Author Topic: Why aren't Anti-personnel Pods AoE?  (Read 533 times)

Charistoph

  • Major
  • *
  • Posts: 4298
Why aren't Anti-personnel Pods AoE?
« on: 15 October 2024, 19:18:37 »
I was going to post this in Ground Combat, but realized this will just go in to Fan Design eventually anyway.

So, as it says on the tin, Why aren't the A-Pods considered AoE when dealing with Conventional Infantry?  The rules say it hits all the Conventional Infantry Units in the hex, but the type isn't listed as AoE.  Why?

I think one of the most disappointing things about the A-Pods (besides the infrequency of encountering their target), is how little they do to their target for the investment cost.  For 2 A-Pods, you can have 2 Clan Machine Guns and a half-ton of Ammo, and it is a rare Mech that can't outrun most of the Conventional Infantry that could scare it.

So, for my answer, I propose the answer, "Why Not?  Let's do it!"
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

Daryk

  • Major General
  • *
  • Posts: 40683
  • The Double Deuce II/II-σ
Re: Why aren't Anti-personnel Pods AoE?
« Reply #1 on: 15 October 2024, 19:22:50 »
AOE damage hits everything in the hex, to include vehicles and such.  Damaging all the Conventional Infantry is a different thing.

Charistoph

  • Major
  • *
  • Posts: 4298
Re: Why aren't Anti-personnel Pods AoE?
« Reply #2 on: 15 October 2024, 21:09:32 »
AOE damage hits everything in the hex, to include vehicles and such.  Damaging all the Conventional Infantry is a different thing.

And it doesn't DO Damage to Vehicles and the rest of such.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem

PuppyLikesLaserPointers

  • Captain
  • *
  • Posts: 2044
Re: Why aren't Anti-personnel Pods AoE?
« Reply #3 on: 15 October 2024, 22:19:00 »
A-POD does not needs an attack, and I think that it's the reason. Even if it counts for AoE weapons, its damage would be already represents such nature for it works when the unit is assailed by an ambush or anti mech attack.

AOE damage hits everything in the hex, to include vehicles and such.  Damaging all the Conventional Infantry is a different thing.

It causes the damage to the all the infantry on the hex, friendly or not.
« Last Edit: 15 October 2024, 22:37:47 by PuppyLikesLaserPointers »

Charistoph

  • Major
  • *
  • Posts: 4298
Re: Why aren't Anti-personnel Pods AoE?
« Reply #4 on: 16 October 2024, 00:58:35 »
A-POD does not needs an attack, and I think that it's the reason. Even if it counts for AoE weapons, its damage would be already represents such nature for it works when the unit is assailed by an ambush or anti mech attack.

Not necessarily.  By making it AE, it now divides the Damage by half, mathematically doubling it.  So instead of taking out a good portion of a Squad... maybe, it actually can scare the crap out of any CI trying to engage the Mech.
Are you a Wolf, a Sheep, or a Hound?
Quote from: Megavolt
They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.

Charistoph's Painted Products of Mechanical Mayhem