From the BAotW - Kopis thread, here's a possible post-Jihad variant that uses Clantech SPLs to provide mid-ranged (in battle armor terms) anti-infantry firepower while keeping the twin energy weapon theme of the original Kopis. Similarly, the APWM gets upgraded, as do the claws.
Classic BattleTech Battle Armor Technical Readout
VALIDATED
Type/Model: Kopis
Tech/Era: Mixed Tech / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Assault Battle Armor (1,501 - 2,000 kg)
Rules: Level 3, Standard design
Ground Speed: 10.8 km/h
Armor Type: Advanced
------------------------------------------------------------------
Type/Model: Kopis
Equipment: Slots Mass
Chassis Type: Assault Class Humanoid 0 550
Motive System: Ground Movement (1 MP) (I.S.) 0 0
Armor Type: 10 Points Advanced 5 400
Manipulators:
Left Arm: Battle Vibro-Claw 0 50
Right Arm: Battle Vibro-Claw 0 50
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Light Machine Gun RA 50 1 75
Light Machine Gun LA 50 1 75
Small Pulse Laser (C) Body 14 1 400
Small Pulse Laser (C) Body 14 1 400
------------------------------------------------------------------
TOTALS: 9 2,000
Slots & Mass Left: 5 0
Calculated Factors:
Total Cost: 598,000 C-Bills
Battle Value: 53 (212 for 4) Weapon Value: 67 (Ratio=1.26)
Cost per BV: 11,283.02
Damage Factors: SRDmg = 6 MRDmg = 0 LRDmg = 0
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 1 Armor/Structure: 2 / 0
Damage PB/M/L: 3/3/- Overheat: 0
Point Value: 2 Specials: car4
Created by HeavyMetal Battle Armor
Keeping the overall layout as unchanged as possible and switching to DWPs, enough mass is freed to switch to Mimetic, even after the required mobility upgrade.
Classic BattleTech Battle Armor Technical Readout
* CUSTOM EQUIPMENT
Type/Model: Kopis Anti-Infantry (CM)
Tech/Era: Mixed Tech / 3067 / CBT Rules
Chassis Type: Humanoid
Weight Class: Assault Battle Armor (1,501 - 2,000 kg)
Rules: Level 3, Standard design
Ground Speed: 21.6 km/h
Armor Type: Mimetic
------------------------------------------------------------------
Type/Model: Kopis Anti-Infantry (CM)
Equipment: Slots Mass
Chassis Type: Assault Class Humanoid 0 550
Motive System: Ground Movement (2 MP)* 0 160
* reduced to 1 MP until both DWPs jettisoned
Armor Type: 10 Points Mimetic 7 500
Manipulators:
Left Arm: Heavy Battle Claw 0 20
Right Arm: Heavy Battle Claw 0 20
Weapons and Equipment Loc Shots Slots Mass
------------------------------------------------------------------
Light Machine Gun RA 50 1 75
Light Machine Gun LA 50 1 75
Small Pulse Laser/DWP (C)* Body 14 1 300
Small Pulse Laser/DWP (C)* Body 14 1 300
------------------------------------------------------------------
TOTALS: 11 2,000
Slots & Mass Left: 3 0
Calculated Factors:
Total Cost: 704,000 C-Bills
Battle Value: 66 (264 for 4) Weapon Value: 67 (Ratio=1.02)
Cost per BV: 10,666.67
Damage Factors: SRDmg = 6 MRDmg = 0 LRDmg = 0
Mechanized: Cannot travel on any 'Mechs or Vehicles
Attacks: Can not perform Swarm or Leg attacks
BattleForce2: Class: IB MP: 2 Armor/Structure: 2 / 0
Damage PB/M/L: 3/3/- Overheat: 0
Point Value: 3 Specials: car4
Created by HeavyMetal Battle Armor
Obviously there would be better weapon choices available - APGR anybody? - but these stick closely to the original design theme. While not the best performing suits, I find I like these purely for flavor reasons, even with the use of Clantech.