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Author Topic: Tactical Operations - 6 December 2019 (v3.03)  (Read 52855 times)

Xotl

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Re: Tactical Operations - 6 June 2015 (v3.4)
« Reply #90 on: 16 June 2015, 14:43:37 »
Ejection and Abandoning Units (p. 197)
Under "'Mechs", second paragraph (first on the page), second sentence

If the auto-eject function is operational, the pilot will automatically eject at the end of any Phase in which an ammo explosion takes place (the pilot still receives the automatic 2 Damage Points for the ammo explosion; see Ammunition, p. 125, TW).
Change to:
If the auto-eject function is operational and an ammo explosion occurs, the pilot will automatically eject before damage to the 'Mech is resolved (though the pilot still takes 2 points of damage due to ammo explosion feedback; see Ammunition, p. 125, TW).
« Last Edit: 17 June 2015, 03:15:00 by Xotl »
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Pezmotion

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Re: Tactical Operations - 6 June 2015 (v3.4)
« Reply #91 on: 25 August 2015, 17:58:54 »
I'm using a PDF version of the 2008 printing, so this may have been caught already but I couldn't see it mentioned anywhere.

Dead Zone Rule (pg 80). Paragraph following the numbered steps:
Quote
If the final result is greater than 0, the lower unit is in the dead zone and LOS is blocked. If the result is 0 or less, then LOS exists between the two units.

The examples below that appear to be using the number 1 as the break-point, not 0, including the example that's fixed in the online errata

Xotl

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Re: Tactical Operations - 6 June 2015 (v3.4)
« Reply #92 on: 17 September 2015, 19:50:45 »
Chameleon Light Polarization Shield (p. 381)
Delete "but do not include the 6 points of heat generated by the system in all heat efficiency calculations."

Null-Signature System (p. 382)
Delete "but do not include the 10 points of heat generated by the system in all heat efficiency calculations."

Void-Signature System (p. 382)
When calculating the BV of a unit equipped with a Void-Signature System, include the maximum +3 to-hit modifier when calculating the Defensive Factor, but do not include the 10 points of heat generated by this system in all heat efficiency calculations.
Change to:
When calculating the Defensive Factor of a unit equipped with a Void-Signature System, use either the unit's normal target modifier or the maximum +3 to-hit modifier provided by the System, whichever is higher. In the case of a tie, apply a +1 to-hit modifier from the System in addition to the unit's normal target modifier.
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Azakael

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Re: Tactical Operations - 6 June 2015 (v3.4)
« Reply #93 on: 23 October 2015, 04:43:31 »
Issue: Pg. 39 Sand still states that Sand has a +1/+2 movement, when it has been changed to +0/+1. Did not see anything in the errata that changes this, at this time.

Issue: Pg. 62 Blowing Sand states under the Moderate gale section that Blowing Sand includes all modifiers and effects of a Strong Gale. Later in the same section, when referring to the Shifting Winds rule, it says the effects of Blowing Sand returns when the winds shift back to a Moderate Gale. Between the implication of that being a starting point, and the name of the subheading being "Moderate gale".
Possible Resolution: It seems that it should either state: "Blowing Sand automatically includes all modifiers and effects of a Moderate Gale (see pg. 61)." or the subheading should be "Strong gale" and the reference further down should state "... until the winds shift back to a Strong Gale."
« Last Edit: 23 October 2015, 04:51:22 by Azakael »

jymset

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Re: Tactical Operations - 6 June 2015 (v3.4)
« Reply #94 on: 18 January 2016, 16:28:12 »
Dev-level errata:

Turrets, pp. 347-348
BattleMech Turret, change Tech Base (Ratings) from "Both (C/F-X-F)" to "Both (Variable)"
Vehicular Dual Turret, change Tech Base (Ratings) from "Both (B/F-X-F)" to "Both (B/F-F-F)"
Vehicular Sponson Turret, change Tech Base (Ratings) from "Both (B/F-X-F)" to "Both (B/F-F-F)"

Heavy Weapons and Equipment Construction Data, p. 411, Turrets
- BattleMech Turret (Head), change Tech Base from "IS/Clan" to "IS", change Tech Rating from "C/F-X-F" to "C/X-X-F", and change Latest Intro Date (IS / Clan) from "3055 / --" to "3055P / --"
- BattleMech Turret (Quad), change Tech Rating from "C/F-X-F" to "C/F-F-F"
- Dual Turret (Vehicular), change Tech Rating from "B/F-X-F" to "B/F-F-F"
- Sponson Turret (Vehicular), change Tech Rating from "B/F-X-F" to "B/F-F-F"
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gomiville

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Re: Tactical Operations - 6 June 2015 (v3.4)
« Reply #95 on: 01 May 2016, 22:19:41 »
The errata downgrades the Piranha accuracy on p410, in the summary table, but not in the item description on p344.  Just for clarity.


Xotl: This is covered in the current errata for p. 344.
« Last Edit: 02 May 2016, 00:39:28 by Xotl »

Jim1701

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Re: Tactical Operations - 6 June 2015 (v3.4)
« Reply #96 on: 23 May 2016, 11:00:26 »
There was a errata update from a rules forum post that didn't make it into the last errata doc.

http://bg.battletech.com/forums/index.php?topic=21694.msg484243#msg484243

Basically a clarification to TacOps pg. 180 that restrictions on what kinds of artillery can be fired while airborne are limited to Aerospace units and conventional fighters.  It came up in a recent forum discussion.


Xotl: errata was added in v3.1 to specify that only aerospace units can do this.  I realized when writing it up that the "(including conventional fighters)" part was redundant, as they are already aerospace units.  VTOLs are combat vehicles, not aerospace units, and so remain excluded even with the shortened wording.  Thanks.

Edit:  Sorry, I got fixated on the term VTOL when I checked errata and missed it.
« Last Edit: 24 May 2016, 09:17:54 by Xotl »

Xotl

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Re: Tactical Operations - 6 June 2016 (v3.5)
« Reply #97 on: 06 June 2016, 11:48:54 »
And the new errata is out.  You'll have noticed that there are two versions, one for the first printing and one for the second.  That way, if you have the newest printing, you don't have to wade through piles of old errata to see what's changed.

Each year's TO release has less new errata, but there's still a decent amount.  Major new changes are:

 - Turn Modes clarified (matters for LAMs)
 - More terrain stuff
 - Command-Detonated Mines set during gameplay
 - Handheld Weapons changed yet again, to allow some physical weapons to be treated as they are, rather than clubs
 - Swarm LRMs vs. AMS covered at last
 - Tear Gas LRMs rewritten to not be the all-time slayer of vehicles
 - BV changes
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Empyrus

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Re: Tactical Operations - 6 June 2016 (v3.5)
« Reply #98 on: 04 November 2016, 20:11:52 »
Unless i'm blind and cannot find this from errata...

Second Printing PDF
Laser Anti-Missile System (Pg. 322)

Issue: LAMS is not available to Conventional and Aerospace Fighters.

Since it is largely identical to standard AMS, and because variants of the Sabre ASF use the LAMS, it probably should be allowed item for ASFs and CFs.

EDIT No wonder it wasn't in errata. It is correctly allowed for CFs and ASFs in the tables, those are just missing from the rules box.
« Last Edit: 04 November 2016, 20:24:08 by Empyrus »
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pheonixstorm

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Re: Tactical Operations - 6 June 2016 (v3.5)
« Reply #99 on: 22 November 2016, 13:05:19 »
Second printing

Missing footnote from planetary conditions table pg36
Snow Flurries should include footnote 34 same as Moderate Snowfall as it includes effects of Moderate Snowfall and Moderate Gale.

pheonixstorm

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Re: Tactical Operations - 6 June 2016 (v3.5)
« Reply #100 on: 24 November 2016, 14:28:00 »
Second printing p44 Fire Table

Right side under weather
Change Heavy Gale to Strong Gale

Assumption:
Table is missing Sleet. Best guess it would fall under Light/Moderate Snowfall entry.

This is based on the fact that Ice Storm has an entry. Both cause ice after a certain number of turns though Ice Storm is in 10 turns rather than 15 for Sleet.
« Last Edit: 24 November 2016, 16:16:28 by pheonixstorm »

Daryk

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Re: Tactical Operations - 6 June 2016 (v3.5)
« Reply #101 on: 08 February 2017, 20:21:35 »
TacOps, page 278 states "...the Bloodhound can detect hidden units with stealth or sneak ability, including Battle Armor units with Stealth Armor, Mimetic Armor, and ECM..."

Issue: As written, the rule is unclear as to whether Stealth or Mimetic Armor in combination with ECM (either installed on the Battle Armor in question, or from a nearby friendly unit) can be detected or not.  Per this answer from the rules forum, the answer is "yes", the Bloodhound can detect such a unit.

Recommendation: Replace the sentence "In addition to boasting increased range, the Bloodhound can detect hidden units with stealth or sneak ability, including Battle Armor units with Stealth Armor, Mimetic Armor, and ECM, as well as other units featuring ECM, Null-Signature Systems or Stealth Armor." with:
"In addition to boasting increased range, the Bloodhound can detect hidden units with stealth or sneak ability, including Battle Armor units with both ECM and Stealth or Mimetic Armor, as well as other units featuring Null-Signature Systems, Stealth Armor, or ECM, to include those protected by friendly ECM aboard another unit."

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Re: Tactical Operations - 6 June 2016 (v3.5)
« Reply #102 on: 12 March 2017, 15:51:10 »
TacOps, pages 317-318 (the Conventional Infantry Armor Table):

Issue: The Federated Suns and Lyran Alliance/Commonwealth Faction Armor Kits (the two that have availabilities listed as B-B-B) are listed as providing a Damage Divisor of 1, but assuming these kits match their A Time of War counterparts (pages 292-293 in that book), they should provide a Damage Divisor of 2 per the conversion formula in the A Time of War Companion (page 171).  The Fed Suns and Lyran Jackets both provide the torso with 3/5/4/3 protection, a total of 15, which rounds to 2 when divided by 10 per the Companion formula.  Here is the page 171 rule from the Companion for convenience:

"Damage Divisor
Only personal armor that covers the wearer’s torso counts when calculating the Damage Divisor the armor applies. The find this value, the [sic] simply add up all four BAR values for the torso armor, divide the result by 10, and round normally (.5 rounds up). If the result rounds to 0, assign a Damage Divisor of 0.5 to the armor."

Recommendation: Change the Damage Divisors for the "Federated Suns" and "Lyran Alliance/Commonwealth" Armor Kits to 2.


Xotl: A Time of War is showing the post-3030 Fedcom infantry armor, which does have 2 on TO table.  A Time of War doesn't describe TO's pre-3030 FS/LC infantry armor.
« Last Edit: 05 December 2017, 12:20:49 by Xotl »

Xotl

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Re: Tactical Operations - 6 June 2017 (v3.6)
« Reply #103 on: 05 June 2017, 05:07:37 »
New errata is up.  I know the ProtoMech Streak LRM errata is incomplete: that will be fixed for the final release that goes up to the website.  Cheers.
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snrdg091012

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Re: Tactical Operations -Hvy Weaps. & Equip. Combat Data Chaff pod p. 407
« Reply #104 on: 21 October 2017, 11:30:43 »
Morning from WA,

Tactical Operations PDF ©2008-2012 The Topps Company, Inc. Corrected Second Printing Published by Catalyst Game Labs

The Tech Base for the Chaff Pod on p. 299 is Inner Sphere developed by the Lyran Alliance.

On the Heavy Weapons & Equipment Combat Data Table p. 407 the second entry is for a "Chaff Pod". The Tech Based is listed as IS while the Latest Intro Date (IS/Clan) is listed as NA/3062P.

Recommended errata entry

Chaff Pod: Under “Latest Intro Date (IS/Clan)”, change the NA/3062P, to “3062P/NA”
« Last Edit: 21 October 2017, 12:13:05 by snrdg091012 »
Tom R (aka snrdg091012)

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Hello again,

The Tech Base for the Chameleon LPS on p. 300  is Inner Sphere, was introduced by the Terran Hegemony and was lost during the Succession Wars.

