Author Topic: Soarece II - 3145-era  (Read 303 times)

CarcosanDawn

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Soarece II - 3145-era
« on: 05 December 2024, 17:54:48 »
I was fiddling around in MegaMek trying to create a Soarece II for giggles using 3145 tech.
Code: [Select]
Type: Soarece II
Technology Base: Mixed (Advanced)
Movement Type: Tracked
Tonnage: 175
Battle Value: 3,188
Cost: 15,732,292 C-bills

Equipment                                          Mass
Internal Structure                                   35
Engine                        350 Fuel Cell        35.5
Cruising MP: 2
Flank MP: 3
Heat Sinks:                   1                       0
Control Equipment:                                  9.0
Power Amplifier:                                    0.0
Turret:                                             4.0
Armor Factor (Hardened)       284                  35.5

                          Internal   Armor   
                          Structure  Value   
     Front                   18        52   
     Front R/L Side        18/18     40/40   
     Rear R/L Side         18/18     40/40   
     Rear                    18        32   
     Turret                  18        40   


Weapons
and Ammo                                 Location    Tonnage   
HAG/30                                    Turret       13.0   
HAG/20                                    Turret       10.0   
HAG/40                                    Turret       16.0   
Hyper-Assault Gauss Rifle/30 Ammo (12)     Body        3.0     
Hyper-Assault Gauss Rifle/20 Ammo (12)     Body        2.0     
Combat Vehicle Chassis Mod                 Body        7.0     
Hyper-Assault Gauss Rifle/40 Ammo (15)     Body        5.0

Here's the logic behind my choices:
1) Armor: I wanted to reduce the armor somewhat. 40.5 standard tons on the original Soarece was too much, I think; this is 35 tons of Hardened Armor. Somewhat fewer bubbles (even accounting for the double-damage) but -2 on crit rolls can help the Soarece II survive longer, I think. Plus, the +1 PSR to vehicles for hardened armor isn't as big a drawback as losing the Run MP for 'Mechs. (I think you could still reasonably pile on 40.5 tons here, but the weapons -well, ammo -  have to be heavy in this era if you want something interesting!).

2) Weapons: I wanted to keep the "one tiny, one big, one massive" theme of the cannons from the original Soarece. I tried the following:
- Arty (Long Tom, Sniper, Thumper): Too heavy and inverted the pattern of the original Autocannons (where the tiny was useful because of its range)
- Improved Heavy Gauss, Gauss, Light Gauss: PERFECT! ... imagine my devastation when I realized the IHG couldn't be turret mounted (I cry every time).
- LBX and Ultra autocannons: BOR-RING! It's 3145, live a little!
... so the tank became mix-tech because the last surviving option was the HAG.

3) Engine: The original Soarece was the first combat vehicle with a fuel cell to appear in canon, so no reason to change a good thing!

4) Chassis: Light Amphibious chassis because bridges would be insurmountable obstacles otherwise (and because the original had it, so same theme!), and the original 175 tons to boot!

Anyways, let me know what you think - this is for fun so tell me all the horrid things I've done wrong, and if you can think of a clever way to match the 'vibe' of the original Soarece in a better way, please let me know!
« Last Edit: 05 December 2024, 18:01:43 by CarcosanDawn »
Size sometimes matters.

Daryk

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Re: Soarece II - 3145-era
« Reply #1 on: 05 December 2024, 19:22:19 »
You forgot Artillery CANNONS! ;D

CarcosanDawn

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Re: Soarece II - 3145-era
« Reply #2 on: 05 December 2024, 19:34:38 »
You forgot Artillery CANNONS! ;D

They have the same problem as regular artillery - and short range to boot. :P To be frank, I'm unconvinced by their existence.
Size sometimes matters.

NUT-BUSTING TORQUE

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Re: Soarece II - 3145-era
« Reply #3 on: 05 December 2024, 19:54:49 »
I forgot to make it limited amphibious

Code: [Select]
Şoarece II

Mass: 175 tons
Movement Type: Tracked
Power Plant: 350 Light
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Hardened
Armament:
     1 Silver Bullet Gauss Rifle
     2 Gauss Rifle
     1 ER Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 39,404,750 C-bills

Type: ?oarece
Technology Base: Inner Sphere (Experimental)
Movement Type: Tracked
Tonnage: 175
Battle Value: 2,542

Equipment                                          Mass
Internal Structure                                   35
Engine                        350 Light              34
Cruising MP: 2
Flank MP: 3
Heat Sinks:                   12                      2
Control Equipment:                                  9.0
Power Amplifier:                                    0.0
Turret:                                             5.0
Armor Factor (Hardened)       280                    35

