Author Topic: Speaking of Cyberpunk...  (Read 3528 times)

Aokarasu

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Speaking of Cyberpunk...
« on: 11 January 2013, 22:00:08 »
...and a quick search didn't show this already being posted, so hopefully I haven't been roosterboyed.

Cyberpunk 2077 trailer

My response?


Taurevanime

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Re: Speaking of Cyberpunk...
« Reply #1 on: 11 January 2013, 22:32:40 »
While I am far more cynical. Noting that this isn't even animated all that much and is entirely CGI. Meaning the game will never be like this. Not to mention the severe male gaze with the half naked oversexualised women doesn't sit well with me. Their marketing blurb also doesn't strike me as what I expect of a cyberpunk game.

Atlas3060

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Re: Speaking of Cyberpunk...
« Reply #2 on: 11 January 2013, 22:39:21 »
It will get some people talking.
I haven't seen much from Cyberpunk in years so I'm just happy older titles are coming up from the past.
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Vanadius

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Re: Speaking of Cyberpunk...
« Reply #3 on: 11 January 2013, 23:10:21 »
It will get some people talking.
I haven't seen much from Cyberpunk in years so I'm just happy older titles are coming up from the past.

Mike pondsmith appears very excited that it is happening. He popped in on the mekton mailing list to mention it... And promise us mekton zero again.


Not that most believe it is coming, what with it having been 20 years since a new mekton product.

Aokarasu

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Re: Speaking of Cyberpunk...
« Reply #4 on: 11 January 2013, 23:29:53 »
While I am far more cynical. Noting that this isn't even animated all that much and is entirely CGI. Meaning the game will never be like this. Not to mention the severe male gaze with the half naked oversexualised women doesn't sit well with me. Their marketing blurb also doesn't strike me as what I expect of a cyberpunk game.

I'm aware the game isn't likely to look like this. I also think you're reading a bit too much into the "severe male gaze," etc. YMMV, of course.

Deadborder

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Re: Speaking of Cyberpunk...
« Reply #5 on: 12 January 2013, 04:12:07 »
I'm kind of curious as to why bother with the CP2020 IP at all. It's not like it's a well-known, popular or exactly active IP. The, what, two or three books of CP203x aside, its been pretty much inert since the 90s.... and CP203x is the sort of thing that people tend to not want to talk about.

Besides, RTG kinda has a tendency for everything it touches to turn to crap.
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Stahlseele

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Re: Speaking of Cyberpunk...
« Reply #6 on: 12 January 2013, 05:33:11 »
it looks gorgeous
Quote from one of the Mechwarrior: Living Legends Mod Developers:
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Wrangler

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Re: Speaking of Cyberpunk...
« Reply #7 on: 12 January 2013, 23:33:45 »
What is this going be console game? PC game?  Is this actual game graphics?
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Aokarasu

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Re: Speaking of Cyberpunk...
« Reply #8 on: 13 January 2013, 01:41:20 »
What is this going be console game? PC game?  Is this actual game graphics?

I think it's PC, and doubt this is actual gameplay graphics. Very likely a cinematic.

TS_Hawk

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Re: Speaking of Cyberpunk...
« Reply #9 on: 15 January 2013, 02:25:45 »
was just reading about Cyberpunk and Shadowrun both coming out this year... be very interesting to see how these play. however would have to do some serious work on my pc to get them to run those unless they come out for the console as well.

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Stahlseele

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Re: Speaking of Cyberpunk...
« Reply #10 on: 15 January 2013, 03:08:03 »
Quote
Fun fact: Trailer is CG, but they state that it's a target render for the game when it finally comes out. So, we can expect the game to look pretty close to what it looks like in this trailer (though it'll likely look a little bit different/worse).
if that's true, then that's insane.
Quote from one of the Mechwarrior: Living Legends Mod Developers:
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness ****** the shit ****** random!'

Taurevanime

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Re: Speaking of Cyberpunk...
« Reply #11 on: 15 January 2013, 04:51:14 »
I'll eat my own underpants if that is the case. Unless they hope to release in 2020. There is a big gap between getting that many polys on screen in a pre-rendered cinematic, and doing so on a commercially available home owned computer in real time.

