A while ago I got A Time of War on a whim in the summer, and I have been reading it off and on since. I used to play Battletech back in the days when FASA still was in operation, and always loved the visual style and universe details, but finally sold the stuff I had because the mini's wargame was not my thing.
I love that AToW is focused on the RP side of the setting, but it seems like you need some more details on the mecha, vehicles, and spacecraft than that book provides.
I was looking at the website freebies, and was wondering if the Battlefroce rules in Strategic Operations would be a wide enough variety in detail to work with the RPG side of things. I want there to be some differences between mechs and the like, but more abstract so as to allow focus on the RPG side of the setting. The BTQS Intro Mech Cards seem like just the right level of detail, but I want to be sure that the book in question (and any related cards) will work well with the RPG.
If not, what is the better suggestions that people have. If it helps, my favorite eras of play (at this point) would be the classic Succession Wars period (as that was what was going on back when I played) or the Jihad era (just because the details on it from AToW sound interesting).
Thanks for any advice.