                          Internal   Armor   
                          Structure  Value   
     Front                   18        48   
     Front R/L Side        18/18     40/40   
     Rear R/L Side         18/18     40/40   
     Rear                    18        32   
     Turret                  18        40   


Weapons
and Ammo                              Location    Tonnage   
Trailer Hitch                           Rear        0.0     
ER Large Laser                         Turret       5.0     
2 Gauss Rifles                         Turret       30.0   
Silver Bullet Gauss Rifle              Turret       15.0   
Gauss Rifle Ammo (24)                   Body        3.0     
Silver Bullet Gauss Rifle Ammo (16)     Body        2.0     

CarcosanDawn

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Re: Soarece II - 3145-era
« Reply #4 on: 05 December 2024, 20:15:02 »
I forgot to make it limited amphibious

Code: [Select]
Şoarece II

Mass: 175 tons
Movement Type: Tracked
Power Plant: 350 Light
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Hardened
Armament:
     1 Silver Bullet Gauss Rifle
     2 Gauss Rifle
     1 ER Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: E/X-X-X-E
Cost: 39,404,750 C-bills

Type: ?oarece
Technology Base: Inner Sphere (Experimental)
Movement Type: Tracked
Tonnage: 175
Battle Value: 2,542

Equipment                                          Mass
Internal Structure                                   35
Engine                        350 Light              34
Cruising MP: 2
Flank MP: 3
Heat Sinks:                   12                      2
Control Equipment:                                  9.0
Power Amplifier:                                    0.0
Turret:                                             5.0
Armor Factor (Hardened)       280                    35

                          Internal   Armor   
                          Structure  Value   
     Front                   18        48   
     Front R/L Side        18/18     40/40   
     Rear R/L Side         18/18     40/40   
     Rear                    18        32   
     Turret                  18        40   


Weapons
and Ammo                              Location    Tonnage   
Trailer Hitch                           Rear        0.0     
ER Large Laser                         Turret       5.0     
2 Gauss Rifles                         Turret       30.0   
Silver Bullet Gauss Rifle              Turret       15.0   
Gauss Rifle Ammo (24)                   Body        3.0     
Silver Bullet Gauss Rifle Ammo (16)     Body        2.0     

Hot damn that C-Bill cost! But it's a fusion engine so I guess. I wanted to go with 2x Gauss Rifle but I couldn't stuff a Heavy in the turret, so weh. Also I do think the base Soarece might be a bit stronger with double AC/10 instead of one 20, because of range and slowness... but hey! XD
Size sometimes matters.

Daryk

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Re: Soarece II - 3145-era
« Reply #5 on: 05 December 2024, 20:25:50 »
Artillery Cannons:
1) Exist in 3025
2) Do AOE damage on the map
3) Ignore their heat on vehicles

In my book, all three more than justify their existence... ;)

I am Belch II

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Re: Soarece II - 3145-era
« Reply #6 on: 06 December 2024, 07:55:10 »
Im picking up one of these miniatures soon, I might just have to use one for a upgrade.
Walking the fine line between sarcasm and being a smart-ass

CarcosanDawn

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Re: Soarece II - 3145-era
« Reply #7 on: 06 December 2024, 15:00:02 »
Artillery Cannons:
1) Exist in 3025
2) Do AOE damage on the map
3) Ignore their heat on vehicles

In my book, all three more than justify their existence... ;)

If they existed and the original Soarece didn't use them, then it is more like a side-grade to something the designers considered, surely?
Size sometimes matters.

Daryk

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Re: Soarece II - 3145-era
« Reply #8 on: 06 December 2024, 17:36:35 »
I gave up trying to read TPTB's minds over a decade ago...

CarcosanDawn

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Re: Soarece II - 3145-era
« Reply #9 on: 10 December 2024, 21:05:32 »
Code: [Select]
Soarece III

Mass: 175 tons
Movement Type: Tracked
Power Plant: 350 XXL
Cruising Speed: 21.6 kph
Maximum Speed: 32.4 kph
Armor: Hardened
Armament:
     1 Ultra AC/20
     1 Light AC/2
     1 Laser AMS
     1 ER Medium Pulse Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3145
Tech Rating/Availability: F/X-X-X-E
Cost: 232,269,583 C-bills

Type: Soarece Superheavy MBT
Technology Base: Mixed (Advanced)
Movement Type: Tracked
Tonnage: 175
Battle Value: 4,403

Equipment                                          Mass
Internal Structure                                   35
Engine                        350 XXL                15
Cruising MP: 2
Flank MP: 3
Heat Sinks:                   11                      1
Control Equipment:                                  9.0
Power Amplifier:                                    0.0
Turret:                                             2.0
Armor Factor (Hardened)       648                    81

