Author Topic: Alpha Strike 'Mech of the Week: VL-** Vulcan  (Read 11407 times)

Weirdo

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Re: Alpha Strike 'Mech of the Week: VL-** Vulcan
« Reply #30 on: 30 June 2015, 13:37:33 »
That's definitely an article to look forward to. I definitely lurves me some arty. 8)

I'm also a fan of direct-fire shots, though I prefer SPGs in that role. Much more durable.
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Nikas_Zekeval

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Re: Alpha Strike 'Mech of the Week: VL-** Vulcan
« Reply #31 on: 30 June 2015, 19:17:21 »
We saw the 0* damage nomenclature on the Vanquisher's IF Special], and it makes the Vulcan look even more anemic.  That's the AC/2 on the -2T, incapable of doing even half a point of damage in Alpha Strike.  The saving grace of a 0* damage is that it doesn't actually raise the PV of the unit that has it.  Small favors.  Even with the potential for backshots, the Vulcan -2T gets a pitiful D for armament (and only then because the Charger -1A1 and Wasp -1W exist).

Can some explain the 0* damage to an Alpha Strike newbie?  What, you can only do long range damage under certain conditions?

Scotty

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Re: Alpha Strike 'Mech of the Week: VL-** Vulcan
« Reply #32 on: 30 June 2015, 19:42:16 »
0* in Alpha Strike nomenclature means that you can do damage inconsistently at the range which has that as a damage value.  On a successful attack, you roll 1d6.  On a 4, 5, or 6, you do 1 point of damage.  If you're using the Variable Damage rule in the Companion, you do 1 damage on a 5 or 6.
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Xotl

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Re: Alpha Strike 'Mech of the Week: VL-** Vulcan
« Reply #33 on: 30 June 2015, 23:52:54 »
I should note that the errata had a mistake in it (now corrected): Long Range 0* is worth the same as Short Range: 0.5 points (half the chance to hit, half the regular value).  All units with such a value have always had their PV calculated that way, so there's no changes other than my errata post edit.
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http://bg.battletech.com/forums/index.php?topic=1219.0