Author Topic: Locust.  (Read 1497 times)

agen2

  • Captain
  • *
  • Posts: 2091
  • Il sobillatore.
Locust.
« on: 29 December 2019, 09:21:26 »
IMG-20191229-WA0000 by agen2, sur Flickr

IMG-20191229-WA0001 by agen2, sur Flickr

Daryk

  • Lieutenant General
  • *
  • Posts: 37935
  • The Double Deuce II/II-σ
Re: Locust.
« Reply #1 on: 29 December 2019, 09:53:51 »
Gorgeous! And that base... WOW!  :o

jimdigris

  • Catalyst Demo Team
  • Lieutenant Colonel
  • *
  • Posts: 8809
Re: Locust.
« Reply #2 on: 29 December 2019, 12:36:25 »
 :o :thumbsup:

Simon Landmine

  • Lieutenant
  • *
  • Posts: 1225
  • Enthusiastic mapmaker
Re: Locust.
« Reply #3 on: 29 December 2019, 18:03:13 »
Stunning!
"That's Lieutenant Faceplant to you, Corporal!"

Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

"Hmm, I wonder if I can turn this into a MM map."

avon1985

  • Major
  • *
  • Posts: 3431
Re: Locust.
« Reply #4 on: 05 January 2020, 13:01:12 »
Sweet! :thumbsup:

SeeM

  • Master Sergeant
  • *
  • Posts: 346
Re: Locust.
« Reply #5 on: 13 January 2020, 13:24:42 »
I don't know what is better: a model, or a base.
(+)

garhkal

  • Lieutenant Colonel
  • *
  • Posts: 6701
Re: Locust.
« Reply #6 on: 13 January 2020, 16:33:05 »
Nice work. :thumbsup:
It's not who you kill, but how they die!
You can't shoot what you can't see.
You can not dodge it if you don't know it's coming.

EthrDemon

  • Sergeant
  • *
  • Posts: 107
Re: Locust.
« Reply #7 on: 17 January 2020, 01:44:30 »
This might be the best paint job in this style I've ever seen on a mech.

Do you have your process shared anywhere?

 

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