Having got my 1st use of Smoke under the new rules I had a question.
Why is Artillery Smoke, (15-20-25 point damage), restricted to a single 7 hex bubble in size & 3 turns in duration?
v/s Missile launchers that range from 1 Light to 7 Heavy in hexes and 2 turns to 10 turns in duration.
The size I can see, only Long Tom's are getting gimped on since in theory they should create a 3 hex radius (5 diameter) smoke bubble.
But the duration to me seems way off.
It would be more balanced, IMHO, if ALL smoke was limited to 3 turns in duration like Artillery is.
So I guess my question is why the difference between Arti & Missiles ? (And for that matter Mortars?)
Mod Note: smoke missile duration was altered to 3 turns in the latest errata.