Heavy Weapons and Equipment Combat Data Table  (p. 407)

On the table the Chameleon LPS Tech Base is listed as IS. The Latest Intro Date (IS/Clan) is 2630X/2630.

Chameleon LPS: Under “Latest Intro Date (IS/Clan)”, change 2630X/2630 to 2630X/NA”
Tom R (aka snrdg091012)

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Re: Tactical Operations - 6 June 2016 (v3.5)
« Reply #106 on: 21 October 2017, 12:42:36 »
I just noticed neither of my reports (below, for convenience) were included in the latest errata (v 3.6).  Please include them in the next version.

TacOps, page 278 states "...the Bloodhound can detect hidden units with stealth or sneak ability, including Battle Armor units with Stealth Armor, Mimetic Armor, and ECM..."

Issue: As written, the rule is unclear as to whether Stealth or Mimetic Armor in combination with ECM (either installed on the Battle Armor in question, or from a nearby friendly unit) can be detected or not.  Per this answer from the rules forum, the answer is "yes", the Bloodhound can detect such a unit.

Recommendation: Replace the sentence "In addition to boasting increased range, the Bloodhound can detect hidden units with stealth or sneak ability, including Battle Armor units with Stealth Armor, Mimetic Armor, and ECM, as well as other units featuring ECM, Null-Signature Systems or Stealth Armor." with:
"In addition to boasting increased range, the Bloodhound can detect hidden units with stealth or sneak ability, including Battle Armor units with both ECM and Stealth or Mimetic Armor, as well as other units featuring Null-Signature Systems, Stealth Armor, or ECM, to include those protected by friendly ECM aboard another unit."
TacOps, pages 317-318 (the Conventional Infantry Armor Table):

Issue: The Federated Suns and Lyran Alliance/Commonwealth Faction Armor Kits (the two that have availabilities listed as B-B-B) are listed as providing a Damage Divisor of 1, but assuming these kits match their A Time of War counterparts (pages 292-293 in that book), they should provide a Damage Divisor of 2 per the conversion formula in the A Time of War Companion (page 171).  The Fed Suns and Lyran Jackets both provide the torso with 3/5/4/3 protection, a total of 15, which rounds to 2 when divided by 10 per the Companion formula.  Here is the page 171 rule from the Companion for convenience:

"Damage Divisor
Only personal armor that covers the wearer’s torso counts when calculating the Damage Divisor the armor applies. The find this value, the [sic] simply add up all four BAR values for the torso armor, divide the result by 10, and round normally (.5 rounds up). If the result rounds to 0, assign a Damage Divisor of 0.5 to the armor."

Recommendation: Change the Damage Divisors for the "Federated Suns" and "Lyran Alliance/Commonwealth" Armor Kits to 2.

snrdg091012

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Re: Tactical Operations - 6 June 2017 (v3.6)
« Reply #107 on: 26 October 2017, 23:55:30 »
Tactical Operations Errata v3.6

The errata direction on page 39 is to change Small Craft support vehicle space requirements for 0* to 1*. The support vehicle Space requirement is NA.

Heavy Weapons and Equipment Construction Data (p. 409)
3) ② Naval Comm-Scanner Suites: change the Space value for SV from “0” to “1*”

I believe that the errata change is meant for SC since the space column entry is 0*.

Recommended change:
Heavy Weapons and Equipment Construction Data (p. 409) Naval Comm-Scanner Suites: change the Space value for SC from “0” to “1*”


Xotl: this was meant for SV.  This was part of the changes allowing it to be mounted on Satellites, which are support vehicles.
« Last Edit: 01 December 2017, 03:48:01 by Xotl »
Tom R (aka snrdg091012)

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Re: Tactical Operations - 6 June 2017 (v3.6)
« Reply #108 on: 21 November 2017, 09:12:33 »
P. 102 - Machine guns - Rapid-Fire Mode

Lostech Streak Machine Guns?

