Back in the 90's my battletech group would play with a rotating gamemaster. We the players would have a mechwarrior created by the rules of Mechwarrior II (I think) and by playing the game with your character's back story and skills you could improve your character and if you ran the next game as the game master than your character wasn't involved.
So, does "A Time for War" have a nice system where we can convert the character into a battlemech pilot using six sided dice or will I be using 10 sided dice and I will have to adjust the battletech modifiers.
Second, does A Time for War have a some nice additions or flair where maybe your pilot could have natural aptitude missiles as a skill.
Thank you