Honestly? In my experience, while it is easier to immobilize a vehicle then a 'mech, I still, generally, keep to the
"Speed is life" mentality when using a vehicles, because, when maneuvred right, frankly, they still do enough overall
damage, and take fewer losses of mobility then you seem to think. I have, actually, rarely seen a fight involving vehicles
devolve into the implied series of stationary guns you seem to expect it will..It usually ends with the 'mechs trying to
avoid the vehicles...
Prior to the rules Changes in Total Warfare I used to field the MG variant of J.Edgar Hover in the majority of my 3025 games .
I absolutely loved that design . From the weapons set up to what I've always thought was a pretty cool mini .
In the 1st 4 games I played after TW came out my J.Edgars were immobolized extremely early in the game .
Even with high movement mods the first tiny hits and they were down or made so slow that they were an
easy target the following round .
Something similar happened to the other players I game with that use hovers .
It happened with such regularity that most of us stopped using hovers other then the
Savannah Master .
Funny how a few rules changes meant that our hovercrafts went back into storage and bug mechs with MGs
like Stingers and Locusts were dusted off and brought back onto the table .
Changes in the SRM inferno rules also put the regular J.Edgar back into boxes as well as
many Wasps .
As for vehicles with double heat sinks - NO WAY .
It would be one of the most destructive acts to unbalance the game in it's history .