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Author Topic: Thomas Hogarth Puts out the Dogs!  (Read 3651 times)

markhall

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Thomas Hogarth Puts out the Dogs!
« on: 13 December 2011, 17:16:25 »
A game we played a few weeks ago to try out Petes new post Jihad Kell Hounds.
And who better to test them out than The greatest Lyran Alive at the moment.


THOMAS HOGARTHS Forces
Tired and tested. He has a few new toys after his posting durning the Jihad.




The Kell Hounds Forces
What remains of the unit post Jihad is a mix of Tech and Faction equipment.




A little concerned with the beatdown the Hounds have received over the last few years. He has tasked himself with checking if the unit is up to protecting Lyran worlds.

Turn 1 &2




HOGARTH enters and proceeds to move towards the enemy elements. 
While the Hounds break off one lance with the rest of them barreling towards the main chunk of HOGARTHS.
Some of the longer ranged units take up positions on the hillside.

Turn 3



Both sides close the gap


Turn4




Hogarth is finally in range and Unloads on the Wolfhound. While only the laser scores a hit. The way the Wolfhound lists after tells that something is off with its Gyro. HOGARTHS forces are now weapons free.
Hogarth dispatches the Penetrator and Warhammer to deal with the pests.
And In a turn up for the books the Penetrator manages to score a hit on the stealthed Stealth while its was in woods. Much to everyone's surprise. It definitely makes the unit a tab more nervous.



Turn 5




The hounds Flanking maneuver is very apparent now as are their  Sniping nests.
From the far side of the river the Clan PPCs take chunks from the Challengers and the Archer.
Hogarth receives a lions share of  the fire over the rocky outcrop. He orders his troops to return the favor against the Battlemaster. (We learn that its a bit of a beast). Both Mechs take a savage beating but manage to stay upright.




Turn 6




Rather than run into the guns of the hounds on the hill. Hogarths forces hold positions on and attempt to take out the nearer Hound mechs.
The Locust makes a break for it while the other two hold up the Penetrator and Warhammer. The Goliath gives it a heavy Gauss shot for its troubles sending the poor little bug sliding into the dirt.
Hogarth looses even more armor.
He views it a happy exchange since return fire takes the Phawks arm. Althou the Battlemaster does laugh off a gyro hit.
 
Turn 7





The Wolfhound makes a reappearance with its Charged PPC and takes the remaining protection off Hogarths Atlas. Hogarth scores a hit on the capacitor it erupts in spectacular fashion.
The Lynx takes the assault lance worth of fire making it rethink it's short adventure into enemy territory.
The Archer and Challangers waste a lot of fire on the Packhunter. But of the two hits that strike home one of them takes the PPC from the mech. Leaving just the BlackHawk to protect this side. The Battlemaster suffers more damage but still keeps kicking.



Turn 8





Hogarth falls back Under the enemy fire. And to make sure the boys in the rear ain't giving too much hassle. The two remain units attempt to cause headaches for the tanks. But he still manages to finish off the Wolfhound.
A change in tactics takes the Warhammer by surprise. Taking one of its sides. Killing the mech.
And Finally the Battlemaster drops. (Such a beast)
The Ceasar suffers some minor armor damage while the lead Challenger avoids a lot of the shots at it.
And taking full advantage of driving off the Nova. The Archer begins its recon across the water. It would have waited for the tanks but they where far too slow for this sort of recon.
Combined fire form the Hounds on the right side of the field bury into the Pillager And a Strike to the head Crushes the cockpit. The loss of this assault enrages HOGARTH!




Turn 9





The Archer succeeds in making it over to the far side of the table and in celebration fires off at its opposite on the Hounds side.
The Ceasar thinking itself safely hidden takes a beating from the Highlander and ends up on its ear.
The Fafnir moves forward to try and take some of the pressure off Hogarth. It works as the Hounds focus on it rather than the further out Atlas.
The Lynx loses a torso and leaves the Phawk alone.

The Spector gets its arm removed and decided he'll flee the table.

Aftermath
After this round of fire the Kell hounds have a Daishi,Thunderhawk and Thimberwolf undamaged. With a slightly Damaged Jagermech and Archer. And a rough looking Phawk,Highlander and Stealth.

While Hogarth himself is fairly battered. The rest of his forces are only really dented. And fairly eager to push across the rocky terrain and start up on the Hounds snipers. They have a slight advantage with the Archer providing firing data for the Challengers.
The hounds where up against a Hell of a lot of armor and they gave a pretty decent account of themselves despite the weight advantage going against them.  And of course the LUCK of HOGARTH which helped take out the Locust, Wolfhound and Lynx.

Hogarth might lose a mech or two more in the push. But it would be a cheap price to pay for putting the Mercs in their place.

Taking out Hogarth is always fun. And Petes choice of Hounds was interesting. The Battlemaster  BLR-K4 is a BEAST of Mech and I may look into getting one for Hogarth in the future based on its performance this game.
It was nice to see his forces operate together. They did preform well in spite of the outcome of the fight.

I'm looking forward  to taking them on with my other forces.
 






Lorcan Nagle

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Re: Thomas Hogarth Puts out the Dogs!
« Reply #1 on: 13 December 2011, 17:59:54 »
So I'm still the only person to take HOGARTH down?
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markhall

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Re: Thomas Hogarth Puts out the Dogs!
« Reply #2 on: 14 December 2011, 04:57:45 »
Pretty Much.
I now foresee the next few games as being Skeet Shooting for Hogarth as the group tries to drop him.
Guess I'm gona have to Invest in those new bigger mechs for his protection.


I forgot to include the Unit rosters.


Thomas Hogarth   Defiance   DFN-3C-FLU   2   4
Stephen Fox   Ceasar   CES-4S   2   4
Brian Kenny   Archer   ARC-9K   3   4
Michelle Haward   Maruader   MAD-9M2   2   4
            
            
Lorcan Nagle   Warhammer   WHM-10T   4   4
Kieth O Suillivan   Penetrator   PTR-6T   2   5
Brian    Thunderbolt   TDR-11SE   2   3
Nick Whyte   Thunderbolt   TDR-7SE   4   3
            
Anddrew Felle   Pillager   PLG-3Z   4   5
Ric   Maruder II   MAD-4S   3   5
Eion Chaney   Goliath   GOL-5D   3   3
Peter Crowley   Fafnir   FNR-5   3   4

Challenger XI MBT
Challenger XII MBT
Challenger XII MBT
Challenger X




And the Kell Hounds.

Locust LCT-5W2                     3/3      
Pack Hunter 3                             3/4      
Spector SPR-4F                          2/4   
Wolfhound WLF-2H                    3/4   
Phoenix Hawk PXH-4W              3/4      
Stealth STH-3S                     3/4   
Black Hawk (Nova) A                  2/4      
Lynx LNX-9Q                            3/4      
Archer ARC-7S                            2/3   
Jagermech III  JM6-D4                3/3       
Warhammer WHM-8D                 2/3   
Mad Cat (Timber Wolf) F             2/4      
Battlemaster BLR-10S               3/3       
Highlander HGN-738               2/3       
Daishi (Dire Wolf) A                   3/4      
Thunder Hawk TDK-7X               3/4

Alex Keller

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Re: Thomas Hogarth Puts out the Dogs!
« Reply #3 on: 16 December 2011, 15:27:45 »
Did HOGARTH!!! have his standard -5 Initiative Penalty?

markhall

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Re: Thomas Hogarth Puts out the Dogs!
« Reply #4 on: 16 December 2011, 16:15:23 »
Oh yes! O0

I don't think I won initiative at all this game. Our side took turns Losing it as its the fairest way to do it. It was close one turn but he still beat us by 1.

But the reroll saved him from 3 crits which was nice.


Alex Keller

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Re: Thomas Hogarth Puts out the Dogs!
« Reply #5 on: 16 December 2011, 16:26:59 »
Are you going to match HOGARTH!!! against any other notable personalities like Phelan Kell or Quinn Kerensky?

Lorcan Nagle

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Re: Thomas Hogarth Puts out the Dogs!
« Reply #6 on: 16 December 2011, 17:43:28 »
Oh, that's a great idea
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markhall

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Re: Thomas Hogarth Puts out the Dogs!
« Reply #7 on: 16 December 2011, 19:27:21 »
Oh, that's a great idea

Except none of your Factions have Personalities worthy of HOGARTH!!

Or at least none with such a devastating effect on the table.

Dahtac

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Re: Thomas Hogarth Puts out the Dogs!
« Reply #8 on: 17 December 2011, 04:57:10 »
Yes, no great personalities worthy of the great HOGARTH!!!, so let's keep playing him against little known militias and overhyped merc companies :)

On an aside, link to my own photoset from that night. Fun fight, and I even managed to hit things with my fire that week \0/

Lorcan Nagle

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Re: Thomas Hogarth Puts out the Dogs!
« Reply #9 on: 17 December 2011, 05:25:03 »
Except none of your Factions have Personalities worthy of HOGARTH!!

Or at least none with such a devastating effect on the table.


We do have rules for Katherine Wolf...
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markhall

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Re: Thomas Hogarth Puts out the Dogs!
« Reply #10 on: 17 December 2011, 10:47:35 »
We do have rules for Katherine Wolf...
As I said NONE of YOUR Factions.

Yes, no great personalities worthy of the great HOGARTH!!!, so let's keep playing him against little known militias and overhyped merc companies :)

That's the Spirit.