Author Topic: McCulloch Highlanders Regiment  (Read 1845 times)

Moriarty74

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McCulloch Highlanders Regiment
« on: 17 July 2024, 23:20:39 »
This is a unit I have been working on that will be the recipient of most of the Mercs Kickstarter models when I finally get my shipment.

McCulloch Highlanders Regiment
"The Coldstream Guards"

Unit History
The McCulloch Highlanders Regiment is the remnants of part of the 242nd Hussar Regiment of the XLVI Corps of the Nineteenth Army of the SLDF.  The third battalion and portions of the first and second battalion survived many pitched battles within the Taurian Concordat during the uprising.  In 2766 their Aegis-class heavy cruiser (SLDF Crownwall) and the Tramp-class jumpship (SLDF Tobago) were ambushed in the Luderitz System within the Taurian Concordant by a Pinto-class corvette and a pair of Concordat-class frigates.  The Tobago was destroyed in the opening volleys leaving the Crownwall outnumbered three to one.  At the end of a long running battle, the three enemy ships were destroyed and the heavy cruiser was left a crippled drifting wreck.  This left the survivors stranded and unable to contact other SLDF commands due to the lack of long range communications as the planet lacked an HPG station.

The unit finished up clearing out the last of the Taurian militia on the planet and set about securing the system while they awaited the arrival of a reinforcements or a patrol checking up on them.  During this time, they mounted repeated trips to the wreck of the Crownwall to recover whatever might be of use that they could as it drifted in system towards the system's star.  Any remaining supplies, spare parts, small arms, useful electronics, and any intact datacores were stripped from the vessel and taken back planetside on Luderitz.  They also recovered as many bodies as possible for proper burial as well with ceremonies being held daily for almost a week as they were given due honors.

Weeks began to stretch into months and then into years and even decades as the unit slowly became more and more integrated with the local population which was mainly from Scottish heritage.  A large quantity of the equipment was stored away on their dropships to keep them maintained and they began to recruit from the locals to keep the roster full as personnel retire or are discharged for any reason.  In order to  preserve fuel they were forced to stop posting a dropship at the system's main jump point as the years continued to pass.  Regular maintenance programs are instituted to keep all the jumpships ready for use as well as the stored vehicles, battlemechs, and aerospace fighters.

In 2817 the system was visited by a band of pirates.  The units that were on current active duty quickly tore the unsuspecting pirates apart in less than an hour, securing the Mule and pair of Leopards that they arrived on.  Their Dictator-class and Union CV-class dropships were launched and managed to capture the pirates' Tramp-class Jumpship before it was able to finish recharging to jump back out of the system.  Using the information gleaned from the various ship databases as well as interviews with captured personnel, the SLDF unit was astonished and shocked to learn about the Amaris coup, the fight to deal with him, Kerensky's Exodus with almost all of the surviving SLDF units, destruction of the Terran Hegemony, and the current ongoing war between all the other Inner Sphere realms.

As they continued to try to glean more information, they also discovered part of why the was had been no merchant ship traffic to the system.  The pirate jumpship's navigation data when compared to their own maps showed that Luderitz System no longer appeared.  They also noticed several other systems missing as well.  With jumpships now giving them access to other star systems now, the unit knowing it was a former SLDF unit now had some decisions to make.  To bring needed income to the system they now called home, the final decision was to form a mercenary unit.  The voting for the new unit name leaned heavily into the Scottish origins of the locals who had joined the force over the previous almost fifty years which also played into the current commander of the force, Colonel James McCulloch's heritage.  Thus the McCulloch Highland Regiment was born while adopting the nickname of the Coldstream Guard.

Their first contract was a battalion hired by the Taurian Concordat to deal with pirate raids.  They downplayed their SLDF origins knowing the history with the Taurians and let them assume that the Highlanders had merely discovered a SLDF cache of equipment rather than come from the survivors of an SLDF unit.  They quickly established themselves a tough fast hitting unit that thrived as a rapid response unit against raids or carrying out lightning raids while under contract for the Taurians, the Federated Suns, Outworlds Alliance, and the Canopians.  They were able to add an Invader-class dropship early in the Second Succession War which allowed them to deploy the entire unit in one force while leaving the rare Pertagon-class dropship to guard their home base on Luderitz.  Four Mule-class and two Triumph-class dropships were added for the movement of dependents, supplies, and other noncombat equipment.

After finishing the First Succession War in Taurian service, they undertook contract with the Federated Suns early in the Second Succession War.  While the unit thrived in such a war of raids and counter raids, they also began to worry as their unit strength began to slowly grind lower reaching around 40% of their normal unit strength.  As their contract drew to a close with the AFFS, the Highlanders chose not to renew and instead signed on with the Outworlds Alliance.  While dealing with pirates in Alliance space, they were able to use information from their old databases to local several SLDF caches that had yet to be rediscovered which allowed them to replace some of their mechs as well as resupply their stockpiles of spare parts and other equipment.

After finishing their Outworlds contract, the Highlanders signed for a stint in the Magistracy of Canopus.  Here they were able to use their movements responding to or striking against pirate bands to once more retrieve several SLDF caches and improve their material levels again.  They continued to receive replacement troopers from Luderitz which were supplemented by local recruits wherever the Highlanders were deployed.  By the time they left Canopian service, the unit was back up to over 80% unit strength,  Once more entering AFFS service just as the 4th Succession War was launched by the new Federated Commonwealth, the Highlanders found themselves responsible for a wide swath of Davion Outback territory.

When the Clan Invasion occurred and their origin was disclosed, the Highlanders were stunned and abhorred.  They could not believe that the organization that their regimental ancestors had served and that they still mourned could possibly turn into such a horde of monsters.  The Clans were anathema to almost everything that the Highlanders believed in and they still struggle to understand what went wrong with the departed SLDF units.  The Highlanders' current opinion of the Clans is that they are barely one step above pirates and bandits.  This viewpoint continued to grow with every tale of atrocities committed by the clans reachs their ears.

Thus far, the unit has yet to be deployed to face the Clans as their ability to maintain a large portion of the Outback Region allows the Federated Commonwealth to deploy more of their own units to the front lines.  Even with this taken into consideration and the desire to remain deployed at least somewhat within access range of Luderitz, many Highlanders with long family service in the unit have been increasingly clamoring for a chance to strike a blow at the Clans for disgracing the memory of the SLDF.  With the current truce in place with the Treaty of Tukayyid, the Highlanders are not likely to see combat with the Clans anytime in the foreseeable future.

Unit Tactics, Color Scheme, and Uniform

As the unit started off as the remains of an SLDF Hussar regiment, the unit focuses on medium and heavy weight units with a focus on maneuverability.  It contains aerospace and armor units as part of the overall regiment in much the same way that regimental combat teams do though more integrated as a whole.  Companies often contain a mix of battlemechs and armored vehicles with aerospace units attached on as needed basis.  This gives the unit great flexibility in their ability to respond to various threats.  Equipment with SLDF pedigree is their preferred choices for deployment and has been maintained from their original material or from SLDF cache locations in their unit archives.

