Poll

What's In Your Holster

Machine Gun
7 (26.9%)
Flamers
5 (19.2%)
Small Laser
12 (46.2%)
SRM Even Still
2 (7.7%)

Total Members Voted: 26

Author Topic: The Better Battlesuit Weapon  (Read 4742 times)

Goose

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The Better Battlesuit Weapon
« on: 04 March 2023, 17:04:56 »
You've got a powerful need to evict some pedestrians from the whole-damn county. So powerful, in fact, all questions of collateral damage come back as "shiny." >:D

But you're from The Sphere, where they still have mobility issues with missiles, hung over-the-shoulder: How now do you Get Fun? :-\
Goose
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I'm always ready to learn, although I do not always like being taught.

idea weenie

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Re: The Better Battlesuit Weapon
« Reply #1 on: 04 March 2023, 17:55:50 »
My choices were:
Machine Gun = great anti-infantry, needs ammo
Flamer = great to send burning liquid around a corner, needs ammo
Small Laser = not good vs infantry compared to others, good vs armor, only needs recharging
SRM = plenty of range compared to the others, needs ammo

If I am removing people from an entire county, the amount and mass of of ammunition will add up quickly.

So my choice was the one that just needs the Battlesuits to come back to an Omnivehicle or Mech to recharge, then go back for more war crimes.  If someone tries to hunker down then the Small Laser can be used to slowly burn through their protection.  Once you have a single hole inside their protection you point the barrel of the small laser at the opening and let loose a few shots inside to deal with any survivors.

Ideally I'd want something with Pulse ability to improve anti-infantry ability, but for any sort of long-endurance mission I want an energy-based weapon.  The only problem is that it makes me semi-predictable and opponents will tend to equip the Blue Shield (anti-PPC), and protect with Laser-Reflecting armor.

Perhaps the vehicle supporting the Battle armor should have an artillery weapon or Gauss Rifle to deal with anti-laser armor?  A Mech supporting the Battlearmor would have a melee weapon (and likely a Gauss Rifle too).

Kerfuffin(925)

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Re: The Better Battlesuit Weapon
« Reply #2 on: 04 March 2023, 17:56:48 »
I mean if it’s pedestrians, then flamers out of the choices.

But for an actual option the recoilless rifle series; they have range, damage, and the AI tag
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Daryk

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Re: The Better Battlesuit Weapon
« Reply #3 on: 04 March 2023, 18:55:15 »
Huh... I never realized that... the infantry version doesn't have Burst fire.

DOC_Agren

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Re: The Better Battlesuit Weapon
« Reply #4 on: 05 March 2023, 23:21:53 »
You've got a powerful need to evict some pedestrians from the whole-damn county. So powerful, in fact, all questions of collateral damage come back as "shiny." >:D

But you're from The Sphere, where they still have mobility issues with missiles, hung over-the-shoulder: How now do you Get Fun? :-\
So I'm only hunting pedestrians...
Flamers or Firedrake Incendiary Support Needler
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Sabelkatten

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Re: The Better Battlesuit Weapon
« Reply #5 on: 06 March 2023, 03:26:15 »
Light BA (to more easily get into tight spaces).
3 ground, 3 jump MP (to run down pedestrians anywhere).
5 armor (because weight...).
2xLMG (for a bit of range).
2xFiredrake (for burninating as much as possible as quickly as possible).

 >:D

Coldstone

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Re: The Better Battlesuit Weapon
« Reply #6 on: 07 March 2023, 08:21:54 »
Depends. For close in work, I would go for the small laser, against hard targets.
If infantry or mobs are expected, then the Machine gun would be the choice.
For terrifying foes, then Flamer or incendiary weapons like the Fire drake would be my choice.

For range work on the Battlefield: Then some form of Gauss weaponry (preffered the Magshot) would be good, with a combination of SRMs.

Sidenote: You know you can avoid the Movement penalty for carrying an SRM, if you move your SRM launcher to one of the arms?
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Daryk

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Re: The Better Battlesuit Weapon
« Reply #7 on: 07 March 2023, 18:21:19 »
I thought missile launchers couldn't be mounted in the arms? ???

Goose

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Re: The Better Battlesuit Weapon
« Reply #8 on: 07 March 2023, 21:07:58 »
Yeah: All the example imply that, but the rule just ain't there. :-X
Goose
The Ancient Egyptian God of Fractional AccountingAnimare Tai-sa Shikishima
I'm always ready to learn, although I do not always like being taught.