                          Internal   Armor   
                          Structure  Value   
     Front                   18       110   
     Front R/L Side        18/18     92/92   
     Rear R/L Side         18/18     92/92   
     Rear                    18        60   
     Turret                  18       110   


Weapons
and Ammo                     Location    Tonnage   
Laser AMS                     Front        1.0     
Ultra AC/20 Ammo (20)          Body        4.0     
Ultra AC/20 Ammo (5)           Body        1.0     
Flak LAC/2 Ammo (45)           Body        1.0     
Combat Vehicle Chassis Mod     Body        7.0     
Light AC/2                    Turret       4.0     
Ultra AC/20                   Turret       12.0   
ER Medium Pulse Laser         Turret       2.0     

Features the following design quirks: Difficult to Maintain, Non-Standard Parts, Obsolete, Poor Performance

Here's another take using an XXL fusion engine. Major features are:
1) Exactly the same number of armor bubbles, but now they're HARDENED! That's right, 81 tons of hardened armor!
2) Ultra AC20 and Light AC2 keep the initial theme, while the AC/10 becomes a Clan ER Medium Laser. 7 damage isn't 10, but it's close and LOOK AT ALL THAT ARMOR. Laser AMS is a machine gun in the optional rules, and helps it stay durable against missiles, because we need to protect that ARMOR.
3) Same speed, just very very very very very expensive! but ARMOR!
4) Still floats!

The quarter-billion C-Bills are used to laminate the ARMOR, that's why it's so tough.
« Last Edit: 10 December 2024, 21:09:08 by CarcosanDawn »
Size sometimes matters.

Daryk

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Re: Soarece II - 3145-era
« Reply #10 on: 10 December 2024, 21:19:46 »
Heh... it's a turret in two hits to the right locations... ;D

CarcosanDawn

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Re: Soarece II - 3145-era
« Reply #11 on: 10 December 2024, 21:25:41 »
Heh... it's a turret in two hits to the right locations... ;D

So is any 'Mech alive with two hits (and two good cluster rolls) from that UAC20 to the right locations! Unless it also has 81 tons of Hardened Armor...

.... I feel like this is turning into one of those things the Lyrans would build because they have more money than sense. KEEP THE SOARECE HOME! VOTE TO RESTART THE KEYSTONE LINE IN PARLIAMENT!...

... yes I am just a salesman and lobbyist.
« Last Edit: 10 December 2024, 21:28:10 by CarcosanDawn »
Size sometimes matters.

Daryk

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Re: Soarece II - 3145-era
« Reply #12 on: 10 December 2024, 21:27:27 »
True, but there're LOTs of weapons that outrange an Ultra-20... ;)

CarcosanDawn

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Re: Soarece II - 3145-era
« Reply #13 on: 10 December 2024, 21:29:31 »
True, but there're LOTs of weapons that outrange an Ultra-20... ;)

But there are no terrestrial units that out-protect 81 tons of hardened armor! Huzzah!

(By the way - yes, I know, it's extremely silly. I don't ever intend to field the design, but I'm not sure the original Soarece would disapprove from up in Battletech XTRO-that-entered-full-production heaven)
Size sometimes matters.

Daryk

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Re: Soarece II - 3145-era
« Reply #14 on: 10 December 2024, 21:32:32 »
Once you're parked, the solution is just artillery... all the way down to the humble MechMortar-1... ;)

CarcosanDawn

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Re: Soarece II - 3145-era
« Reply #15 on: 10 December 2024, 21:37:26 »
Once you're parked, the solution is just artillery... all the way down to the humble MechMortar-1... ;)

Nah, that's cheating, because then you don't even have to get parked first - in fact, you don't even have to be on the same mapsheet! And then how will you use your 81 tons of hardened armor?

I feel like the artillery-at-all-costs philosophy makes heavily armored, slow tanks turn into lightly-armored, slow self-propelled artillery platforms. Unless you're using the Artillery Cannon rules, which is why I am confused by them.
Size sometimes matters.

Daryk

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Re: Soarece II - 3145-era
« Reply #16 on: 10 December 2024, 21:45:55 »
Thumpers aren't that heavy, and outrange Snipers... ;)

CarcosanDawn

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Re: Soarece II - 3145-era
« Reply #17 on: 10 December 2024, 23:33:33 »
Thumpers aren't that heavy, and outrange Snipers... ;)

Then I'm sure the artillery MOS folks love them! Let the tanker MOS folks know when you're done talking about artillery though so they can show up to the lecture :P
Size sometimes matters.

 

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