Sabelkatten

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Re: Speaking of Cyberpunk...
« Reply #12 on: 15 January 2013, 05:17:40 »
I'll eat my own underpants if that is the case. Unless they hope to release in 2020. There is a big gap between getting that many polys on screen in a pre-rendered cinematic, and doing so on a commercially available home owned computer in real time.
Well, there was that 110" TV, maybe they're aiming to get some use out of that...? ^-^

Stahlseele

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Re: Speaking of Cyberpunk...
« Reply #13 on: 15 January 2013, 08:59:41 »
Well, earliest Release Date is said to be 2015, so 2 Years . .
Quote from one of the Mechwarrior: Living Legends Mod Developers:
'any kind of discussion of randomness ALWAYS WILL EQUATE to being able to critically hit a mech's reactor by firing a micro beam laser while facing 80 degrees to the side, shooting the ground, which would cause a random explosion which would randomly crit his entire team's reactors which would randomly cause the server itself to explode which would randomly generate a strange quark which would randomly hit the earth and randomly randomness ****** the shit ****** random!'

Taurevanime

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Re: Speaking of Cyberpunk...
« Reply #14 on: 15 January 2013, 18:33:52 »
Well, there was that 110" TV, maybe they're aiming to get some use out of that...? ^-^
Screen size does not determine graphics fidelity. That comes down to the rendering hardware and the screen resolution.

Well, earliest Release Date is said to be 2015, so 2 Years . .
So maybe 2016 release and still only look slightly prettier than The Witcher 2 does. There is quite a leap between the graphics fidellity of that game and the teaser trailer.

Sabelkatten

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Re: Speaking of Cyberpunk...
« Reply #15 on: 16 January 2013, 07:09:35 »
Screen size does not determine graphics fidelity. That comes down to the rendering hardware and the screen resolution.
So maybe 2016 release and still only look slightly prettier than The Witcher 2 does. There is quite a leap between the graphics fidellity of that game and the teaser trailer.
Forgot to mention all those old supercomputers that are being phased out of industrial use! ;D

StoneRhino

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Re: Speaking of Cyberpunk...
« Reply #16 on: 16 January 2013, 09:02:02 »
It is rather amusing, the idea that the game is going to turn someone off because of "the male gaze and over sexualized woman". I have seen women wearing less at the gym. Also, skimpy costumes seem to fly off the shelf for halloween because..well there are a lot of chicks looking to dress up in revealing to semi-revealing costumes.

Of course, I don't think anyone here is going to be swayed by even a nude female character, much less one wearing what amounts to gym attire for many. Kind of on par with the idea that guys will not play a game where the hero is a female. Now its a matter of guys will only play because the female character is wearing gym clothes. Sorry to anyone that thinks along those lines, but its not reality. It does not matter what the character looks like, what gender, or what it is wearing. Replace her for a bullet proof Kirby with blades coming out of his stubby marshmallow arms and after the "what the hell..Kirby is that you??" wears off I'm sure people will be as interested.

Chances are, you can probably buy different skins for the character through DLC, cause thats how everything is these days. Its about the game, about the theme, I never got into cyberpunk though I got into shadowrun and I would be interested in seeing more about this because of the setting, not the female character. I have internetz, I have access to more porn then i could ever possibly appreciate! Besides, we don't put pudgy gamer dudes into action movies, and chickflicks sure as hell don't go around using anything resembling the average gamer either in their roles. A bit oversensitive over nothing is what it all adds up to.

bytor

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Re: Speaking of Cyberpunk...
« Reply #17 on: 16 January 2013, 12:02:51 »
A bit oversensitive over nothing is what it all adds up to.

I agree. 

As far as the game itself goes, I will hold judgment until I see a demo of proper game play, and if it looks good then I’ll buy it.  I’m interested to see how much of the original RPG makes it into the game, not just setting of course but the game mechanics and so forth.


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Taurevanime

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Re: Speaking of Cyberpunk...
« Reply #18 on: 16 January 2013, 18:53:25 »
Not oversensitive, just cynical. I have reached the point where I think it would be neat to have female characters that aren't overly sexualised. (Why does an underwear model even need arm blades?)

E. Icaza

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Re: Speaking of Cyberpunk...
« Reply #19 on: 16 January 2013, 19:14:15 »
I find all of the comments about the "over-sexualized" nature of the video and character to be amusing.  The setting is the harder-edged Cyberpunk, not the much softer edges of Shadowrun.  One of the prime tenets of CP has always been "style over substance" and living on the cutting edge.  As for why a woman that looks like an underwear model needs arm blades, CP isn't about need.  It's about want.