With their tactics and structure built upon the SLDF manuals and doctrines that they inherited from the original 242nd Hussar Regiment, the Highlanders have invested heavily in their support and logistics capabilities.  They are able to hand all their maintenance under normal circumstances as well as movement of their entire organization over two transit trips including dependents.  This includes two Mule-class dropships that have been heavily modified for extra berthing of personnel.

The unit colors dark greens and reds with yellow highlights.  Dress uniforms for the regiment include kilts in the traditional Coldstream tartan pattern and dark blue wool traditional Tam hats.  A drum and bagpipe group is attached to the unit headquarters and has gained a lot of renown for the quality of their musicians.  The unit insignia is a circle divided into a blue top half and a green lower half with a red piper in the middle.  The entire design is outlined in bright yellow.


Command Structure
CO:   Colonel Angus McCulloch
XO:   Major Duncan Clairborne

Aerospace Assets:         Major Nicholas Fisher
Responsible for combat deployments, off planet transport, and aerospace fighters
   700 Effectives
   Jumpship and Dropship Crewmen, Pilots, Aerospace Techs
   2 Jumpships
   12 Dropships
   2 Aerospace Fighter Wings

Combat Engineer Section:      Captain Duncan Kilrory
Responsible for bridging, clearing, heavy entrenching, and mine sweeping
   60 Effectives
   8 Heavy Transports
   8 Engineering Vehicles
   4 Engineering Mechs

Intelligence Section:         Major Padraig Hardie
Responsible for ELINT, SIGINT, and HUMINT for the Regiment
   40 Effectives
   8 Heavy Transport Trucks for Drones
   2 Mobile Headquarters
   4 Sherpa (Mobile Headquarters)

Logistics Section:         Major Andrew Thessen
Responsible for supply requisition, medical, mess, and quartermaster duties
   120 Effectives
   12 Heavy Transports
   12 Sherpa (Mobile Canteen)
   12 Sherpa (MASH)
   12 Sherpa (Fuel Transport)

Maintenance Section:         Major Caitrin MacDougall
Responsible for all maintenance in the regiment
   120 Effectives
   40 Battlemech Techs, 30 Vehicle Techs, 50 Tech Assistants
   12 Mech Transports
   12 Coolant Trucks
   12 Heavy Transport Trucks

Personnel Section:         Major Jane Reid
Responsible for recruitment, training, contract negotiation, and finance
   60 Effectives
   10 Heavy Transport Trucks
   10 Hover Transport Trucks
   12 Hovercars

Transportation Section:       Major Paul Nairne
Responsible for local unit supply, movement of noncombat units and vehicles
   140 Effectives
   20 Heavy Transport Trucks
   20 Hover Vehicles
   20 Ordanance Transport Trucks
   12 VTOL Transports


Aerospace Assets
MHRS Balmoral Castle, Invader-class Jumpship
   Major Nicholas Fisher
MHRS Fingal's Cave, Tramp-class Jumpship
   Captain Conner Harrowhan

MHRS Culloden Moor, Colossus-class Dropship
   Captain Bridgette Berenson
MHRS Selkie, Overlord-class Dropship
   Captain Eamon O'Shaunessy
MHRS Piper's Lament, Overlord-class Dropship
   Captain Jamie Candless
MHRS Banshee's Wail, Dictator-class Dropship
   Captain Alistair Hibson
MHRS Thistle's Barb, Dictator-class Dropship
   Captain Hannah Suffolk
MHRS Kestrel's Roost, Union CV-class Dropship
   Captain Paul Tremaine

MHRS Lost Mariner, Mule-class Dropship
   Captain Quentin Henke
MHRS Fields of Heather, Mule-class Dropship
   Captain Miranda Fowler
MHRS Ashes of Stirling Bridge, Mule-class Dropship
   Captain Ryan Murray
MHRS Broken Hobnail, Mule-class Dropship
   Captain Harrison Chandler
MHRS Gaelic Seas, Triumph-class Dropship
   Captain Willard Dempsey
MHRS Petrel's Flight, Triumph-class Dropship
   Captain Howard Mattingly


Major Characters
Colonel Angus McCulloch
This stern and dour older mechwarrior grew up traveling with the regiment with his mother who finished her career as a battalion commander and his father who was a mech technician,  When he was old enough he began spending time with his father and learning basic mech repairs and inspections.  His first real lesson in the harsh realities of warfare was while the Highlanders were on contract with the Outworlds Alliance.  The Highlanders went after a pirate base along the Kurita/OA border which turned into a near disaster.  Part of the unit stumbled onto an unidentified minefield leading to the death of his older brother Jacen McCulloch who was a lance commander.  The lower leg of his Griffin was blown off by one mine, his mech fell forward to land with the cockpit directly on another mine killing him right out.

Angus dealt with his loss and pain by pushing it deep within himself as this was just the beginning of his deep hatred of pirates.  In addition to learning all he can about piloting a mech, he also began to devote as much time as he could in studying tactics and military history.  This lead to his learning chess which he grew to love greatly.  When he was old enough, he joined the regiment and was assigned to an available Wolverine which he named Jacen's Rook in remembrance to his brother while still giving a nod to his love of chess.

His leadership style lends itself to careful planning that allows for sudden bursts of adaptation much like his style of playing chess.  While he normally follows all the expectations of basic mercenary engagements, the only difference is when the Highlanders are engaging pirates who he will not give quarter or mercy.  While his stance on piracy is seen as a bit extreme, one cannot fault the results as merely their deployment to a world has caused pirate bands in the area to seek other targets.

Major Duncan Clairborne
Major Clairborne is the current commander of Titannia Battalion.  He fancies himself a food snob in the realm of Scottish cuisine.  He also has a devious sense of humor as shown by the name of his battlemech, "Haggis' Revenge".  His tactical accumen is as devious as his humor and many see him being promoted to regimental command when Colonel McCulloch retires.  If this happens, he will be just the fifth time that a McCulloch hasn't been in command of the regiment.

Major Caitrin MacDougall
Major MacDougall seems to be the living embodiment of someone who can keep a battlemech combat ready with just some duct tape, spray sealant, and some scavenged wiring.  Caitrin runs her techs and mechanics on a strict leash when they are working and never promises deadlines she and her people cannot meet.  Away from work she is known to have a light hearted sense of humor and an almost obscene amount of luck when at the poker table.

Captain Fiona McCulloch
Angus' oldest daughter, Fiona is currently the commander of Coll Company of Oberon Battalion and is being prepped for higher command.  She has a fiery temper which tends to reflect her tactical choices.  While starting out following planned out tactics, she has a tendency to get caught up in the fight leading to more direct assaults and liberal use of heavy firepower.  She is continuing to work on her temper in order to be able to promote upward in the Highlanders.

