Author Topic: The Squire, A.K.A the bully's little pal  (Read 415 times)

Breetai

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The Squire, A.K.A the bully's little pal
« on: 06 October 2024, 01:44:58 »
Code: [Select]
Squire SQ-1RE

Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-E-D
Production Year: 3025
Cost: 2,747,127 C-Bills
Battle Value: 1,023

Chassis: Unknown Standard
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    1  Large Laser
    1  SRM-6
    2  Medium Lasers
    1  Flamer
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      67 points                4.00
Engine:             Fusion Engine                200                       8.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             12                        2.00
    Heat Sink Locations: 3 LT, 1 RT
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 136                  8.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     12           19       
                                 Center Torso (rear)                  5         
                                           L/R Torso     10           15       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     6            12       
                                             L/R Leg     10           20       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Flamer                                       RA        3         1         1.00
Medium Laser                                 LA        3         1         1.00
SRM-6                                        LT        4         2         3.00
Large Laser                                  CT        8         2         5.00
@SRM-6 (15)                                  LT        -         1         1.00
                                            Free Critical Slots: 35

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 10
5          2       2       0       0      2     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA


Concept I've had kicking around for a while. Basically if you have a direct fire support lance that is mainly PPCs, ACs and other direct fire weapons, you attach one of these as an adjunct to take care of everything that your heavier elements are either not capable of dealing with, or would rather be focussing on other jobs than doing.

It's got pretty good protection albeit with very mediocre speed for a 'Mech of its size; that said, it's intended to keep up with much slower and larger 'Mechs and not stray too far from them. While it's got enough of a weapons spread that if you squint it almost looks like a mini trooper 'Mech, it's best deployed alongside heavier ranged-support-focussed designs in order to supplement them.

Someone drops off a bunch of infantry to try and swarm your fire-support units? BBQ time.

It can't chase down and hunt Light 'mechs across the map like a Phoenix Hawk can... but it's fast and hard-hitting enough to stop them from backstabbing your heavier units with impunity.

It can't take on a Griffin, Wolverine or other such Medium skirmishers one-on-one... but if they've eaten a few solid PPC hits while closing in and trying to flank your fire-support units, then that's a different matter.

It can't tangle with a Heavy 'Mech directly... but if your support lance has one on the ropes and one or two more rounds of fire will annihilate it or a vulnerable ammo location has been stripped of armour, then send in the Squire to deliver the coup de grace while its buddies focus on other big fish.

At very close to 1,000 BV it's cheap and cheerful enough to include in a lot of unit mixes.

BV-wise an AWS-8Q Awesome plus a Squire is remarkably close to the same cost as an MAD-3R Marauder and a WHM-6R Warhammer. When I was testing this out in Megamek this matchup very quickly became a 2-on-one because as soon as the Marauder's Left Torso armour was breached my Squire surged forwards and unloaded its SRMs to predictable and spectacularly explosive results.

Daryk

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Re: The Squire, A.K.A the bully's little pal
« Reply #1 on: 06 October 2024, 08:11:38 »
Hmmm... all it's missing are jump jets. :)

Hazard Pay

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Re: The Squire, A.K.A the bully's little pal
« Reply #2 on: 06 October 2024, 08:23:28 »
Very nice, and a 3040s upgrade just because. :laugh:

Code: [Select]
Squire SQ-2RE-D

Mass: 40 tons
Chassis: Standard Biped
Power Plant: 200 Fusion
Cruising Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: Standard
Armament:
     1 Small Laser
     2 Medium Laser
     1 SRM 6
     1 Flamer
     1 ER Large Laser
Manufacturer: Unknown
     Primary Factory: Unknown
Communication System: Unknown
Targeting & Tracking System: Unknown
Introduction Year: 3046
Tech Rating/Availability: E/X-F-D-D
Cost: 3,266,877 C-bills

Type: Squire
Technology Base: Inner Sphere (Standard)
Tonnage: 40
Battle Value: 1,130

Equipment                                          Mass
Internal Structure                                    4
Engine                        200 Fusion            8.5
Walking MP: 5
Running MP: 8
Jumping MP: 0
Double Heat Sink              10 [20]                 0
Gyro                                                  2
Cockpit                                               3
Armor Factor                  136                   8.5

                          Internal   Armor   
                          Structure  Value   
     Head                    3         9     
     Center Torso            12        18   
     Center Torso (rear)               5     
     R/L Torso               10        16   
     R/L Torso (rear)                  4     
     R/L Arm                 6         12   
     R/L Leg                 10        20   


Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand

Weapons
and Ammo                          Location  Critical   Heat    Tonnage
ER Large Laser                       CT        2        12      5.0   
Double Heat Sink                     RT        3        -       1.0   
Medium Laser                         LA        1        3       1.0   
Artemis IV FCS                       LT        1        -       1.0   
CASE                                 LT        1        -       0.5   
SRM 6 Artemis-capable Ammo (15)      LT        1        -       1.0   
SRM 6                                LT        2        4       3.0   
Double Heat Sink                     LT        3        -       1.0   
Small Laser                          HD        1        1       0.5   
Medium Laser                         RA        1        3       1.0   
Flamer                               RA        1        3       1.0   



DevianID

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Re: The Squire, A.K.A the bully's little pal
« Reply #3 on: 07 October 2024, 03:17:31 »
Can I petition for an AC2?  The way I see it, if you have a bully like an awesome, you dont want some ac2 Vedette plinking at you from out of range, forcing the bully to have to advance into probably a trap set by the Vedettes friends.  The AC2 in place of the large laser would let the Bully tickle at range, providing more crit support.  Youd have to drop the 2 heat sinks to have the tonnage to upgrade the large laser, but I think for the mission its a big upgrade.  Plus, Flak rounds are good at hurting infantry from outside of return fire range, not just vtols/planes.

Isokrates

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Re: The Squire, A.K.A the bully's little pal
« Reply #4 on: 07 October 2024, 04:27:06 »
I love it. Very nice

Breetai

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Re: The Squire, A.K.A the bully's little pal
« Reply #5 on: 07 October 2024, 15:42:54 »
Can I petition for an AC2?  The way I see it, if you have a bully like an awesome, you dont want some ac2 Vedette plinking at you from out of range, forcing the bully to have to advance into probably a trap set by the Vedettes friends.  The AC2 in place of the large laser would let the Bully tickle at range, providing more crit support.  Youd have to drop the 2 heat sinks to have the tonnage to upgrade the large laser, but I think for the mission its a big upgrade.  Plus, Flak rounds are good at hurting infantry from outside of return fire range, not just vtols/planes.

I dunno, dropping the AC2 lets you plink back, but also seriously degrades the squire's capabilities with regards to keeping flankers and backstabbers off of its lancemates - 8 points of concentrated damage is enough to penetrate the armour of an already degraded Medium 'Mech or even threaten the legs of a Light 'Mech, an AC/2 not so much.

If you want to supplement your direct fire support lance with something that can hit at extreme ranges AND still hit up close, I would recommend my JMS-7, which for even less BV has 4 times the extreme range plinking while retaining close-range penetration ability as well.

Der Kommissar

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Re: The Squire, A.K.A the bully's little pal
« Reply #6 on: 08 October 2024, 15:12:03 »
Seems like a solid little trooper to me.  5/8 is fast enough in the good old days for any medium, and it's got the firepower to make you think twice about getting close to anyone it's paling around with.  Heat management could get a bit dicey, but hey, what's a battle if you don't get a bit toasty?

 

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