The rules for firing direct fire artillery on page 185 of TacOps state in the second paragraph:
In all instances, start with the attacker’s Gunnery Skill as a base to-hit number, with a +4 to-hit modifier; apply all other modifiers as noted below.
however on the same page under the heading Flak:
Apply a +3 to-hit modifier. Ignore the regular modifiers for using Type “F” weapons or making a direct- fire attack; the only other modifiers applied are for the firing unit’s movement and current damage, as well as woods/jungle, if any are intervening.
These two sections appear to contradicting themselves. The first section says
always use base gunnery with a +4 modifier then add all other modifiers below. Then the flak section says use the +3 modifier then ignore the regular modifiers for making a direct fire attack.
To me this leads to two differenct scenarios and I am curious as to which is correct.
Assuming a stationary firing unit with a gunnery of 4 and no terrain modifiers is it:
- Gunnery (4) + Direct Fire Mod (4) + Flak Mod (3) = 11
OR
- Gunnery (4) + Flak (3) = 7
Thanks.