I got interested in BattleTech through the video game and ended up quite invested in the whole Aurigan Coalition storyline in the game itself. And then the new plastic sculpts came in from the Beginner Box and A Game of Armored Combat sets, I bought them. Then I waited on for the release of House Arano book. And now I have nearly every single Inner Sphere mech that was available in the Clan Invasion kickstarter coming whenever the second wave is shipped. And the most important thing, a friend of mine recently bought AGOC set after realising that BattleTech is the physical game version of MechWarrior games and is planning on getting the Clan Invasion box as well to reacquaint himself with the trusty Timber Wolf from his childhood. So with all these things, I can finally get around to playing something more than trying to get my friends to try out a demo game with my models.
And with that introduction out of the way lets move onto the actual topic: Aurigan Coalition Military. Now I've read the House Arano book on the subject and I was mildly disappointed that it said that Wolverine is the heaviest mech the ACM can field. I really like the heavy metal ones myself. But then I kind of cheered myself with the fact that it is going to be our game and, well, we can do pretty much what we like in the game itself. And the hired mercenaries probably have all kinds of mechs at hand. So with the plan of dropping a couple heavier mechs into the actual ACM with a couple more coming from Rampart Company and the mercenaries I feel there is much that can be done to make a nice, diverse force all together. And that's when it struck me, that I have no idea what mechs go together well in lances. Or what kind of lances would Aurigan Coalition even build.
So I did some research and the conclusion I came to is basically "Do whatever you like". The standard lance composition was stated to be a light, a medium and two heavy mechs. Then when I tried to search information on different lance types, I couldn't really find much. So all I have to go on right now is that military breakdown list in House Arano books (Royal Guard, 3 Mech Companies, Rampart Company and 5 Mercenary Companies). The plan is to make the Second Company of ACM battlemechs which, going as a typical company by Sarna, consists of three lances. I figured that maybe some kind of command, battle and recon lances would be a nice base to go by, not that the words really seem to mean much. And straying from the source material a little bit, I plan on dropping two heavy mechs into the company. So here are what I had in mind:
Command Lance
- Warhammer
- Shadowhawk
- Centurion
- Raven
Battle Lance
- Thunderbolt
- Hunchback
- Hatchetman
- Jenner
Recon Lance
- Some Fast Medium Mech
- Locust
- Spider
- Wasp
These are, for most part, based on what I used in the video game (when full assault lances were not a thing yet), looks and very minimal amount of information what they do on the tabletop. So, any suggestions what doesn't make sense, what could be replaced to make it better/more periphery themed and if these make sense together in anyway. I've added a list in the attachments of what mechs I will have once the second wave of the kickstarter ships out to help out with suggestions. Any comments, thoughts and such are greatly appreciated.
And as final note, my friend is really big on combined forces approach, so we will no doubt be delving into Total Warfare and adding infantry and tanks to the battles (which seems to be the Aurigan way!). Which brings an additional question, I never found out what kind of organisation tanks use (found infantry platoons and companies tho). So if anyone knows, please let me know too!
So all that said, thank you all for making it this far and for any help you may be able give!