Author Topic: More Armor  (Read 3372 times)

gigobyte

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More Armor
« on: 25 May 2016, 13:58:49 »
I want to make some frankin-mechs...for an RPG I am running...I also want them to have a majority of their tonnage be extra armor...but cannot find anywhere in the books to add armor beyond the max armor per tonnage of the mech...I want it to be armor on top of the armor..maybe like 40 points of armor for a 100 ton mech.

does anyone know of an experimental/special rule?

vidar

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Re: More Armor
« Reply #1 on: 25 May 2016, 14:09:02 »
I think you mean tons, but there are two ways I know of off the top of my head.  Hardened armor and modular armor.

gigobyte

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Re: More Armor
« Reply #2 on: 25 May 2016, 14:10:52 »
what I am talking about is say a group of scabbers has a mech...X tons...they then bolt/weld/attach, more armor onto it...making it more tons in the prossess...but with a whole lot more circles to go through before getting to the internal armor.

Weirdo

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Re: More Armor
« Reply #3 on: 25 May 2016, 14:37:25 »
That definitely sounds like modular armor. TacOps, page 281.
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Giovanni Blasini

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Re: More Armor
« Reply #4 on: 25 May 2016, 14:38:53 »
Not permitted, even under FrankemMech rules: a location can only support twice the number of internal structure points.  Only way around that are Shields and Modular Armor.
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Force of Nature

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Re: More Armor
« Reply #5 on: 25 May 2016, 19:22:25 »
Home rule it. If you have a 100 ton mech and want to put 25 tons of armor on it, make the sheet for it and run with it. I have done that in past campaigns that I ran. However I did put a limit on the max armor that can be used for a mech to 25%. You will realize that by doing so really reduces the effectiveness of the mech due to less speed or weapons/heatsinks.

Force of Nature

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Re: More Armor
« Reply #6 on: 25 May 2016, 19:27:12 »
Not permitted, even under FrankemMech rules: a location can only support twice the number of internal structure points.

Something to consider though, if an arm can only support twice the number of internal structure points in armor, how does the arm support a 14 ton AC20 like the 3025 Victor or any mech with a 15 ton Gauss Rifle in the arm? The designers didn't have an answer either.

idea weenie

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Re: More Armor
« Reply #7 on: 25 May 2016, 19:38:53 »
Something to consider though, if an arm can only support twice the number of internal structure points in armor, how does the arm support a 14 ton AC20 like the 3025 Victor or any mech with a 15 ton Gauss Rifle in the arm? The designers didn't have an answer either.

Because armor has to protect the entire limb (including delicate joints), while weapons can be mounted anywhere.  If you put on thicker armor, you have to either redo the protection around the joints to keep maneuverability, move the armor away from the joints to keep maneuverability (meaning the extra armor is only effective part of the time), or accept reduced joint movement (aka targeting penalties for anything on that arm, penalties for physical attacks, piloting roll penalties for doing fancy stuff with the arm, etc).

As a comparison, try putting on a jacket, and walking without the jacket rubbing against itself.  A windbreaker is fairly easy to do this with, but then try it with an insulated coat.  Compare that to a watch or armband which can be moved anywhere along the arm you want.

Empyrus

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Re: More Armor
« Reply #8 on: 25 May 2016, 19:40:37 »
Something to consider though, if an arm can only support twice the number of internal structure points in armor, how does the arm support a 14 ton AC20 like the 3025 Victor or any mech with a 15 ton Gauss Rifle in the arm? The designers didn't have an answer either.
One could assume the max supported armor is due to surface area rather than weight. Any more and there's nowhere to attach it.

As for big weapons and them somehow avoid damage despite logically being unable to armor of their own: don't think about it too much. You'll break a brain.

Kit deSummersville

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Re: More Armor
« Reply #9 on: 26 May 2016, 09:07:36 »
Something to consider though, if an arm can only support twice the number of internal structure points in armor, how does the arm support a 14 ton AC20 like the 3025 Victor or any mech with a 15 ton Gauss Rifle in the arm? The designers didn't have an answer either.

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gigobyte

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Re: More Armor
« Reply #10 on: 26 May 2016, 09:47:36 »
Ok, I have read over Modular armor, and it looks like the thing I will use, but how much armor does the one ton module hold? My thought is 16 points, like standard armor, but it isn't listed anywhere on the description of the device.

Also it doesn't specifically say anything, but SSW will only allow me to add one ton per location...

Weirdo

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Re: More Armor
« Reply #11 on: 26 May 2016, 10:02:37 »
That is weird that TacOps doesn't say. However, looking at record sheets of known mechs with it such as the Uller I in  RS: 3145 NTNU, we know that a modular armor slot provides ten points of armor.

Also it doesn't specifically say anything, but SSW will only allow me to add one ton per location...

Per TacOps page 280, this is correct. One per location max, cannot put it on the head.
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Kit deSummersville

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Re: More Armor
« Reply #12 on: 26 May 2016, 10:04:20 »
10 points per ton, p 280, left column of the chart at the bottom.
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