I've been thinking about the Heat Banks and Heat exchangers for a while now, and I've started tinkering a bit with the ideas.
The Heat Banks I ended up with are roughly similar to Daryk's so I won't bother with that here.
The Thermal Exchangers are the biggest difference from its HBS counterpart. I wanted to make the Exchanger effective but I also wanted it to be a bit more distinct than "Heat Sink 2.0". So instead of being modular, it needs to be integrated directly into the design (fixed, non-omni), and also has an extra disadvantage in the event that it's damaged.
I'm not 100% happy with it but I think it's perfectly functional right now, certainly no worse than the slew of redundant equipment that already exists.
Thermal Exchanger
The Thermal Exchanger is, in all its forms, a passive system that marginally enhanced heat rejection. The heat
exchanger is primarily an upgrade to the heat pump, which increases the flow velocity of the coolant and with it its
effective heat-carrying capacity, although some models also feature an additive dispensing and monitoring system for the
coolant line. The net effect is to slightly reduce the overall heat production of the ‘Mech, not quite as effectively as the
Radical Heat Sink system can in short bursts, but much more safely and sustainably.
Thermal Exchangers do not stack and cannot be pod-mounted. In addition, a critical hit to the Exchanger reverses the
heat reduction and causes extra heat production instead.
Light-Weight Thermal Exchanger
150,000 C-Bills
Tech Rating E X/F/E/D
Reduces heat production by 1 point every 10 (8 clan) points.
1 ton
2 crits (Center Torso)
Thermal Exchanger
400,000 C-Bills
Tech Rating E F/F/D/C
Reduces heat production by 1 point every 7 (6 clan) points.
2 tons
4 crits (2 Center Torso, 1 Left/Right Torso)
Heavy-Duty Thermal Exchanger
1,000,000 C-Bills
Tech Rating E X/F/E/D
Reduces heat production by 1 point every 5 (4 clan) points.
3 tons
6 crits (2 Center Torso, 2 Right Torso, 2 Left Torso