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Locust.
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Topic: Locust. (Read 1497 times)
agen2
Captain
Posts: 2091
Il sobillatore.
Locust.
«
on:
29 December 2019, 09:21:26 »
IMG-20191229-WA0000
by
agen2
, sur Flickr
IMG-20191229-WA0001
by
agen2
, sur Flickr
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Daryk
Lieutenant General
Posts: 37935
The Double Deuce II/II-σ
Re: Locust.
«
Reply #1 on:
29 December 2019, 09:53:51 »
Gorgeous! And that base... WOW! :o
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Index of Daryk's AToW Tweaks and Other Stuff
jimdigris
Catalyst Demo Team
Lieutenant Colonel
Posts: 8809
Re: Locust.
«
Reply #2 on:
29 December 2019, 12:36:25 »
:o :thumbsup:
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Simon Landmine
Lieutenant
Posts: 1225
Enthusiastic mapmaker
Re: Locust.
«
Reply #3 on:
29 December 2019, 18:03:13 »
Stunning!
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"That's Lieutenant Faceplant to you, Corporal!"
Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.
"Hmm, I wonder if I can turn this into a MM map."
avon1985
Major
Posts: 3431
Re: Locust.
«
Reply #4 on:
05 January 2020, 13:01:12 »
Sweet! :thumbsup:
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SeeM
Master Sergeant
Posts: 346
Re: Locust.
«
Reply #5 on:
13 January 2020, 13:24:42 »
I don't know what is better: a model, or a base.
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(+)
garhkal
Lieutenant Colonel
Posts: 6701
Re: Locust.
«
Reply #6 on:
13 January 2020, 16:33:05 »
Nice work. :thumbsup:
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It's not who you kill, but how they die!
You can't shoot what you can't see.
You can not dodge it if you don't know it's coming.
EthrDemon
Sergeant
Posts: 107
Re: Locust.
«
Reply #7 on:
17 January 2020, 01:44:30 »
This might be the best paint job in this style I've ever seen on a mech.
Do you have your process shared anywhere?
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