A few of my house rules:
1) Linked attribute modifiers ARE used when translating AToW gunnery/piloting over to Battletech. (Although I made the base TNs one harder for translation purposes, to compensate.)
2) Martial Arts and Melee Weapons base tier linked attribute is now STR and advanced tier is now STR+RFL, (instead of REF and REF+DEX, respectively). DEX (fine motor dexterity for things like typing, art, and pickpocketing) does not seem as important in fighting as raw strength, and agility is already reflected in RFL...
3) Clan warriors get negative Wealth and In For Life traits. Not sure why they didn't have these to begin with... (and positive XP added to various attributes for the parts of the life paths that granted the negative traits)
4) Burning edge to modify a skill roll will actually change the dice result by one; not just add a modifier. Thus, players can escape critical fumbles or nudge into critical successes.
5) In martial arts grapples, if both characters succeed in their roll, the higher MoS is grappling the lower MoS instead of nothing happening. (See:
https://bg.battletech.com/forums/roleplaying/atow-grappling-question/) Because, as written, grappling is broken. If you have even a somewhat decent martial arts skill, you
can't be grappled absent a critical fumble, no matter how skilled the attacker. And there is basically nothing preventing anyone from just stepping back out of melee range because attacks of opportunity aren't a Thing in AToW.