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Author Topic: How many Star wars gamers we got?  (Read 2973 times)

garhkal

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How many Star wars gamers we got?
« on: 04 January 2012, 19:51:29 »
Well, i did the adnd thread.. So now onto my other mainstay RPG..  Starwars.

So..  how many other wars gamers we got?
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Arvanna

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Re: How many Star wars gamers we got?
« Reply #1 on: 19 March 2012, 22:34:30 »
Lets see I have played both the D6 system from West End Games and WoTC's D20 Star Wars. Between the two I vastly prefer the WE game over the new one.

David CGB

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Re: How many Star wars gamers we got?
« Reply #2 on: 19 March 2012, 22:35:45 »
Lets see I have played both the D6 system from West End Games and WoTC's D20 Star Wars.
same here, and own both
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Arvanna

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Re: How many Star wars gamers we got?
« Reply #3 on: 19 March 2012, 22:46:29 »
I think the thing that really killed me on WOTC's was the ship construction and modification rules they put out. Everything you wanted to do to a ship cost insane amounts of credits even if you stole, salvaged or tripped over the parts. Seriously we priced out tricking out a stack YT-1700 to the Falcons specs and you could put down a hefty down payment on a Imperial SD for the same amount of cred it would cost you.

guardiandashi

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Re: How many Star wars gamers we got?
« Reply #4 on: 19 March 2012, 23:40:34 »
that and you find out what a crazy design the ISD really is...

you know you can rebuild redesign a ISD with a 1001 crew and it actually costs LESS?

Fatebringer

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Re: How many Star wars gamers we got?
« Reply #5 on: 04 May 2012, 09:58:25 »
I'm playing SWTOR :P I like the video game.

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Cannonshop

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Re: How many Star wars gamers we got?
« Reply #6 on: 06 May 2012, 08:07:09 »
WEG Star Wars here, I looked at the D20 version from WoTC, and found it wanting...a lot.  (and I do mean a LOT.)

For my analysis, I'd start with the advantage of a game system simpler enough that you can teach a NON-Gamer with ZERO RPG experience the WEG system's D-6 pools up to the point of actually building a workable character on the fly in under an hour.  WOTC's D20 system is a bitch to teach by comparison, and applied to Star Wars, you're often, imho, relying on familiarity with D&D(20) systems. 

Second is: it's more flexible than D20-the rules are simpler and provide enough room and cover to run or play or build almost ANY science-fiction without having to go to GURPS level of detail.  We actually slipped Kzinti from Known Space into a Star Wars session, the build rules for designing new races were simple enough it didn't take all night, and the modification rules to things scaling from personal weapons to Space Stations had enough wiggle room to deal with Kzin gravity-polarizers and relative damages caused by exploiting RL Physics.

Third: the core book is thinner, which means even if it were printed today, it would be significantly cheaper than ANY D20 product with as much functionality at the gaming table.
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monbvol

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Re: How many Star wars gamers we got?
« Reply #7 on: 06 May 2012, 23:38:12 »
I've played WEG's D6(original and revised) and WOTC's d20(original and revised but not Saga) and have to say I too prefer the WEG d6 but even it doesn't really thrill me for a Star Wars game mechanic.

Though I think a lot of my problem is I got a lot of my Star Wars role playing out of my system back when I was a member of a Star Wars on line computer gaming clan and wrote SW fanfic.  Some people even claimed it was good but looking back on what little I have from those days looks a bit like drek to me but that could be me being too hard on myself.

guardiandashi

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Re: How many Star wars gamers we got?
« Reply #8 on: 07 May 2012, 05:51:01 »
the biggest issue I have with D20 is frankly I am not really impressed with the core mechanics especially skill points

I am not saying that d20 isn't IMO a major improvement over the previous D&D mechanics especially thac0 because IMO it is, but I still find the D20 mechanic lacking especially in the skills department

example you play a fighter and you get a whole whopping 2 skill points (plus int adjustment if any) and what happens if you used int as a dump stat (because a fighter does not need to be smart... aka int doesn't really do anything for them)

then you go with d20 star wars and you are going to try to tell me a soldier doesn't need any more skills than a d&d warrior?

anyway d20 skills per class
fringer 6
noble 6
scoundrel 8 (rogue)
scout 6
soldier 4
tech specialist 4

force adept 6 (mage or sorc)
jedi counsular 6 (has to spread between normal skills and jedi skills/abilities)
jedi guardian 4 (has to spread between normal skills and jedi skills/abilities)


so you can basically stink at just about .... everything because unless you have an insane int to suppliment your skill points you will never learn much.

I also have tried with various levels of success to give each class "bonus" skill point IE adjust the "base skills /level up by bwtween 2 and 4 across the board, but I am not 100% sure it is really the fix

monbvol

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Re: How many Star wars gamers we got?
« Reply #9 on: 07 May 2012, 10:06:51 »
I concur that d20 works fine for lower technology fantasy just fine where a lack of skills are not going to be as much of a hindrance.

