I was trying to put together an IS mech with multiple MMLs in each arm, but it didn't come out as I wanted. So I started to idly wonder if it was possible to fit a six-pack of six-packs on each arm of a mech. Like a Nova Prime but with SRMs. Obviously doesn't work with IS tech, but what about clantech...?
Rocketfist
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-A
Production Year: 3070
Cost: 23,958,000 C-Bills
Battle Value: 2,711
Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
4 ER Large Lasers
12 SRM-6s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 24(48) 14.00
Heat Sink Locations: 1 CT, 4 LT, 3 RT, 1 LA, 1 RA, 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 307 19.50
CASE Locations: LT, RT, LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser HD 12 1 4.00
2 ER Large Lasers RT 24 2 8.00
ER Large Laser LT 12 1 4.00
6 SRM-6s RA 24 6 9.00
6 SRM-6s LA 24 6 9.00
@SRM-6 (30) RT - 2 2.00
@SRM-6 (15) LT - 1 1.00
@SRM-6 (30) RA - 2 2.00
@SRM-6 (30) LA - 2 2.00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 27
3 6 6 3 0 4 2 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, SRM 4/4/0
Wish I could have fitted a 25th DHS in there for perfect heat management, but I think this is close enough! 8)