That said, I have been frustrated of late by the near absolute lack of LRM20s on recent machines. There are banks of twin fifteens and tens, many fifteens, MMLs and LRM15s, but I can't think of a Jihad-era fire support machine with more than one LRM20. Am I missing something?
Well there isn't just one reason, but off the top of my head.
-Artemis IV. LRM-15+A4 has the same average on the cluster chart as the 20 w/o A4 , so looking at it from an
average damage standpoint, the LRM-15+A4 is more weight efficient.
While of course you could put A4 on the 20 rack, it gets hard to stack them for both weight and space reasons.
-Related to above, the relative lack of Narc/iNarc designs, as unlike A4, it tends to favor each size of missile rack equally, as long as you're not the one carrying the Narc Launcher.
This doesn't negate the base efficiency of the launchers themselves, but it would put the 20's on a better footing compared to the Artemis situation above.
-Ammo efficiency / safety. Taking a 10 or 15 requires two tons of ammo for the average scenario, where the 20 requires three tons. Reducing the number of explodey critical slots
of course can be seen as improving a design.
-It's just plain easier to make designs fitting a lot of bells and whistles with a LRM-10 or LRM-15, compared to the space hog that is the 20 rack. It gets a bit worse with ammo and Artemis IV,
as an IS LRM-20+A4 plus three tons of ammo can just about eat up an entire location on a 'Mech.
-MML's. A little bit of smart designing by replacing SRM's in designs that needed range, and quite a bit of New Toy Syndrome.
You need to exceed the BAR. Additionally, missiles only do 1 to 2 damage per missile (unless your firing thunderbolts, which are a different kettle of fish). As the lowest BAR is 2, meaning that your missiles will detonate on the armour, with no chance to blow through and cause critical damage.
Unless I got it wrong and you take the cluster size and compare it against the BAR?
The rules in TW just say "damage", but of course that can be a little vague.
I'd have to say you need to take it against the cluster size. Otherwise we start to get in the fluff vs. gameplay territory, and that rarely ends well.
Such as a HMG throwing a ton of small shells being able to penetrate BAR 2, where a full cluster of 5 Long Range Missiles striking a similar sized area can't.