Captain Heather Ridgeway
Captain Ridgeway in addition to leading Titania Battalion's Beith Company is the lead piper of the Highlander's Pipe and Drum Corps.   She is descendant of a long line of pipers and is keen on continuing the traditions of the Highland music.  When the regiment finds itself on a world with a population of Scottish or Irish decent, Fiona can be found in various pubs or cultural centers looking for local musicians in an attempt to add new songs to her repertoire as well as testing her skills against other musicians.

Captain Dr. Nessa Glendower
Dr Glendower attended the University of Luxen in the Magistracy of Canopus achieving top honors in her studies there.  She is currently the ranking medical officer with the Highlanders and works closely with her section leader, Major Andrew Thessen, to insure that the best possible medical care is available wherever the Highlanders deploy.  The Highlanders invest a good percentage of their income towards maintaining a high level of care for their people.

Lt. Charles McKendrick
Lt. McKendrick is in 3rd Lance, Beith Company of Oberon Battalion.  As a quiet unassuming gentleman in appearance, very few suspect the mischief and deviousness of his character.  Charles has been doing some deep research into the local terrain of their present deployment to improve his odds of holding onto the cup for an unprecedented third time.  He is the current holder of the Wild Hunt Cup and has held that title for two Hunts currently.

Warrant Officer Dane Whitman
Warrant Officer Whitman is part of the Highlanders' Intelligence Section where he is one of their experts in data interpretation.  He is also the team captain of the unit's football team, the Coldstream Lancers.  As a center attacking midfielder, Whitman sets the tempo of the teams attacks and excells at creating plays for his side.  When playing friendly matches against local teams in their deployment zone, Whitman allows himself three deftly concealed fouls that go uncalled before he starts to call his own fouls.

Master Sergeant Tomas Locke
Tomas Locke is what would commonly be referred to as a character.  He was volunteered to join the Highlanders when they were deployed to the Beaumont System in the FedSuns Outback region for raiding into Draconis Combine space.  Tomas was a teenager trying to steel parts from the regiment's repair area when he was apprehended.  He was given the choice of signing on or being turned over to the local authorities.  Seeing a way off this planet he signed on the dotted line.  Tomas quickly became one of their most devious scroungers and conmen serving in the logistics part of the regiment, able to find just about anything for the right price while tracking down what the regiment officially needs.


Culloch Highlanders Military Awards and Honors
1.  Coldstream Medal of Honor
   This award is bestowed upon a member of the unit who exhibits extreme courage while displaying the virtues of the SLDF and the McCulloch Highlanders.  It is the regiment's highest honor and is often awarded posthumously.  This award is a silver medallion with the mark of the SLDF with crossed claymores.

2.  Coldstream Medal of Valor
   This award is bestowed upon a member of the unit who displays extreme courage under combat situations.  This award is a green ribbon with a blue stripe

3. McCulloch Highlander Expert Marksman Medal
   This award is crossed laser rifles in front of a silhouette of a Phoenix Hawk battlemech.  Only the top 5% in marksman ship are entitled to wear this award.  The top 1% of marksman may add a SLDF green circle around the outside of the medal.

4.  Gaellic Wound Stripe
   Any member of the regiment who is wounded in combat is allowed to wear a blood red sash when in dress uniform and paint a dark red stripe down the left leg, side, or wing of their mech, vehicle, or aerospace fighter.

5. McCulloch Highlanders Service Medal
   This silver medallion embossed with the silhouette of a piper on a tartan patterned ribbon is given to a dependent of the regiment or any other civilian who performs an act that shows profound service to the regiment.


McCulloch Highlanders Lore and Relics
1. The Phantom Piper
Several times when a member of the Highlanders is cut off alone and facing death or defeat when the long wailing tones of a ghostly sounding bagpipe seem to hang in the air as a weathered Thunderbolt clad in faded tartan motifs comes crashing through the fight to chase off the enemy, leaving the mechwarrior counting his blessing and trying to figure out just how they survived.

2. Remembrance Day and True Remembrance Day
Similarly to the Eridani Light Horse, the McCulloch Highlanders have two days where they lower the colors of the SLDF and their former regimental colors.  Remberance Day is the anniversary of when they learned about Kerensky's Exodus with most of the SLDF and then True Remembrance Day is the anniversary of the day that they actually left.  A pint of beer is left on the bar top in every mess on both days.

3. The McCulloch Highlanders Coldstream Drum and Pipe Band
This military band is lead by Captain Heather Ridgeway of the Titania Battalion's Beith Company.  The band is made up of 14 bagpipers, 5 tenor drummers, and a bass drummer.  These members are from every part of the regiment and their dependents with membership being based solely on music ability.

4. The McCulloch Highlander Regimental Battle Flag
The regimental battle flag is a Scottish saltire flag with a piper flanked by lions rampant in the center of the flag.  To either side of this are the list of campaigns and major battles that the regiment has participated in such as their anti-piracy campaign under Taurian hire and the raids into Capellan space along the periphery under Davion hire.  When a flag is filled with a full thirty battle honors, the flag is retired to the regimental museum and a new flag is started.  Including the original SLDF regimental flags of the 242nd Hussar Regiment, the unit is on their 14th Battle Flag.


5. The Wild Hunt
Every three years each company in the regiment puts forward their best scout to compete in a tracking competition.  The previous winner is given a 24 hour headstart before all of that year's hunters set off to track them down.  The first to corner the "Fox" is declared the winner and will be the next years Fox.  If the Fox can go 96 hours without being cornered, they remain the champion for the next three years.

6. SLDF Cornwall's name plate
The Highlanders managed to recover the name plate from the wreckage of the SLDF Crownwall, the Aegis-class heavy cruiser that was transporting the 24nd Hussar Regiment.  This is kept in the small regimental museum on Luderritz.

7. Claymore of Clan McCulloch
This greatsword was brought with the members of Clan McCulloch that left Earth in the 22nd Century.  After several stops to settle on various worlds, they eventually ended up on Luderitz.  The clan suffered grievous casualties during the Reunification War but managed to rebuild itself over the many years.

8. Saint Andrews Medals
The members of the Highlanders almost all can be found wearing these small silver medals to the patron saint of ancient Scotland.  These are believed to carry good luck and protection for the wearer.

