So . . . Chess is a classical wargame, we could perhaps consider it an ancestor of BattleTech . . . so, while bored with a slow work day, I started pondering how you might play a BattleTech version of chess. First, the board should be 2x2 randomly rolled from the terrain group selections (Plains, Hills, etc). For MM players I would say either 2x2 of the classic boards, or some of the better 30x30 up to 35x35. I really like the option of double blind, but I understand that is harder to do with table top. Second, I had to evaluate the balance of forces while each was to be distinct. Armor would be the Pawns since I did not wish to mess with infantry. Mechs would be the queen and knights for their mobility, to balance it there would be two 'queens' so each force would have a lance. The Knight must have Jump Jets for its unique movement pattern (with one exception). To encourage combined arms, I opted for the Rooks to be Assault BA and Bishops to be VTOLs. Finally the King should be a command unit . . . like a Mobile HQ!
While I could have gone generic, to reflect the diversity of BattleTech I decided to create a Chess army for each major faction. Iconic or important mechs (like Xin Sheng designs for the Cappies) should represent their factions on the battlefields. The flavor of the faction should also be represented in the weapons generally available, such as MRMs and C3 for the Dracs, TSM for the Cappies, and BFGs for the Steiners. I also tried to arrange the weights to reflect what we might consider more common.
So, I have not play tested this, BV matched, or even selected the VTOLs . . . but give it a look and tell me what you think.
Fed Suns Force
Armor Company (Pawns, 4/5)
1st Lance
4 Patton Tanks
2nd Lance
4 Patton (Ultra) Tanks
3rd Lance
4 Vedette
VTOL Flight (Bishops, 4/5)
Mech Lance (Queens/Knights)
Jagermech 7F (Queen Prime, 3/4)
Argus 4D (Queen Alternate, 4/5)
Dervish 8D (King's Knight, 4/4)
Wolverine II -7H (Queen's Knight 4/4)
Demi BA Company (Rook, 3/5)
2 Hauberk Squads
Command Section (King)
Mobile HQ
Lyran Commonwealth Force
Armor Company (Pawns, 4/5)
1st Lance
4 Manticore Tanks
2nd Lance
4 Rommel (Gauss) Tanks
3rd Lance
4 4 Myrmidon
VTOL Flight (Bishops, 4/5)
Mech Lance (Queens/Knights)
Fafnir -5 (Queen Prime, 4/4)
Defiance -3S (Queen Alternate, 4/5)
Griffin -1S (King's Knight, 4/5)
Griffin -6S (Queen's Knight, 4/5)
Demi BA Company (Rook, 3/5)
Fenrir (SRM), Fenrir (ERML)
Command Section (King)
Mobile HQ
Draconis Combine Force
Armor Company (Pawns)
1st Lance
4 Bulldog Medium Tank
2nd Lance
4 Zhukov Heavy Tank
3rd Lance
4 Scorpion
VTOL Flight (Bishops)
Mech Lance (Queens/Knights)
Katana CRK-5003-CM (Queen Prime, 4/5, form network)
No-Daichi -2KO (Queen Alternate, 4/4)
Panther -C (King's Knight, 4/5)
Firestarter -OE (Queen's Knight, 4/5)
Demi BA Company (Rook, 3/5)
2 Kanazuchi Squads
Command Section (King)
Mobile HQ
Capellan Confederation Force
Armor Company (Pawns)
1st Lance
4 Po Heavy Tanks
2nd Lance
4 Po (LGR) Heavy Tanks
3rd Lance
4 Po II Heavy Tanks
VTOL Flight (Bishops)
Mech Lance (Queen, Knights)
Lao Hu -2B (Queen Prime, 4/5)
Thunder -1L (Queen Alternate, 4/5)
Ti Ts'ang -9H (King's Knight, 4/4)
Men Shen -O (Queen's Knight, 4/5)
Demi BA Company (Rook, 3/5)
2 Kopi Squads
Command Section (King)
Mobile HQ