Inspired by the SOP system in MGS4
S.O.I.S Special Forces Infantry
Notable Unit:
Tech Base (Rating): Inner Sphere (F/X-D-C)
Transport Weight: 12.5 Tons(Estimate)
Equipment:
Primary Weapon(s): 6 Scar-H select fire Assault Rifles/W Laser Sights and FN-40 Grande Launchers, 6 M14 Enhanced Select Fire Battle Rifles /W Red Dot sights and Supressors
Secondary Weapon(s): 6 GSR Light Handguns/W Tacitcal Flashlights, 6 Desert Eagle Heavy Handguns with Long Barrels
Throwing: 12 RG-9 Standard Anti Infantry Granades
Armor: Spec Ops Infantry Suit with Standard Armour Kit
Battle Value: 212
Cost: 3,530,226
Notes: All Units are Injected with nano machines which give them a -2 to hit modifyer at ranges of upto 2 hexes away -4 to hit at 0 hexes away. the Platoon Can Break off into two Squads of 6 for extra tacticality.
Platoon Type (Specialty): Anti-Infantry,Engineer
Ground MP: 3
Platoon Size (Squad/Platoon): 12 (6/4)
Armor Divisor: 3
To-Hit Modifier (Range in Hexes): -4 (0 Hex), -2 (1-2 Hexes), 0 (3-4 Hexes), +2 (5-6 Hexes)+4(7-11 Hexes)
Maximum Weapon Damage (# of Troopers): 15 (28-27), 14 (26-25), 13 (24-23), 12 (22-21), 11 (20-19), 10 (18-17), 9 (16-14), 8 (13-12),
7 (11-10), 6 (9-8), 5 (7-6), 4 (5-4), 3 (3-2), 2 (1)