« Last Edit: 08 August 2024, 08:58:21 by Moriarty74 »
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

Deathknight69

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Re: McCulloch Highlanders Regiment
« Reply #1 on: 17 July 2024, 23:30:11 »
I like it !! Good start and history. Keep it coming ! What does the actual 'Mech/Vehicle/Aero T,O & E look like ??
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« Last Edit: August 10, 2022, 15:35:06 by Wolf72 »

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #2 on: 17 July 2024, 23:34:15 »
Well, I have a layout for the TOE and have started filling out ranks, names and such, the actual mechs and vehicles placed once my Kickstarter arrives and I can lay it all out.  I'm leaning into a basic mech regiment layout while using the Eridani Light Horse old Mercs book ideas such as attaching aerospace lances to a company or replacing a mech lance with a vehicle platoon.
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thesilverback

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Re: McCulloch Highlanders Regiment
« Reply #3 on: 18 July 2024, 21:17:01 »
Looks interesting can't wait to see more.  I like the bringing the ASF back to being attached to the company command and switching out a mech lance to a vehicle lance.
Current projects:

6th Federated Suns Armored Cavalry Regiment (Hillbillies with Guns) - 262 units - 66% assembled - 11% painted
Yeti Galaxy - 230 units - 13% assembled - 0% painted
333rd Comguard Level III - 56% assembled - 0% painted

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #4 on: 18 July 2024, 21:57:12 »
When I collected my first Battletech regiment (yes as in I have plural, and I know I have a problem) it was an Eridani Light Horse regiment as that is my favorite unit in the Battletech universe.  I used the first Mercenaries book as a guide to putting the unit together.  I didn't do it mech/tank/fighter/etc exactly but used it as a guide ie mechs of about the same weight, fighter for a different fighter, etc.  I like the feel that it gave the unit so I'm looking to do it with this new unit as well.  As to my other units ... I have a Davion militia unit of about a regiment in size of mechs and armor, a Donegal Guard regiment, an Ozawa Urban Defense Brigade regiment (which contains a full battalion of UrbanMechs), a cluster-ish of Ghost Bears, and several battalion or smaller other units.
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thesilverback

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Re: McCulloch Highlanders Regiment
« Reply #5 on: 21 July 2024, 20:20:04 »
I hate that they did away with the ELH, they had such a history and lore, and such a guide to other units.  And I am glad to see that some body else did a ELH regiment out of the old Mercs Handbook.
Current projects:

6th Federated Suns Armored Cavalry Regiment (Hillbillies with Guns) - 262 units - 66% assembled - 11% painted
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Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #6 on: 21 July 2024, 21:43:38 »
What got me into Battletech was around 1990/1991-ish I found a copy of the OG Camospecs book.  Between the ELH description and the picture of the Wolverine mech, I was hooked.  I collected source books and guides and a handful of mechs after that though it was around 2010 before I fell in with some people who actually played and got some games in finally.  I still don't get many games in but I've enjoyed the collecting and all of it.  Just wish I enjoyed the painting as much as the rest of it.  I'm definitely an "it looks good for the table" painted who goes in batches to get through it.  Did manage to clear out my painting queue so I'm ready to put off painting new stuff when my Kickstarter packages arrive.
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DOC_Agren

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Re: McCulloch Highlanders Regiment
« Reply #7 on: 21 July 2024, 22:27:45 »
Tagging in out of interest
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Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #8 on: 22 July 2024, 05:32:07 »
While I'm awaiting all of the mechs and vehicles to arrive to fill out the unit TO&E, I thought I'd do some work on the unit's home world.


Luderitz System
Luderitz III was founded originally by central Europeans but soon found the majority of its population coming from Scotland on Earth or from other worlds with Gaelic culture.  The planetary population has grown to just over 104 million.  Much of the population is spread across the world's three continents and various island chains in small villages and town each with ties to one of the major clans represented on the planet.

Once the McCulloch Highlanders entered the realm of mercenary life, trade between Luderitz and other worlds in Taurian space began to flow once more.  The wool and meat from Luderitz's large sheep herds find ready customers as well as some of its alcohols.  Taurian officials have made numerous overtures to bring the work back into the Concordat but have been unsuccessful so far.

The system has a company of battlemechs, a battalion of armor, and two battalion of infantry for its local militia which serves as a feeder unit for the Highlanders.  Several retired or injured personnel often serve as trainers and advisors for the militia.  Following the preferences of the Highlanders, medium mechs with good maneuverability and hover vehicles are the most commonly deployed.

Luderitz System Key Locations
1. Smailholm
   The planetary capital and location of most of the population and manufacturing.  It also has a modest size warehousing district near the spaceport.  The surrounding countryside is dotted with small local villages and various agriculture concerns.  The local government is a council made up of 7 clan leaders nominated by their respective clan and two other at large members who are elected every give years.

2. Blackadder Castle
   This is the main defense structure located near the planetary capital of Smailholm and the spaceport.  Built by the Taurian government for planetary defense during the build up towards the New Vandenberg Uprising.  Over the  years the McCulloch Highlanders have upgraded and improved the castle defenses.  It currently can house a mech battalion, two battalions of armor and infantry, and an aerospace fighter wing.

3. Dualchas School of Scottish Piping and Drumming
   This school was founded shortly after the McCulloch Highlanders reformed to ensure musicians for their regiment.  Dr. Olwain Stuart is the current head of the school which in addition to music and history classes, also maintains the ability to construct and repair instruments.

4. The Lonely Matchstick
   The Matchstick is the oldest pub on Luderitz.  It is well known for its traditional shepherd's pie, haggis, and a wide range of dark ales.  They serve the locally brewed Creag Beinne Dark which is their best seller and even has demand for export to other worlds.

5. Donalbain Brewery
   Donalbain is the only major brewery on Luderitz and has been owned by the same family for over 300 years.  In addition to its Creag Beinne Dark, it also brews a wide range of beers and whiskeys.  Duncan Ainslie is the current head of the company though at the ripe old age of 87 rumors of his impending retirement have been widely spread about.

6. Luderitz Caledonian University
   LCU is the only higher educational institute located on Luderitz.  It offers a range of degrees from agricultural related to philosophy and a wide range of what is inbetween.  A retired officer from the McCulloch Highlanders is often on campus as a visiting professor of military history.

7. New New Orkney Islands
   This archipelago is a nature reserve and vacation spot where a number of original species of plants and animals from the Scottish region of Earth itself have been imported and preserved.  Its kingfishers, kestrels, and ospreys are all major bird watching favorites.

8. River Tweed
   The largest river that passes through Smailholm that provides one of the major boat travel routes.  It is also well renown for the fishing along it's many smaller tributaries.
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Daryk

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Re: McCulloch Highlanders Regiment
« Reply #9 on: 22 July 2024, 17:44:49 »
Dare I ask if there's a disgruntled Captain Blackadder somewhere in the TO&E? :D

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #10 on: 22 July 2024, 17:55:08 »
I don't have plans for that as of now, but was merely using the location name from actual Scotland.  I do love their comedy though so there IS a Baldrick that is on the list of names for members of the McCulloch Highlanders though.
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Daryk

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Re: McCulloch Highlanders Regiment
« Reply #11 on: 22 July 2024, 18:29:34 »
That's a start, at least! ;D

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #12 on: 23 July 2024, 16:01:56 »
Alright, continuing to flesh out the unit with some key characters and some unit traditions in this newest installment.


