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Author Topic: 100% Genuine Fake Rules  (Read 9137 times)

Force of Nature

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Re: 100% Genuine Fake Rules
« Reply #90 on: 19 December 2016, 23:38:01 »
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Sir Chaos

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Re: 100% Genuine Fake Rules
« Reply #91 on: 20 December 2016, 06:32:21 »
If Swarm-Is were in any way smart, they wouldn't go after friendly units at all.

(I know that's for balance reasons, but calling Swarm-Is smart is like praising the intelligence of a person who has learned to close his eyes before walking into the wall, when everyone else uses the doorway.)

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Weirdo

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Re: 100% Genuine Fake Rules
« Reply #92 on: 20 December 2016, 12:56:29 »
In the land of the blind, the one-eyed man probably has the worst hearing. ^-^
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Cryhavok101

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Re: 100% Genuine Fake Rules
« Reply #93 on: 20 December 2016, 13:01:00 »
In the land of the blind, the one eyed person is probably a pariah for his crazy ideas about vision. He was probably kicked out of society and lives on stolen meals.

Kit deSummersville

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Re: 100% Genuine Fake Rules
« Reply #94 on: 20 December 2016, 13:04:00 »
In the land of the blind, the one-eyed is king.

Until he realizes there are no light switches.
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mbear

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Re: 100% Genuine Fake Rules
« Reply #95 on: 27 December 2016, 15:25:05 »
(I know that's for balance reasons, but calling Swarm-Is smart is like praising the intelligence of a person who has learned to close his eyes before walking into the wall, when everyone else uses the doorway.)

Hey if he does it enough times he'll make his own doorway. Then won't you feel silly criticizing him?

Weirdo

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Re: 100% Genuine Fake Rules
« Reply #96 on: 27 December 2016, 15:49:09 »
I'll criticize him from behind the second wall, the steel-reinforced one. And keep a car handy in case he gets through that one.
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
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Cryhavok101

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Re: 100% Genuine Fake Rules
« Reply #97 on: 27 December 2016, 16:18:36 »
I'd just put d4s and lego in his path. He'll either bleed out or beg for death long before he breaks through anything.

THEMONSTER

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Re: 100% Genuine Fake Rules
« Reply #98 on: 29 January 2017, 21:19:14 »
you can eject whenever

You can, you just have to declare it in the end faze of the tern before you eject. (I don't have TO handy at the  moment so correct me if I'm wrong.)
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MoneyLovinOgre4Hire

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Re: 100% Genuine Fake Rules
« Reply #99 on: 30 January 2017, 04:30:41 »
You may wish to re-read the first post in this thread.

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LastChanceCav

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Re: 100% Genuine Fake Rules
« Reply #100 on: 16 February 2017, 21:05:32 »
Floating crits are the default.

+1

I learned BT from friends who had the books. It wasn't until about 15 years later when TW came out that I realized this wasn't the "default".

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Xotl

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Re: 100% Genuine Fake Rules
« Reply #101 on: 16 February 2017, 21:34:11 »
By the way, thanks all for contributing to this thread.  In case it didn't become clear, I was collecting information and material for the Common Misconceptions chapter of the BattleMech Manual.
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CrazyGrasshopper

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Re: 100% Genuine Fake Rules
« Reply #102 on: 16 February 2017, 23:14:44 »
By the way, thanks all for contributing to this thread.  In case it didn't become clear, I was collecting information and material for the Common Misconceptions chapter of the BattleMech Manual.

You can also add this one: a target movement modifier is always based on the total number of hexes the 'Mech moved.

While it's usually correct, there is an exception: the 'Mech declared walking movement, moved backwards to some point and then moved forward. In this case only the hexes the 'Mech moved forward are counted when determining the target movement modifier.

That's a subtle moment, I think, I am not the only person who had such misconception for some time.

 

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