Problem: I think it is clear that the intent of those rules is, that you are supposed to roll to determine ammunition consumption weather you hit or not, but according to the rules you use up "the number of rounds equal to damage it [the MG] inflicted x 3", so read literally they say, that if you miss your attack with an MG in Rapid-Fire Mode you consume no ammo.
Solution: The rules should be reworded to match their apparent intent.
Problem 2: It is not clear how much ammo is consumed, and heat produced if rapid-fire machine guns are used against conventional infantry.
Solution 2: Change the first sentence of the third paragraph to something like "Rapid-fire machine guns do not inflict increased damage on conventional infantry, though they consume ammo, and produce heat as described above when used against it." - see http://bg.battletech.com/forums/index.php?topic=59547.0 for confirmation.

P. 304 Corrected Second Printing, print edition.

Several problems with coolant pod rules:
1. They are mentioned as available to conventional fighters. This makes no sense, as conventional fighters operate on "zero heat principle". Solution - remove CF from the list of units coolant pods are available to.
2. The rules don't mention, that each coolant pod can be used only once per game (which seems to be the case judging from the fluff on p. 303, which describes coolant pods as one-shot systems). Solution - add it to the rules on p. 304.
3. The rules section needs to clarify that coolant pods can't explode when critically hit after being used (as ruled in http://bg.battletech.com/forums/index.php?topic=59493).
« Last Edit: 04 December 2017, 20:26:16 by Alfaryn »

Xotl

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Re: Tactical Operations - 9 December 2017 (v3.0)
« Reply #109 on: 09 December 2017, 04:53:46 »
Version 3.0 is out, containing the errata that will appear in the upcoming third printing of TO.  If you don't have the second printing of TO, you should keep your old TO errata document, as this new document just lists every correction that is being made from the second to the third printing ONLY.

Yes, the previous version was 3.6, and this version is 3.0: what happened?  The last release of TacOps was a PDF-only release.  I try to have the number scheme of these errata documents line up with the physical printings whenever possible.  As the book is at last getting a new printing (the third), I'm changing the version number of the errata to 3.0 so that people using the document know that it lines up with the new printing.

No major changes in this new release, compared to the last one anyways.
« Last Edit: 10 January 2018, 14:05:45 by Xotl »
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snrdg091012

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Re: Tactical Operations - 6 June 2017 (v3.6)
« Reply #110 on: 09 December 2017, 11:46:46 »
Morning from WA Xotl,

Tactical Operations Errata v3.6

The errata direction on page 39 is to change Small Craft support vehicle space requirements for 0* to 1*. The support vehicle Space requirement is NA.

Heavy Weapons and Equipment Construction Data (p. 409)
3) ② Naval Comm-Scanner Suites: change the Space value for SV from “0” to “1*”

I believe that the errata change is meant for SC since the space column entry is 0*.

Recommended change:
Heavy Weapons and Equipment Construction Data (p. 409) Naval Comm-Scanner Suites: change the Space value for SC from “0” to “1*”

Xotl: this was meant for SV.  This was part of the changes allowing it to be mounted on Satellites, which are support vehicles.

Thank you for the clarification that the errata is met for satellites, however the instructions indicate that you change a SC Space from 0 to 1 the column has a NA.

Heavy Weapons and Equipment Construction Data (p. 409)
3) ② Naval Comm-Scanner Suites: change the Space value for SV from “0” to “1*”

My new recommendation

Recommended change:
Heavy Weapons and Equipment Construction Data (p. 409) Naval Comm-Scanner Suites: change the Space value for SV from “NA” to “1*” allowing it to be mounted on Satellites.

Changed SC to SV in the new recommended change


« Last Edit: 10 December 2017, 12:03:19 by snrdg091012 »
Tom R (aka snrdg091012)

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Re: Tactical Operations - 9 December 2017 (v3.0)
« Reply #111 on: 09 December 2017, 15:02:32 »
By Xotl's request from the errata discussion thread I'm reposting my errata report that did not end up in latest errata document:

P. 102 - Machine guns - Rapid-Fire Mode

Problem: It is not clear how much ammo is consumed, and heat produced if rapid-fire machine guns are used against conventional infantry.
Solution: Change the first sentence of the third paragraph to something like "Rapid-fire machine guns do not inflict increased damage on conventional infantry, though they consume ammo, and produce heat as described above when used against it." - see http://bg.battletech.com/forums/index.php?topic=59547.0 for confirmation.

