I'm interested in getting more people to try out alpha strike. More stompy robots is always better right? ^-^
I believe megamek has done good things for Battletech as a whole. Since alpha strike's attraction is faster play I started designing a new computer game based on the alpha strike rule set, (think Megameks little brother). My main goal is streamlined gameplay with a focus on big battle action company+, mixed units, aerospace, dropships, artillery, planetary assaults (you get the idea)
Now currently I have the majority of alpha strikes rules programmed into classes/objects. The next step is to tie them to visuals and a great modern interface (the hard part).
I posted some low quality phone videos of some early programming efforts in the computer section of this forum. I plan on getting a better method of video capture.
Anyway, check it out if you are interested and helpful feedback is always welcome.
http://bg.battletech.com/forums/index.php?topic=51656.0I have a full time job at a power plant (10 hour shifts and a 2 HR commute so my time is unfortunately limited (also have two little boys ages 4 and 3). Nonetheless, I've managed to get this far in a couple months.
Enjoy fellow mechwarriors.