The Gladiator was an interesting mech, mostly ridiculed when newer designs came in and made it redundant, when it disappeared from manufacturing no one gave a second thought to it.
Now in the time of the Jihad old designs are coming back to fruition. The 4Rb variant basically uprates the fire power, survivability and usability of the original gladiator.
The biggest change is the 8 tons of heavy ferro fibrous weave employed to give it better protection than it originally had (marginally), this also incorporated CASE protection for the SRM 6 ammo bin.
The heat sink count was reduced to 11, but switched over to doubles. This was surprisingly easy for the still in use Core Tek 275 fusion engine.
The Lord's Light PPC was swapped out for the newer Lord's Light 2 version, gaining reach at a cost of heat.
The weapons load can still cause issues for the Gladiator, however, careful fire patterns can prevent this from happening.
The other main change was the addition of a targeting computer to assist with the accuracy of the weapons.
Gladiator GLD-4Rb
Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 5,494,957 C-Bills
Battle Value: 1,646
Chassis: MW240 Standard
Power Plant: Core Tek 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Icarus 81
Jump Capacity: 150 meters
Armor: StarSlab-7 Heavy Ferro-Fibrous w/ CASE
Armament:
1 ER PPC
1 Thunderstroke SRM-6
2 Agra 1L Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factory: New Samarkand
Communications System: Fujika Multiband
Targeting and Tracking System: General Systems AV-12
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Equipment Type Rating Mass
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Internal Structure: Standard 91 points 5.50
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Heavy Ferro-Fibrous AV - 158 8.00
Armor Locations: 4 LT, 6 RT, 4 LA, 3 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 5
L/R Torso 13 19
L/R Torso (rear) 4
L/R Arm 9 16
L/R Leg 13 20
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Equipment Location Heat Critical Mass
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ER PPC RA 15 3 7.00
SRM-6 RA 4 2 3.00
2 Medium Lasers LA 6 2 2.00
Targeting Computer LT - 3 3.00
@SRM-6 (15) RT - 1 1.00
Free Critical Slots: 9
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 16
5j 3 3 1 0 2 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA