This ship idea is based on one of Michael McCollums Antares Novels. The Attack Carroer. An Attack Carrier isn'T a carrier for fighters, but for a far more deadlier payload. It is a large refitted Transport ship loaded flat with missiles and Nuclear Warheads. The Purpose of an Attack Carrier is to overwhelm the computers of PDF systems, simply by the mere number of projectiles fired. Since a missile is small, its range is limited.
I based the ship on the Carrack class, but gave it a reinforced structure so it can mount some armor. Transport capacity was reduced to mount a total of 108 White Shark Missile Launchers which can also fire the Santa Ana Nuclear Missile. A Backup with some Naval Lasers, some Anti Fighter and AMS guns are also included.
I let you guys decide how you would use such a ship ;)
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Carrack (Attack Carrier)
Tech: Clan / 2950
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 300.000 tons
K-F Drive System: (Unknown)
Length: 830 meters
Sail Diameter: 880 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Ferro-carbide
Armament:
108 White Shark
12 NL55
32 Large Pulse Laser
32 AMS
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Class/Model/Name: Carrack (Attack Carrier)
Mass: 300.000 tons
Equipment: Mass
Power Plant, Drive & Control: 54.000,00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 7) 135.750,00
Jump Sail: (Integrity = 3) 45,00
Structural Integrity: 60 18.000,00
Total Heat Sinks: 1.600 Double 1.227,00
Fuel & Fuel Pumps: 4.080,00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 750,00
Fire Control Computers: 2.640,00
Food & Water: (100 days supply) 149,50
Armor Type: Ferro-carbide (360 total armor pts) 359,50
Capital Scale Armor Pts
Location: L / R
Fore: 66
Fore-Left/Right: 60/60
Aft-Left/Right: 60/60
Aft: 54
Cargo:
Bay 1: Small Craft (2) with 2 doors 400,00
Bay 2: Cargo (1) with 10 doors 7.406,00
Bay 3: Small Craft (2) with 2 doors 400,00
Grav Deck #1: (98-meter diameter) 50,00
Life Boats: 4 (7 tons each) 28,00
Escape Pods: 4 (7 tons each) 28,00
Crew and Passengers:
50 Officers (47 minimum) 500,00
79 Crew (55 minimum) 553,00
150 Gunners (131 minimum) 1.050,00
20 Bay Personnel ,00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
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4 White Shark(40 msls) Nose 12 12 12 12 60 2.080,00
4 White Shark(40 msls) Nose 12 12 12 12 60 2.080,00
4 White Shark(40 msls) Nose 12 12 12 12 60 2.080,00
4 White Shark(40 msls) Nose 12 12 12 12 60 2.080,00
2 NL55 Nose 11 11 11 11 170 2.200,00
4 Large Pulse Laser Nose 4(40) 4(40) 4(40) -- 40 24,00
4 AMS(48 rounds) Nose -- -- -- -- 4 4,00
4 White Shark(40 msls) FL/R 12 12 12 12 120 4.160,00
4 White Shark(40 msls) FL/R 12 12 12 12 120 4.160,00
4 White Shark(40 msls) FL/R 12 12 12 12 120 4.160,00
2 NL55 FL/R 11 11 11 11 340 4.400,00
4 Large Pulse Laser FL/R 4(40) 4(40) 4(40) -- 80 48,00
4 AMS(48 rounds) FL/R -- -- -- -- 8 8,00
4 White Shark(40 msls) L/RBS 12 12 12 12 120 4.160,00
4 White Shark(40 msls) L/RBS 12 12 12 12 120 4.160,00
4 White Shark(40 msls) L/RBS 12 12 12 12 120 4.160,00
4 White Shark(40 msls) L/RBS 12 12 12 12 120 4.160,00
4 Large Pulse Laser L/RBS 4(40) 4(40) 4(40) -- 80 48,00
4 AMS(48 rounds) L/RBS -- -- -- -- 8 8,00
4 White Shark(40 msls) AL/R 12 12 12 12 120 4.160,00
4 White Shark(40 msls) AL/R 12 12 12 12 120 4.160,00
4 White Shark(40 msls) AL/R 12 12 12 12 120 4.160,00
2 NL55 AL/R 11 11 11 11 340 4.400,00
4 Large Pulse Laser AL/R 4(40) 4(40) 4(40) -- 80 48,00
4 AMS(48 rounds) AL/R -- -- -- -- 8 8,00
4 White Shark(40 msls) Aft 12 12 12 12 60 2.080,00
4 White Shark(40 msls) Aft 12 12 12 12 60 2.080,00
4 White Shark(40 msls) Aft 12 12 12 12 60 2.080,00
2 NL55 Aft 11 11 11 11 170 2.200,00
4 Large Pulse Laser Aft 4(40) 4(40) 4(40) -- 40 24,00
4 AMS(48 rounds) Aft -- -- -- -- 4 4,00
1 Lot Spare Parts (1,00%) 3.000,00
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TOTALS: Heat: 2.992 300.000,00
Tons Left: ,00
Calculated Factors:
Total Cost: 1.711.371.000 C-Bills
Battle Value: 114.389
Cost per BV: 14.960,98
Weapon Value: 42.413 (Ratio = ,37)
Damage Factors: SRV = 4.042; MRV = 3.868; LRV = 2.971; ERV = 1.128
Maintenance: Maintenance Point Value (MPV) = 539.923
(74.934 Structure, 298.525 Life Support, 166.464 Weapons)
Support Points (SP) = 621.225 (115% of MPV)
BattleForce2: Not applicable