-Battle Armor Infantry: Unless
otherwise stated (see Vehicular Weapon Traits, pp. 212-214), any
attack by vehicular weapons that directly hits a character will
inflict damage with an AP of 10 and a BD equal to 6 times the
weapon’s Total Warfare damage value. For example, the Inner
Sphere medium laser—with its Total Warfare damage value of
5—would inflict damage with the following AP/BD ratings in A
Time of War: 10E/30.
Unless otherwise noted, if a character is within a vehicular
weapon’s “strike zone” (see Vehicular Weapons Targeting
Infantry, above), but is not directly hit by the weapon, the
character suffers half the weapon’s AP and BD in damage.
Thus, a character standing just under half a meter away from
the impact of a medium laser (and thus still within the laser’s
“strike zone”) will suffer 5E/15 damage, rather than 10E/30.

Change to:

Quote from: A Time of War Page 211
Vehicular Weapons vs. Non-Battle Armor Infantry: Unless
otherwise stated (see Vehicular Weapon Traits, pp. 212-214), any
attack by vehicular weapons that directly hits a character will
inflict damage with an AP of 10 and a BD equal to 5 times the
weapon’s Total Warfare damage value. For example, the Inner
Sphere medium laser—with its Total Warfare damage value of
5—would inflict damage with the following AP/BD ratings in A
Time of War: 10E/25.
Unless otherwise noted, if a character is within a vehicular
weapon’s “strike zone” (see Vehicular Weapons Targeting
Infantry, above), but is not directly hit by the weapon, the
character suffers half the weapon’s AP and BD, rounding normally, in damage.
Thus, a character standing just under half a meter away from
the impact of a medium laser (and thus still within the laser’s
“strike zone”) will suffer 5E/13 damage, rather than 10E/25.

Change 2:

Quote from: A Time of War Companion Page 169
Damage Factor: The Damage Factor for a personal weapon
takes its BD value, and multiplies that by the sum of the
following: 3.5 + one-fifth of the weapon’s listed Burst value
(rounded up to the nearest whole number) + 1 (if the weapon
features a splash damage ability). Remember that explosive
and area-effect weapons also tend to have a splash effect; if
in doubt, look for an “X” in the weapon’s AP value, or the letter
“S” in the weapon’s BD value. The presence of either of those
indicates a splash-effect weapon. The weapon’s Burst value
is the number that appears in the notes after the word Burst.
If no Burst value is given, the weapon is presumed to have a
Burst of 1.

Fix:
Add a provision that for Vehicular/Heavy Weapons only to allow the Damage Factor Multiplier to work out to 4.
9
Alpha Strike / Re: Overheat Value and Water
« Last post by Son of Kerenski on Today at 04:13:31 »
Or unless you take a hit and suffer a crit.

Or you have no armour. Then you take a crit from being in water at the end of your turn.
10
bleh. that's all fine if you have a GW-sized staff to flesh these things out. with a small writing cadre, it's a lot of words wasted on clans that mean almost nothing to the overall plot. the WoR was a welcome (if late) acknowledgement that there was too little butter to spread over too much bread

Given that said wars actually increased the number of clans in the 'sphere, I'd say they were fairly ineffective, to boot. Although that was a wizkids thing, IIRC.



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