Squire SQ-1RE
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-E-D
Production Year: 3025
Cost: 2,747,127 C-Bills
Battle Value: 1,023
Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
1 Large Laser
1 SRM-6
2 Medium Lasers
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 67 points 4.00
Engine: Fusion Engine 200 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Single Heat Sink 12 2.00
Heat Sink Locations: 3 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 136 8.50
Internal Armor
Structure Factor
Head 3 8
Center Torso 12 19
Center Torso (rear) 5
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 20
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Flamer RA 3 1 1.00
Medium Laser LA 3 1 1.00
SRM-6 LT 4 2 3.00
Large Laser CT 8 2 5.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 35
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 10
5 2 2 0 0 2 0 Structure: 3
Special Abilities: SRCH, ES, SEAL, SOA
Concept I've had kicking around for a while. Basically if you have a direct fire support lance that is mainly PPCs, ACs and other direct fire weapons, you attach one of these as an adjunct to take care of everything that your heavier elements are either not capable of dealing with, or would rather be focussing on other jobs than doing.
It's got pretty good protection albeit with very mediocre speed for a 'Mech of its size; that said, it's intended to keep up with much slower and larger 'Mechs and not stray too far from them. While it's got enough of a weapons spread that if you squint it almost looks like a mini trooper 'Mech, it's best deployed alongside heavier ranged-support-focussed designs in order to supplement them.
Someone drops off a bunch of infantry to try and swarm your fire-support units? BBQ time.
It can't chase down and hunt Light 'mechs across the map like a Phoenix Hawk can... but it's fast and hard-hitting enough to stop them from backstabbing your heavier units with impunity.
It can't take on a Griffin, Wolverine or other such Medium skirmishers one-on-one... but if they've eaten a few solid PPC hits while closing in and trying to flank your fire-support units, then that's a different matter.
It can't tangle with a Heavy 'Mech directly... but if your support lance has one on the ropes and one or two more rounds of fire will annihilate it or a vulnerable ammo location has been stripped of armour, then send in the Squire to deliver the coup de grace while its buddies focus on other big fish.
At very close to 1,000 BV it's cheap and cheerful enough to include in a lot of unit mixes.
BV-wise an AWS-8Q Awesome plus a Squire is remarkably close to the same cost as an MAD-3R Marauder and a WHM-6R Warhammer. When I was testing this out in Megamek this matchup very quickly became a 2-on-one because as soon as the Marauder's Left Torso armour was breached my Squire surged forwards and unloaded its SRMs to predictable and spectacularly explosive results.