Colonel Angus McCulloch
This stern and dour older mechwarrior grew up traveling with the regiment with his mother who finished her career as a battalion commander and his father who was a mech technician,  When he was old enough he began spending time with his father and learning basic mech repairs and inspections.  His first real lesson in the harsh realities of warfare was while the Highlanders were on contract with the Outworlds Alliance.  The Highlanders went after a pirate base along the Kurita/OA border which turned into a near disaster.  Part of the unit stumbled onto an unidetified minefield leading to the death of his older brother Jacen McCulloch who was a lance commander.  The lower leg of his Griffin was blown off by one mine, his mech fell forward to land with the cockpit directly on another mine killing him right out.

Angus dealt with his loss and pain by pushing it deep within himself as this was just the beginning of his deep hatred of pirates.  In addition to learning all he can about piloting a mech, he also began to devote as much time as he could in studying tactics and military history.  This lead to his learning chess which he grew to love greatly.  When he was old enough, he joined the regiment and was assigned to an available Wolverine which he named Jacen's Rook in remembrance to his brother while still giving a nod to his love of chess.

His leadership style lends itself to careful planning that allows for sudden bursts of adaptation much like his style of playing chess.  While he normally follows all the expectations of basic mercenary engagements, the only difference is when the Highlanders are engaging pirates who he will not give quarter or mercy.  While his stance on piracy is seen as a bit extreme, one cannot fault the results as merely their deployment to a world has caused pirate bands in the area to seek other targets.

Captain Fiona McCulloch
Angus' oldest daughter, Fiona is currently the commander of Coll Company of Oberon Battalion and is being prepped for higher command.  She has a fiery temper which tends to reflect her tactical choices.  While starting out following planned out tactics, she has a tendency to get caught up in the fight leading to more direct assaults and liberal use of heavy firepower.  She is continuing to work on her temper in order to be able to promote upward in the Highlanders.

Captain Heather Ridgeway
Captain Ridgeway in addition to leading Titania Battalion's Beith Company is the lead piper of the Highlander's Pipe and Drum Corps.   She is descendant of a long line of pipers and is keen on continuing the traditions of the Highland music.  When the regiment finds itself on a world with a population of Scottish or Irish decent, Fiona can be found in various pubs or cultural centers looking for local musicians in an attempt to add new songs to her repertoire as well as testing her skills against other musicians.

Lt. Charles McKendrick
Lt. McKendrick is in 3rd Lance, Beith Company of Oberon Battalion.  As a quiet unassuming gentleman in appearance, very few suspect the mischief and deviousness of his character.  Charles has been doing some deep research into the local terrain of their present deployment to improve his odds of holding onto the cup for an unprecedented third time.  He is the current holder of the Wild Hunt Cup and has held that title for two Hunts currently.

Master Sergeant Tomas Locke
Tomas Locke is what would commonly be referred to as a character.  He was volunteered to join the Highlanders when they were deployed to the Beaumont System in the FedSuns Outback region for raiding into Draconis Combine space.  Tomas was a teenager trying to steel parts from the regiment's repair area when he was apprehended.  He was given the choice of signing on or being turned over to the local authorities.  Seeing a way off this planet he signed on the dotted line.  Tomas quickly became one of their most devious scroungers and conmen serving in the logistics part of the regiment, able to find just about anything for the right price while tracking down what the regiment officially needs.


McCulloch Highlanders Lore and Relics
1. The Ghost Piper
Several times when a member of the Highlanders is cut off alone and facing death or defeat when the long wailing tones of a ghostly sounding bagpipe seem to hang in the air as a weathered Thunderbolt clad in faded tartan motifs comes crashing through the fight to chase off the enemy, leaving the mechwarrior counting his blessing and trying to figure out just how they survived.

2. Remembrance Day and True Remembrance Day
Similarly to the Eridani Light Horse, the McCulloch Highlanders have two days where they lower the colors of the SLDF and their former regimental colors.  Remberance Day is the anniversary of when they learned about Kerensky's Exodus with most of the SLDF and then True Remembrance Day is the anniversary of the day that they actually left.  A pint of beer is left on the bar top in every mess on both days.

3. The Wild Hunt
Every three years each company in the regiment puts forward their best scout to compete in a tracking competition.  The previous winner is given a 24 hour headstart before all of that year's hunters set off to track them down.  The first to corner the "Fox" is declared the winner and will be the next years Fox.  If the Fox can go 96 hours without being cornered, they remain the champion for the next three years.

4. SLDF Cornwall's name plate
The Highlanders managed to recover the name plate from the wreckage of the SLDF Crownwall, the Aegis-class heavy cruiser that was transporting the 24nd Hussar Regiment.  This is kept in the small regimental museum on Luderritz.

5. Claymore of Clan McCulloch
This greatsword was brought with the members of Clan McCulloch that left Earth in the 22nd Century.  After several stops to settle on various worlds, they eventually ended up on Luderitz.  The clan suffered grievous casualties during the Reunification War but managed to rebuild itself over the many years.

6. Saint Andrews Medals
The members of the Highlanders almost all can be found wearing these small silver medals to the patron saint of ancient Scotland.  These are believed to carry good luck and protection for the wearer.

"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #13 on: 23 July 2024, 19:46:19 »
I think to keep it all together and coherent, I am going to start editing the first post and then add a new post that there is an update and what was added to it.
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

Daryk

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Re: McCulloch Highlanders Regiment
« Reply #14 on: 23 July 2024, 19:48:20 »
That's a solid approach.  It's pretty much how I manage my index thread. :)

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #15 on: 24 July 2024, 22:26:30 »
Alright, new edit is up.  Added some more depth to the Highlanders' Homeworld and fleshed out their non-combat TOE some more.  I will admit that this last part is highly influenced and inspired by David Drake's "Hammer's Slammers" as I love that interlude in the first book where he lays out all the different parts of the regiment.
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

Daryk

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Re: McCulloch Highlanders Regiment
« Reply #16 on: 25 July 2024, 03:17:29 »
The Waterly clan has a dangling "and"...

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #17 on: 25 July 2024, 22:37:26 »
The Waterly clan has a dangling "and"...