Given the near transhuman nature of CP, it's possible that the girl is actually a guy or a 90 year old grandmother.

While the video is great and all, as a veteran CP player my first thought was that those cops are morons for not using AP rounds.   :D
« Last Edit: 16 January 2013, 19:18:33 by E. Icaza »
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guardiandashi

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Re: Speaking of Cyberpunk...
« Reply #20 on: 17 January 2013, 00:57:07 »
I watched the video and had a really odd thought about why the cops might not have been using ap ammo, but it seemed to me that the "chick" that got the bullet graze on the cheek was the same one that was sitting in the vehicle putting on the head set as the video closed.  so was "she" arrested or was she a police person picked up after doing some "wetwork" while out of uniform (under cover op for example)

Vanadius

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Re: Speaking of Cyberpunk...
« Reply #21 on: 17 January 2013, 09:49:01 »
I watched the video and had a really odd thought about why the cops might not have been using ap ammo, but it seemed to me that the "chick" that got the bullet graze on the cheek was the same one that was sitting in the vehicle putting on the head set as the video closed.  so was "she" arrested or was she a police person picked up after doing some "wetwork" while out of uniform (under cover op for example)

I think it was the latter.  She even still had the bullet graze on her cheek.  And she was buckling in opposite the dude that held a gun to her head.


It's a conspiracy setup I think.  Police needed those people dead, so they make it look like a heavily modified person loses their humanity and does it.

StoneRhino

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Re: Speaking of Cyberpunk...
« Reply #22 on: 17 January 2013, 10:48:32 »

You would have to ask who was killed. Was it just random Jane and John Doe going about their normal, boring lives, or was there someone in the crowd that was important? If they were important and in a dark futuristic setting,why were they unarmed, unguarded, and unarmored?

If it was just random people then she had no purpose for killing those particular people. If there was someone important, who were they and why did they need to be let go? Why was it done in a public environment?

If it was just the police looking to start stuff, such as a war against those using cybernetics, you wouldn't want one of them around you. You might hire one to do something dramatic, but you would want to remove them from play once they did their job.

having the officer in white show up behind her with a gun to her head is likely to have him or her do one of 2 things.

1. terminate the threat, which he was in position to do and appeared to have the right weapon due to their clearly confident posture.

or
2. Flip the agent.

Is the chick really an agent of a business, government, or individual? No idea, but having the individual turn around and join you is to treat them as an agent of sorts, which clearly it seems to be. Maybe the reason they were not using AP ammo is because they were really nothing more then a distraction for the person trained to handle that level of a threat.

Maybe she wanted to kill. Maybe she wanted to get some sort of payback for something, but did so without guidance. Maybe the cop that was behind her made her that offer to guide her towards the one she really wants to kill. if thats all she has left is to get even then to offer her that is to offer her the world, which is also a means of directing that anger and gear for one's own purpose.

E. Icaza

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Re: Speaking of Cyberpunk...
« Reply #23 on: 17 January 2013, 15:52:57 »
I think it was the latter.  She even still had the bullet graze on her cheek.  And she was buckling in opposite the dude that held a gun to her head.


It's a conspiracy setup I think.  Police needed those people dead, so they make it look like a heavily modified person loses their humanity and does it.

C-Swat (Psycho-Squad) has a very liberal policy in recruiting the cyberpsychos they take down.  They load you up with behavioral control software to keep you under control and rip out any enhancements that aren't necessary for the job of taking down other cyberpsychos.

As for cyberpsychosis, it can strike pretty much anyone depending on how "on edge" they are.  A story in one of the sourcebooks tells about a "90 pound weakling" accountant who was constantly being bullied and belittled by his boss.  To "let off steam", the accountant created a VR sim where he would stalk and kill his boss across the city each night, which apparently worked for quite a while.  Unfortunately, one night he apparently encountered his boss outside of work and went psycho on him and they had to call C-Swat to pull him off the body.  The accountant dude had some interface plugs, a neural processor and some chipware IIRC.  Very basic stuff, but the line between sane and insane is a lot thinner with some folks.
« Last Edit: 17 January 2013, 16:11:22 by E. Icaza »
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