FASAnomics!
It's commonly derided, and Fanon solutions to the problem are wildly varied. This is the Fan Rules thread, so this seems like a good place to discuss applications of renumeration. Specifically, I'm interested in what you came up with for the distribution of combat units, like tanks and Mechs.
So, what rules have you come up with to get the FASAnomics numbers to work in your games? What inspired these rules? And, how have they influenced your game-play?
Elaboration from my end:
So, I'm aware of the general rule of thumb, which I think was put forward in the FM:Periphery, where you have a Mech regiment for every 1 million in population (rounded up?).
But, we've been playing quite a few invasion style campaigns for our custom 5th succession wars, which has given me more reasons to play conventional opfor against a hero Mech team. I've been finding, more and more, with linked 'Gauntlet' style games where the Mech team goes and goes without time for repairs, that Mechs, even assault chassis, don't last for more than a couple games before they have to be cycled out or risk destruction.
Having played around with conventional armor forces, whether supplementing a Mech force or operating on their own in some numbers, I find that the vehicles also don't last very long. And many of them don't have the speed to escape once the armor starts taking on speed holes. Most forces are generally meant for installation defense. Throw in that Tanks are manned by crews, a group of people, (basically a squad of infantry in a wagon) and you run into morale issues that have to be roleplayed as a GM.
Raids do not an invasion make. But, the problem is exacerbated when you shrink things down to the raid mission scale. A couple of chase or intercept exchanges, then hit the target, and a couple chase missions to extract. If you lose a Mech and you're the raider, you don't have time to hold the field and get your Mech out. Maybe the pilot. But, the Mech is a write-off. This is true for lance or company.
And, I've found it not only through linked gauntlet games, but also using a larger map to track force positions in a structured manner, allowing for uneven game assignments on both sides. (Low-altitude map. 1 minute turns with a combat phase where 6 turns of BT are played, and a movement phase for other units to pile-in or reposition. MP values are modified to match the scale.) A Battlion-on-Battalion set-up with some support on each side, and both forces were having issues after the first few engagements. This was in a custom Dark Age setting, where numbers are artificially small. The overall combat lasted, in-universe, for all of 5 minutes before one side met an objective and turned the tide, forcing the other side to retreat in defeat.
So, I've been finding, more an more, that Mechs need to be more numerous. Not only them, but there also needs to be an RP system for a faction to help decide in which direction vehicles are going in the way of distribution. A lot of Periphery systems are leaning toward Mechs mostly due to efficiency in man-power, and the morale that comes from feeling super-powered as a MechWarrior.
I haven't come up with hard or fast numbers, yet. But, working with the numbers in the different FMs, I have come up with a rule that any unit that needs to fill in its ranks can do so with intro-tech designs.
Per world, Mercs are much more common in lance to company sized groups, and can be pressed into service in a pinch. Same goes with local vassal lords and their retainer forces. It has occurred to me that some vassal retainers might be hired out by their lord as mercenaries.
Still no hard and fast numbers, yet, but, I'm not too worried about population numbers, taking those at face value. But, I am changing the sheeple nature of many populaces, by increasing the number of forces available on-world, as well as what's required to make invasions, and even raids, viable in the face of increased numbers of defenders.
Since most of our campaigns are mostly narrative-driven, hard numbers haven't been an issue. But, knowing that a lot of locals would be getting involved in an invasion, it has forced me to get creative.
So, I cede the floor to the rest of you.