Author Topic: Coils of the Adder: Home of Clan Star Adder  (Read 222193 times)

Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #450 on: 03 January 2012, 12:42:46 »
Can we really discuss about lax dealings ? Or isn't it more like the usual way of the clans ? They were all adopted and it is to assume that they will work for their new clan from that point on. The initial investigations showed only involvement with the dark caste restricted to the higher command level. And we knew all Burrocks had to test again under Adder rules.
If we assume that Stanislov was a believer in the way - he must trust his new clansmen.


And the short description of Clan Burrock talks about a Burrock society cell. So the society had already set food in the Burrock before their absorption. Given the strong ties between society cells and some dark caste cells and the long time dealings of Burrock leadership with the dark caste, it is a natural conclusion that all 3 were tied for a long time.

Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #451 on: 05 January 2012, 04:02:46 »
But there were more than single hints that something is not going well. Even external observers wondered about the open very pro-Burrock behavior of many adoptees.

IMHO, the Adder leadership did not want to see, neglecting hints because it did not fit into their way of thinking. It was something of a party truce, given the hostile area the Adders had to face and arrogance.
Crush yah enumhees, see dem drivun befor you, and hear de lamuntatuns of de veemon!

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Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #452 on: 05 January 2012, 11:01:33 »
But there were more than single hints that something is not going well. Even external observers wondered about the open very pro-Burrock behavior of many adoptees.

Sources ?

IMHO, the Adder leadership did not want to see, neglecting hints because it did not fit into their way of thinking. It was something of a party truce, given the hostile area the Adders had to face and arrogance.
[/quote]

There were several projects to help Burrocks find their home in the Star Adders. There was the focus on the Spirits on York. There was the development of the Burrock mech. And the unrest - Burrocks AND Star Adder in the first writing - were send with Upsilon. But i always wondered the freedom Upsilon had.

Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #453 on: 05 January 2012, 14:22:17 »
Sources ?
Interstellar Player 2 and see the sub-affiliations in A-Time-of-War.

Quote
Quote
IMHO, the Adder leadership did not want to see, neglecting hints because it did not fit into their way of thinking. It was something of a party truce, given the hostile area the Adders had to face and arrogance.
There were several projects to help Burrocks find their home in the Star Adders. There was the focus on the Spirits on York. There was the development of the Burrock mech. And the unrest - Burrocks AND Star Adder in the first writing - were send with Upsilon. But i always wondered the freedom Upsilon had.

Agreed, it would have been better if this malcontent would have sent to York to fight and preferably die there.
But maybe those did not want to fight on York (reported is that most were volunteers).
Crush yah enumhees, see dem drivun befor you, and hear de lamuntatuns of de veemon!

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cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #454 on: 21 January 2012, 23:26:03 »
Wow we've moved to the second page again.  Guess thats what we get only having 3 fans.

I am one mech away from having my 5th Assault trinary completely assembled.  Now I just need to finish this Executioner and it will be time to base and paint.

How's this sound:

Alpha Star:
Blood Asp A
Warhawk
Executioner
Nova Cat
Night Gyr

Beta Star:
Timberwolf
Cauldron-Born
Cauldron-Born
Mad Dog
Gargoyle

Gamma Star:
Blood Asp
Dire Wolf
Executioner
Timberwolf
Timberwolf H



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Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #455 on: 22 January 2012, 02:53:24 »
I would change the Gargoyle to a C. Thats an easy mod by taking the extra arms from the Stormcrow. And it fit well for a former Burrock warrior. ;)

I also use a Gargoyle C in my  286th Adder Sentinels command nova.

cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #456 on: 22 January 2012, 09:09:13 »
Oh I know the prime is bad I like the look of the mini though.  Those are just the minis I'm using.  My opinion on omni's has always been you don't build a unit around configs just chasis and can pull record sheets for different configs for different situations.

As for former Burrocks, I prefer to think that the 5th was exempt from Burrock new comers after the absorption and was stocked with only the best Adder ristars... before being shipped off to the Horses.


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Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #457 on: 22 January 2012, 09:28:44 »
My opinion on omni's has always been you don't build a unit around configs just chasis and can pull record sheets for different configs for different situations.

See it the same - beside that personal taste will sometimes dictate the config as well.
Only mentioned specific config, because you also have some specific configs listed. ;)

Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #458 on: 22 January 2012, 13:12:00 »
It seems the Homeworlds are going to another long period of in-universe hibernation. What will you do to keep yourself and other Homeclan fans interested?
Crush yah enumhees, see dem drivun befor you, and hear de lamuntatuns of de veemon!

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cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #459 on: 22 January 2012, 14:18:30 »
I'm goining to wait on the WoR supplemental before I make any plans on what to do, and it seems like we won't have to wait too much longer. 

Probably keep working on building a megamek campaign for the Adders and Horses chasing the Burrocks.  Also take the time to learn up on some of the IS stuff I've missed.

And of course speculate and hope Herbs constant IlClan references in BattleChats refer to our beloved Adders returning home.


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Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #460 on: 23 January 2012, 07:24:24 »
For myself I will play some campaigns which fit into canon universe and a second option I will develop an AU, wherein I let the Homeclans and Homeworlds evolve as I think they may do.
There are still many known and unknown planets to be both exploit and develop, some powerful adverseries are in the void (Escorpión Imperio, fugitive WoB/Manei Domini, Bandit caste remnants).
Crush yah enumhees, see dem drivun befor you, and hear de lamuntatuns of de veemon!

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Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #461 on: 24 January 2012, 17:08:16 »
For me there is no problem. There are still enough unfought battles in the time until 3067, so that i'm busy. ;)
I'll continue to paint my cluster and play some games in that era.

Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #462 on: 26 January 2012, 06:53:57 »
A nice scenario coming up my mind, is the salvaging/recovering of the many, many disabled warships floating around.

IMHO some of them should be reactivated again.
Crush yah enumhees, see dem drivun befor you, and hear de lamuntatuns of de veemon!

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Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #463 on: 26 January 2012, 15:26:44 »
There is definitely the chane to salvage many warmachines and factories around there. We know that many enclaves were just abandoned in short time. Not all factories are really destroyed, not all brian caches depleted. The WoR left much room if the writers want to use it.

Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #464 on: 27 January 2012, 07:27:40 »
I will check my lists to see which of those ships may be recoverable.
Crush yah enumhees, see dem drivun befor you, and hear de lamuntatuns of de veemon!

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cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #465 on: 27 January 2012, 08:41:38 »
I'm very interested to see what priorities the Adders have post WoR.  Will it be re-establishing terraforming?  Reviving the damaged warships?  Repairing the Lev Prime yard?  Expanding their raiding territory? 

I'd love to see the Adders leading 4 clan task forces out into the periphery to start building the foundation for all 4 clans fighting together.  It's the only way to blood new warriors and train for the Adders idealic joint invasion.


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Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #466 on: 27 January 2012, 14:34:10 »
I think they will do everythink you mentioned and more.

Well, IMHO an interesting matter to see is how the HomeClans will achieve the feat that they do not build up such enmities as the old old Clans had done before in isolation.
Competiton among themselves is ok, but never forget that you will have to fight another more important war together one day.
Crush yah enumhees, see dem drivun befor you, and hear de lamuntatuns of de veemon!

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Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #467 on: 27 January 2012, 15:37:50 »
Do you really think there is something that have to build up ? I think that the remaining homeclans are not really united at the end of WoR - just that exhausted that they have to end brutal fighting.
So the question is, whether the Star Adders can build an alliance or if the fights will break out anew to find the one and only ilClan.

Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #468 on: 27 January 2012, 16:11:28 »
But if there is only one Clan left? Who will they fight to train their warriors?
Meanwhile I believe the Home Clans need a multiplicity of different Clans and they even more need a new concept of social and martial coexistence.

The Clans do need conflict to improve, but in the past these inner conflicts went out of control and made the Clans vulnerable to threats from outside.
Good example you can see in Operation Bulldog, due political narrow-mindedness and due being caught in old rivalries the Inner sphere could play the Clans like a virtuoso fiddler.

Or the conflict on Wayside V / Wild Cat where both Smoke Jaguars and Nova Cats rather fought each other than an Inner Sphere adversery.
Crush yah enumhees, see dem drivun befor you, and hear de lamuntatuns of de veemon!

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cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #469 on: 27 January 2012, 21:20:47 »
Does anyone have a solid list of Star Adder mech production prior to WoR?  I am specifically interested in what omni's we build (I know the obvious Adder and Blood Asp).


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Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #470 on: 04 February 2012, 03:51:00 »
Especially in the WoR i got the impression that production sides are changing ownership very often.

Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #471 on: 05 February 2012, 11:27:42 »
Here is a post-WoR list:

Arcadia (CSA-100%)
Grendel - Arcadia BattleMech Plant CM-T15
Grizzly (closed) - (unknown plant)
Hellfire - Arcadia BattleMech Plant CM-T4
Highlander IIC - Arcadia BattleMech Plant CM-T15
Mist Lynx - Arcadia BattleMech Plant CM-O3
Naga - Manufacturing Plant WA3

Dadga (CSA-100%)
Glass Spider 3 - Dagda Industriplex Zeta
Undine - (unknown plant)
Wyvern IIC - Manzikert Fabrication & Assembly Plant Gamma

Gatekeeper (CSA-100%)
(none known)

Grants Station (CSA-100%)
(none known )

