#594: It's a trap!
The year is 3051. Comstar has realized that the Clans mean to conquer the entire Inner Sphere- including Terra- and might actually be able to pull it off. Comstar realizes that they can't take the Clans in a war, so they offer a Trial of Possession for Terra- a single gigantic battle on a single planet. Each side commits massive forces.
Except...
Comstar is worried. They have good tech, sure, better than the Inner Sphere- but the Clans tech is even better than theirs. The Comguard always trained with the assumption that they'd have technological superiority, and now they don't. Their enemies are far, far more skilled, and more experienced. The Comguard MIGHT be able to win... but they might not. And if they loose on Tukayyid, it's all over. Completely, utterly over.
So Myndo has an idea. And ROM, one of the finest intelligence outfits in the Inner Sphere, and FAR better than the Clan's Watch, puts in into practice.
The system chosen as the battleground is carefully prepared. In space, Comstar warships are quietly inserted and covered with Rocks and ECM to resemble asteroids. In real asteroids, Capital Missle launchers and Aerospace fighters are concealed. On the ground, the cities chosen to be the objectives are quietly filled with the most powerful nukes Comstar has- as are likely landing, spots. Bombing craft are scattered over the planet, assigned nothing but nukes.
Comstar claims that they are moving 144 regiments to the planet- they claim safecon and use civilian bulk freighters to move their forces. Only, they don't. They only move a small fraction to the planet, enough to keep the clans distracted. Occupied.
And once the last Clan forces land on Tukayyid- the trap is sprung. Nukes go off all over the planet, killing Clan and Comguard alike. Bombers take off, WMDing those who wern't caught in the first blasts.
In space, the warships open fire, saturating the Clan Jumpships and Warships. Aerospace fighters- all armed with nukes- target anything with a jumpdrive.
A few of the clans manage to pull some forces off the planet, but not many- and most of those were unable to escape the system. A few of the jumpships quickjumped out, and a few warships survived, but for the most part, the Clans lost everything they'd sent to Tukayyid.
(Comstar also lost a lot. Though they'd only committed a tiny fraction of what they'd claimed on the ground, they had committed over two dozen regiments, now lost. Their warships were damaged or destroyed. But it was worth it.)
On the one hand, the Clans are now screaming with rage at the filthy dishonorable inner sphere tactics. Yet, on the other hand, their ability to do anything about it is lower than ever. They've lost huge chunks of their forces- and mostly their best. They've all lost Khans. They've lost jumpships. Now, they want revenge, but don't have the numbers to get while still defending their worlds, or the ability to move those troops quickly.
On the other hand, those Comstar regiments not used on Tukayyid are ready to go on the offensive. And the Federated Suns and the Draconis Combine recognize that now is their chance...