I'll try that one tonight, thanks chanman.
I've been playing it since I got it and having loads of nostalgic fun. However, I do have some... well not complaints, but oddness, namely with Attributes and Skills and the fact that the former doesn't influence the latter. You can have a dimwit Rank 4 Surgeon. Or a Charisma 1 Character be the "Face" as long as you have the Skills.
Levelling up is rather easy if you have high Intelligence and Charisma, and Intelligence 4 gives you 3 Skill Points per level up instead of 2. That's huge, every two level ups you can increase a Skill by two levels.
I don't know how I feel about that, but it's just so very odd. I've restarted a few times, mostly because I'm still getting a feel for the weapon types.
I've settled on this team:
Pointman
Shotgun (Energy later)
Perception, Medic
This guy will have Int 4 and almost everything else pumped into the combat stats. If he has high enough movement, he can get really up close and personal. Shotguns will take care of poorly armoured opponents, Energy will take care of heavily armoured ones. Since he's mobile, he needs to be Perceptive and a Medic (perhaps a Surgeon).
Rogue
Pistol
Demolitions, Alarm Disarm, Lockpicking, (Safe cracking later)
High Int, as he'll be juggling those three skills. I haven't actually used Pistols yet, preferring SMGs which uses the same ammo though much more of it. I hear they can shoot two or three times for average characters. Will also pick up other Knowledge Skills quite easily.
Doc
Assault Rifle
Medic, Surgeon
A "balanced" character, will be all around useful. Secondary weapon may be SMGs as the ammo will be plentiful and ARs suck at close range.
Heavy
Sniper Rifle
Leadership, Smart-Ass or another -Ass ability
Sniper Rifles are pretty dang cool. A decent Int, even 4, will let this guy quickly gather other needed Skills. I'm hoping to find a way to give him decent Action Points so that he can reposition and maybe switch from a Sniper Rifle to a Heavy Weapon. High Charisma for this guy, primarily to access Followers.