OK played a good about back in high school 20-25 years ago. A few year back started playing alpha strike and got back in. Now I wanting to Classic battle tech again but I am confused on the rules of some weapons.
I have the Total Warfare PDF and Battlemech manual. We will be playing the sword and dragon book. I am good on most everything but the LB 20-X AC, and Autocannon/20 (using the two 20’s as example)
1st general how are Autocannon’s and LB X different? Page 98 of the BMM the rule difference is LB-X is Cluster munitions Only. So how is a Autocannon with cluster munitions different?
2nd question. I use the LB 20-X AC with cluster munitions, I hit and roll on cluster table and get 15 hits, do I do damage 1 point 15 times (rolling to hit localtion) or like missiles 5 points of damage 3 times)
3rd question. I use the LB 20-X AC and I do not use cluster munitions how much damage do I do and how do I do it?
Thanks
A quick summary.
standard autocannon fire 1 shot/round, limited special ammo may be available, ap rounds, "smart rounds" that increase accuracy by reducing target movement, etc. most of these special rounds are at 1/2 shots/ton
ultra autocannon fire normally, no special ammo exists except dedicated "ultra" ammo, special rules allow rapid fire, 2 shots/turn
lbx cannons, have standard and cluster rounds. I tend to think of them as slug, and shot rounds for a shotgun.
lasers:
standard, basic lasers
er lasers, extended range at the cost of extra heat.
pulse lasers, IS shorter range, clan slightly extended range. bonus accuracy typically somewhat heavier than standard lasers
ppc's
standard
light
heavy
er version
snub nosed
missiles
short ranged
long range
streak (don't fire unless they lock if they lock they all hit) see special rules for effects of ECM, and ams
MRM Medium Range missiles tend to be large racks, less accurate
MML multi-missile launchers, tend to be small and heavy, but can fire short or long range missiles.
additional ballistic weapons
Gauss rifles
light gauss
heavy gauss
HAG (Hyper Assault Gauss)
there are other special case weapons.
TAG Target Acquisition Gear. basically "paint" a target, tag supporting weapons and ammo, get hit adjustments
Narc Beacons, accuracy bonus on missile hit table for supported ammo
there are more but that is a basic summary