the "Buccaneers" are a collection of young, largely inexperienced Pirate Mechwarriors from the periphery world of Banwathe, they pilot customized Battlemechs that are more a collection of Salvaged Parts and By-pass kits held together with Gaffer Tape and Willpower, Calan Loch is the most skilled of the bunch being roughly equal to a Regular grade Mechwarrior and the only one with any form of Tactical or Technical training, he grew up in a Militia family that sidelined in Banditry, Merc Work and Bounty Hunting, along the way he picked up a third rate Mechwarrior Apprenticeship that he refined in to a useful skill, he pilots a customized Shadow Hawk that replaces the AC5 for a large laser and enlarges the Missile Launchers. Ella Banick the next most skilled originally from a region of the planet that make the Boondocks look positively Cosmopolitan, she competes in Death Match Pit-fights both in and out of her custom Wolverine, and lastly the least skilled "Red" a girl who grew up on the streets of one of Banwathe's Freeports had has bean practicing Petty Theft, Murder and engaging in Prostitution since her Pre-Teens she pilots a Griffin that has had it's LRM relocated to the left torso. when they have to travel they catch a lift in the hold of the Confederate class Dorpship owned by their friend Farrah Bendan.
Banwathe is a world around 50 or 60 Ly Rimward of the Federated Suns the planet has three City States that operate as "Freeports" for Pirates, Smugglers Black and Grey Marketeers as well as legitimate (and Semi-legitimate) periphery Traders and Mercenaries, apart from its Freeport City Sates it has dozens minor independent provinces with little if anything worth stealing so are left alone by the verious Pirates, Marauders, Bandits and other assorted Rogues that visit Banwathe.
BattleMech Technical Readout
Type/Model: Shadow Hawk SHD-2c
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 55 tons
Chassis: Lang T1 Standard
Power Plant: 275 Core Tek Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 3 Assorted Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Patchwork Scrap 43 Standard
Armament:
1 Medium Laser
1 LRM 10
1 Large Laser
1 SRM 4
Manufacturer: Lang Industries Incorporated
Location: (Unknown)
Communications System: O/P 300 COMSET
Targeting & Tracking System: O/P 2000A
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Type/Model: Shadow Hawk SHD-2coustom
Mass: 55 tons
Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 Fusion 6 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks: 12 Single 1 2.00
(Heat Sink Loc: 1 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Standard 0 9.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 23
Center Torso (Rear): 8
L/R Side Torso: 13 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 9 16/16
L/R Leg: 13 16/16
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Medium Laser RA 3 1 1.00
1 LRM 10 RT 4 12 3 6.00
(Ammo Locations: 1 RT)
1 Large Laser LT 8 2 5.00
1 SRM 4 HD 3 25 2 3.00
(Ammo Locations: 1 CT)
3 Standard Jump Jets: 3 1.50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
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TOTALS: 18 43 55.00
Crits & Tons Left: 35 .00
Calculated Factors:
Total Cost: 4,679,656 C-Bills
Battle Value: 969
Cost per BV: 4,829.37
Weapon Value: 680 / 680 (Ratio = .70 / .70)
Damage Factors: SRDmg = 12; MRDmg = 9; LRDmg = 3
BattleForce2: MP: 5, Armor/Structure: 4/5
Damage PB/M/L: 2/2/-, Overheat: 1
Class: MM; Point Value: 10
Specials: if