While I already have a thread looking at how Alpha Strike might handle certin units in 3145 (something I hope to see more fully supported in the not-too-distant future), there was one thing I wanted to ask; in terms of actually playing the game, how much if a difference in complexity is there between the current eras of play that can be supported in
BattleForce/Quick-Strike right now?
Currently, the MUL includes a range of technology levels, from the early Primitive
Mackie to the (late) Star League
Lancelot, and from the iconic
Timber Wolf Prime to the infamous
Archangel Invictus. But in terms of how the various distinctions transfer from Record Sheet to Unit Card, are these Elements any more of a hassle to use in this scale of play than any other?
I noticed in some of the 3145 discussions how some players are somewhat daunted at the prospect of learning the new rules and weapons needed to master some of the more advanced toys of the Dark Age. But (leaving aside the "new" conversion rules we'd need to get done up, such as for the
Colossi and QuadVees), would
Alpha Strike allow for an easier "in" to the latter eras of play; or is it still more of a problem to try and fully integrate the most advanced known (and supported) technology levels in this scale?