-------------

New errata:

2012 Corrected Second Printing, print edition.

P. 341 Specialized Infantry (Cont.)

Problem: Minor formatting issue. TAG Troops are described between Paratroops and SCUBA units. To keep expected (mostly alphabetical, but with motorized and mechanized infantry after other sorts of infantry, as they are usually listed in the books) sequence they should be listed after SCUBA units.
Solution: Move entry for TAG Troops bellow SCUBA (Mechanized).

P. 341 Specialized Infantry Types Table

Problem: The table fails to explain, that each TAG weighs 20 kg (as discussed in http://bg.battletech.com/forums/index.php?topic=56272.0).
Solution: Change "Added Tons (per Trooper)" for TAG Troops from 0.0 to 0.02. Possibly add a footnote explaining that this weight (and 0.05 tons of weight under Paramedics) are counted only for troopers carrying relevant equipment.
Problem 2: The *** footnote under the table seems to suggest that TAG Troops only function if TAGs are assigned to a minimum 2 troopers per squad, but under TM rules a squad can only have up to 2 troopers with support weapons (which TAG-equipped troopers substitute), so word "minimum" is redundant. Also putting that note in the Prohibited Terrain column makes no sense, as it has nothing to do with movement.
Solution 2: Either delete word "minimum" in the footnote and move "***" mark in the TAG Troops line from the last to the second (or possibly first) column, or delete an entire footnote and explain how TAG Troops platoons are constructed - including answering my question weather you need to assign TAGs to all squads or only one squad in the platoon (see http://bg.battletech.com/forums/index.php?topic=59506.0).
Problem 3: Minor formatting issues. TAG Troops are listed in the table between Paratroops and Paramedics. For reasons explained under "P. 341 Specialized Infantry (Cont.)" above they should be listed at the bottom of the table. Also entries for Paratroops and Paramedics should be swapped to keep alphabetical sequence.
Solution 3: Move the line for TAG Troops bellow the SCUBA (Mechanized) line. Move the line for Paratroops bellow the Paramedics line.

Pp. 412-413 Conventional Infantry Combat Data and Infantry Construction Data tables
Problem: The table lacks entry for TAG Troopers, and SCUBA (Mechanized).
Solution: Add the entry for "SCUBA (Mechanized)" and "TAG Troops" under Specialized Infantry (between "SCUBA (Motorized)" and "Xenoplanetary Condition-Trained Troops"). Most values that should go into the tables are either obvious or can be found in the  Specialized Infantry Types Table on p. 341. Some like in "Cost (C-bolls)" and "Latest Intro Date (IS/Clan)" can probably be interpreted from AtoW (in particular p. 275 AtoW for TAG Troopers). Some may require designers decision. In particular I'm not certain where to find stats for those two columns for SCUBA (Motorized) units.
Problem 2: The weights in WT(kg) table don't match those in the Specialized Infantry Types table on p. 341. The weights on p. 341 are probably correct, and those on p. 413 are 1000 times to small.
Solution 2: In the Infantry Construction Data table on p. 413 in the WT (kg) column +1.4/trooper to +1400/trooper, +1.9/trooper to +1900/trooper, +0.1/trooper to +100/trooper and so on OR change the name of the column from WT (kg) to WT (tons). The first way is probably preferred, as it keeps the table in line with the Battle Armor Construction Data table above.
« Last Edit: 24 December 2017, 20:16:03 by Alfaryn »

Xotl

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Re: Tactical Operations - 30 December 2017 (v3.0)
« Reply #112 on: 31 December 2017, 00:08:06 »
The final version of 3.0 has been uploaded to the BT Errata page; please delete the PRE version.  The final has numerous formatting corrections over the PRE release (I forgot to note a few changes that were made, and I returned the notes I cut because the layout guy didn't need them).  There is only one actual rule change: the rule about a crew accidentally dropping munitions and having them explode while rearming under fire has been deleted (because some space needed to be created during layout ASAP and that was the easiest way to do it :) -- it's not like that rule wasn't suicidal enough as it was, anyways).