Fixed and continued to expand the information on the Luderitz System.
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

Daryk

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Re: McCulloch Highlanders Regiment
« Reply #18 on: 26 July 2024, 03:32:42 »
Legal services... nice... ;)

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #19 on: 26 July 2024, 06:52:36 »
Legal services... nice... ;)

Yeah, I am going for a nice well rounded world.
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

Daryk

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Re: McCulloch Highlanders Regiment
« Reply #20 on: 26 July 2024, 16:41:15 »
I try to include a lawyer in every unit I create... :)

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #21 on: 26 July 2024, 22:18:02 »
I try to include a lawyer in every unit I create... :)

This is the first time in a Battletech fluff I've included a law firm.  I normally don't go this far down into it with Battletech but then I normally just stick to the unit itself and not add an entire planet to it as well.  I'll be adding some other major businesses and a couple pirate bands that are regulars for that part of the Periphery as well.  I've a few other ideas still in the rough stage but I'm open to any suggestions to add to the overall view of it as well.
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #22 on: 30 July 2024, 14:46:09 »
Newest update sees additions to the Highlanders historical section as well as continuing to expand on the Luderitz system as a whole.  Unless I think of something else major to add or someone posts an idea that I find interesting to expand on, this will probably be the last major update until I get my KS in and can start filling in the rest of the TO&E of mechs, vehicles, and so forth.
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

DOC_Agren

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Re: McCulloch Highlanders Regiment
« Reply #23 on: 31 July 2024, 00:36:14 »
Could I ask a favor to for those who keep needing to go back and see what new, could u put it in a different color thanks.

by the way I love the sound of the Iron Hospitallers, sounds like a fun unit to "staff up"

"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #24 on: 31 July 2024, 00:53:40 »
Could I ask a favor to for those who keep needing to go back and see what new, could u put it in a different color thanks.

by the way I love the sound of the Iron Hospitallers, sounds like a fun unit to "staff up"

I'll keep that suggestion in mind.  As to the pirate bands, they'll probably be getting the KS leftover mechs once I pick out all the ones I want for the Highlanders.  So basically they'll be getting the designs I don't care for.  I think this is the deepest rabbit hole I've gone down with a unit in Battletech as I have the outline of the regiment laid out and all the officers, so Lt.s and up, have names slotted in as well as what they've named their mechs or vehicles.  Now all I need is the mechs and vehicles ....
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

DOC_Agren

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Re: McCulloch Highlanders Regiment
« Reply #25 on: 31 July 2024, 11:52:30 »
I have done that before, I broke my leg so I had time to fully ID my ops force for a con game.  I do hope it works better for you.

My Bad Guys..  End up having failed 1 thing.  Weapon Maintance..   I had more weapon failures in the 1st round of combat, then I had seen in game in years.  2 groups of PC were in Kill Zones and I could not hit them.. 

"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

thesilverback

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Re: McCulloch Highlanders Regiment
« Reply #26 on: 01 August 2024, 21:34:07 »
Thanks for putting everything in the first post makes it so much easier to read and a great job.
Current projects:

6th Federated Suns Armored Cavalry Regiment (Hillbillies with Guns) - 262 units - 66% assembled - 11% painted
Yeti Galaxy - 230 units - 13% assembled - 0% painted
333rd Comguard Level III - 56% assembled - 0% painted

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #27 on: 08 August 2024, 09:06:10 »
Alright, ran into a post size issue so having to split the info up.  Left all the unit information in the first post which picked up some edited/expanded unit fluff, two new special named characters, some new awards, reorganized and cleaned up the command structure portion, and all the jumpships and dropships have a commanding officer now.  This post now contains all the information about the Luderitz System/Planet.  Added all the system information like you'd find in a wiki box, tweaked the militia section some, and some other small edits to clean up some missed typos and such.  This should leave me enough room in the first post to add the what battalion/company/lance/platoon got what mech/vehicle/aerospace fighter when I finally make the "I got mine" part of the Kickstarter.  Hope you all enjoy it!


Luderitz System

System Information
Coordinates: 483.221 :  -398.616
Spectral Class: G20
Recharge Time: 175 Hours
Recharge Station(s): Zenith
Planet(s): 7

Astrophysical
System Position: Third
Distance From Star: 1.1 Astronomical Units
Jump Point Distance: 18 Days
Moons: 1 (Cailleach)

Geophysical
Surface Gravity: 0.96
Atmospheric Pressure: Thin (Breathable)
Axial Tilt: 24 degrees
Equatorial Temperature: 26 degrees Celsius
Surface Water: 64%
Highest Native Life: Mammals
Landmasses: 4 (Lochshire, Strathclyde, Nottingham, and Sussex)

History and Culture
Population: 104,098,000 (3050)
Primary Culture: Scottish Gaelic (75%)
Secondary Culture: German/Austrian (24%)
Primary Religion: Scottish Anglican

Government and Infrastructure
Political Leader: Planetary Council
Military Commander: Colonel Tolliver McCulloch
Capital: Smailholm
HPG Class: Class-D (yearly service visit)

Luderitz III was founded originally by central Europeans but soon found the majority of its population coming from Scotland on Earth or from other worlds with Gaelic culture.  The planetary population has grown to just over 104 million.  Much of the population is spread across the world's four continents and various island chains in small villages and towns each with ties to one of the major clans represented on the planet.

Once the McCulloch Highlanders entered the realm of mercenary life, trade between Luderitz and other worlds in Taurian space began to flow once more.  The wool and meat from Luderitz's large sheep herds find ready customers as well as some of its alcohols.  Taurian officials have made numerous overtures to bring the work back into the Concordat but have been unsuccessful so far as the world remembers its history when the Concordat simply forgot their world existed.

Luderitz now maintains regular trade with several worlds in the Taurian Concordat and Davion's Outback region.  There is also the occasional trade route to the Magistracy of Canopus and the Outworlds Alliance.  Luderitz also seeks trade with other indepent worlds in the region such as Herotitus, Farhome, and Novo Fanklin with at least a merchant visit every two years or so.  Luderitz has slowly expanded it's light manufacturing infrastructure and now constructs a wide range of good quality domestic electronics and goods that are beginning to enter the export market as their domestic needs are being fulfilled.

The planet never had an HPG station built on it as it was too far in the Periphery with a small population before outside contact was lost.  Since regaining contact with the rest of the universe contact with Comstar has remained very minor, receiving a D-rated service visit once a year and a recruitment visit every fifteen to twenty years with minimal results.  The insular Clan based foundation of the world leads to only malcontents and wanderlusts seeking to sign up to get offworld.

The planet's primary language is Scottish Gaelic though some standard English and German remain as well from the original settlers of the system.  The education level has remained respectable with 73% literacy, primary and seconday schools in most cities, and a small network of local community colleges and trade schools.  Luderitz Caledonian Univerity is the highest education opportunity on the planet with its respectable library based on a Star League basic memory core that retrieved from an SLDF cache in the Outworlds Alliance by the McCulloch Highlanders.

The system has a company of battlemechs, a battalion of armor, and two battalion of infantry for its local militia which serves as a feeder unit for the Highlanders.  Several retired or injured Highlander personnel often serve as trainers and advisors for the militia.  Following the preferences of the Highlanders, light and medium mechs with good maneuverability and hover vehicles are the most commonly deployed.


