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Author Topic: ’Mech of the Week: WHM-* Warhammer  (Read 9714 times)

Kidd

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #30 on: 15 March 2017, 23:38:01 »
Most of the Warhammer designs are really good, 6D 7A 7K 8D 9S are all solid troopers and I daresay the 9D gives the Falconer a run for its money.

Colt Ward

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #31 on: 16 March 2017, 02:13:15 »
I was not saying change them ALL to DHS, just playing with it as a patchwork monster- which it is.
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Arkansas Warrior

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #32 on: 16 March 2017, 09:50:41 »
There really needs to be a proper successor to the Hot Hammer.  With plasma rifles. >:D
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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #33 on: 16 March 2017, 10:39:47 »
There really needs to be a proper successor to the Hot Hammer.  With plasma rifles. >:D

It's called the WHM-5L.
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CrossfirePilot

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #34 on: 16 March 2017, 13:05:20 »
Who doesn't want a Warhammer?!?! even when logic dictates a better mech choice, the Warhammer just seems to call to us.

(though we were probably also the type that spent our entire $1000 on bullets when playing Oregon Trail in grade school)

Arkansas Warrior

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #35 on: 16 March 2017, 14:15:36 »
It's called the WHM-5L.

 :-\   It's a Whammy with plasma rifles, but that thing is just so different that it scarcely registers as a Warhammer to me.  I think it's the crazy movement that really throws me off.  Warhammers move 4/6+ and don't jump.  The 9D sits a little weird with me, but the 5L?  Some sort of bizarre, atavistic throwback to the BattleAxe and Hammerhands.
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Iron Mongoose

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #36 on: 16 March 2017, 16:20:09 »
We had a discussion in my family, and it came out my son likes the Warhammer best. Partially, his ridiculous luck allowed him to win a battle against my favorite Marauder (I match up I've won against seasoned veterans), partially he likes the balance of short and long ranged weapons, and I think he likes the humanoid look.

My daughter picked the Marauder, but I think only because I did. Knowing her, if she did a bit more digging shed pick the Awesome or Dire Wolf (or Orca).
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SteelRaven

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #37 on: 16 March 2017, 16:32:23 »
I'm still using the WHM-7A in Dark Age games, it's a beautiful design that can go head to head with almost any other heavy design.

 
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Colt Ward

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #38 on: 16 March 2017, 20:05:29 »
*State Farm voice*  Well, its a Royal, so yeah . . .
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SteelRaven

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #39 on: 16 March 2017, 21:26:19 »
*State Farm voice*  Well, its a Royal, so yeah . . .

Considering how many talk up the post Pheonix builds, thought it's only fair to mention. It's more or less the bases for the Davion 8D and is actually cheaper BV2 wise.

If you need a level 1 go to pick, the D6 zombie will out fight most of it's competitors, including the 9D. 
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Colt Ward

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #40 on: 16 March 2017, 21:42:49 »
Thought the -7M was built off the recovered SL data . . . I mean it does some things differently but works pretty well too.  Someone operating as a GM for my merc campaign fluffed out a -7M from their unit that was for sale- it was considered jinx'd, killed 3 pilots in their unit which is why it was for sale.  Has not killed the pilot in among my mercs but it always gets crippled in a serious fight . . . last one had a leg blown off, only part of the mech that was touched, it fell behind a hill but as the enemy moved was able to contribute a single ERPPC to the rest of the battle.
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Giovanni Blasini

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #41 on: 16 March 2017, 23:14:19 »
That's one of the problems with Warhammers in general: their weaponry is legendary, so they have a reputation as being vicious to face in combat, but they're still 70-ton 'Mechs and thin on armor in ma y variants, which make them easier to kill than, say, an Awesome. As a result,your Warhammer will often draw disproportionate levels of fire.
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mutantsix

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #42 on: Today at 01:09:12 »
Out of curiosity and given that most royal variants have availability to the clans why is the Warhammer 7A extinct as of the clan invasion?

Smegish

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #43 on: Today at 05:24:14 »
Most likely: those clan 7As that survived past Operation Klondike got refit into IICs.

Wrangler

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #44 on: Today at 07:05:36 »
Most likely: those clan 7As that survived past Operation Klondike got refit into IICs.
I would think that would be a thing.   Were talking about jacking up Heavy into an Assault with Clan tech to the Endosteel bones.  I'd would figure there new builds. Traditionally, only "C" and not "IIC" are refits of the originals with maybe the exception of the Orion C the Clan Wolf Empire is building.
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Weirdo

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #45 on: Today at 09:20:57 »
Out of curiosity and given that most royal variants have availability to the clans why is the Warhammer 7A extinct as of the clan invasion?

My guess is that it was popular, so it kept getting used in battle, so if the Clans weren't actively building new ones eventually all of them were destroyed on the battlefield.
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Colt Ward

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #46 on: Today at 10:37:11 »
I would think that would be a thing.   Were talking about jacking up Heavy into an Assault with Clan tech to the Endosteel bones.  I'd would figure there new builds. Traditionally, only "C" and not "IIC" are refits of the originals with maybe the exception of the Orion C the Clan Wolf Empire is building.

The IICs get done in 2 flavors . . . one is a brand new design paying some sort of homage to the name of the previous design (the Phoenix Hawk IIC really stretches this, Griffin & Shadow Hawk are more the norm) and then you have ones that are rebuilds of the actual design (Orion IIC, Commando IIC and Highlander IIC to mind).

The C series comes in two flavors as well, the 3025 designs with standard everything else and retrofit with Clan weapons and nothing else (Atlas C, Marauder C, Warhammer C, etc) which is why most of them ended up lighter than the norm.  The Orion C is a bit of a hybrid to the approach (we got a RS for it), most of the chassis uses IS parts that were already part of the design on the production line and Clan weapons for the full tonnage as well as punch.  The second is designs like the Imp, Marauder II, Firefly and a few others, these designs are the Clan versions of what the Dragoons brought to the IS so they are the 'originals' that the dumb'd down versions we originally saw came from.  I think the Gallowglas WD is in the same boat, but it gets a different moniker.

I am with Weirdo about what happened to most of the Warhammer 7As & 6Rbs in the early Clan's hands.  They were one of the prime line machines they had on hand . . . some might have survived into modern times but IMO that would be extremely rare (you know, that proviso about how singletons might still exist into the next era) and I would not want to pilot them b/c they are likely patched together wrecks.  Were Warhammer 7As turned into Warhammer IIC?  Why?  The engines are going to be different sized, the weapons are all Clan spec, the structure is going to be heavier, and many other changes outside of MAYBE the cockpit- and I doubt even that is the case.

So you backed that Warhammer 7A into a factory refit cradle on Strana Mechty to Clannerize your ride . . . its dismantled piece by piece and all the upgraded parts go back into that cradle to build your new Warhammer IIC.  At the end of the process, you have that shiny new mech where you had a Warhammer 7A . . . but hey look, the Clan has enough parts to build a Warhammer 7A too!
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garhkal

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Re: ’Mech of the Week: WHM-* Warhammer
« Reply #47 on: Today at 14:36:37 »
That's one of the problems with Warhammers in general: their weaponry is legendary, so they have a reputation as being vicious to face in combat, but they're still 70-ton 'Mechs and thin on armor in ma y variants, which make them easier to kill than, say, an Awesome. As a result,your Warhammer will often draw disproportionate levels of fire.

True dat.  Most any mech that can 'throw heavier than it can take' winds up becoming a magnet for enemy fire.
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