Patch coming 4/23/2024It's interesting adjustments coming.
WEAPON ADJUSTMENTS
PPC
Reduced heat to 8.0 (from 9.0)
ERPPC
Increased velocity to 2400 m/s (from 1900 m/s)
CLAN HEAVY SMALL LASER
Reduced duration to 0.9 (from 1.1)
Reduced Cooldown to 3.2 (from 3.75)
CLAN BEAM LASER
Damage per second increased to 6 (from 5)
Heat per second increased to 3.5 (from 3)
Pre-heat scale burn duration (green bar time) increased to 10.0s (from 4.75s)
Cool off ramp down delay reduced to 1.0 seconds (from 5.0)
CLAN PLASMA PPC
Reduced heat to 5.25 (from 7.0)
MAGSHOT
Gauss Rifle quirks now affect Magshot
Magshot no longer provides a critical hit chance bonus over base values
CLAN AP GAUSS RIFLE
Gauss Rifle quirks now affect AP Gauss Rifle
AP Gauss Rifle no longer provides a critical hit chance bonus over base values
LIGHT AUTOCANNON 2
Reduced cooldown to 0.9 (from 1.1)
LIGHT AUTOCANNON 5
Reduced cooldown to 1.8 (from 2.15)
CLAN PROTO AUTOCANNON 2
Reduced cooldown to 1.0 (from 1.25)
CLAN PROTO AUTOCANNON 4
Increased range to 540 meters (from 450)
Reduced cooldown to 1.66 (from 2.0)
Increased minimum heat scale penalty threshold to 7 (from 5) - You can fire up to 6 Proto AC4s with no penalty
CLAN PROTO AUTOCANNON 8
Increased range to 360 meters (from 270)
Reduced cooldown to 2.5 (from 3.0)
Increased minimum heat scale penalty threshold to 7 (from 5) - You can fire up to 6 Proto AC8s with no penalty
Reduced heat scale penalty multiplier to 16 (from 24)
THUNDERBOLT MISSILE 5
Increased velocity to 300 m/s (from 190 m/s)
Reduced indirect fire spread to 2.5 (from 3.0)
Reduced screen shake (receiving end) by half
THUNDERBOLT MISSILE 10
Increased velocity to 300 m/s (from 190 m/s)
Reduced direct fire spread to 1.7 (from 2.0)
Reduced indirect fire spread to 2.5 (from 3.0)
Reduced screen shake (receiving end) by half
THUNDERBOLT MISSILE 15
Increased velocity to 300 m/s (from 190 m/s)
Reduced direct fire spread to 2.0 (from 3.0)
Reduced indirect fire spread to 3.0 (from 4.0)
Reduced screen shake (receiving end) by half
THUNDERBOLT MISSILE 20
Increased velocity to 300 m/s (from 190 m/s)
Reduced direct fire spread to 2.0 (from 3.0)
Reduced indirect fire spread to 3.0 (from 4.0)
Reduced screen shake (receiving end) by half
BATTLEMECH QUIRK ADJUSTMENTS
ARCTIC CHEETAH
All Variants:
Added 10% Heat dissipation in CT
ACH-B:
Removed +5 LT, CT, RT armor bonus from SO8
Added +8 Full body Armor bonus in SO8 (+8 Armor to every component on the mech, including rear torsos)
URBANMECH IIC
All Variants:
Increased Heat dissipation to 15% (from 5%)
JENNER IIC
JR7-IIC-3:
Added Plasma PPC HSL +1
ICE FERRET
IFR-Prime:
Added 10% Heat dissipation in CT
IFR-A, IFR-B, IFR-C, IFR-D, IFR-P, IFR-RC:
Added 5% Heat dissipation in CT
ORION IIC
ON1-IIC:
Removed ERPPC HSL +1
Added Energy weapon HSL +1
LONGBOW
LGB-13NAIS:
Added AC/5 HSL +2
EQUIPMENT ADJUSTMENTS
ECM (Clan and IS)
ECM now has less slow down effect on missile lock speed. Currently missile locks on a mech with an active ECM takes 4 times longer compared to normal lock-on time. After patch, ECM will increase the missile lock time to only 2 times longer.
NEW WEAPON QUIRK ADJUSTMENTS
NOTE: Due to the strength of the new Magshot and AP Gauss weapon systems, we have decided to be a little conservative on which mechs will receive ammo quirks for those weapons.
