as mentioned in the medium laser thread
here is my version
BattleMech Technical Readout
Type/Model: Payback
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 50 tons
Chassis: Standard
Power Plant: 200 Nissan Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Standard
Armament:
10 Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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Type/Model: Payback
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 200 Fusion 6 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 22 Single 14 12.00
(Heat Sink Loc: 1 HD, 3 LA, 2 RA, 3 LT, 3 RT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 120 pts Standard 0 7.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 16
Center Torso (Rear): 5
L/R Side Torso: 12 13/13
L/R Side Torso (Rear): 4/4
L/R Arm: 8 11/11
L/R Leg: 12 17/17
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
3 Medium Lasers RT 9 3 3.00
3 Medium Lasers LT 9 3 3.00
2 Medium Lasers CT 6 2 2.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)
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TOTALS: 30 59 50.00
Crits & Tons Left: 19 .00
Calculated Factors:
Total Cost: 3,680,500 C-Bills
Battle Value: 1,043
Cost per BV: 3,528.76
Weapon Value: 1,021 / 1,021 (Ratio = .98 / .98)
Damage Factors: SRDmg = 29; MRDmg = 4; LRDmg = 0
BattleForce2: MP: 4J, Armor/Structure: 3/4
Damage PB/M/L: 4/4/-, Overheat: 2
Class: MM; Point Value: 10