The document is available in the usual first and second printing versions.
« Last Edit: 31 December 2017, 00:13:24 by Xotl »
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Empyrus

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Re: Tactical Operations - 30 December 2017 (v3.0)
« Reply #113 on: 18 September 2018, 18:56:03 »
Issue: Long Tom Artillery Piece availability for (superheavy) 'Mechs.
IO p.163 indicates superheavy 'Mechs can use artillery normally denied for 'Mechs but Tactical Operations construction data tables lack slots for 'Mechs for the Long Tom.

Correction: Rules question and answer regarding this https://bg.battletech.com/forums/index.php?topic=59836.msg1373155#msg1373155
Long Tom Artillery Piece should be available for (superheavy) 'Mechs, requiring 30 critical slots.

 
Valiant VLT-3E variant, Blade BLD-XR variant, Void (Minelayer) for fan funding
(Also Atlas AS7-K2)

Sartris

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Re: Tactical Operations - 30 December 2017 (v3.0)
« Reply #114 on: 01 November 2018, 10:02:02 »
printing: 2018 classic art cover

Possible issue: Xth Corrected printing missing from copyright info on page 7 (it's present in both the new printings of TW and TM)

Issue: Pg 5 Table of contents heading "Avanced Battle Values"
Fix: Correct spelling

Liam's Ghost

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Re: Tactical Operations - 30 December 2017 (v3.0)
« Reply #115 on: 01 November 2018, 13:04:36 »
Printing: 2018 classic art cover

Issue: the Battle Armor LB-X autocannon (appearing on page 286 of the prior printing) has vanished. Both from its original place in the advanced weapons and equipment section and the Battle Armor Combat Data table.

Fix: add back the lost data from the prior printing.
Good news is the lab boys say the symptoms of asbestos poisoning show an immediate latency of 44.6 years. So if you're thirty or over you're laughing. Worst case scenario you miss out on a few rounds of canasta, plus you've forwarded the cause of science by three centuries. I punch those numbers into my calculator, it makes a happy face.

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assaultdoor

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Re: Tactical Operations - 30 December 2017 (v3.0)
« Reply #116 on: 13 December 2018, 02:14:45 »
Printing: 2018 classic art cover

Issue: The subsection "Conventional Infantry" under "Battle Armor Infantry" as well as the sections "Infantry Mortars", "Battle Armor vs. Battle Armor", and "Battle Armor Underwater", all supposedly on page 108 as described in Tactical Operations errata v3.0 (December 2017), Are missing.

Fix: Integrate these sections from the errata document.

Sartris

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Re: Tactical Operations - 30 December 2017 (v3.0)
« Reply #117 on: 21 January 2019, 19:44:46 »
Printing: 2018 Classic Art Cover

P.3
The table of contents lists Gauss Weapons as one of the subjects under "Other Combat Weapons and Equipment." The entry itself was removed (and consolidated more generally under the "Special: Shutting Off Equipment" paragraph on pg 99)

Solution: Delete the Gauss Weapons entry from the ToC. Further, add Special: Shutting Off Weapons under the same section of the ToC


Sartris

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Re: Tactical Operations - 30 December 2017 (v3.0)
« Reply #118 on: 11 February 2019, 12:54:14 »
Printing: 2018 Classic Art Cover pdf

p181
the iNarc ecm pod errata was not included in the ECCM text

Quote from: Full TO Errata pg 21
ECM Pod: The iNarc ECM Pod (see p. 141, TW) can also be used to generate an ECCM field. Each time a player fires an ECM Pod, he declares whether it is a standard ECM Pod or an ECCM Pod.

solution: add text

unless it was rescinded and I didn't see?

Xotl

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Re: Tactical Operations - 30 December 2017 (v3.0)
« Reply #119 on: 11 February 2019, 15:04:29 »
There's an issue with the new PDF release where a bunch of errata was lost.  We're working to correct it.
3028-3050 Random Assignment Tables -
Also contains faction deployment & rarity info and Quirk lists.

http://bg.battletech.com/forums/index.php?topic=1219.0