Typhon Battleship
Mass: 965,000 tons
Introduced: 3082
Mass: 965,000
Dropship Capacity: 4
Safe Thrust 3
Max Thrust 5
Weapons
40x HNPPC
18x NL/35
6x Barracuda
8x Piranha
6x SCL/3
16x Improved PPC
16x Improved Large Pulse Laser
16x Improved Large Laser
8x Gauss Rifles
18x Clan AMS
Armor
Nose: 300
Fore Sides: 291/291
Aft Sides: 285/285
Aft: 165
Structural Integrity: 90
Cost: 12,578,965,400 C-bills
History - The Typhon was conceived by Clans Wolf and Jade Falcon as a method of ensuring their continued supremacy in the post-Jihad Clan Council. During the Jihad both Clans lost their largest Warships and found themselves outclassed in the warship domain by every probable foe. With the Homeworlds in ruins and Clan Snow Raven unable to make large warships at Quatre Belle something needed to be done before another Clan could potentially supplant them. Since neither Clan possessed Scientists familiar enough to design a Warship from scratch they poached unemployed engineers from the SLDF's member states. Eager to impress the deep pocketed Clans the Spheroid engineers and architects cribbed heavily from the vaulted McKenna for the Clan's new 'Concept' project.
Initial construction began shortly after the design was completed in 3075 within Clan Jade Falcon's Dark Nebula Yards which had already been expanded to accommodate the 1.2MT Nightlord CJF Emerald Talon lost during the final Battle for Terra. It launched after numerous material delays forced the Clans to utilize inferior spheroid weapon systems.
Armament - Without scale one could easily mistake a Typhon's profile for a McKenna, its primary armament are the twenty HNPPCs lining its sides from fore to aft. Triple mounted NL/35, SCL/3, and Barracuda launchers on the Nose and Aft provide close range defense against Aerospace Fighters. Paired Piranhas and triple NL/35s dot the fore and aft corners further reinforcing its aerospace defense. A total of 18 advanced clan-tech anti-missile systems provide protection from capital missiles, while each triple mount lacks sufficient power to destroy most capital missiles they do significantly degrade their accuracy. Additional anti-fighter weapons are scattered throughout the ship providing close range protection against aerospace fighters, fast attack craft, and potentially even missiles.
Additional Capabilities - Five Stars of Aerospace Fighters and one of Small Craft are housed inside the McKenna's central bay. Around them are four dropship Collars allowing limited modularity. 180 additional berths are filled with some combination of either Command Staff, Technicians, or Armored Elementals to be used in either a boarding scenario or as part of a larger offensive. A large Naval Comm-Scanner Array combined with the Warship's already superior communications and EWAR equipment give Clan Commanders unparalleled situation awareness. Its 2.8 kilotons of fuel and 95.6 kilotons of cargo are sufficient for an extended cruise or to support broader objectives such as planetary invasions. 3 Grav Decks provide the large crew with sufficient open space for exercise and recreation.
Fuel: 2,800 tons (7,000)
Sail Integrity: 5
KF Drive Integrity: 20
Heat Sinks: 6325 (12650)
Cargo
Bay 1: Fighter (50) 6 Doors
Bay 2: Small Craft (10) 3 Doors
Bay 3: Cargo (95601.0 tons) 1 Door
Ammunition:
128 rounds of Gauss Rifle [IS] ammunition (16 tons),
864 rounds of Anti-Missile System [Clan] ammunition (36 tons),
80 rounds of Piranha ammunition (800 tons),
60 rounds of Barracuda ammunition (1,800 tons)
Grav Decks: 3 (40 m, 80 m, 120 m)
Escape Pods: 40
Life Boats: 60
Crew: 97 officers, 452 enlisted/non-rated, 89 gunners, 150 bay personnel, 84 passengers, 96 BA marines
Battle Value: 148,895
Notes: Equipped with
1 Naval Comm-Scanner Suite (Large)
1,737 tons of ferro-carbide armor.
Weapons: Capital Attack Values (Standard)
Arc (Heat) Heat SRV MRV LRV ERV Class
Nose (341 Heat)
3 Naval Laser 35 156 11(105) 11(105) 11(105) 0(0) Capital Laser
3 Sub-Capital Laser (SCL/3) 96 9(90) 9(90) 0(0) 0(0) Sub-Capital Laser
3 Capital Missile Launcher (Barracuda) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
Barracuda Ammo (30 shots)
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (3456 shots)
4 Improved PPC 40 4(40) 4(40) 0(0) 0(0) PPC
4 Medium Pulse Laser 16 2(24) 0(0) 0(0) 0(0) Pulse Laser
FRS/FLS (1,149 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
3 Naval Laser 35 156 11(105) 11(105) 11(105) 0(0) Capital Laser
2 Sub-Capital Missile Launcher (Piranha) 18 6(60) 6(60) 6(60) 0(0) Sub-Capital Missile
Piranha Ammo (20 shots)
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (3456 shots)
4 Improved Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
4 Improved Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
RBS/LBS (2,744 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
4 Improved PPC 40 4(40) 4(40) 0(0) 0(0) PPC
4 Gauss Rifle 4 6(60) 6(60) 6(60) 0(0) AC
Gauss Rifle Ammo [IS] (512 shots)
ARS/ALS (1,149 Heat)
4 Naval PPC (Heavy) 900 60(600) 60(600) 60(600) 60(600) Capital PPC
3 Naval Laser 35 156 11(105) 11(105) 11(105) 0(0) Capital Laser
2 Sub-Capital Missile Launcher (Piranha) 18 6(60) 6(60) 6(60) 0(0) Sub-Capital Missile
Piranha Ammo (20 shots)
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (3456 shots)
4 Improved Large Pulse Laser 40 4(36) 4(36) 0(0) 0(0) Pulse Laser
4 Improved Large Laser 32 3(32) 3(32) 0(0) 0(0) Laser
Aft (341 Heat)
3 Naval Laser 35 156 11(105) 11(105) 11(105) 0(0) Capital Laser
3 Sub-Capital Laser (SCL/3) 96 9(90) 9(90) 0(0) 0(0) Sub-Capital Laser
3 Capital Missile Launcher (Barracuda) 30 6(60) 6(60) 6(60) 6(60) Capital Missile
Barracuda Ammo (30 shots)
3 Anti-Missile System 3 1(9) 0(0) 0(0) 0(0) AMS
Anti-Missile System Ammo [Clan] (3456 shots)
4 Improved PPC 40 4(40) 4(40) 0(0) 0(0) PPC
4 Medium Pulse Laser 16 2(24) 0(0) 0(0) 0(0) Pulse Laser