Seven Major Clans
Fairborne
   Main interests are in agriculture, especially sheep, cattle, and wheat
   Major Businesses:
      Fairborne Agriculture
         CEO: George Fairborne
      Meridian Agronomics
         CEO: Jane Fairborne
      O'Mallory Livestock
         CEO: Angus O'Mallory
Harrowhan
   Main interests are in aquaculture and entertainment
   Major Businesses:
      Harrowhan Aquaculture
         CEO: Merideth Harrowhan
      Harrowhan Telecom
         CEO: Douglas Harrowhan
      Luderitz Broadcasting Service
         CEO: Rachel Harrowhan
MacDougall
   Main interests are contruction and mining operations
   Major Businesses:
      Fitzclarence Construction Services
         CEO: Howard Fitzclarence
      MacDougall Minerals Limited
         CEO: Penelope MacDougall
      MacDougall Petrochemicals
         CEO: Jostin MacDougall
McCulloch
   Main interests are arms manufacturing and consumer goods production
   Major Businesses:
      Donelbain Brewery
         CEO: Edward Donelbain
      McCulloch and Ames Petrochemical
         CEO: Bertraum McCulloch
      McCulloch Applied Technologies
         CEO: Katelin McCulloch
      McCulloch Industrial Group
         CEO: Emily McCulloch
      McCulloch Small Arms Industrial
         CEO: Jerome McCulloch
McKendrick
   Main interests are finance, shipping, and asteroid mining
   Major Businesses:
      Glenlivet, MacDuff, and Payne Financial Services
         CEO: Wilhelm Glenlivet
      McKendrick and Thorne Investment Bank
         CEO: Paul McKendrick
      McKendrick Interstellar Shipping
         CEO: Tomas McKendrick
      McKendrick Deep Space Mining Corporation
         CEO: Bettina McKendrick
Ridgeway
   Main interests are civil service operations such as education and health care
   Major Businesses:
      Gaelic Medical Group
         CEO: Rhys Ridgeway
      Luderitz Power and Water
         CEO: Aerliss Ridgeway
      Ridgeway Pharmaceuticals
         CEO: Eric Ridgeway
Waterly
   Main interests are transportation industry and legal servies
   Major Businesses:
      Sullivan, Waterly, and McCrory Law Firm
         CEO: Ian McCrory
      Waverly Transorbital
         CEO: Nathaniel Waverly
      Waterly Transportation Inc
         CEO: Suzette Waverly

Current Planetary Council Representatives
Matthew Fairborne
Dorothy Harrowhan
Bernard MacDougall
Victoria McCulloch
WIlliam McKendrick
Elliot Ridgeway
Andrew Waterly

Luteritz Court of Sessions
Chief Judge Ewan Hawthorne
Judge Allison Reid
Judge Corrine Waterly
Judge Daniel Harrowhan
Judge Keith MacDougall


Luderitz Militia
Militia Commander
   Colonel Oliver McCulloch
MHRS Claymore, Pentagon-class Dropship
   Commander Ian Horthy
Aerospace Fighter Wing
   Captain Nigel Coatesworth
Mech Company
   Major Toliver Ridgeway
Armor Battalion
   Major Katie Harrowhan
Infantry Battalion
   Major Kevin McDougall
Infantry Battalion
   Major Amanda Waterly

   The Luderitz Planetary Militia in addition to securing the world against any outside invaders, also serves as a training unit for potential local recruits for the McCulloch Highlanders.  They have trained in the same basic philosophy of striking quickly and movement of combat as the Highlanders.  With several Highlanders serving in or with the militia as advisors and trainers, the locals are able to maintain a better than average combat ability.  Each of the infantry battalions have a company of zero-gee trained soldiers who rotate duty on the space stations of the system with most being on the Hebrides.

Luderitz Clan Constabulary

This is the main police force for the Luderitz system.  They maintain a discrete but broad coverage in the medium size and larger cities with minimal presence in the various small shires and towns.  The current head of the organization is Chief High Marshal Maergery Harrowhan.  The total force numbers roughly 34,000 and is capable of basic riot control as well as basic policing.

Pirate Bands threatening Luderitz
Death Shrouds
   Captain Hal "Specter" Harrison
   The Death Shrouds flex between a company and two companies of battlemechs and between a company and a battalion of infantry and armor.  They also control DSS Bloody Mask, an Invader-class jumpship, a Union-class dropship, a Mule-class dropship, and a Leopard-class jumpship. They have become very familiar with the Luderitz militia through regular skirmishes and often find themselves the target of an anti-pirate sweep when part of the McCulloch Highlanders return for rest and refit on Luderitz.

Iron Hospitallers
   Lord Commander Leopold "Pious" Trenchard
   The Iron Hospitallers are led by a half crazed religous zealot who seeks to start a modern crusade to reclaim the Periphery in the name of the old Holy Roman Empire.  Trenchard commands almost two lances of battlemechs and a mixed company of light armor and motorized infantry.  He also controls the HRES Templar, a Merchant-class jumpship, a Union-class dropship for his troops, and a Mule-class dropship for his loot.  The Hospitallers have tangled with the Luderitz militia several times but have yet to face the actual McCulloch Highlanders.

Hession Resistance Front
   Unknown Leader known only as "the Autokrat"
   The Hession Resistance Front is a small terror group made of extremist Luderitzians of German/Austrian decent who feel marginalized and supressed by the Scottish clan system that dominates the local politics and businesses of the world.  The group only manages a couple small operations a year and arrests happen often enough to keep them a minor threat at best.  They seem to receive at least some offworld support that is currently unidentified.

Luderitz System Space Assets
Hebrides, Olympus-class Recharge Station
   Located at the system's zenith jump point, this station was inplaced early in the Third
   Succession War to assist in the increased traffic that had grown since Luderitz once
   more began to trade with other worlds.  There are plans to eventually add another
   station at the nadir jump point but the funding for such an investment isn't available.

Easdale, Medium Orbital Factory
   Located at the Lunar L1 Legrange Point, the Easdale primarily serves as an orbital
   transfer station but uses its machine spaces to build common replacement parts for
   shuttles and dropships.

Bressay 1, 2, 3, and 4
   These Snowden mining platforms work the asteroid belt of the system.  Most of the
   weapons and armor have been removed.  10 had been located in the system when
   they were exploring the asteroid belt to expand local industry.  6 of these were sold
   back to the Taurians in return for the other four being repaired to renew asteroid
   mining in the system.

Shetland 1 and Shetland 2, Small Habitat Stations
   Located at the Lunar L1 Lagrange Point, these two stations each house around 12,000
   people who work on Easdale or the various Bressay stations.

20 PowerSat Satellites (Taurian Imports)
12 SEU-193D Starcomm  Satellites (FedCom Imports)
8 Communication Relay Buoys (2 each at Nadir, Zenith and 2 known Pirate jump points.)
10 Weather Tracking Satellites


Luderitz System Key Locations
1. Smailholm
   The planetary capital and location of most of the population and manufacturing.  It also has a modest size warehousing district near the spaceport.  The surrounding countryside is dotted with small local villages and various agriculture concerns.  The local government is a council made up of 7 clan leaders nominated by their respective clan with the Council Chairman role rotating to the next Clan each year.