And the combat, oy.  Especially the way armor works.  Plus the Force.  Just a giant mess.

guardiandashi

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Re: How many Star wars gamers we got?
« Reply #10 on: 07 May 2012, 12:03:42 »
well I haven't sat down and tried to "fix" the armor rules and I have never worn real armor but if any of the sca types could toss in their 2cents and or folks that have worn real armor (such as military, eod, etc) do you honestly believe properly fitted armor would apply the penalties that D20 applies?


example "Dex" penalties to skills ok I can totally agree with that, but is leather (light armor) going to be that restrictive? or plate armor?

I guess my reasoning is that using the armor example I can see a couple ways of handling armor that seem "better" to me.

example 1 a suit of armor as a whole does not have a "Dex cap" what it does instaid is have encumbrance, and "Dex or stat) penalties related to specific skills.  example wearing bracers (or arm armor) is unlikely to apply any significant penalties in general, wearing gloves or gauntlets would on the other hand apply general penalties, and possibly additional penalties for specific skills (eg disarming traps picking locks and similar)
leg armor would in general just apply fatigue penalties (weight of armor) helmets due to design could likely apply "perception" penalties unless they have integrated sensors... etc.

the other aspect is what benifit does armor actually give you?
I would be inclined to say you have 2 advantages ... passive damage resistance and or additional "hit points" from the armor.

so lets say you are wearing some form of plate armor it would likely apply some passive resistance (such as a bonus to default armor class) and then it has a chance that any hit that strikes you in a certain range will actually hit the armor not the wearer except for "blow through" or hits that bypass the armor because of things like "he hit you in the neck, bypassing your torso and head armor."  or you strike the orc in the eye through  the eye hole in his helm roll (insert numbers) for damage....
vs the orc walks up and clubs you for 20 damage good thing you were wearing that steel breastplate, it absorbs the damage (you take 2 points of brusing damage) and your breastplate has a big dent in it.

sonething like that.

monbvol

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Re: How many Star wars gamers we got?
« Reply #11 on: 07 May 2012, 12:58:41 »
Things I know:

Archers never wore heavy armors.  How much was lack of funds or choice I don't know.
I can totally understand the sneak penalties.
I like that they at least tried to go to a damage reduction system for Star Wars as I think that models how armor actually works a lot better.  Just needs some refinement.

PurpleDragon

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Re: How many Star wars gamers we got?
« Reply #12 on: 07 May 2012, 16:24:21 »
I've played weg and d20.  I like the weg because you don't go up in "levels" so much as you go up in skills.  There is no AC or Defense score to hit but you have opposed rolls using dodge or parry.  I just have problems with "you level and get better at everything in phases" type of character advancement. 
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guardiandashi

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Re: How many Star wars gamers we got?
« Reply #13 on: 07 May 2012, 18:03:45 »
I've played weg and d20.  I like the weg because you don't go up in "levels" so much as you go up in skills.  There is no AC or Defense score to hit but you have opposed rolls using dodge or parry.  I just have problems with "you level and get better at everything in phases" type of character advancement. 

I look at it as 2 models and you can argue both ways

the D6 weg starwars is similar to the mechwarrior model of a "level less" rpg IE there are no levels as such just skills and attributes that get adjusted with xp

the other model (IE the one used by D20, Palladium, and various other RPG's) is a level based model, in these games you accumulate a specified amount of xp and get a "package" of upgrades once you reach the next "level"

PurpleDragon

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Re: How many Star wars gamers we got?
« Reply #14 on: 14 May 2012, 16:37:22 »
I look at it as 2 models and you can argue both ways

the D6 weg starwars is similar to the mechwarrior model of a "level less" rpg IE there are no levels as such just skills and attributes that get adjusted with xp

the other model (IE the one used by D20, Palladium, and various other RPG's) is a level based model, in these games you accumulate a specified amount of xp and get a "package" of upgrades once you reach the next "level"

That is correct.  That is the way they are set up.  I'm just stating my personal preferrence(SP?) is the D6 version ala skills and attributes.  I even house ruled a xp buy system for the D20 version after saga came out to make it more like what I wanted.  Then I removed the "caps" from all the stats, skills and so forth.  You still make a first level character as according to the rules but the advancement is what I changed.  My group I ran for seemed to like it. 
give a man a fire, keep him warm for a night. 
Set him on fire, keep him warm for the rest of his life!

The secret to winning the land/air battle is that you must always remain rigidly flexible.

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Helaman

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Re: How many Star wars gamers we got?
« Reply #15 on: 19 May 2012, 02:54:57 »
Big fan of the Saga Edition myself... very clean cut and simple.