Author Topic: Peacekeeper-3C  (Read 162 times)

Hellraiser

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Peacekeeper-3C
« on: 30 November 2024, 17:22:33 »
So after reading the MOTW article, I just had to take a shot & trying to un-break this thing.

I didn't want to start from scratch or totally take away the "multi-gun" feel, but, at the same time, seriously, some of the choices were just, ugh.

So a minor weapons grade refit to "improve" it while keeping it WYSIWYG accurate from the original.

Let me know if you would at least try use it in battle.


Code: [Select]
Peacekeeper PKP-3C

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3086
Dry Cost: 29,375,125 C-Bills
Total Cost: 29,385,125 C-Bills
Battle Value: 2,844

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h (54.0 km/h)
Maximum Speed: 64.8 km/h (86.4 km/h)
Jump Jets: Unknown
    Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
    1  Heavy PPC
    1  ER PPC
    1  Plasma Rifle
    1  Light PPC
    1  Medium Laser
    1  Small Pulse Laser
    1  C3 Computer (Slave)
    1  Guardian ECM Suite
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   145 points                5.00
    Internal Locations: 6 LT, 1 RT, 4 LA, 3 RA
Engine:             XL Fusion Engine             380                      20.50
    Walking MP: 4 (5)
    Running MP: 6 (8)
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 CT, 1 LL, 1 RL                                   8.00
Heat Sinks:         Double Heat Sink             15(30)                    5.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
    TSM Locations: 2 LA, 2 RA, 1 LL, 1 RL
Armor:              Standard Armor               AV - 288                 18.00

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           45       
                                 Center Torso (rear)                  14       
                                           L/R Torso     20           30       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     16           30       
                                             L/R Leg     20           40       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
C3 Computer (Slave)                          HD        0         1         1.00
Plasma Rifle                                 RT        10        2         6.00
Small Pulse Laser                            RT        2         1         1.00
Medium Laser                                 RT        3         1         1.00
Guardian ECM Suite                           RT        0         2         1.50
Light PPC                                    LT        5         2         3.00
Heavy PPC                                    RA        15        4        10.00
ER PPC                                       LA        15        3         7.00
@Plasma Rifle (10)                           RT        -         1         1.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 28
4j         3       3       2       0      4     2   Structure:  4
Special Abilities: TSM, C3S, ECM, ENE, MHQ1, SRCH, ES, SEAL, SOA



Removed the Ammo Bomb & replaced the "Least Specific Role" weapon. 
Gave it a better heat management dial setting while boosting it's role in a C3 Network w/ some extra EW shielding.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Firesprocket

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Re: Peacekeeper-3C
« Reply #1 on: 30 November 2024, 22:01:05 »
Looks decent.  I'd rather have an additional ton of PR ammo but overall more viable than the original.

Hellraiser

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Re: Peacekeeper-3C
« Reply #2 on: 30 November 2024, 22:13:37 »
Looks decent.  I'd rather have an additional ton of PR ammo but overall more viable than the original.

The base model has 20 shots, and I was very hesitant to remove half of it.
In this particular case, I just felt that with the major Non-Energy guns doing most of the shooting that the Plasma shots could be saved to be used on critical targets & 10 would get you through the day.
In the end I could easily drop any of the 3 smaller items, but, I decided that the keeping same weapon ports should be a goal.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo