Author Topic: The Power of a Star....(calculations of Warship engine power and heat)  (Read 3313 times)

cray

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DropShips & JumpShips, which is contemporary with AT1, provided the original tables for continuous 1G transits through a star system and set the proximity limits at their modern distances.
Mike Miller, Materials Engineer

**"A man walks down the street in that hat, people know he's not afraid of anything." --Wash, Firefly.
**"Well, the first class name [for pocket WarShips]: 'Ship with delusions of grandeur that is going to evaporate 3.1 seconds after coming into NPPC range' tended to cause morale problems...." --Korzon77
**"Describe the Clans." "Imagine an entire civilization built out of 80’s Ric Flairs, Hulk Hogans, & Macho Man Randy Savages ruling over an entire labor force with Einstein Level Intelligence." --Jake Mikolaitis


Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

Daryk

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Thanks Cray :)

Triptych

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Speaking of engine exhausts, there ought to be rules for using them as weapons a la the Kzinti lesson.  :cool:

monbvol

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Yeah, just the amount of energy coming out of some of the larger dropships should at the vey least alter local weather patterns.

Triptych

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And not only that, every electronic device nearby that isnt protected would get fried every time one of those things launches lol.

cray

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Speaking of engine exhausts, there ought to be rules for using them as weapons a la the Kzinti lesson.  :cool:

The blast effect of DropShip engines on ground maps is covered in the rules. You don't want to get behind an aerodyne taxiing to takeoff.
Mike Miller, Materials Engineer

**"A man walks down the street in that hat, people know he's not afraid of anything." --Wash, Firefly.
**"Well, the first class name [for pocket WarShips]: 'Ship with delusions of grandeur that is going to evaporate 3.1 seconds after coming into NPPC range' tended to cause morale problems...." --Korzon77
**"Describe the Clans." "Imagine an entire civilization built out of 80’s Ric Flairs, Hulk Hogans, & Macho Man Randy Savages ruling over an entire labor force with Einstein Level Intelligence." --Jake Mikolaitis


Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

Paul

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Eh, 42 damage on average is very survivable. And it gets better from there.

I once had a hill the player force was assembling at prior to a Sally turn out to be a buried dropship. The effects were very medium.

Also had a fight where about 20 units got exposed to dropship exhaust twice at various ranges. Only 1 kill, mostly from the dropship guns, but if taking off was the final straw.
Heck, even trees often do fine...
The solution is just ignore Paul.

EPG

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As I said right off the bat, the usual handwave is to link Strategic Thrust to the fact that KF Physics were discovered in a fusion reactor.

I really like this bit of handwavium.  It explains the performance of the engines, but also:

Why you can’t just hang a bunch of dropship engines on a warship and get the same effect (it’s like bunching up a bunch of piston driven propellor engines and wondering why they don’t make the aircraft perform like a jet  even though they both burn the same fuel - they just aren’t doing the same thing inside.

Why warship engine construction was such a bottleneck in their reintroduction

Why you can’t jump out of system while maneuvering under maximum thrust (head cannon here) you have to cut the engines before you can jump, or else the KF fields in the engines and the ship conflict and the crew experiences a significant emotional event.
« Last Edit: 24 October 2024, 16:15:47 by EPG »

 

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