2. Luderitz Parliament Building
   The main government building for Luderitz, this building has two main wings and a central main meeting area for the Planetary Council.  One wing contains the offices of each of the council members and the other wing contains the Luderitz High Court and its offices.

3. Smailholm Spaceport
   The main spaceport for Luderitz has landing space for up to 10 dropships, a large warehousing operation, railyards connecting to the rest of Luderitz, passenger terminal, and a runway and pads for atomspheric craft such as airplays, VTOLs, and cargo airships.

4. Blackadder Castle
   This is the main defense structure located near the planetary capital of Smailholm and the spaceport.  Built by the Taurian government for planetary defense during the build up towards the New Vandenberg Uprising.  Over the  years the McCulloch Highlanders have upgraded and improved the castle defenses.  It currently can house a mech battalion, two battalions of armor and infantry, and an aerospace fighter wing.

5. Luderitz Caledonian University
   LCU is the only higher educational institute located on Luderitz.  It offers a range of degrees from agricultural related to philosophy and a wide range of what is inbetween.  A retired officer from the McCulloch Highlanders is often on campus as a visiting professor of military history.  Guest professors from the Taurian Concordat, Magixtry of Canopus, and Outworlds Alliance are also occasionally present.

6. Dualchas School of Scottish Piping and Drumming
   This school was founded shortly after the McCulloch Highlanders reformed to ensure musicians for their regiment.  Dr. Olwain Stuart is the current head of the school which in addition to music and history classes, also maintains the ability to construct and repair instruments.  The school is presently pursuing the chance of getting someone from Skye or Northwind to be a guest professor.

7. Luderitz Museum of Gaelic Art
   This institute is a showcase of various masterpieces of Gaelic artwork.  Most of the paintings and statues are from local artists but a few pieces from Northwind, Skye, and other worlds of Scottish and Irish decent are also on display.  Patricia Leary who works with watercolors and Piotr Sonderson who is a wood carvver are the currently highlighted artists.

8. Donalbain Brewery
   Donalbain is the only major brewery on Luderitz and has been owned by the same family for over 300 years.  In addition to its Creag Beinne Dark, it also brews a wide range of beers and whiskeys.  Duncan Ainslie is the current head of the company though at the ripe old age of 87 rumors of his impending retirement have been widely spread about.

9. The Lonely Matchstick
   The Matchstick is the oldest pub on Luderitz.  It is well known for its traditional shepherd's pie, haggis, and a wide range of dark ales.  They serve the locally brewed Creag Beinne Dark which is their best seller and even has demand for export to other worlds.  The 45 year old Ceasg whiskey has won several awards and is another highly sought after export.

10. Glenfinnich National Golf Resort
   This 36 hole championship level golf course is home of the Luderitz National Open and several other prestigious local tournaments.The course is well known for it's breath taking views as it is set in some low rolling hills along a beachfront.  Every three years the course hosts a week long major championship tournament for the prestigious Luderitz National Cup.  Titus Mallory is the current cup holder and is looking forward to defending his championship.

11. New New Orkney Islands
   This archipelago is a nature reserve and vacation spot where a number of original species of plants and animals from the Scottish region of Earth itself have been imported and preserved.  Its kingfishers, kestrels, and ospreys are all major bird watching favorites.

12. River Tweed
   The largest river that passes through Smailholm that provides one of the major aquatic travel routes.  It is also well renown for the fishing along it's many smaller tributaries.  Several small lakes and loches along or just off the river provide additional water recreational areas.

Luderitz System Transportation Options
1. Trains - Major lines run from Smailholm to other major cities on the continent.  Mainly used for cargo hauling but a few passenger cars do make regular runs.

2.  Ferry Network -  A small fleet of ferries make regular passage up and down the River Tweed with stops at most ports regularly.  Larger ferries also travel between Smailholm and the various islands within a few days travel.

3.  Air Travel - VTOLs, Suborbital Aircraft Flights, and Airships provide cargo and passenger service between Smailholm and all cities of medium size and up.

4.  Luderitz Transport Service - This company provides bus and taxi service in Smailholm and most larger cities on Luderitz.  The blue and white colored vehicles are all highly recognizable on the roads and are renowned for their safety records.


Luderitz Premier League
The Luderitz Premier League consists of a team fielded by each of the major clans.  During a season, each plays the other six teams once for pre-season friendlies and then four time during the season.  The top two finishing teams compete for that season's Champion's Cup.  The Harrowhan Pipers are the current cup holders.

Fairborne Cavaliers
Harrowhan Pipers
MacDougall Dragonslayers
McCulloch Longbows
McKendrick Kestrels
Ridgeway Knights
Waterly Wanderers

The McCulloch Highlanders also have a team made up of various members of the regiment or their dependents called the Coldstream Lancers.  When able to return to Luderitz during a rest and refit period, they play friendlies against each of the league teams at least once and preferably twice.  The Lancers also play games when possible with local teams when deployed.  Much like their combat style, the Lancers focus on fast paced attacking.
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

thesilverback

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Re: McCulloch Highlanders Regiment
« Reply #28 on: 14 August 2024, 09:31:50 »
More great work, really like your ideas.  Very combined arms, alot like Hammer's Slammers - panzer hovertanks, combat cars, and hover sled mounted infantry, backed up by a central command base.
Current projects:

6th Federated Suns Armored Cavalry Regiment (Hillbillies with Guns) - 262 units - 66% assembled - 11% painted
Yeti Galaxy - 230 units - 13% assembled - 0% painted
333rd Comguard Level III - 56% assembled - 0% painted

Moriarty74

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Re: McCulloch Highlanders Regiment
« Reply #29 on: 14 August 2024, 21:54:27 »
More great work, really like your ideas.  Very combined arms, alot like Hammer's Slammers - panzer hovertanks, combat cars, and hover sled mounted infantry, backed up by a central command base.

Yeah, Hammer's Slammers played a big part of the ideas for the Highlanders, especially the support side of the TO&E with techs, maintenance, etc.  Robert Frezza's trilogy of Small Colonial War, Fire in a Faraway Place, and Cain's Land also played a decent part.  Rest was flipping through Battletech source books, Cyberpunk source books, and a stack of other various SciFi books for ideas.  I do think that I might be reaching a bit too far down in the rabbit hole though, as the regimental drum and pipe band now has a list of 12 made up songs that are their main playlist.  Titles only, I am not crazy enough to try writing music but I am taking the creation of the list alone as that I'm getting a bit too into the weeds.  Hopefully I'll get my KS ship date soon which will let me start filling out the actual regiment with models.  But it seems that I'm fated to be in the big second wave of shipments and have a while to wait still.
« Last Edit: 15 August 2024, 00:07:37 by Moriarty74 »
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

 

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