The following quirk updates have been applied to account for new weapons:
ACH-B - SO8 : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
ACH-B - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
ACW-BK - 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
ADR-B - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
ADR-D - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
ASN-DD - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
BKL-BL - SO8 : 25 AP Gauss
BKL-D - SO8 : 25 AP Gauss
BKL-D - LA : 25 AP Gauss
BKL-D - RA : 25 AP Gauss
CHP-2N - 100 LAC/2 Ammo, 80 LAC/5 Ammo
COM-2D - 20 Thunderbolt Ammo
COU-C - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
COU-D - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
COU-H - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
CRB-FL - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
ENF-5P - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
EXE-B - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
EXE-C - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
EXE-CH - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
EXE-PRIME - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
FLE-FA - 50 Magshot Ammo
FLE-R5K - 40 Thunderbolt Ammo
FLE-19 - 50 Magshot ammo
FS9-E - 100 Magshot Ammo
FS9-FS - 100 Magshot Ammo
FS9-H - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
GAR-B - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
GAR-C - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
GAR-KW - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
GAR-KW - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
GAR-PRIME - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
GAR-PRIME - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
HBR-B - SO8 : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
HBR-B - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
HBR-F - SO8 : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
IFR-A - LA : 75 PAC/2 Ammo, 37 PAC/4 Ammo, 36 PAC/8 ammo
IFR-RC - RA : 75 PAC/2 Ammo, 37 PAC/4 Ammo, 36 PAC/8 ammo
JM6-S - 100 LAC/2 Ammo, 80 LAC/5 Ammo
JM6-A - 40 Thunderbolt Ammo
JR7-IIC-FY - 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
KFX-P - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
KFX-PR - LA : 20 PAC/2 Ammo, 10 PAC/4 Ammo, 10 PAC/8 ammo
KFX-PR - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
KFX-PRIME - RT : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
KFX-PRIME - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
LCT-1M - 100 Thunderbolt Ammo
LCT-1V - 100 Magshot Ammo
LCT-3V - 100 Magshot Ammo
MLX-D - SO8 : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
MLX-D - LA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
NVA-C - SO8 : 60 PAC/2 Ammo, 30 PAC/4 Ammo, 30 PAC/8 ammo
NVA-C - LA : 60 PAC/2 Ammo, 30 PAC/4 Ammo, 30 PAC/8 ammo
NVA-D - LA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
NVA-S - SO8 : 50 AP Gauss
OSR-1P - 40 Thunderbolt Ammo
OSR-1V - 40 Thunderbolt Ammo
PIR-B - 100 AP Gauss
PNT-10P - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
PXH-R - 30 Thunderbolt Ammo
QKD-D - 8 Silver Bullet Ammo
QKD-IV4 - 50 LAC/2 Ammo, 40 LAC/5 Ammo, 7 Silver Bullet Ammo
RVN-4X - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
RVN-H - 100 Magshot Ammo, 20 Thunderbolt Ammo
SCR-B - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
SCR-C - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
SCR-LC - RA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
SCR-LC - LA : 40 PAC/2 Ammo, 20 PAC/4 Ammo, 20 PAC/8 ammo
SDR-A - 100 Magshot Ammo, 40 Thunderbolt Ammo
SHC-MI - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
SHC-P - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
SHC-PRIME - RA : 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
SMN-M - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
SMN-PRIME - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
UM-IIC - 100 PAC/2 Ammo, 50 PAC/4 Ammo, 50 PAC/8 ammo
UM-K9 - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
UM-R60 - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
UM-R60L - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
UM-R63 - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
UM-R68 - 40 Thunderbolt Ammo
UM-SC - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
UZL-3P - 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
VL-6M - 100 Magshot Ammo, 100 LAC/2 Ammo, 80 LAC/5 Ammo, 14 Silver Bullet Ammo
VND-1X - 75 LAC/2 Ammo, 60 LAC/5 Ammo, 10 Silver Bullet Ammo
WHK-A - RA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
WHK-B - LA : 50 PAC/2 Ammo, 24 PAC/4 Ammo, 24 PAC/8 ammo
WHK-NQ - RA : 24 PAC/2 Ammo, 12 PAC/4 Ammo, 12 PAC/8 ammo
MAP ADJUSTMENTS
RIVER CITY
Domination Circle moved and Radius increased to 600m
South spawns adjusted
STORE UPDATES
Fixed hero MC prices for Crael and Bolt (we won’t be retroactively changing any purchases or taking away MC for players who bought these at a discount)
Released Longbow for MC (Spitfire is a Legend and will release at a later date for MC)
Released Blight and Gorewing for MC
BUG FIXES
Fixed a bug where Hashké, Abaddon, Warlord, and Kasai show as different mechs in their skill trees and could load other builds of their chassis variants
Fixed a bug with the Stone Rhino where decals would shift after you placed them on the mech (we plan on expanding this fix to the Longbow in the future)
Fixed new weapon appearances on multiple mechs where they would call inconsistent geometry. We will continue to work on these bugs as they arise, though players can still use the weapons the same if the weapons do call incorrect barrels.
CLAN BEAM LASER
Heat scale (ghost heat) mechanics now function properly and can no longer be circumvented by a delayed firing pattern. The penalty no longer applies as a heat spike and generated heat per seconds penalty is applied properly.
MAGSHOT AND AP GAUSS RIFLE AMMO
Magshot and AP Gauss ammo no longer cause internal damage if they are destroyed causing an ammo explosion event
SKILL TREE/MAGAZINE CAPACITY
Magazine capacity nodes now give a +4 bonus to PAC/8 (instead of +2) equivalent to two extra shots per node.