Haven
2 ProtoMech Factories - (CSA took facility when CBS was annihilated)
3 BattleMech Factories - (CSA took facility when CBS was annihilated)

Hoard (CSA-100%)
naval yard - (still under construction, based on ex CSV Leviathan Prime naval yard)
Battle Armor factory on continent Tolan (FM: CC, page 127)

Huntress (CCC-50%, CCY-10%, CSA-30%, CSL-10%)
Dire Wolf - Phan Industrialplex (factory razed by 2ndSL)
Ebon Jaguar - Huntress Manufacturing Plant DL-6
Horned Owl 4 & 5 - Abysmal Manufacturing Complex
Miraborg dropship - Huntress Yards
Mist Lynx - Huntress Production Facility Epsilon
Sabutai - Lootera Spaceworks
Warhawk - Abysmal Manufacturing Complex (CGS last known holder)
Warhawk - Phan Industrialplex (CFM last known holder)
former CSJ Proto factories

Londerholm (CCC-20%, CCY-45%, CSA-10%, CSL-25%)
Sabutai - (unknown plant, CIH factory seized by CCY, WoR pg 53)
(unknown unit) - Beta Industriplex (CCY took from CIH post CSJ annh, 9th Striker Cluster, Pg 50 FMWC)

Sheridan (CSA-100%)
Adder - Sheridan LM-TA 8, 9, 10
Blood Asp - Sheridan LM-TA 8, 9, 10
Corona - (unknown plant)

Strana Mechty (CCC-25%, CCY-25%, CSA-25%, CSL-25%)
Cephalus - Kerensky Memorial Manufacturing (CCY held, former Woodsman factory)
Dire Wolf - Wolf Clan Site #1
Dragonfly - Upsilon Plant 2J (CIH last known holder)
Elemental - (unknown plant)
Jengiz - Bear’s Den
Kingfisher - Strana Mechty Mech Production Facility Beta
Osteon - Kerensky Memorial Manufacturing (in CCY territory, former Woodsman factory)
Linebacker - Wolf Clan Site 2
Septicemia - Kerensky Memorial Manufacturing (CCY held)
Timber Wolf - Wolf Clan Site #2

Strato Domingo (CCY-10%, CSA-60%, CSL-30%)
Thresher - Manufacturing Plant DSF-51

Tamaron (CCC-25%, CCY-50%, CSA-25%)
Procyon - Clan Coyote Beta Plant 3F
Savage Coyote - Landen Mech Production Facility (per FM:U pg 56)
Septicemia - (unknown plant, previously hidden, WoR pg 153)

Tathis (CSA-100%)
(none known)

Planets lost/abandoned:

Albion:
Burrock Battlemech - Albion Armor Works Gamma (CSA)
Marauder IIC 2+3 - Albion MMA Complex(CSA)
Turk Omnifighter - Complex 19 (CSA)

Circe
Great Wyrm - Cudahy Assembly Plant Delta
Locust IIC 2+3 - no specific facility mentioned

Eden
Hellbringer - no specific facility mentioned
Jagatai Omnifighter - Eden,Wolf Armor Work
Phantom - W-5 Facilities

Ironhold
Black Lanner - Ironhold Alpha Complex (->CSV, maybe among the isorla when CSV was defeated)
Fire Falcon - Ironhold Alpha Complex (->CSV, maybe among the isorla when CSV was defeated)
Kit Fox - Ironhold Plant 9 (->CSV, maybe among the isorla when CSV was defeated)
Night Gyr - Ironhold Gamma Complex (->CSV, maybe among the isorla when CSV was defeated)
Scytha Omnifighter - Complex VI (->CSV, maybe among the isorla when CSV was defeated)
Summoner - Eagle Craft Group (->CSV, maybe among the isorla when CSV was defeated)
Turkina - Ironhold Beta Complex (->CSV, maybe among the isorla when CSV was defeated)
Visigoth Omnifighter - Complex 9 (->CSV, maybe among the isorla when CSV was defeated)

Lum
Arcadia dropship - no specific facility mentioned
Bashkir Omnifighter - Crest Foundries
Carrier dropship - Rumiko Yards   
Kit Fox - Production Line Gamma 2

Marshall
Broadsword dropship - Marshall Yards
Commando IIC - Marshall Light Assembly Station

New Kent
Battle Cobra - Novy Minsky Armaments Plant
Batu Omnifighter - Mercer Foundries
Crossbow - Novy Minsky Armaments Plant
Matador - Novy Minsky Armaments Plant
Scylla - Novy Minsky Armaments Plant
Tyre 1+2 Aerospace fighter - New Kent Orbiter D7

Paxon
Dire Wolf - non specific mentioned (claimed by CSA, WoR, page 83)
Gorgon - non specific mentioned (claimed by CSA, WoR, page 83)

