Author Topic: Kopis Anti-Infantry alternatives  (Read 2018 times)

sillybrit

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Kopis Anti-Infantry alternatives
« on: 30 March 2013, 02:59:07 »
From the BAotW - Kopis thread, here's a possible post-Jihad variant that uses Clantech SPLs to provide mid-ranged (in battle armor terms) anti-infantry firepower while keeping the twin energy weapon theme of the original Kopis. Similarly, the APWM gets upgraded, as do the claws.

        Classic BattleTech Battle Armor Technical Readout
                            VALIDATED

Type/Model:    Kopis 
Tech/Era:      Mixed Tech  /  3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 3, Standard design

Ground Speed:  10.8 km/h
Armor Type:    Advanced

------------------------------------------------------------------
Type/Model:    Kopis
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Humanoid                 0       550
Motive System: Ground Movement (1 MP) (I.S.)          0         0
Armor Type:    10 Points Advanced                     5       400

Manipulators:
  Left Arm:    Battle Vibro-Claw                      0        50
  Right Arm:   Battle Vibro-Claw                      0        50

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light Machine Gun                    RA        50     1        75
Light Machine Gun                    LA        50     1        75
Small Pulse Laser (C)                Body      14     1       400
Small Pulse Laser (C)                Body      14     1       400
------------------------------------------------------------------
TOTALS:                                               9     2,000
Slots & Mass Left:                                    5         0

Calculated Factors:
Total Cost:     598,000 C-Bills
Battle Value:   53 (212 for 4)  Weapon Value: 67 (Ratio=1.26)
Cost per BV:    11,283.02
Damage Factors: SRDmg = 6   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 1   Armor/Structure: 2 / 0
                Damage PB/M/L: 3/3/-   Overheat: 0
                Point Value: 2    Specials: car4

                Created by HeavyMetal Battle Armor


Keeping the overall layout as unchanged as possible and switching to DWPs, enough mass is freed to switch to Mimetic, even after the required mobility upgrade.

        Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Kopis Anti-Infantry (CM)
Tech/Era:      Mixed Tech  /  3067 / CBT Rules
Chassis Type:  Humanoid
Weight Class:  Assault Battle Armor (1,501 - 2,000 kg)
Rules:         Level 3, Standard design

Ground Speed:  21.6 km/h
Armor Type:    Mimetic

------------------------------------------------------------------
Type/Model:    Kopis Anti-Infantry (CM)
Equipment:                                          Slots    Mass
Chassis Type:  Assault Class Humanoid                 0       550
Motive System: Ground Movement (2 MP)*                0       160
               * reduced to 1 MP until both DWPs jettisoned
Armor Type:    10 Points Mimetic                      7       500

Manipulators:
  Left Arm:    Heavy Battle Claw                      0        20
  Right Arm:   Heavy Battle Claw                      0        20

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Light Machine Gun                    RA        50     1        75
Light Machine Gun                    LA        50     1        75
Small Pulse Laser/DWP (C)*           Body      14     1       300
Small Pulse Laser/DWP (C)*           Body      14     1       300
------------------------------------------------------------------
TOTALS:                                              11     2,000
Slots & Mass Left:                                    3         0

Calculated Factors:
Total Cost:     704,000 C-Bills
Battle Value:   66 (264 for 4)  Weapon Value: 67 (Ratio=1.02)
Cost per BV:    10,666.67
Damage Factors: SRDmg = 6   MRDmg = 0   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 2   Armor/Structure: 2 / 0
                Damage PB/M/L: 3/3/-   Overheat: 0
                Point Value: 3    Specials: car4

                Created by HeavyMetal Battle Armor


Obviously there would be better weapon choices available - APGR anybody? - but these stick closely to the original design theme. While not the best performing suits, I find I like these purely for flavor reasons, even with the use of Clantech.

ABADDON

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Re: Kopis Anti-Infantry alternatives
« Reply #1 on: 30 March 2013, 06:46:36 »
I dunno. Clan-Tech for Anti-Infantry duty? Seems a bit excessive.

LastChanceCav

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Re: Kopis Anti-Infantry alternatives
« Reply #2 on: 30 March 2013, 09:02:11 »
I wouldn't mind seeing a couple of HRRs instead of the cSPLs, or maybe 2 DWP HRRs, 2 Firedrakes and 12 points of mimetic armor.

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LCC
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UnLimiTeD

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Re: Kopis Anti-Infantry alternatives
« Reply #3 on: 30 March 2013, 09:44:34 »
Keep it vanilla, bolt on two small VSPLs.
There, anti-Infantry. O0
Same close in punch, 6 Range AI attacks, and you'll find it hard to miss.
However...
As Abbadon and I already discussed in his Ultra-Kopis thread, at some point, is it really still a Kopis? And shouldn't it just be a Quad then?
What makes a Kopis?
Slow speed?
Heavy Weapons?
2 Feet, two claws, two small ballistics, two heavy weapons?
The looks?
The armor?
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sillybrit

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Re: Kopis Anti-Infantry alternatives
« Reply #4 on: 30 March 2013, 12:59:39 »
Well, the original Kopis was a slow, bipedal, moderately armored assault suit with a main armament of twin body-mounted energy weapons backed up by lighter forearm weapons and unnecessarily large battle claws. These customs tick all those boxes, so I'd say it's still a Kopis, but obviously others could disagree - although I'd be really interested to hear their reasons. The closest to a departure is the switch from APWMs to full-sized 'Mech-scale weapons on the forearms, but even then visually the outcome would still very much match the artwork due to the choice of LMGs.

VSPLs were another thought, except that by going for a cSPL/LMG pairing vs a VSPL/APWM pairing I'll be doing more anti-infantry damage. Between them, the cSPLs and LMGs do an average of 21 damage out to 6 hexes per suit. The VSPLs will each kill 4 at short range, 3 at medium and 2 at long (see TO p321 for how VPL anti-infantry damage is calculated), plus whatever damage is done by the single APWM that could fire. In the latter case, assuming that you're not using the default TW rules, then by chosing the M42B you could inflict an extra ~7 points of damage to PBIs, but that's the entire squad not per suit and only reaches out 3 hexes.

UnLimiTeD

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Re: Kopis Anti-Infantry alternatives
« Reply #5 on: 30 March 2013, 18:53:18 »
Well, you never stop learning.
Didn't know that SPLs did Burst damage instead of just plain old AI bonus.
In that case, I'd probably go for Firedrakes on the Arms, leaving 910 kg for heavy weaponry.
Though that'd pretty heavy on the cheese front.
As for the suggestions, DWPs seem awesome, but I suggested that in the official thread, and it was said that upgrading the movement system would make it "not a Kopis" anymore.
One could go the Golem route, and replace the Laser Assembly with 2 Jets and a Jump Booster, not really the 'big guns' anymore, but in universe it's a more probably modification than upgrading the movement system.
« Last Edit: 01 April 2013, 06:12:57 by UnLimiTeD »
Savannah Masters are the Pringles of Battletech.
Ooo! OOOOOOO! That was a bad one!...and I liked it.

 

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