Daryk

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Re: The Better Battlesuit Weapon
« Reply #9 on: 07 March 2023, 21:09:41 »
I'll deep dive Tech Manual this coming weekend... I could swear that rule was there...  :-\

Sabelkatten

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Re: The Better Battlesuit Weapon
« Reply #10 on: 08 March 2023, 06:39:23 »
There's even a canon IS standard configuration with an OS SRM2 in it’s MWM.

Retry

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Re: The Better Battlesuit Weapon
« Reply #11 on: 09 March 2023, 00:01:09 »
If we're going to be mowing down pedestrians, might as well go all the way and take a flamer.  Don't half-bake your war crimes.

Daryk

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Re: The Better Battlesuit Weapon
« Reply #12 on: 11 March 2023, 06:26:38 »
I'll deep dive Tech Manual this coming weekend... I could swear that rule was there...  :-\
I figured out what I was keying on.  Page 171:
Quote
Special Abilities: When engaging in anti-’Mech attacks, battle armor may use only non-missile, arm-mounted weapons to deliver their damage.
Inner Sphere battle armor equipped with body-mounted missile launchers (in addition to any arm-mounted weapons) may not use Jumping movement or perform anti-’Mech Swarm and Leg attacks until they jettison their launchers. Thus, Inner Sphere battle armor that combine jump jets and body-mounted missile launchers must establish such launchers as detachable (see Anti-’Mech Attacks, p. 220, Total Warfare).
So yes, you can apparently mount them in arms, you just can't use them up close.

Starfury

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Re: The Better Battlesuit Weapon
« Reply #13 on: 13 April 2023, 19:10:21 »
Machine Gun. The Small Laser has more punch, but lacks the anti-infantry feature. The flame has more secondary uses, but doesn't have as much ammo. The mg is my go to for basic 3050 armor if I need anti-personnel weaponry. If not, then small lasers. SRMs don't have enough punch if you roll poorly and you only get two shots.

Daryk

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Re: The Better Battlesuit Weapon
« Reply #14 on: 13 April 2023, 19:54:06 »
No bad arguments there!  :thumbsup:

PuppyLikesLaserPointers

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Re: The Better Battlesuit Weapon
« Reply #15 on: 18 May 2023, 08:06:05 »
Even after no for rapid fire, nothing beats light machine gun for its range and damage compared by weight, I think. SRM is worth considering if your suit is either heavy or assault class, though, but they can't entirely forfeit the advantage of taking light machine gun.

Its damage is only 1 against armors, but will there other weapons that is able to attack the enemy as far as the light machine gun? Without requires far more weight, and/or only has a few ammunition to fire?

ANS Kamas P81

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Re: The Better Battlesuit Weapon
« Reply #16 on: 18 May 2023, 08:24:11 »
There's the AP Gauss Rifle, with a range of 9 hexes and 3 damage with 2d6 to infantry.  I'm not sure how heavy its Battle Armor version is, though the 'Mech version weighs the same as an MG.
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PuppyLikesLaserPointers

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Re: The Better Battlesuit Weapon
« Reply #17 on: 18 May 2023, 12:37:37 »
There's the AP Gauss Rifle, with a range of 9 hexes and 3 damage with 2d6 to infantry.  I'm not sure how heavy its Battle Armor version is, though the 'Mech version weighs the same as an MG.

Light MG is 75 kg and it's available for both IS/Clans(all three types of MG have same weight on battle armor). AP Gauss Rifle is 200 kg, and is Clans exclusive. Magshot is IS exclusive and is 175kg, but its damage is 2.

Daryk

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Re: The Better Battlesuit Weapon
« Reply #18 on: 18 May 2023, 20:05:24 »
Range matters more here, I think...

DOC_Agren

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Re: The Better Battlesuit Weapon
« Reply #19 on: 19 May 2023, 00:00:10 »
Range matters more here, I think...
we need range to take down unarmored individuals?
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Daryk

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Re: The Better Battlesuit Weapon
« Reply #20 on: 19 May 2023, 03:30:03 »
If the unarmored individuals have sniper rifles, yep!

DOC_Agren

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Re: The Better Battlesuit Weapon
« Reply #21 on: 19 May 2023, 03:59:54 »
If the unarmored individuals have sniper rifles, yep!
If that the problem..  We need Arty and Air Support to deal with them
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Daryk

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Re: The Better Battlesuit Weapon
« Reply #22 on: 19 May 2023, 16:30:54 »
I believe I've said that before, elsewhere if not here... :)

ImperialistDog

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Re: The Better Battlesuit Weapon
« Reply #23 on: 18 June 2023, 22:45:34 »
This looks like a problem that needs a firedrake!  Also grenade launchers, because you can never go wrong with lots of grenades!

 

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