Priori

Piranha, Constantin Assembly Plant M27A-E(CSA)
Sulla Omni Fighter - Forge 7(CSA)

Tranquil
Adder - W-7 Facilities
Ice Ferret - W-7 Facilities
Lobo - W-7 Facilities

Vinton
Grendel - no specific facility mentioned (WoR, page 130)
Mad Cat Mk II - no specific facility mentioned (WoR, page 130)
Piranha - no specific facility mentioned (WoR, page 130)

York
Bloodkite 1+2 - York BattleMech Y3 Facility
Cecerops 1+2+3 - Reserve Industriplex-2
Chrysaor 2 - Reserve Industriplex-2
Crimson Langur - York Y2 Facility
Morrigu 1+2 - York Vehicle Y2 Facility
Shamash - York Vehicle Y2 Facility
Stooping Hawk - York OmniMech Y1 Facility

Designs without specified production facalities mentioned:
Mechs
Hellbringer (CHH made, every Clan has a factory or access to the design)
Hunchback IIC (all Clans use)
Hunchback IIC 2 (CSA make/use lots)
Hunchback IIC 3 (CCY make/use lots)
Mad Dog (CSJ made, made by virtually all Clans, favored by CHH)
Stormcrow (CSR made, factories throughout the homeworlds)

Vehicles
Anhur Transport (all Clans use, CSA & CHH use in combat units)
Ares Medium Tank (all Clans use, CCY use most)
Asshur Artillery Spotter (all Clans use)
Donar Assault Helicopter (all Clans use)
Hachiman Fire Support Tank (CHH & CSA use in front-line roles)
Huitzilopochtli
Indra Infantry Transport (all Clans use)
Ishtar Heavy Fire Support Tank (CHH & CSA primarily make & use, though all have some)
Odin Scout Tank (all Clans use)
Oro Heavy Tank (all Clans use)
Ku Wheeled Assault Tank
Mars Assault Tank (CHH use heavily)
Mithras Light Tank (all Clans use)
Svantovit 1 & 2 (all Clans use)
Zorya Light Tank (all Clans use, CCC use most)

Aerospace
Amon Aerospace fighter
Avar Omni Fighter
Chaeronea 1, 2 ,& 3 Aerospace fighter
Confederate dropship
Hydaspes 1 & 2 Aerospace fighter
Issus 1, 2, & 3 Aerospace fighter
Kirghiz Omni Fighter
Lion dropship
Mercer dropship
Outpost dropship
Overlord C dropship
Sassanid dropship
Union C dropship
Vandal Omni Fighter
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Wotan

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #472 on: 05 February 2012, 12:40:24 »
Here is a post-WoR list:

This is the list of known pre-WoR factories on our post-WoR possessions. Isn't it ?
I doubt we have a confirmation all of them are still operating.

Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #473 on: 05 February 2012, 14:30:31 »
I doubt that we will ever get a canon affirmation.

Some of the listed we are told about in WoR sourcebook.

Take that list as "Maybe"
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cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #474 on: 05 February 2012, 16:04:13 »
Gaiten thanks for the list.  I had some of that but nowhere near all.

But did you ever notice even pre WoR the Adders don't have any heavy omni production specifically listed?  When we are supposed to field a primarily heavy omni font line force.


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Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #475 on: 06 February 2012, 03:02:28 »
Well I think considering our RAT we have not constructed any heavy OmniMech design so far, but we do both trade for (as to the Timberwolf) and produce many in facilities not specifically mentioned so far (as to Stormcrow and Ebon Jaguar).
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cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #476 on: 22 April 2012, 15:17:41 »
Well, I'm bringing our thread back to front after the supplemental.
3085 RAT's mean my 2nd line star for the 383rd from Mu can now be chosen
Here it is:
Marauder IIC 2 Custom (Heavy larges switched for PPC's and ER large switched for Heavy Large with a few other tweaks)
Blood Kite
Grizzly
Guillotine IIC
Glass Spider 3.

Pretty much designed to be a somewhat mobile hard hitting defensive unit.
Thought?


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Gaiiten

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #477 on: 23 April 2012, 07:48:23 »
IMHO the Glass Spider 3 does not fit, maybe using a Phoenix Hawk IIC 5 istead of?
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cold1

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #478 on: 23 April 2012, 09:26:08 »
Not a big fan of the 5 since it can't last very long without ammo.  I like the 3 and I would prefer all  the mechs jump.


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wantec

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Re: Coils of the Adder: Home of Clan Star Adder
« Reply #479 on: 23 April 2012, 10:26:49 »
If you want them all to jump there's always the Black Python or the Blood Asp (A or E), both mechs are on the second-line section of the table.
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